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July 2021
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- magcius/Kuribo C++
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gfx-rs/naga 2 pull requests
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[glsl-in] Need to keep around unused varyings
#version 440 core precision highp float; layout(location = 0) in vec3 v_TexCoord0; layout(location = 1) in vec3 v_TexCoord1; layout(location = 0) out
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