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Smash Remix (Video Game)
Not EVERYONE Is Here, but a whole lot of them are.
Smash Remix is a Game Mod of the original Super Smash Bros for the Nintendo 64 which serves to add enough content to put it on par with its newer, more cram-packed installments.

The mod's main focus, however, is as an educational project designed to teach its participating programmers the ins and outs of game design using the emptiest iteration of one of the most ambitious crossovers in gaming history.

    The Newcomers 

Has a character sheet under construction.

For tropes that were in the original game or the series in general, go to their respective pages.

Not to be confused with PMEX REMIX, later renamed Super Smash REX, a Super Smash Bros. Brawl mod that backports elements from later Smash games as well as bringing in elements not featured in the series, though the two mods' development teams have collaborated infrequently.


3...2...1...Go!

  • invokedAbridged Arena Array: Given a nod to, as several stages are reskins of Dream Land — the only stage legal in Tournament Play for the original game — to give tournaments that want to adhere to the original's rules more visual variety. Stages from the original game are also given alternate Dream Land and Final Destination forms for this reason, though unlike Battlefield and Omega forms the main series, the players have the option of still having the hazards from the main stage. In addition, a setting exists to hard-restrict the stage select to only stages legal in official "Remix Tour" tournaments.
    • Kazooie, being the Deadpan Snarker she is, Lampshades this in the 1.5.0 trailer, dismissing the new stages being added and saying she's just going to keep playing on Dream Land.
  • Adaptation Name Change:
    • Dragon King's Neutral Special was named "Projectile" in Sakurai's proposal document, but since it isn't actually a projectile, the Training Mode display gives it a Shout-Out name, "Dragon Ball". His Up and Down special moves retain their proposal document names (Health Absorption and Earthquake), however.
    • The game tries to avert having stages share names. Yoshi's Island (Brawl) is called "Yoshi's Island II", Yoshi's Island (Melee) is called "Dinosaur Land", and Peach's Castle (Melee) is called "Peach's Castle II". Mushroom Kingdom II also has its name changed to "Subcon" to more accurately reflect its location, and Mushroomy Kingdom has its name changed to "World 1-1" as the Parodied Real Is Brown look it had in Brawl was not relevant at the time.
  • Adaptational Consistency: The mod includes options to make Smash 64's mechanics more in line with later games, such as enabling air dodges or Ultimate's Finish Zooms, and Battlefield and Final Destination are able to be played on without hacking the game further.
  • Adapted Out: Poké Floats only picks from the original 151 Pokémon and doesn't use any of the Pokémon introduced in the next generation. So instead, Pokémon like Haunter and Farfetch'd appear.
  • Amazing Technicolor Battlefield: The non-selectable ones from the original game, Duel Zone and Final Destination, have been made into ordinary stages. Others have also been added, including Fountain of Dreams from Melee.
  • Anachronism Stew: Not getting into the elements from later Smash games ported over:
    • If going by the original Smash 64 release date of 1999, Conker, Dark Samus, Lucas, Roy, Dr. Luigi, Sonic and Crash are anachronistic:
      • Conker's depiction here has elements of 2001's Conker's Bad Fur Day.
      • Dark Samus did not debut until five years later in 2004's Metroid Prime 2: Echoesnote .
      • Lucas debuted seven years later in 2006's Mother 3, although that game was already in development for the Nintendo 64 and previewed to the public at the time. In fact, his debut game is listed as Earthbound 64 (64DD) in his character bio before version 2.0.0..
      • Roy's debut game wouldn't come until three years later in 2002's Fire Emblem: The Binding Bladenote .
      • Luigi wouldn't adopt a doctor persona until 2013's Dr. Luigi.
      • Sega back then was still a bitter Console Wars rival of Nintendo's who would have never let Sonic, their mascot, appear on Nintendo hardware, and, as effectively Sony's mascot at the time, Crash falls under the same umbrella: a rival who wouldn't be allowed to appear on Nintendo hardware.
    • Multiple stages and songs fall into this category too, most blatantly the Mementos stage. Its game of origin Persona 5 was first released on the PlayStation 3 in 2016, long after the Nintendo 64 had entered Retro Gaming territory.note  Though its slot was given to Grim Reaper's Cavern from Jack Bros. of the same parent franchise in 1.5.0, Mementos is still available as its Remix variant.
    • Most curiously is that, despite being the theme song used for the associated character's reveal trailer, "Live and Learn" is anachronistic, as Sonic Adventure 2 was released two years after Smash 64 (even more curiously is that there is also a remix of "Open Your Heart", from the actually contemporary Sonic Adventure in the game).
