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animation

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anime
ne2030
ne2030 commented Dec 13, 2019

Is your feature request related to a problem? Please describe.
I wanted to use matrix property for my animation but it doesn't work!
What i wanted to use was scaling element just horizontally. i know i can use width or padding for that but as you know, its not good for performance.

Describe the solution you'd like
I checked anime set supported transform values, [validTransforms] arr

wnesensohn
wnesensohn commented May 23, 2016

Selection Sort, for example, makes the algorithm look extremely (impossibly) good at first glance - O(n) - because it's not showing the majority of the steps.

Instead of

    for (var j = i + 1; j < D.length; j++) {
        if (D[j] < D[minJ]) {
            tracer._select(j);
            minJ = j;
            tracer._deselect(j);
        }
    }

it has to be more like

    for (var j
anoop4real
anoop4real commented Mar 13, 2020

This is not an issue but an observation. I no longer use storyboards for my view. Today I faced an issue with Skeletonview when I added it to my UITableViewCell, animations, frames everything was working wrong... did a lot of permutation combinations turning the properties on and off. Finally found that when you add elements in UITableViewCell you should add it to contentView and not to th

aseprite

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