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In today's feature, UCLA Associate Professor, Girls 'N Games Conference organizer and feminist Yasmin Kafai steps up to the Soapbox to disown booth babes, insult E3 attendees, and wax poetic about the Ubisoft-sponsored Frag Dolls. [06.09.06]
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GAS: Browne Talks 'Advertising Ecosystem' For Games [06.09.06] In the keynote at the Game Advertising Conference in San Francisco today, Microsoft's Kevin Browne commented in detail on the post Massive-acquisition plans for in-game advertising, urging for one standardized industry game ad-serving format. [UPDATE - exclusive write-ups on further GAS panels are also available.]
GAS: Macrovision, Double Fusion Partner For In-Game Advertising [06.09.06] In announcement made at the GDC Focus On Game Advertising Conference, Macrovision's Trymedia division and in-game ad firm Double Fusion have announced a new downloadable/casual in-game ad offering via the Trymedia Network of online portals, ISPs and e-commerce sites.
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Screen/Play: Documenting Voice Assets by Rafael Chandler [06.08.06] Screen/Play is a regular feature that discusses best practices for storytelling in games. This article, the first in the series, discusses how to properly document voice assets in a flexible, intuitive spreadsheet, with an example extract from the fictional game King Arthur Up In This Piece. |
Thank Heaven for Little Girls: Why Rule of Rose May Be 2006's Most Controversial Game by Brandon Sheffield [06.07.06] In this exclusive interview, Gamasutra speaks to Rule of Rose game director Shuji Ishikawa and Sony Japan assistant producer Yuya Takayama about the game's philosophy, its prepubescent erotic undertones, and why Sony has refused to publish the game in the U.S. |
Digging For Worms: Why Doug Tennapel Doesn't Care What His Fans Think by Chase Murdey [06.06.06] In this exclusive Gamasutra interview, artist, game designer, and Earthworm Jim creator Doug Tennapel discusses what game developers look for in an artist, transitioning between mediums, and why your fans don't necessarily know best. |
GDC Radio: 'Design Fundamentals of Stealth Gameplay in the Thief Series' [06.06.06] In this week's edition of GDC Radio, we take a trip back to the 2002 Game Developers Conference, with Randy Smith, then Project Director on Thief: Deadly Shadows at now-defunct Ion Storm, giving a lecture on how to properly design a game with stealth elements in mind. |
TT Games: Immersed in Toys by Jim Rossignol [06.05.06] In this exclusive Gamasutra feature, Lego Star Wars Development Director Jonathan Smith and Managing Director Tom Stone discuss the formation of developer TT Games, pitching the bizarre franchise, and why the game is love at first sight for many. |
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E3 2006 Live Coverage Archive
Sponsored by: Emergent Game Technologies
Oblivion became the #1 selling Xbox 360 title using Emergent’s Gamebryo next-gen engine and toolkit. Called “a pleasure to behold” and “a treat for the eyes,” Oblivion is one of the most beautiful games ever made. Isn’t it time for you to take another look at Gamebryo? Visit www.emergent.net/oblivion to find out more and get an eval.
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Featured Contractors:
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Omni Interactive Audio Guild Wars, Halo2, The Sims2, Rise of Legends, Need for Speed, Men of Valor, NHL Rivals. Ex-EA sound department, with over fourteen years in the business. Music, sound effects, speech and audio integration from one easy to work with team.
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All our clients are repeat customers, trusting us for our
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If you are planning on outsourcing you should be talking to us!
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dSonic dSonic provides music, sound effects and voice-over recordings exclusively for the game industry. They have a comprehensive understanding of the technology behind game design and like to work with game designers to make the music and sound part of the gam
Nikitova Games * Can Deliver 100% of Assets for Your Next Gen AAA Title * Is Most Scalable & Largest Company on This List * Has 100s of People, Can Be Your Long Term Partner * Will Exceed Your Quality at Fraction of Cost * Satisfied Activision, EA, Midway
Program-Ace Full-cycle game development based on unique offshore model involving the best talents from all over Ukraine and Russia. Pursuing the strategy of founding the largest offshore development center in Eastern Europe, we are looking for long-term partners.
Liquid Development "The Only Art Resource You Need" --- Clients include: Origin Systems (Ultima Online), Shiny Entertainment (Enter the Matrix), Electronic Arts, Konami, Microsoft Game Studios, Ubisoft, Rockstar Games, Infogrames, Take Two Interactive, & The 3DO Company.
Animation Farm Animation,Character Modeling,Concept,Rigging,
MotionCapture Editing,Cinemas, and SO MUCH MORE!
The Animation Farm is your answer for all your outsourcing questions! Why go anywhere else? We were major contributors to:Unreal Tournament 2004, NBA Jam,
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Factor 5: Sr. Network Gameplay Programmer [06.10.06]
Vigil Games: Senior Programmer [06.09.06]
Volition: Senior Level Designer [06.09.06]
THQ: Test Lead - THQ [06.09.06]
Spark Unlimited, Inc.: Programmers [06.09.06]
Mad Doc Software: Graphics Tools Programmer - RTS [06.09.06]
Frozen Codebase: Programmer [06.09.06]
Aspyr Media, Inc.: Mid and Senior level PC & Console Game Programmers [06.09.06]
Z-Axis / Activision: Lead Environment Artist [06.08.06]
High Moon Studios, LLC: Programmer [06.08.06]
High Moon Studios: Character Set-Up Artist [06.08.06]
Blizzard Entertainment: Senior Producer [06.08.06]
THQ KAOS: Senior Artist [06.08.06]
Vigil Games: Senior Environment Artist [06.08.06]
Irrational Games: Director of Operations [06.08.06]
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Anonymous Company: J2ME programmer [06.07.06]
Anonymous Company: Porting of a PC project to PS2 [05.12.06]
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Student Day in the Life: The Art Institute of Vancouver's M�rt Lume [06.08.06]
Student Day in the Life: University of Bradford's Alan O'Dea [06.05.06]
The ArtSpark Chronicles - Part Two: The Game [06.01.06]
Student Day in the Life: The Art Institute of Vancouver's Phillip Meilleur [05.26.06]
Student Postmortem: DigiPen Institute of Technology-Produced Psychosteamion [05.22.06]
[More...] |
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