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Unreal Engine is built by developers, for developers, with fair terms for all. Because everyone with an idea deserves to use the world’s most open, advanced real-time creation tool to bring it to life.

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Unreal Engine news

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January 20, 2026

Unreal Fest Chicago 2026

Tickets for Unreal Fest Chicago are now available! Get yours today and join fellow devs in the Windy City, June 16–18, as we celebrate the Epic community, showcase innovative projects, and dive into new features and technology.
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November 12, 2025

Unreal Engine 5.7 is now available

The latest release empowers you to build and render expansive, lifelike worlds filled with rich, beautiful details in real time. Plus, we’re bringing even more workflows right to the Unreal Editor, not to mention a little help from our AI Assistant. Check out the details.
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June 2, 2026

Fab June Flash Sale is now on!

Get up to 70% off thousands of assets in the Fab June Flash Sale! You’ve got until 5 PM ET on June 5 to snag yourself a deal. Take a look at some of our sale highlights here.
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May 29, 2026

May’s Epic learning content: Environments, lighting, and more

This month’s free learning content includes workflows for creating cinematic environments in UE5, tutorials on setting up translucent glass in Substrate, and cool tricks like how to rotate 3D meshes in UE—without actually rotating the mesh itself.
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Unreal Engine features

Power that can keep up with the wildest imaginations.

Define rule-breaking physics, create lifelike characters, or animate the movement of a single blade of grass—and render it all at the speed you can dream it. We originally designed Unreal Engine to give us the creative freedom we always wanted as developers. Today, our goal is to push the boundaries of innovation with every release so that only you, not your tools, get to decide the limits of what’s possible. 
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Ships fully loaded for everyone.

Develop games. Produce or animate films. Visualize spaces or products. Create next-generation interfaces. Or build immersive experiences we haven’t even thought of yet. No matter what style, industry, screen size, or project you have in mind, Unreal Engine comes standard with everything you need to help you make it real. 
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Games

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Indie games

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Mobile games

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Switching to Unreal Engine

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Unreal Editor for Fortnite

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Film & TV

Broadcast & live events

Animation

Architecture

Architecture

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Automotive

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Simulation

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How to install Unreal Engine

Download instructions

Download the launcher

Before you can install and run Unreal Editor, you’ll need to download and install the Epic Games launcher.

Install Epic Games launcher

Once downloaded and installed, open the launcher and create or log in to your Epic Games account.

Get support, or restart your Epic Games launcher download in Step 1.

Install Unreal Engine

Once logged in, navigate to the Unreal Engine tab and click the Install button to download the most recent version.

Watch how to install

Looking for Unreal Editor for Fortnite?

Get up and running in Unreal Editor for Fortnite from the Epic Games launcher.

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How to get started in Unreal Engine

New to real-time 3D? Making the switch from another engine? Wherever you’re coming from, we’ve got onboarding, tutorials, samples, documentation, and more to help you get started. 

Tutorials

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Get Started with Unreal Engine

This five-part video series takes you on a whistlestop tour of the essentials, from installing UE5 and navigating the interface to packaging your project.
Your First Hour in Unreal Engine

Your First Hour in Unreal Engine

Follow along with this course to learn the high-level basics of UE5 by making a very simple 3D Plaformer game from start to finish.

Your First Game in Unreal Engine

In this course, you’ll add several new game systems to the “First Hour” project, including timers, speed boosts, and dynamic obstacles.
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Documentation

Whether you’re an artist, a designer, or a programmer, our comprehensive documentation has you covered.

Unreal Engine for New Users
Understanding the Basics
Working with Content
Programming with C++
Setting Up Your Production Pipeline
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Sample projects

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Stack O Bot

The perfect starting point for new developers, the Stack O Bot sample game is designed to be a great learning resource.
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Content Examples

This project’s stations showcase specific UE5 features, including animation, audio, Blueprints, Landscapes, materials, physics, and more.
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Lyra Sample Game

This sample gameplay project demonstrates both cross-platform scalability and cross-play multiplayer using Epic Online Services.
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Cropout

Cropout is a sample top-down casual RTS game that introduces best practices for building a project designed for cross-platform release.
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Developer Community

Learn new things. Connect with people like you.⁠ Join the Epic Developer Community.

Tutorials

The latest tutorials & courses from our experts.

Documentation

Complete resources for learning Unreal Engine.

Sample projects

Explore Unreal Engine with a range of example content.

Snippets

Chunks of code or script you can use in your project.

Roadmap

For a glimpse of what features and updates are coming to Unreal Engine, visit the roadmap.
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Forums (135 posts / week)

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Licensing

We’ve streamlined our license terms to make your choices clearer. Need something designed just for you? Work with us to create a custom license. Visit our FAQ or reach out to the community if you have any questions.

Under $1 million USD in revenue?

Free

  • Game developers (royalties apply after $1 million USD gross product revenue)

  • Individuals and small businesses (with less than $1 million USD in annual gross revenue)

  • For educators and schools (no revenue limits)

  • Access to the source code
  • All platforms & features
  • Forums and documentation on the Epic Developer Community
Download nowView FAQLicensing Terms

Over $1 million USD in revenue?

Royalty-based

If you're creating a game or application that relies on engine code at runtime and will be licensed to third party end users, you'll pay royalties and won't be required to purchase seats.

Seat-based

If you're using Unreal Engine for commercial purposes, have generated more than $1 million in the past 12 months, and are not creating a game or application that relies on engine code at runtime and will be licensed to third party end users, then a seat license fee is required.

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