
Featured Blog
The increase of the crease: mobile gaming on a foldable phone
After trying out the Samsung Galaxy Z Fold 3 for over a week, I share my experience of playing five popular games (of di...
August 25, 2021
After trying out the Samsung Galaxy Z Fold 3 for over a week, I share my experience of playing five popular games (of di...
August 25, 2021
7 min read
Article
Discovering your game's regional appeal, pre-launch?
What's the best way to see the regional breakdown of Steam interesting and wishlists before launch? This, plus lots more...
July 21, 2021
What's the best way to see the regional breakdown of Steam interesting and wishlists before launch? This, plus lots more...
July 21, 2021
10 min read
Article
Debating Difficulty in Game Design
The debate over difficulty in videogames continues to rage, and for today's post, I want to try, once and for all, to ex...
July 21, 2021
The debate over difficulty in videogames continues to rage, and for today's post, I want to try, once and for all, to ex...
July 21, 2021
16 min read
Article
A step-by-step guide to game localization
Modern game developers understand that it's not enough just to create an awesome game - you have to make it accessible t...
July 21, 2021
Modern game developers understand that it's not enough just to create an awesome game - you have to make it accessible t...
July 21, 2021
14 min read
Article
Game Dev Digest Issue #103 - Making Things Better
Game Dev Digest Issue #103 - Making Things Better. The latest from the free weekly Unity3d/gamedev newsletter.
July 19, 2021
Game Dev Digest Issue #103 - Making Things Better. The latest from the free weekly Unity3d/gamedev newsletter.
July 19, 2021
8 min read
Article
The Impact of Dark Souls on Boss Design
The Dark Souls series has become popular for many reasons, but for today's post, I want to talk about how its use of bos...
July 19, 2021
The Dark Souls series has become popular for many reasons, but for today's post, I want to talk about how its use of bos...
July 19, 2021
9 min read
Article
Getting excellent voice acting into your indie game - part 4
The actors have auditioned and you've made hard choices. In this final part of my series, I go over the last steps for b...
July 19, 2021
The actors have auditioned and you've made hard choices. In this final part of my series, I go over the last steps for b...
July 19, 2021
14 min read
Article
Let's talk about Steam Deck, shall we?
Ah, look, Valve has released its plans for a Steam-related handheld. What's all that about, then? We look into the annou...
July 15, 2021
Ah, look, Valve has released its plans for a Steam-related handheld. What's all that about, then? We look into the annou...
July 15, 2021
8 min read
Article
Legends of Runeterra #2: A dive into its gameplay
In-depth gameplay analysis Legends of Runeterra, the CCG by Riot Games.
It explores its mechanics, the mechanics of its...
July 15, 2021
In-depth gameplay analysis Legends of Runeterra, the CCG by Riot Games.
It explores its mechanics, the mechanics of its...
July 15, 2021
15 min read
Article
Legends of Runeterra #1: A dive into the CCG market
First of a trilogy of articles that break down Legends of Runeterra, the CCG by Riot Games, released in April 2020.
Thi...
July 14, 2021
First of a trilogy of articles that break down Legends of Runeterra, the CCG by Riot Games, released in April 2020.
Thi...
July 14, 2021
10 min read
Article
The BI Iceberg: A Key to Mobile Game Success
Drowning in the data lake? Get insights into Square Enix Montréal’s BI team and processes, and how they help our teams s...
July 14, 2021
Drowning in the data lake? Get insights into Square Enix Montréal’s BI team and processes, and how they help our teams s...
July 14, 2021
5 min read
Article
Road 96: The narrative system, history of the development and inspirations
Interview with Yoan Fanise, veteran game developer and co-founder at DigixArt, the studio behind the upcoming procedural...
July 14, 2021
Interview with Yoan Fanise, veteran game developer and co-founder at DigixArt, the studio behind the upcoming procedural...
July 14, 2021
12 min read
Article
Diegetic sound and music for the video game composer (GDC 2021)
Composer Winifred Phillips shares insights into her process composing music for two Sumo Digital games featured in her G...
July 14, 2021
Composer Winifred Phillips shares insights into her process composing music for two Sumo Digital games featured in her G...
July 14, 2021
10 min read
Article
Game discovery: where do short/niche games fit? 2
How can games that don’t hew to today’s discoverability ideals actually get alone and do well in the market? Maybe we ne...
July 12, 2021
How can games that don’t hew to today’s discoverability ideals actually get alone and do well in the market? Maybe we ne...
July 12, 2021
11 min read
Article
Getting excellent voice acting into your indie game - part 3
Once voice actors are auditioning for parts, don't be swayed by the headshots. There are so many pitfalls to cover in pa...
July 12, 2021
Once voice actors are auditioning for parts, don't be swayed by the headshots. There are so many pitfalls to cover in pa...
July 12, 2021
15 min read
Article