Penny De Byl's Udemy course about AI in game programming. The course teach fundamentals NPC behaviour programming with C# and also basics of many aspects of articifial intelligence tasks like Finite State Machine, Behavior Trees, A* algorithm, etc...
DGTools are tools created for game developement in Unity. The Core is not a tool but it is required by all DGTools. Furthermore it provides a window that can import other DGTools
Final project from CC3002 - Design and Programming Methodologies (6th semester of Computer Science Engineering at FCFM, University of Chile), called "Final Reality", a simple RPG.