    • Zig-zagged with Tal Tal Heights and Gym Leader Castle: The stages were Skyloft and Kalos Pokémon League, both from Super Smash Bros. for Wii U respectively, before being replaced in 1.2.0 and 1.4.0 with the more period-accurate stages, though their layouts are unchanged.
    • Castle Siege counts too as it was invented for Super Smash Bros. Brawl as late as 2008. Occasionally sprites from the Nintendo DS remake of Shadow Dragon appear in the stage, when that game was also released in 2008.
    • A stage based on Tower of Heaven appears in this mod, even though that game wasn't made until 2009. Though its inclusion is more likely a reference to how fan and indie games like Super Smash Land and Rivals of Aether had stages based on the Tower. In fact, the Remix stage is the "Basic" version of the Rivals stage.
    • Two more out-of-place, non-Nintendo stages are Glacial River and Scuttle Town. Both stages have their source game released after the Turn of the Millennium. The game the former stage is from was not released on Nintendo consoles during its initial run, and the latter's game was released on the Game Boy Color, but during a point when the Nintendo 64 was discontinued to pave way for the Nintendo GameCube.
    • In terms of moveset, Slippy uses the Demon Sniper Rifle in his neutral special, even though said weapon wouldn't appear until Star Fox: Assault about six years later.
    • Bowser's skeleton is based on Dry Bowser, who wouldn't appear until New Super Mario Bros. 1 in 2006.
    • Mother 1 is referred to as "EarthBound Beginnings", a name that wouldn't be used for the game until 2015.
    • Songs from Melee, Brawl, and other games from the 2000's like Mario & Luigi: Bowser's Inside Story are included, and still credited as being from those respective games.
    • Shooting credits for specific Remix devs reveals URLs for YouTube videos, despite the site first being founded in 2005. There's also one person credited under a username derived from Kylo Ren, from 2015's Star Wars: The Force Awakens, and another credited as "Vidya James", a corruption of "video games" derived from the way Hank Hill pronounced "video" in a 2007 King of the Hill episode.
  • Animate Inanimate Object: Mad Piano is exactly what it sounds like: a piano which is mad.
  • April Fools' Day: On April 1, 2020, version 1.0.0 was "revealed" with the Mad Piano as a newcomer. Mad Piano would eventually become playable in version 0.9.5, initially sharing a slot with Luigi until to 1.5.0, where it would be moved to sharing a slot with Kirby, and then later in 2.0.0 it would end up sharing a slot with almost every other extra character.
  • Art Evolution: While the other newcomers would get changes throughout the mod's lifespan, it's more pronounced on Dark Samus. Earlier versions would have it standing much like regular Samus. Later versions would have it floating in its idle and ground movement. It was given a new set of textures starting in 2.0.0.
  • The Artifact:
    • The bonuses gained in certain 1P stages still retain their old names even in Remix 1P mode. For example, defending the allies during the Giant battle still gives out the DK Defender bonus even though Donkey Kong can't be fought in the Giant battle.
    • The Fighting Polygon Team in Remix 1P consists entirely of the characters new to Smash Remix. Despite this, the versus screen still uses the lineup from the original game.
  • Ascended Meme: A popular custom stage in the mainline titles was "Smashketball", which resembles a basketball court and involves knocking opponents into barrel cannons aimed downwards for an unavoidable KO. The stage concept is reused here, this time reflavored as an NBA Jam stage.
    • Taken further in Version 2.0.0, which includes a full-blown Smashketball mode, involving smashing the ball into the opponent's goal.
  • Attention Deficit... Ooh, Shiny!: While he does still clap for the winner at the end of a VS. Match, averting Sore Loser below, Crash sometimes gets distracted and briefly stops clapping before coming to attention and resuming.
  • Backported Development: Provides a few modes from future installments such as Multi-Man Smash and All-Star Mode, along with the fighters, stages, and items from later titles in the series.
  • Battle Intro: Many of them different from the ones the newcomers received in later games. For example, Bowser exiting from the Koopa Clown Car instead of from a wall of fire, or King Dedede landing face first from a Warp Star ride instead of being carried by Waddle Dees.
  • Big Boo's Haunt: The Trope Namer appears as Mad Piano's Home Stage starting with the 1.5.0 update, including the floating mesh platforms and Boo cameos. There's also Mad Monster Mansion, which was the Piano's previous stage.
