Patch Releases
We are listening to our users who are demanding that we fix more bugs, and faster, with our ongoing patch build releases. Each patch build is a full release of the editor with all runtimes and contains a number of bug fixes.
Patch 2017.2.4p1
Released: 16 November 2018
We are happy to announce Unity 2017.2.4p1. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.
As always, patch releases are recommended only for users affected by those bugs fixed in that patch.
Unity Editor Download Assistant
Component Installers Windows
- Unity Editor 64-bit
- Cache Server
- Built in shaders
- Standard Assets
- Example Project
- Samsung TV Support Installer
Component Installers Mac
- Unity Editor
- Cache Server
- Built in shaders
- Standard Assets
- Example Project
- Samsung TV Support Installer
Fixes
- (955711) - 2D: Fixed Compressed ETC Variant Sprite Atlases become corrupted when changing their scale with target - latform set to Android.
- (1006814) - 2D: Fixed Sprite Renderer memory leak when changing size value in tiled mode.
- (1084557) - Mono: Fixed a crash when loading some assemblies due to invalid metadata parsing.
- (1064897) - Physics: Fixed an issue where physics internal data wasn't being updated if the scene only contained - tatic colliders, causing issues with shape casts.
- (1061326) - Scripted Importers: Fixed crashes when ScriptedImporters are missing or modified.
- (1082564) - Scripted Importers: Fixed an issue where Scripted Importer version wouldn't work when reimporting ShaderGraph.
- (898536) - Shaders: Made enum fields work with float values.
- (1032743) - Shuriken: Fixed crash when sprite atlas is not included in build.
- (1030308) - Xbox-One: Unity projects now build for Xbox One with .net 4.6 compatible scripts and the Roslyn compiler.
Revision: 4b5b15039f3e
Patch 2017.2.3p4
Released: 29 August 2018
We are happy to announce Unity 2017.2.3p4. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.
As always, patch releases are recommended only for users affected by those bugs fixed in that patch.
Unity Editor Download Assistant
Component Installers Windows
- Unity Editor 64-bit
- Cache Server
- Built in shaders
- Standard Assets
- Example Project
- Samsung TV Support Installer
- Torrent download (Win+Mac)
Component Installers Mac
- Unity Editor
- Cache Server
- Built in shaders
- Standard Assets
- Example Project
- Samsung TV Support Installer
- Torrent download (Win+Mac)
Fixes
- (1061418) - Asset Bundles: Fixed an issue where building bundles could cause a hang in the Editor.
- (1058870) - Xbox One: Fixed rendering errors.
- (1032417) - Xbox One: Player fails to load files larger than ~2GB.
- (1040849) - Xbox One: DownloadHandlerFile constructor always fails.
Revision: 2f2d0e6b4eb5
Patch 2017.2.3p3
Released: 3 August 2018
We are happy to announce Unity 2017.2.3p3. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.
As always, patch releases are recommended only for users affected by those bugs fixed in that patch.
Unity Editor Download Assistant
Component Installers Windows
- Unity Editor 64-bit
- Cache Server
- Built in shaders
- Standard Assets
- Example Project
- Samsung TV Support Installer
- Torrent download (Win+Mac)
Component Installers Mac
- Unity Editor
- Cache Server
- Built in shaders
- Standard Assets
- Example Project
- Samsung TV Support Installer
- Torrent download (Win+Mac)
Fixes
- ((1039331)) - DCC: Updated Default Texture Format to low quality.
- (1049575(972060)) - Graphics: Fixed crash in Mesh.ClearBlendShapes.
- (1014151(1010809)) - Graphics: Fixed backface culling corner cases.
- (850163) - IL2CPP: Allow managed stack traces to work on the iOS App Store when an application is submitted with bitcode.
- (856344) - Scene Management: Fixed modifying asset import settings from script changing 'timeCreated' in the meta-file, breaking asset representation.
- (1002426) - Video: Fixed audio from UnityEngine.Video.VideoPlayer is distorted when Audio Output Mode is Direct.
- (1046113) - VR: Updated copy of warning and log message when using Canvas screen space overlay render mode when VR is enabled.
Revision: 726d0db4eeac
Patch 2017.2.3p2
Released: 6 July 2018
We are happy to announce Unity 2017.2.3p2. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.
As always, patch releases are recommended only for users affected by those bugs fixed in that patch.
