Visuals: On a black background, the screen fades into the PlayStation logo, consisting of a giant red "P" turned clockwise over a teal-blue-yellow striped "S" which is striped horizontally. The "S" is shown lying down over the word "PlayStation" in a computerized futuristic font in white. Below that is "Licensed by" in white over "Sony Computer Entertainment Inc.", which is over "SCEI", both in white.
Trivia:
- On Astro's Playroom, at the end of the Memory Mellow world, the logo (without the copyright) is shown on multiple TVs that are stacked between each other, with some of the TVs that have the word "ASOBI" on it. This can also be found on the PSOne LCD display if Astro hits the power button. This can be found in the PlayStation Labo when obtained.
- The PlayStation 20th Anniversary SHAREfactory theme featured the second part of the console's startup on an intro, which is shown on a CRT TV with a banner and a calendar, which shows December 1994, with the release date of the console being circled on the 3rd. After the startup (the North American version is used), it zooms in to reveal the PlayStation 20th Anniversary logo.
Variants:
- The copyright changes depending on the region the game was released in. For example, "Sony Computer Entertainment, Inc." and "SCEI" are for use on NTSC-J PlayStation games, but PAL (European) games have "Sony Computer Entertainment Europe" and "SCEE", while NTSC-U/C (North American) games use "Sony Computer Entertainment America" and "SCEA". Multi-regional consoles (such as developer units) have no "SCEI/SCEA/SCEE" identifier.
- There are earlier variants of the PAL and NTSC-U/C variants, respectively. The variation is in the byline; on PAL games from 1995 to early 1996, the word "Europe" is in brackets/parentheses, while on NTSC-U/C games from 1995 to 1996, the byline says "Sony Computer Entertainment of America". Starting in 1996, the "Europe" is not in brackets/parentheses in PAL releases, and the "of" is removed in NTSC-U/C releases.
- On pretty much all the original PlayStation consoles released outside of Japan, when the above logo appears, a trademark sign appears next to "PlayStation." On the Japanese consoles, the PSone, PlayStation 2, and PlayStation 3, a registered trademark sign appears next to the "PlayStation" logo.
- On some games, the logo cuts off while the PlayStation sound can still be heard fading out.
- Some games have the logo fading out rather than cutting to black.
- Some games have the logo cutting straight to the first visual of the game, with no blank screen in between. This happens on the PAL version of TOCA Touring Car Championship (where it cuts straight to the piracy warning) and KKND: Krossfire (where it cuts straight to the copyright screen), among others.
- An early, non-startup screen variant can be seen on the 1994 Bakusou! PlayStation promo tape from Japan. After the Sony Computer Entertainment logo fades out, it transitions to the large PlayStation logo shown inside a black box on a white background, with the "TM" trademark shown on the bottom-right.
- On the PlayStation Classic, "SCEI," "SCEE" or "SCEA" (depending on the console's region and/or its games), were removed.
- For the PS5's limited-time PlayStation 30th Anniversary update, it fades into the print PlayStation logo, followed by the words "30th" and "Anniversary" (both in a lighter version of Sony's main interface font, SST). After that, it cuts or fades into the the same concept from the PS5's startup screen, albeit with circles (now in the same four colors as the PlayStation buttons) floating around in a grey-blue background, as akin to the original system menu to the original PlayStation.
Technique: A real-time 3D graphic rendered on the console's hardware combined with fading effects.
Audio: A synthesized whoosh (which is actually a reversed and slowed-down sound of smashing glass), followed by a real fast chime arpeggio, then five synth-flute notes (which is actually one single chime slowed down).
Audio Trivia:
- On Astro's Playroom, the second part of the startup sound was extended by Kenneth C. M. Young, as an ambient beat, plays at the end of the Memory Mellows world. It can also be heard when turning on the PlayStation and PSOne consoles in the PlayStation Labo, when obtained.
- On Astro Bot, a snippet of that same sound is heard in the scene when lens flare is shown when Astro is flying his Dual Speeder in the cutscene before the "PlaySquadron Go!" level as he gets behind the PS5 mothership.
- The second part of the startup sound can be heard on the PlayStation 20th Anniversary theme on PS4. It can also be heard in a high tone on the same theme on PS Vita.
Audio Variants:
- When played on a PlayStation/PSone with a disc inserted when the power has been turned on, the audio from the first Sony Computer Entertainment logo can be heard fading out over this logo; this doesn't happen when a disc is booted up from the menu or on a PlayStation 2 or 3.
- Like with the first Sony Computer Entertainment logo, the startup sound is being mixed in real-time [1]; certain situations can lead to the sound effects being processed differently:
- On some games, the sound cuts off abruptly at the last note, with either the logo doing so at the same time, shortly after the sound has cut off, or shortly before the sound cuts off.
- Sometimes, the sound will enter a glitched loop, usually on the last note of the PlayStation sound. A few examples of this happening are Wipeout, Wipeout 2097 (WipeoutXL in the US), Gran Turismo, Formula 1, Formula 1 '97 (and the latter game's Championship Edition), some, if not all of the Namco Museum volumes (Volume 2 is one of them that has this glitch), Ridge Racer (the 1994 arcade game, released for the PlayStation in Japan and the US on the same dates the said console launched in said countries but the console came out on different dates in the countries), Vegas Casino and countless other titles, PAL region demo discs from before late 1997/early 1998 and a few NTSC-U/C demo discs, with its audibility depending on how quickly the game loads.
- If a damaged or dirty disc is put in the console, a blank screen is shown instead, along with a much more jarring version of the PlayStation sound. The synthesized whoosh comes in looped (causing the whoosh to sound more heavy) and the chime sound and the five synth-flute notes are replaced with a slightly different synth-flute note sequence that is higher-pitched (this is actually the same chime sound as normal except sped up slightly). Only reported to happen on the PlayStation and PSone (if this was done on the PlayStation 2, a screen appears saying "Please insert a PlayStation or PlayStation 2 format disc" instead). This can also happen when a pirated CD-format PlayStation 2 game is inserted into the PlayStation or PSone.
- On the Bakusou! PlayStation promo tape variant, a trail of the last bass note from the Sony Computer Entertainment theme is held completely over the logo.


