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webgl2

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Run, compile and execute JavaScript for Scientific Computing and Data Visualization TOTALLY TOTALLY TOTALLY in your BROWSER! An open source scientific computing environment for JavaScript TOTALLY in your browser, matrix operations with GPU acceleration, TeX support, data visualization and symbolic computation.

  • Updated Jan 15, 2021
  • TypeScript
raphamorim
raphamorim commented Oct 25, 2019

Create a boilerplate project to start with React Ape. It should be quite simple, just one component and "live reload" working. I'm open to ideas to start the project, but I really don't to add a CLI for it. It can be a script on gh (ex: sh https://github.com/raphamorim/react-ape/raw/scripts/start.sh) that can clone and install the dependencies.

ray-tracing-renderer
ToJans
ToJans commented Apr 20, 2020

Context

This engine is intended to be used as a drop-in replacement to Three.js’s WebGLRenderer.

Problem

It tends not to work as a drop-in replacement out-of-the-box, because the renderer crashes when:

  • Meshes contain a THREE.Geometry instead of a THREE.BufferGeometry.
  • It uses materials for which the texture images are not loaded yet.

This might cause people who try to repl

uivonim
kalvinpearce
kalvinpearce commented Jan 13, 2021

Would it be possible/how hard would it be to hook this up to Neovim running in WSL. I have my whole config in the WSL side of things and would love to have this app running on the windows side.
Not sure if this covered by #2 or not so I thought I'd check. If its possibly a good first issue I would be willing to have a crack at it too 😊

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