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procedural-generation
Here are 848 public repositories matching this topic...
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Apr 17, 2020 - Python
Description
When switching between view modes, the behaviour of the right mouse button movement changes.
Steps to reproduce
Change view mode to "Globe",
then change to "3D scene":
When using the right mouse button,
the camera is now rotating with the movement.
Expected behaviour
The camera shouldn't rotate - it should just move.
Rotating should only work with the left mo
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Except when selecting a waypoint, the science arrow was never there on the navigation screen for the whole session, we had to tell the bearing and mark values in order to navigate.
In which conditions is this arrow supposed to appear?
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Nodes for manage new collection and objetcs.
like: 2d objects , 3d objects, path collection, windows, door etc....
There's an official GDScript style guide since Godot 3.0. To get cleaner-looking code, we should reformat code to follow it the best we can.
Similar to #30, I can work on this if this is desired
Double Color Roofs
Describe the bug
On some buildings the building descriptor for roofs has the same color twice
To Reproduce
Just open an building with a roof building descriptor until you see one with the same color twice
Expected behavior
The roof should be two different colors or one single color, but not the same color twice
Screenshots
https://i.imgur.com/XSmWRBd.png
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Animate menus
Right now menus just go 'pop' and appear, and then pop and disappear.
Some quick sliding/appearing animations and VFX would go a long way.
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Jul 31, 2018 - JavaScript
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Describe the bug
The Unity usage example assumes that user has Rantionary.rpkg file in assets/resources folder but there is no step by step information on how to import those and from what source.
The Rant3.zip from github doesn't contain said file.
To Reproduce
Steps to reproduce the behavior: