godotengine
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
Here are 536 public repositories matching this topic...
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Jun 11, 2022 - GDScript
Documentation does not explain how lod arguments are used, for example in texelFetch()
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Jun 11, 2022 - GDScript
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Jun 9, 2022 - C++
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Feb 16, 2022 - GDScript
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May 27, 2022 - C++
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May 12, 2022 - C++
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Jan 27, 2022 - GLSL
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Sep 13, 2019 - Go
Describe the problem or limitation you are having in your project:
To make pull requests more consistent, we should provide a pull request template.
Describe how this feature / enhancement will help you overcome this problem or limitation:
It directly related to #11 but can be done separately.
**Show a mock up screenshots/video or a flow diagram explaining how your proposal will wo
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May 6, 2022 - GDScript
Follow up on #280.
Our getting started guide does not contain any hint on how the project structure should look like in the end. Which can lead to some confusion.
We need to add some hint on how it should look like in the end as otherwise the project simply does not work.
I've hooked up OpenVRPose to attach a node to a VR controller. As long as OVRFirstPerson remains at 0,0,0 everything works as expected. I change the OVRFirstPerson translation and the node with OpenVRPose remains where it originally was (origin of 0,0,0).
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Dec 2, 2019 - Java
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May 13, 2022 - Kotlin
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Oct 31, 2021 - GDScript
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Mar 9, 2022 - GDScript
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May 12, 2020 - GDScript
For documentation we need to create gif's that explain the process of how to do anything complicated to explain. Where to click, what to type in, to get the result - really to-the-point and simple, with text process.
New icons
If I try to start the game in browser, I get this message:
[Error] call_indirect to a null table entry (evaluating 'Module["asm"]["Gi"].apply(null,arguments)')
displayFailureNotice (index.html:248)
promiseReactionJob
I dont know if its supposed to work in the browser environment. Im using Safari Version 13.1.2 (15609.3.5.1.3) on macOS Catalina 10.15.6.
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Mar 12, 2022 - Python
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Jan 5, 2022 - C++
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May 16, 2022 - GDScript
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Apr 3, 2022 - GDScript
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May 19, 2022 - GDScript
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Jul 12, 2020 - GDScript
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Oct 27, 2021 - GDScript
Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia
Godot version
3.4.4.stable
System information
Windows 10, GLES3, NVIDIA RTX 2060, driver 512.95
Issue description
I have a MeshInstance
bodythat I'd like to retrieve its ShaderMaterial from. Callingbody.get_surface_material(1)produces a null instance while callingbody.mesh.surface_get_material(1)produces the ShaderMaterial as expected.In this case, the MeshInstance