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lila
openage
heinezen
heinezen commented Oct 1, 2021

Required skills: Python

Difficulty: Easy

For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:

INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
python assets good first issue
duncanspumpkin
duncanspumpkin commented Mar 25, 2022

Whilst investigating #16877 I noticed that the TrackElementDescriptor::Price is incorrect. Its a price modifier not an actual price its used to work out the price using the following calc (RideTrackPrice * TED::Price) / 65536.

Therefore the units of TrackElementDescriptor::Price should be changed to uint32_t and the name changed to PriceModifier and a comment added stating that it shou

refactor good first issue
olistic
olistic commented May 25, 2018

Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.

Example:

# Starbolt - beginner
good first issue pkg: cli type: enhancement status: claimed
bjorn
bjorn commented Jun 18, 2021

The Terrain Brush can fill full tiles by holding Control. It is mentioned in the manual, but it would be nice if this feature was easier to discover. Also some people may want this mode to be the default, so that they don't have to hold Control all the time.

I'd suggest we add a toggle button, or two buttons to switch between, to the toolbar for the Terrain Brush. It should allow changing the c

usability good first issue
esotericist
esotericist commented Mar 23, 2022

Describe the bug

on day 1 of a new magiclysm run encountered a zowlbear predator

Steps to reproduce

  1. start magiclysm world
  2. drive around
  3. find terror in magic zombie form

Expected behavior

i would expect evolved owlbear zombies to be showing up later than day 1, since owlbear zombies are already terrifying enough

Screenshots

![image](https://user-images.githubuserco

Good First Issue Spawn Mods: Magiclysm
abstreet

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