iOS developer by day, hobbyist game engine developer by night. Interested in real-time computer graphics, scientific computing, compilers and optimization.
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Engine-ABC Public
My first graphics engine, developed for B.S. (2010): naive deferred shading, D3D10 effects. Contains some stolen code (idLib from Prey SDK). Uses a null Irrlicht.dll to load meshes. Contains a lous…
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FakeDSoundDLL Public
fake DSound DLL to extract .wav from an old game (modified from a D3D9 dll, written in one Sunday)
C 1