Unity Editor Download Assistant
Component Installers Windows
- Unity Editor 64-bit
- Cache Server
- Built in shaders
- Standard Assets
- Example Project
- Samsung TV Support Installer
Component Installers Mac
- Unity Editor
- Cache Server
- Built in shaders
- Standard Assets
- Example Project
- Samsung TV Support Installer
Improvements
- Android: Added API 26 and 27 to scripting and Editor.
Fixes
- (986779) - Android: Disabled warnings in ProGuard by default; fixes build errors with 3rd party plugins.
- (None) - Android: Fixed crash when running on Android 8 in instant app mode.
Revision: 21333da13d02
Patch 2017.1.4p2
Released: 20 June 2018
We are happy to announce Unity 2017.1.4p2. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.
As always, patch releases are recommended only for users affected by those bugs fixed in that patch.
Unity Editor Download Assistant
Component Installers Windows
- Unity Editor 64-bit
- Cache Server
- Built in shaders
- Standard Assets
- Example Project
- Samsung TV Support Installer
Component Installers Mac
- Unity Editor
- Cache Server
- Built in shaders
- Standard Assets
- Example Project
- Samsung TV Support Installer
Summary
Improvements to system performance and stability for PS4. Please see the PS4 release notes for further information.
Revision: 490bad3999ec
Patch 2017.1.4p1
Released: 13 June 2018
We are happy to announce Unity 2017.1.4p1. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.
As always, patch releases are recommended only for users affected by those bugs fixed in that patch.
Unity Editor Download Assistant
Component Installers Windows
- Unity Editor 64-bit
- Cache Server
- Built in shaders
- Standard Assets
- Example Project
- Samsung TV Support Installer
Component Installers Mac
- Unity Editor
- Cache Server
- Built in shaders
- Standard Assets
- Example Project
- Samsung TV Support Installer
Fixes
- (805844) - DirectX: Fixed running player on fullscreen exclusive mode shows black screen.
- (1018079) - Mobile: Fix crash when aborting AssetBundle download using UnityWebRequest.
- (1026779) - UI: Fixed Nested GameObjects without a Layout Element will effect a Layout Groups arranagement after being disabled and enabled.
Revision: 644977348e46
Patch 2017.2.3p1
Released: 31 May 2018
We are happy to announce Unity 2017.2.3p1. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.
As always, patch releases are recommended only for users affected by those bugs fixed in that patch.
Unity Editor Download Assistant
Component Installers Windows
- Unity Editor 64-bit
- Cache Server
- Built in shaders
- Standard Assets
- Example Project
- Samsung TV Support Installer
Component Installers Mac
- Unity Editor
- Cache Server
- Built in shaders
- Standard Assets
- Example Project
- Samsung TV Support Installer
Improvements
- Mobile: Improved ping performance on Android devices supporting ICMP sockets, see the documentation for more information.
- UI: Improved canvas inspector to show a warning when set to screen space overlay if the project is using VR.
Fixes
- (1027547(1018697)) - Android: Fixed to only include selected abi's from an .aar plugin.
- (1013708(984292)) - Android: Fixed black screen on Adreno GPU when using postprocessing stack and GLES2 graphics API.
- (1014724) - Asset Import: Fixed push pull dilation not being applied when importing lightmaps.
- (None) - Build: Fixed build is no longer strict.
- (805844) - DirectX: Fixed running player on fullscreen exclusive mode shows black screen.
- (1000350) - GI: Fixed rare crash when seam stitching is enabled on object packed to the boundary of a lightmap.
- (1018879(934897)) - Graphics: Fixed rare deadlock in CreateGpuProgram when graphics jobs are enabled.
- (1006887) - Launcher: Fixed editor crashing while loading a project if you quit Unity Hub.
- (978602) - Mobile: Fixed screen flicker when launching Handheld.PlayFullScreenMovie.
- (962027) - Physics: Fixed cloth losing it's constraints when active on cloth component attached to a skinned mesh renderer.
- (1026779) - UI: Fixed nested GameObjects without a Layout Element will effect a Layout Groups arranagement after being disabled and enabled.
- (976010) - Web: Fixed crash when aborting AssetBundle download using UnityWebRequest.
Patch 2017.1.3p4
Released: 8 May 2018
We are happy to announce Unity 2017.1.3p4. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.
As always, patch releases are recommended only for users affected by those bugs fixed in that patch.