  • Big Damn Heroes: A number of character reveals in the trailers introduce the newcomers as coming in to save the other fighters in the nick of time. In the 1.0.0 trailer, Marth comes in to lead the charge after Mewtwo curb-stomps Mario and the others. For Sonic's reveal in 1.1.0, he shows up just in time to protect a helpless Mario from Master Hand (in a manner similar to how he showed up against Tabuu in Brawl, to boot). For Sheik's reveal in 1.2.0, she helps adult Link defend Kakariko Village from dark versions of the other fighters. And for the 1.4.0 update, Slippy and Peppy knock out Wolf with a bomb before he could kill Fox.
  • Bilingual Bonus: The blue banner in Edo Town reads "Smash Bros." in Japanese.
  • Boss Rush: Adds in All-Star Mode from the later entries, in the randomized format it takes in Melee.
  • Brats with Slingshots: Conker's neutral special is the slingshot from Conker's Pocket Tales.
  • Butt-Monkey: Back in 1.4.0, no one was impressed with Goemon's kabuki performance to the point where Wario and the others started Produce Pelting him. For 1.5.0's trailer, everyone ends up loving Ebisumaru's performance... except a devastated Goemon. Should the player face up against the two Mystical Ninjas in stage 4 of the Remix 1P ladder, it almost looks as if Goemon is struggling to carry a joyous Ebisumaru.
  • Call-Back: In the 0.9.5 presentation, the Mad Piano is introduced eating a Megavitamin thrown by Kirby in a Dr. Mario hat. The 2.0.0 presentation features a similar setup to introduce Dr. Luigi.
  • Call-Forward:
    • Referencing Melee's cutscenes, Peach's introduction has Luigi and a stampede of Yoshis pursue Bowser through a rocky canyon. Luigi then tries to jump off the main Yoshi to reach Bowser... only for Peach (who made earlier appearances in the background — in silhouette, to boot) to leap off his head and reveal herself.
    • While it wasn't included in any of the trailers, the development team had an introduction animation planned out for Metal Luigi, referencing Metal Mario's apperance in Melee's Adventure Mode. However, this being Luigi, he instead falls face down complete with a cartoonish sound effect.
    • There are a few allusions to the Subspace Emissary, such as Samus and Pikachu trying to jump Mewtwo in Marth's reveal trailer. Likewise, King Dedede's trailer features Kirby, Luigi, and Ness, all characters who ended up wearing Dedede's badges during Subspace Emissary. Finally, the villains (Wario, Bowser, and Ganondorf) are seen sharing a table in both 1.4.0 and 1.5.0.
  • The Cameo:
    • Aku Aku appears in Crash's taunt and one of his victory animations.
    • Some stages continue the trend of featuring characters flying in the background. For example, Dr. Eggman can be seen flying around Green Hill Zone or Caeda riding her pegasus on Castle Siege.
    • Sonic's on-screen appearance has him dropped off by Tails, and in Conker's, he's dropped by Gregg's hand.
    • A Boo represents Mad Piano's spot on the Remix 1P map. They also fly around the skies of the Big Boo's Haunt stage.
    • Kirby still only has one Stone transformation, but his "8-ton weight" form from Kirby Super Star appears on the Remix 1P map should the opponents be Double Trouble (Donkey Kong and Bowser).
    • With the 1.2.0 update adding unique congratulations screens for the newcomers (except for the Fighting Polygons sharing a generic "You are Proud" screen), Beast Ganon, Tatl, the viruses, Professor Theo, Teran, Ondine, Cat Clancer, Lucas' family (sans Hinawa), Impact, Coco Bandicoot, General Pepper, and Polygon Andross appear as cameos.
  • Casting a Shadow: An attack effect that didn't originally appear in Smash 64. It manifests as a purple recolor of the flame effect with Ganondorf and Mewtwo being primary wielders.
  • Chainsaw Good: One of Conker's main weapons, which he gleefully brandishes in his Classic Mode pose. It's used in his neutral infinite and down smash.
  • Chrome Champion: Metal Luigi was added as a boss variant in 1.5.0. Model-wise, he is based on Luigi's proportions from the Japanese version of the game, just like Metal Mario is based on Mario's Japanese variant.
  • Combos: The mod has a combo counter pop up over the damage meter of the one getting hit, with the counter being the color of the player taking credit for the hit. Getting the counter to twenty hits will have the announcer exclaim "Incredible!"
  • Console Cameo:
    • Flat Zone and Flat Zone 2 return from the original games. Game Boy Land is a similar stage inside a handheld console, which morphs into scenes of several Game Boy games.
    • In one of his victory screens, Conker is playing a Game Boy Color before tossing it aside.
