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Issues list

Support for EGL_KHR_no_config_context
#2830 opened Jan 22, 2023 by n-morales
Histogram visualization is stale for different mipmap levels after changing custom shader Bug A crash, misbehaviour, or other problem Unresolved Waiting for a fix or implementation
#2828 opened Jan 21, 2023 by Pokechu22
Crash OpengL4.6 libzmq Access violation while reading location Bug A crash, misbehaviour, or other problem Need More Info More information is needed from a user to work on this issue
#2820 opened Jan 14, 2023 by medcelerate
Add static const textures to the texture viewer window that are set via the ResourceDescriptorHeap Feature An improvement or feature Unresolved Waiting for a fix or implementation
#2801 opened Dec 21, 2022 by jay1975h
On Pocophone F1, the RenderDoc VkLayer crashes on execute-only memory access Bug A crash, misbehaviour, or other problem Need More Info More information is needed from a user to work on this issue
#2794 opened Dec 15, 2022 by hrydgard
Overlay to show discarded fragments Feature An improvement or feature Unresolved Waiting for a fix or implementation
#2775 opened Nov 15, 2022 by JuanDiegoMontoya
VK_EXT_mesh_shader support Feature An improvement or feature Unresolved Waiting for a fix or implementation
#2743 opened Oct 9, 2022 by didito
Add support for glEGLImageTargetTexture2DOES Feature An improvement or feature Unresolved Waiting for a fix or implementation
#2726 opened Sep 20, 2022 by elima
Support for subsampled variable rate shading on ARM mobile GPUs Feature An improvement or feature Unresolved Waiting for a fix or implementation
#2598 opened May 30, 2022 by speedym
Pixel history should show both shader outputs when dual-source blending is in use Feature An improvement or feature Unresolved Waiting for a fix or implementation
#2461 opened Jan 24, 2022 by Pokechu22
[Feature request] Support DXIL Shader Debug Feature An improvement or feature Unresolved Waiting for a fix or implementation
#2427 opened Dec 14, 2021 by whbwhb521
[Feature Request] Allow editing pipeline state Feature An improvement or feature Unresolved Waiting for a fix or implementation
#2354 opened Sep 1, 2021 by wheelmac92
Is three any plan to support the vulkan raytracing capture Feature An improvement or feature Unresolved Waiting for a fix or implementation
#2317 opened Jul 14, 2021 by jiaolu
View per-subresource states in resource inspector Feature An improvement or feature Unresolved Waiting for a fix or implementation
#2183 opened Feb 19, 2021 by skarolewics
Show approximate predication results in D3D12 pipeline state Feature An improvement or feature Unresolved Waiting for a fix or implementation
#2095 opened Nov 16, 2020 by redorav
Start Compute debugger after picking a UAV RenderTarget pixel Feature An improvement or feature Unresolved Waiting for a fix or implementation
#2065 opened Oct 1, 2020 by sammyfreg
Feature request - configure keyboard/mouse bindings Feature An improvement or feature Unresolved Waiting for a fix or implementation
#1811 opened Apr 3, 2020 by docbrownx
Indicator of span of "current pass" for debug overlays Feature An improvement or feature Unresolved Waiting for a fix or implementation
#1651 opened Dec 20, 2019 by skarolewics
Shader debugger - add breakpoint actions (increase hit count) Feature An improvement or feature Unresolved Waiting for a fix or implementation
#1602 opened Nov 18, 2019 by didito
[Feature] Texture replacement Feature An improvement or feature Unresolved Waiting for a fix or implementation
#1481 opened Aug 3, 2019 by aschrein
Feature: Diff compare captures Feature An improvement or feature Unresolved Waiting for a fix or implementation
#1401 opened Jun 2, 2019 by cugone
Save last known location of closed docking windows Feature An improvement or feature Unresolved Waiting for a fix or implementation
#1197 opened Dec 5, 2018 by PfhorSlayer
Support for VK_EXT_image_drm_format_modifier Feature An improvement or feature Unresolved Waiting for a fix or implementation
#1194 opened Dec 4, 2018 by szihs
Compute shader results from other threads Feature An improvement or feature Unresolved Waiting for a fix or implementation
#1054 opened Jul 27, 2018 by redorav
Allow inspecting groupshared memory in D3D11 shader debugging Feature An improvement or feature Unresolved Waiting for a fix or implementation
#1038 opened Jul 10, 2018 by redorav
ProTip! Updated in the last three days: updated:>2023-01-19.