Unity Editor Download Assistant
Component Installers Windows
- Unity Editor 64-bit
- Cache Server
- Built in shaders
- Standard Assets
- Example Project
- Samsung TV Support Installer
Component Installers Mac
- Unity Editor
- Cache Server
- Built in shaders
- Standard Assets
- Example Project
- Samsung TV Support Installer
Improvements
- Android: Improve Ping performance on Android devices supporting ICMP sockets, see the documentation for more information.
Fixes
- (1027546 (1018967)) - Android: Fixed ABIs not selected from the .aar plugins being included.
- (1010786) - Android: Fixed Android/OpenGLES Cubemap native texture not being registered correctly causing cubemap CopyTexture to native texture to fail. This also fixed Oculus Cubemap overlays not rendering.
- (967648 (903140)) - Android: Fixed Skybox distortion on specific Android devices with Vivante GC1000/GC2000 GPU.
- (991034) - Audio: Fixed a bug where the matrices passed to spatializer and ambisonic plugins could be set to the identity matrix briefly when a sound starts playing.
- (None) - Build: Build no longer strict.
- (966404) - Editor: Fixed Editor crashes in "RenderSelectionOutline" when using ImageEffectAllowedInSceneView and set camera's targetTexture to null.
- (1014029 (952569)) - Editor: Fixed local assets being overwritten during collab update.
- (905161) - Editor: Fixed various UnityEditor.VersionControl.Provider APIs when used with newly created VersionControl.Assets.
- (961745) - Editor: Fixed an issue where changing override format on a texture could cause Unity to crash.
- (1021655) - Graphics: Fixed occasional rendering glitches in the Editor when using marquee selection to select dynamic geometry such as Particles, Lines and Trails.
- (963576) - Inspector: Fixed objects using HideAndDontSave being visible in preview windows, after being disabled and enabled.
- (1016616 (1013198)) - iOS: Fixed crash when creating texture from PNG image when cardboard VR is enabled.
- (760222) (845851) (989093) - iOS: Fixed Standard - shader specular highlights on mobiles.
- (947049) - Linux: Fixed Linux touch input for mouse events.
- (989654) - Mobile: Fixed black screen on devices that do not support RGBA16F rendering to texture.
- (1008385) - Multiplayer: Editor crashes on AddWebsocketHost on other instance to he same port.
- (967476) - Particles: Fixed built-in particle shaders not working with HDR.
- (983677) - Particles: Fixed performance regression when using scripted emission and using Size modules.
- (988854) - Particles: Fixed a crash when using scripted emission with a system that already contains particles, if certain modules are being used.
- (999849) - Profiler: Fixed FMOD causing performance regression when profiler attached.
- (919769) - Scene Management: Fixed crash in SplatMaterials::FindMaterialProperties when opening a scene with specific Material and Terrain combination.
- (919351) - Shaders: Fixed an issue with the Shader Compiler which would result in GLSL based platforms not being able to compiler certain shaders.
- (1018526 (968997)) - Shaders: Fixed shader compiler crash when compiling specific D3D9 shaders.
- (1005779) - Substance: Fixed a memory leak when using cloned ProceduralMaterials.
- (1014356) - UI: Fixed a crash where a transform was not reset causing parenting changes to be ignored.
- (975920) - VCS: Fixed lightingdata.asset files getting re-opened in text mode in certain situations.
- (None) - Windows: Fixed mouse events for non-primary display on Windows standalone player.
- (None) - XR: Fixed incorrect thread affinity setting on Gear VR.
Revision: 918e58443b8e
Patch 2017.2.2p4
Released: 30 April 2018
We are happy to announce Unity 2017.2.2p4. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.
As always, patch releases are recommended only for users affected by those bugs fixed in that patch.
Unity Editor Download Assistant
Component Installers Windows
- Unity Editor 64-bit
- Cache Server
- Built in shaders
- Standard Assets
- Example Project
- Samsung TV Support Installer
Component Installers Mac
- Unity Editor
- Cache Server
- Built in shaders
- Standard Assets
- Example Project
- Samsung TV Support Installer
Fixes
- (961745) - Editor: Fixed an issue where changing override format on a texture could cause Unity to crash.
- (966404) - Editor: Fixed editor crashing in "RenderSelectionOutline" when using ImageEffectAllowedInSceneView and set camera's targetTexture to null.
- (1014028)(952569) - Editor: Fixed local assets being overwritten during collab update.
- (None) - FMOD: Fixed a performance regression in FMOD.
- (1000692) - GI: Fixed an issue where LoadDataTimeSliced works on the wrong scene mapping in the Editor.
- (913869) - GI: Fixed an issue where baking multiple scenes together resulted in a LightingData.asset file vastly bigger than the sum of the sizes of the assets being baked in scenes.
- (957736) - GI: Fixed realtime probes not working when loading scenes (that were baked together) additively.
- (980811) - GI: Fixed errors on loading Enlighten probesets in the Editor after clearing the GI cache.
- (990626) - GI: Fixed harmless "Lighting data asset [...] is inconsistent" errors when moving those assets between projects.
- (996127) - GI: Fixed realtime probes going black when unloading a scene that was a part of a multi-scene bake.
- (971907) - GI: Fixed duplicate GI light probe data in the player build with scenes that were part of a multi-scene bake.
- (949117) - GI: Fixed the "m_ProbeSetHashes.empty()" error occuring in certain projects when clearing the GI cache or when quitting the standalone.
- (1021655) - Graphics: Fixed a potential crash when using marquee selection in the Editor, to select dynamic geometry such as particles, lines and trails.
- (1014884) - Graphics: Fixed Android/OpenGLES Cubemap native texture not being registered correctly causing cubemap CopyTexture to native texture to fail. This also fixed Oculus Cubemap overlays not rendering.
- (963576) - Inspector Functionality: Fixed objects using HideAndDontSave being visible in preview windows, after being disabled and enabled.
- (967197) - iOS: Fixed an audio crash when moving an app to the background, and back to the foreground.
- (947049) - Linux: Fixed Linux touch input for mouse events.
- (1008385) - Multiplayer: Fixed editor crashing on AddWebsocketHost on second instance using the same port.
- (1006679) - Physics: Ensured that recursive 2D physics callbacks do not causes a crash when reparenting/disabling with existing contacts.
- (919351) - Shaders: Fixed an issue with the Shader Compiler which would result in GLSL based platforms not being able to compiler certain shaders.
- (None) - Windows: Fixed mouse events for non-primary display on Windows standalone player.
Patch 5.6.5p4
Released: 12 April 2018
We are happy to announce Unity 5.6.5p4. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.
As always, patch releases are recommended only for users affected by those bugs fixed in that patch.
Unity Editor Download Assistant
Component Installers Windows
- Unity Editor 64-bit
- Unity Editor 32-bit
- Cache Server
- Built in shaders
- Standard Assets
- Example Project
Component Installers Mac
Fixes
- (1019920 (902838)) - Audio: Fixed an issue where unloading an asset bundle containing AudioClips would cause all other AssetBundle audio clips to be unloaded.
- (905161) - Editor: Fixed various UnityEditor.VersionControl.Provider APIs when used with newly created VersionControl.Assets.
- (943051) - Editor: Fixed an issue with picking objects on Windows/D3D11.
- (966404) - Editor: Fixed Editor crashes in "RenderSelectionOutline" when using ImageEffectAllowedInSceneView and set camera's targetTexture to null.
- (None) - Graphics: Fixed cullmode not being reset after Deferred and Forward rendering loops.
- (1001377 (953606)) - iOS: Fixed standard shader specular highlights on mobiles.
- (947049 ()) - Linux: Fixed OnMouseDown not working with touch screens.
- (None) - Multi-Display: Fixed non-primary display input for mouse events on standalone.
- (969368) - Physics: Fixed memory leak when resizing BoxColliders.
- (1019921) - Physics: Fixed scale not being taken into account when computing a collider's pose.
- (1005311 (905817)) - Scene: Fixed DoImportScene crashing when importing FBX files.
- (968997) - Shaders: Fixed shader compiler crash when compiling specific D3D9 shaders.
- (919351) - Shaders: Fixed an issue with the Shader Compiler which would result in GLSL based platforms not being able to compiler certain shaders.
- (1005779) - Substance: Fixed a memory leak when using cloned ProceduralMaterials.
- (1008883) - Test Runner: Fixed missing category filter.
- (1011576 (991127)) - VR: Fixed Cardboard VR failing to initialize on certain Android devices.
- (1016356(1016356) - XR: Fixed LoadDeviceByName causing crash on Cardboard/Daydream in 5.6.5p3.
Revision: 10861494ddb7
News from Unity QA
We’re not just toolsmiths, but wordsmiths too! Read all the Unity QA blogposts past and present.