Awesome Music: Quite a few songs in this game are really good. Pick any song from the games. You can (and will) get said song stuck in your head.
Cult Classic: Despite its mixed reception, the games do have a dedicated following, so much so that the first Croc would receive a remastered port for modern consoles in 2025.
Nintendo Hard: With tricky controls, respawning enemies and a coins-are-life system that would make Sonic the Hedgehog cry, this game was rather tough to new players.
The camera angles and bad turning controls emblematic of the Video Game 3D Leap are extremely frustrating, especially when you are trying to face a specific direction to jump or to run from a boss. Notably, neither game has camera rotation controls of any kind: it will try and turn to face the same direction Croc is, but will often get caught on the walls. Croc 2 remedied this somewhat with much larger spaces.
For that matter, for a lot of under-10s around when Croc came out, the PlayStation 1 was their first console, and Croc came packaged with it in some places...
The 2025 remaster went to to correct both of these issues.
The Saturn version of Croc 1 was considered this, mostly due to the size of Croc in relation to the rest of the game.
Whilst Croc 2 is mostly complete, the Inca world only has three standard levels and a single boss, compared to the usual five standard levels, two bosses and a vehicle level. It was supposed to have more, but the game was Christmas Rushed. The bonus levels with the Eggs highlight this trope: because there's only three Inca levels, there's not enough material to provide the challenges in the Twisted Levels, so there aren't any Twisted Inca levels at all. And unlike the first game, there is also no second confrontation with Baron Dante despite him stealing the Eggs in the first place: the game just cuts to credits again after you collect the third one.
Tropes of Croc: Legend of the Gobbos:
Anti-Climax Boss: The True Final Boss, the "Secret Sentinel", can be defeated in under a minute by ignoring the platforms and just jumping to each gong area, with each gong strike also stunlocking him, making it possible to beat him before he can even attack.
Breather Level: Level 4-2 "Hassle In The Castle" is considerably easier than the rest of the areas in the level.
Common Knowledge: The game is commonly derided as being a Super Mario 64 clone, but it predates Super Mario 64. The original tech demo, Yoshi Racing, was created two years before Super Mario 64 and the main Croc itself was developed alongside Super Mario 64.
Demonic Spiders: Whilst not spiders, Dantini Devils and Casters are literally and figuratively this trope. They are big, and shoot at you.
Good Bad Bugs: The hover glitch, done by pressing jump, spinning near the peak of the jump, and holding jump again during and after the end of the spin. Depending on your timing this can get you anywhere from half a second to two full seconds of airtime where Croc doesn't descend at all, letting you clear several gaps you aren't supposed to be clearing.
Porting Disaster: While a relatively minor example, the PC release of the first game had a bug that prevents the music from playing anywhere except the title screen. This is a shame as many of the first game's tracks would have delightful reprises in the sequel. Fortunately, the PC version has an unofficial patch known as the "Definitive Edition" that improves the game for modern computers and lets you choose different music tracks from the Demo, PC, and PlayStation versions (all fixed).
Remade and Improved: The 2025 remaster of the game not only updates the visuals while keeping them loyal to original but also resolves the original's two biggest issues by giving Croc full analogue control and a camera that can be much more easily reoriented. It also comes with a host of extras detailing the game's development.
Sequel Difficulty Drop: More of an Adaptational Difficulty Drop. The Remastered version includes full-on analogue control, instead of the original's Tank Controls. This makes controlling Croc much, much easier and intuitive, and very much eliminates the main reason why the original version was considered Nintendo Hard.
So Okay, It's Average: The game is considered a decent but flawed platformer due to its control and camera issues, bland presentation, and sporadic difficulty.
That One Boss: Neptuna. A boss fight that takes place entirely underwater, AND he has the ability to shoot beams at you like the Dantini Devils.
Ghost-bonuses, the levels where you need to jump onto tiles to kill sheep/ghosts/whatever, and, oh God, the swimming levels.
Level 4-3, which consists almost entirely of a marathon of mini-games. If you're trying to go for all the Gobbos, and you mess up a single game, you MUST start all over.
Most of the level 4 areas qualify with "The Tower Of Power", "Ballistic Meg's Fairway", "Swipe Swiftly's Wild Ride", and especially the last level before the final boss "Panic At Platform Pete's Lair".
Viewer Pronunciation Confusion: The pronunciation of "Gobbo". Many people pronounce it as "Gah-bo", but the trailers pronounce it as "Goh-bo".
Tropes of Croc 2:
Contested Sequel: Whether Croc 2 is a better game or worse varies wildly from fan to fan. It manages to fix the flaws of its controls and camera, patched up the difficulty, and made more varied levels. However the game was also released incomplete with many side-quests being impossible to finish and having a large amount of glitches, many also feel the levels themselves got too big and tend to drag on.
Sequel Difficulty Drop: While still not an easy game after the first hub world, Croc 2 is much less demanding than its predecessor overall thanks to more forgiving level design that are less dense with obstacles, especially with how much wider they are.
"KABOOM!! It's Roger Red Ant!" is one big gauntlet and earned its reputation of the hardest level in Croc 2.
"Save 30 Baby Gobbos" is without a doubt the longest and most tedious level in a game already filled with long and tedious levels. You need to find the 30 Baby Gobbos in a large maze-like area and bring them to their cribs, and their hiding spots are hard to look for, but if you lose all your life in the middle of the level, you have to start all over again.
Tropes for the 2007 movie:
Homegrown Hero: The movie is set in Thailand but focuses primarily on an American expat and his family, although the Thai characters have a decent amount to do as well.
Special Effects Failure: In several scenes, the CGI crocodile makes the ones from the second Lake Placid movie look lifelike and realistic by comparison.
Awesome Art: One of the main draws of the televised ads is their extremely smooth, fluid, and expressive Cel Animation, courtesy of Kurtz & Friends. Big Tobacco is brimming with personality in every movement.
Evil Is Cool: In YouTube uploads of the ads, a lot of commenters seem to find Big Tobacco's deep voice cool, or in some cases, even attractive. It helps that he's very well-animated and has a charismatic personality.
Big Tobacco's Jump Scare in the first ad. When the interviewer accidentally presses his Berserk Button, Big Tobacco's face slowly shifts to an angry expression before he lunges at the camera, leading to blood splatters and static. The way it's staged feels oddly similar to death scenes in Mascot Horror games that would come out over a decade after the ad, such as Five Nights at Freddy's 1. It helps that Big Tobacco is an anthropomorphic animal, like the mascots in FNAF.note In fact, the FNAF franchise eventually introduced an alligator enemy, Montgomery Gator, which is very close to a crocodile like Big Tobacco.
Memetic Mutation: One meme takes the second half of "Crocodile Tears" and changes The Voice's question.
In general, Big Tobacco is always going to sell deadly cigarettes yet is trying to lure others by not only putting on a nice image but also sponsoring charity. That is not even showing Stealth Cigarette Commercials to children...
Not to mention the scene where Big Tobacco casually admits that his products kill 400,000 people every year. He doesn't give a damn about their well-being, he's only concerned about not having enough customers to buy his products.
Popular with Furries: One of the reasons why the PSAs were in the spotlight was because of furries taking a like to the smooth-talking crocodile.