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jusw85
jusw85 commented Nov 29, 2019

Issue details

Camera.unproject does not return original value

Reproduction steps/code

    public void create() {
        Vector2 tmpvec = new Vector2();
        tmpvec.set(0, 0);

        Stage stage = new Stage(new ScreenViewport());
        stage.stageToScreenCoordinates(tmpvec); // has the correct screen coords;
        stage.screenToStageCoordinates(tmpvec);
        
alextfish
alextfish commented Dec 20, 2019

As a new player who hadn't played Civ 5, I spent plenty of time referring to the Civilopedia and Tutorials. I think that's fine. But there were some things I couldn't find anywhere in any of those, which I ended up having to refer to the Wikia for Civ 5 to get clarification on, or in some cases which I'm still not clear on.

It'd be great if the Civilopedia or Tutorials could have some entry so

tomcashman
tomcashman commented May 7, 2017

Issue details

It seems that once the path is found or not found, subsequent calls to PathFinderRequest.search will throw an exception. I was receiving the exception in my game and it took some time to figure out. I would expect that calling search after the path is found or not found would just immediately return true.

Version of gdx-ai and/or relevant dependencies

1.9.6

Sta

ktx
collinsmith
collinsmith commented May 5, 2019

Selecting LH components list for RH only animation results in a null layer. Temp fix referenced below checks for null layer and ignores.

Some layers are missing -- e.g., left hand swing does not contain any weapons in the right hand (appears to be HTH only is added for RH).

I think both of these issues are related and additional logic might be required for adding the missing layers f

raeleus
raeleus commented Dec 17, 2019

Hello,

It is not clear how to import the Talos runtime into a libGDX Gradle project. This is typically listed in the README file of the project with other GDX related libraries. I was able to figure it out through some sleuthing, but I find it hard to believe that most people have tested your library beyond just using the editor. Thank you for your consideration.

MatthewGitter
MatthewGitter commented Jan 14, 2017

Could you add some user documentation to the wiki? I built Mundus from the Git repo, downloaded the MundusDemo project from the other Github project, but all I could figure out how to do was move the camera XYZ with the QWEASD keys. I installed (and tested) fbx-conv and pointed to it in Mundus settings, but still all OBJ imports failed, advising to pick the right file and set the right fbx-conv. C

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