    • The N64 stage is a void with the Nintendo 64 logo and a few small platforms, a nod to the 64DD boot-up screen. 2.0.0 added a variation of the stage that replace the logo with an actual N64, complete with 64DD disks as platforms.
  • Contrasting Sequel Antagonist: In the new Remix 1P mode, in place of the boss fight against Metal Mario is one against Super Sonic; the other end of the classic rivalry... sometimes. The player might instead fight either Metal Mario himself (paired with Metal Luigi) or Mad Piano, who is markedly unrelated.
  • Confusion Fu: Should the player set Kirby's hat to "???", then he'll wear a top hat where he will use a different copy ability everytime he uses his neutral special.
  • Damn You, Muscle Memory!:
    • Breegull Blaster is not part of Banjo & Kazooie's moveset, nor is Rear Egg their down special. In order to use Rear Egg, the player must tap the stick in the opposite direction when Banjo gets down on all fours in the duo's neutral special.
    • Shield Breaker is not Marth’s neutral special. Instead, it’s Dancing Blade, which is normally his side special.
  • Demographic-Dissonant Crossover: While characters mostly range from E to T ratings, Conker is playable, and based primarily off of his Bad Fur Day incarnation, a game that is known for being very vulgar and inappropriate for children, though the content included isn't particularly vulgar. Also included is content from Perfect Dark (the dataDyne Central stage), GoldenEye 007 (the Golden Gun), and Doom 64 (the Spawned Fear stage), all three being gritty FPS games.
  • Demoted to Extra: Downplayed with Lucas and Dark Samus. Both characters are still fully playable and still have Polygon Fighter counterparts, but they were reclassified as Extra Fighters in version 2.0.0, meaning that they no longer have their own slot on the character select screen. They were also removed from the "Characters" menu.
  • Department of Redundancy Department: The 1.5.0 update adds the Yellow Team as a possible color for Team Battles. However, Smash 64 can only have four combatants at a time, and using all four team colors in a match would be no different from a Free-For-All.
  • Developer's Foresight: In the Gym Leader Castle stage, as well as the Pokémon Stadium and Pokémon Stadium 2 stages, the announcer from Pokémon Stadium will give battle commentary. He'll respond to combatants receiving fire damage, them recovering health, and even getting hit with sleep or stun status effects. He will also specifically call out Poké Ball summons as well as special moves used by Pikachu, Jigglypuff, and Mewtwo, as well as a few non-Pokémon characters such as Captain Falcon and Crash.
  • Devil's Pitchfork: In the later versions of the mod, Ganondorf uses Phantom Ganon's trident in his smash attacks to differentiate further from Captain Falcon.
  • Divergent Character Evolution:
    • Dark Samus, who unlike in Ultimate has been given new properties and attacks compared to Samus, including an electrified neutral air and a shockwave attack as a down smash.
    • The 1.3.0 update replaced Young Link's regular bombs with Bombchus, diverging further from his adult self. His previous Kokiri Sword and Deku Shield were also swapped out for the Razor Sword and Mirror Shield. Finally, he no longer uses the hookshot.
    • Many of the clones end up having different moves from their base characters through both a combination of 64 having less moves and mechanics compared to later games (Falco no longer uses his Blaster and Wolf lacks the Fire Wolf) and their inspired animations compared to the more archaic animations of earlier games (Dr. Mario getting the overhand punch forward aerial introduced in Melee compared to Mario in 64 having a forward dropkick).
  • Downer Ending: Played for Laughs for Dr. Luigi's ending screen. While everyone else's screen is meant to be seen as way to congratulate the player for their achievements, Dr. Luigi gets a Termination of Employment for his troubles.
  • Dual Boss:
    • Stage 4 of the Remix 1P mode has the player fight against a team of two, with at least one of the opponents being a newcomer. In earlier versions, it was always Fox and Falco. As three of these characters do not have their own slot, this is the only time Peppy, Slippy, Lucas, Dark Samus, Ebisumaru, Roy, Dr. Luigi, or Lanky can be fought in Remix 1P.
      • Star Fox, consisting of either Falco and Fox or Peppy and Slippy (who were added in v1.4.0). Represented by the team's logo.
      • Hylian Heroes (added in v1.4.0), consisting of Sheik and Link. Represented by the Triforce.
      • PSI Rockers (added in v1.4.0), consisting of Lucas and Ness. Represented by the Earth icon from the logo of Mother.
      • Echoes (added in v1.4.0), consisting of Dark Samus and Samus. Represented by the Screw Attack.
