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procedural-generation
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Apr 17, 2020 - Python
Description
When switching between view modes, the behaviour of the right mouse button movement changes.
Steps to reproduce
Change view mode to "Globe",
then change to "3D scene":
When using the right mouse button,
the camera is now rotating with the movement.
Expected behaviour
The camera shouldn't rotate - it should just move.
Rotating should only work with the left mo
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Except when selecting a waypoint, the science arrow was never there on the navigation screen for the whole session, we had to tell the bearing and mark values in order to navigate.
In which conditions is this arrow supposed to appear?
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Dec 1, 2019 - C++
Nodes for manage new collection and objetcs.
like: 2d objects , 3d objects, path collection, windows, door etc....
npc.descriptor is a getter which takes a random string from the npc.descriptors array, which allows for easy writing. The setter npc.descriptorsAdd() runs data validation on the provided string, and trashes duplicate results. More descriptor types that respect adjectival precedence (a "lovely little old rectangular green whittling knife" is acceptable, but a "green rectangular old little lov
There's an official GDScript style guide since Godot 3.0. To get cleaner-looking code, we should reformat code to follow it the best we can.
Similar to #30, I can work on this if this is desired
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Could the crate documentation be updated to specify what the exact bounds on noise output values are? Experimentally, two-dimensional OpenSimplex noise values appear to always lie in the range [-0.544, 0.544].
Related: #51
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Sep 22, 2019 - C#
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Describe the bug
The Unity usage example assumes that user has Rantionary.rpkg file in assets/resources folder but there is no step by step information on how to import those and from what source.
The Rant3.zip from github doesn't contain said file.
To Reproduce
Steps to reproduce the behavior: