🕹 Retro video game emulation for macOS
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Updated
Oct 15, 2019 - 6 commits
- Objective-C
🕹 Retro video game emulation for macOS
Shell script to set up a Raspberry Pi/Odroid/PC with RetroArch emulator and various cores
https://wiki.nesdev.com/w/index.php/Emulator_tests
It could run these ROMs and actually check the output somehow - perhaps either by checking memory values, or a copy of the screen buffer.
It would be a good option that on the end Xenia automatically compress log file that can be submitted to the compatibility list issue page.
Manticore is unable to open multiple sockets with the same FileDescriptor (FD) because the symbolic array is named according to the FD, socket4, but when that FD is closed, we are unable to open/create a new socket with the same FD due to name collisions.
There is an expectedFailure test for this in #1514 in `tests/native/test_
Cycle-accurate NES emulator in ~1000 lines of code
IManagerForApplication LoadIdTokenCache is not implemented.
LoadIdTokenCache() -> (u32, buffer<unknown, 6, 0>)
Unknown.
Learn how computers work by simulating them in Javascript
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Deprecated. Use https://github.com/lakkatv/Lakka-LibreELEC instead
Shadow is a unique discrete-event network simulator that runs real applications like Tor, and distributed systems of thousands of nodes on a single machine. Shadow combines the accuracy of emulation with the efficiency and control of simulation, achieving the best of both approaches.
A basic user tool to execute simple docker containers in batch or interactive systems without root privileges
A VBA parser and emulation engine to analyze malicious macros.
Third-party TI-84 Plus CE / TI-83 Premium CE emulator, focused on developer features
This is seen in CI logs for macOS:
Compiling for MacOS…
readlink: illegal option -- f
usage: readlink [-n] [file ...]
The error must come from here:
https://github.com/xqemu/xqemu/blob/cfef2c3e4a0b01c1959e79b637
Overview
As suggested in #4623, Citra should support binding a hotkey to activate the frontend microphone implementation. Games that use the microphone tend to enable the mic while launching, even if the game is not going to read the data from the shared page till much later.
My personal design suggestions for implementors:
Support for this feature should fully stop any input stre