- Anti-Climax Boss: The final boss. The Big Bad, hopped up on his own Body Horror Psycho Serum, and you just beat a bunch of imps, then stun him with a single combo and cut his head off with one basic attack.
- Complete Monster: The evil Adam Crowley is a Mad Scientist who experiments horrifically on the living and dead alike to create the titular Nightmare Creatures. Unleashing them on London to drown the city in blood, Crowley gleefully arranges the deaths of many innocents as he is pursued by the heroes. At the end, Crowley even sets the London fire of 1834 declaring that London should be consumed by the flames of hell themselves, uncaring of any innocent life as long as he reaches the knowledge and power that he craves.
- Cult Classic: It's not a huge success when initially released, but now a nostalgic classic among 90s gamers.
- Demonic Spiders: The Hell Hounds from the first game. They can take a lot of damage, can deal a lot of damage, and are immune to the Torch and Freeze spell, not to mention that they are also immune to fire, and you fight most of them in fire areas. Fortunately, they are not immune to the Pistol or the Rifle.
- Nightmare Fuel: Very important, as you move across a London infested with horrible monsters and gruesome creatures who are slowly killing and mutilating all citizens they come across. The second game has even more body horror and hints of a bigger Cosmic Horror threat lurking around.
- Nintendo Hard: It's made difficult mainly from its adrenaline system (which thankfully can be turned off in the N64 port) which requires you to constantly kill monsters to keep the bar high so you don't die, awkward controls, and levels that require you to jump precisely into platforms (also improved on the N64 port), since the jump system is awkward in this game, and the sequel for its hard-to-kill monsters and items being in less supply than the first game, requiring wise use of them.
- Polished Port: The Nintendo 64 port of the game, which has nicer graphics and the option to turn off the adrenaline system, allowing you to complete the stages at the pace you wish. The downside is that certain levels were either shortened or removed completely, along with the full-motion video cutscenes, to make the game fit on an N64 cartridge.
- Scrappy Mechanic: The adrenaline system, which forces you to kill monsters in order to keep the bar high and not die and forces you to rush through the level with minimal exploration, detracting from the scenery. It's telling that they left it out of the demo, seemingly because they knew people wouldn't enjoy it (although why they then left it in the finished game is a mystery). Also, the jump mechanic, since you can't change your direction in mid-air, and the game has a fair bit of platforming.
- Spiritual Predecessor: To Bloodborne, due to both featuring plenty of gothic horror monsters like zombies and werewolves, your trusty sidearm being a flintlock pistol, and generally being similarly difficult with fast hard-hitting enemies and limited utility supplies.
- That One Boss:
- The Sewer Snake. This snake has five heads which shoot out bursts of flame at ridiculous speeds as its first stage attack. This means that your character is going to be spending a LOT of time lying on the ground while engulfed in flames. The second stage (should your character survive the inferno long enough to knock down the five support beams) is spent trying to attack the heads of the snake as it moves around the fighting area. Did we mention that this is the first boss fight?
- The Sewer Snake isn't too hard if you watch his fire breathing patterns and stay in the safe areas until he stops to rest. A good strategy is to avoid combat with the beasts in the second level as much as possible to conserve your healing items and lives, which are basically ESSENTIAL to surviving the fight.
- The Snowman. He sits at the end of the arena spamming giant snowballs nonstop at a frequency that can almost guarantee a stun lock if you get hit even once, knocking you down again just as soon as you get up. You have to blow up the barrels surrounding him, of which there are 5, and you need to use the dynamite to do so, which means running around the confined area picking them up, and timing the throws to avoid getting another snowball to the face and not getting too close that he drops icicles on your head.
- The Sewer Snake. This snake has five heads which shoot out bursts of flame at ridiculous speeds as its first stage attack. This means that your character is going to be spending a LOT of time lying on the ground while engulfed in flames. The second stage (should your character survive the inferno long enough to knock down the five support beams) is spent trying to attack the heads of the snake as it moves around the fighting area. Did we mention that this is the first boss fight?
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/NightmareCreatures
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