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pixi.js
jusw85
jusw85 commented Nov 29, 2019

Issue details

Camera.unproject does not return original value

Reproduction steps/code

    public void create() {
        Vector2 tmpvec = new Vector2();
        tmpvec.set(0, 0);

        Stage stage = new Stage(new ScreenViewport());
        stage.stageToScreenCoordinates(tmpvec); // has the correct screen coords;
        stage.screenToStageCoordinates(tmpvec);
        
awesome-python-applications
simonsan
simonsan commented Nov 2, 2019

Right now we give the following information (e.g.):

openage v0.4.0-69-g9412facd
opengl
MSVC 19.16.27032.1 [/DWIN32 /D_WINDOWS /W3 /GR /EHsc /MP]
Cython 0.29.14

For future debugging on the user side we could give more information:

  • OpenGL version number
  • nyan-lib version number
  • libc
  • sdl-version
  • Qt-version
  • maybe even opus-codec version

In addition:
jj quote:

olistic
olistic commented May 25, 2018

Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.

Example:

# Starbolt - beginner
devilution
Richard-L
Richard-L commented Jan 26, 2020

Just an idea for a small enhancement: now that we can address the pixel scaler via keyboard shortcuts, you no longer see what factor is set when using keys. Thus I was thinking it'd be nice to inform the user via a quick text overlay, much like the fps counter, just one that immediately fades out in ~2 seconds.

"x1"

"x1.25"

"x1.5"

...in the bottom middle of the screen, or on top of the

platy
platy commented Jul 8, 2019

My first game on OSX, I have 3 Mills, each time i try to inspect 2 of them the UI crashes, I can inspect other buildings just fine.

Citybound version: v0.1.2-790-g7c076e3
Error: Rust WASM error: panicked at 'capacity overflow', src/liballoc/raw_vec.rs:746:5
Module.STDWEB_PRIVATE.to_js($1);Module.STDWEB_PRIVATE.from_js($0, in ../target/wasm32-unknown-unknown/release/cb_browser_ui.js 649:1
3d-game-shaders-for-beginners
Lecrapouille
Lecrapouille commented May 16, 2019

Hi, this is really a nice work, this can become a greater tutorial but I think it needs some improvements because, I'm a beginner, and not everything is straightforward to understand. I have not yet completely read the whole article, I just stopped to first sections. The goal of this article is to be understandable for beginners but it uses a lot of terms not really introduced and therefore diffic

sahisnu
sahisnu commented Aug 29, 2018

Hi,

Thanks for your nice code and documentation.

I saw the report from Kevin Chen where he experimented with three difficulty levels (easy, medium, hard) of the game. Can you please tell me which difficulty level the game is set in your code ? and How to change the difficulty level if I want to?

I guess, it's related to value of PIPEGAPSIZE in wrapped_flappy_bird.py.. currently it's se

thygrrr
thygrrr commented Apr 16, 2019

Run Jenny-Server.bat from Windows command line.

Press CTRL-C to return to command line. Observe this crash:

Server is listening on port 3333...
String reference not set to an instance of a String.
Parameter name: s
Terminate batch job (Y/N)?
Antaruv
Antaruv commented Dec 28, 2019

Describe the bug:
The order of the settings and the names of the settings are different between the beatmap details listed in song select and the settings panel for Difficulty Adjust. This can cause some confusion when looking between the settings and the beatmap details.

Screenshots or videos showing encountered issue:
Details in song select:
![image](https://user-images.githubuse

hsdk123
hsdk123 commented Nov 14, 2019

I'm noticing that png files with alpha values don't have the setColor alpha values applied when using Flat3D shader (ex. setColor({1.f, 1.f, 1.f, 0.f}) still displays the image).

I'm currently using StbImageImporter for image importing.

Other Peculiarities

  • png images with transparent backgrounds have their transparent colours displayed as hard colours (ex. black or white instead of tr

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