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@NVIDIAGameWorks @CubbyFlow
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Pinned

  1. Voxel-based fluid simulation engine for computer games

    C++ 199 27

  2. experimental project for implementing AVCs in the book "GPU Zen : Advanced Rendering Techniques"

    C++ 1

  3. Rendering PBR shaded GLTF scene with modern opengl 4.5

    C++ 2

  4. Visualize fluid simulation result with graphics API

    C 2 1

  5. Forked from RustPython/RustPython

    A Python Interpreter written in Rust

    Python

  6. Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap

    C++ 2

2,358 contributions in the last year

Mar Apr May Jun Jul Aug Sep Oct Nov Dec Jan Feb Mon Wed Fri

Contribution activity

March 2022

Created 1 commit in 1 repository

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