      • Dream Team (added in v1.4.0), consisting of King Dedede and Kirby. Represented by a star.
      • Pocket Monsters (added in v1.4.0), consisting of Mewtwo and Pikachu. Represented by a Poké Ball.
      • Double Trouble (added in v1.4.0), consisting of Bowser and Donkey Kong. Represented by an 8-ton weight.
      • Mystical Ninjas (added in v1.5.0), consisting of Goemon and Ebisumaru. Represented by a kabuki mask.
      • Rare Pair (added in v1.5.0), consisting of Banjo & Kazooie and Conker. Represented by the Rare logo.
      • Royal Rumble (added in v2.0.0), consisting of Roy and Marth. Represented by the Fire Emblem itself.
      • Dr. Mario Bros. (added in v2.0.0). Represented by a megavitamin.
      • DK Crew (added in v2.0.0), consisting of Donkey Kong and Lanky. Represented by a banana bunch.
    • If the Metal Box appears as the icon of Remix 1P's stage 9 from v1.5.0 onward, then the Metal Mario Bros. will appear as the bosses on the Dream Land variant of Meta Crystal.
  • invokedDub Name Change: Selecting one of Jigglypuff's regional variants will change her name to "Purin" or "Pummeluff", Jigglypuff's name in Japanese and German respectively. All of her voice clips will change to match.
  • invokedDummied Out: Averted with the debug stages from the original game, which have now been made into normal stages. The unused victory fanfare has also now been repurposed as the victory theme for the Fighting Polygons. There were also unused icons for yellow costumes for the Pokémon characters that are now used for the extra costumes added to this mod.
  • Early-Installment Weirdness:
    • The first few characters added to the mod were all Moveset Clones of the existing roster. Ganondorf, Young Link, Falco, and Dr. Mario in particular all outright replaced Captain Falcon, Link, Fox, and Mario until v0.9.0. It wasn't until Wario's inclusion did the game include non-clone additions.
    • The announcer calls in early versions were taken from other games in the series (with obvious sentence mixing for Dark Samus). Later versions hired a separate voice actor to announce newcomers, until 2.0 had the original announcer, Jeff Manning, reprise his role.
    • Some stages, like Great Deku Tree and Crateria, were originally simply hazardless Dream Land reskins before getting new layouts. Other stages, like Tal Tal Heights and Gym Leader Castle, were originally stages from games that came out over a decade after Smash 64 before being reskinned to more period-accurate stages.
  • Easter Egg:
    • Based on the GameCube startup, if the L button is held during the game booting up, Ganondorf with chuckle during the disclaimer screen. If the L button is held on all four controllers, Wario will be heard instead.
    • Leaving Wario alone on the character select or results screen will have him make an annoyed face and shout "Hurry up, will ya!?"
    • Performing Wario's Shoulder Bash/Body Slam will have him exclaim "Yeah!" upon using the move. But if the Taunt button is held, he'll instead say "Here I go!"
    • Marina normally uses her Japanese voice in this mod, but can instead say her famous "Shake, shake!" line (from the English dub) when shaking an opponent after a grab if the Taunt button instead of the Attack button is pressed.
    • If the Taunt button is pressed when Peppy uses his Fire Hare up special, he'll exclaim "Barrel Roll!"
    • Some stages have hidden images to find.
      • Rotating the camera on the Smashketball stage will reveal a picture of Charles Barkley from NBA Jam hidden in the foreground. Similarly rotating on the soccer variant of the stage will reveal an image of Sope's, one of the developers of the mod, dog Paulie.
      • Mr. Resetti can be seen behind the wishing shrine in Smashville during the day. The night variant replaces him with one of the villagers.
      • A plate of sushi can be found hiding behind one of the pulleys in Mushroom Kingdom SR.
    • If the player somehow manages to get the extra life Mug found in Crash's bonus rounds, the music changes to that of the loading screen from Crash Bash.
    • If Salty Runback is enabled, using it the restart a match in Great Bay, the Song of Time will play.
    • If the player sets the menu music to the File Select theme from Super Mario 64 three times, then a version with added percussion will play.
    • If the player goes to 12 Character Battle and arranges both teams into the letters D and K (D on the left team and K on the right) with a character's portrait, every character's heads and arms become massive and proportionately similar to Donkey Kong's base model size, reminiscent of the DK Mode from GoldenEye 007. This carries over in all game modes until this setup is undone.
      • In addition, making the Player 1 team selection into the letter L will similarly make every character's arms freakishly long and their heads very tiny to match Lanky Kong's base proportions instead.
    • If the player inputs the name "cube" in the eighth name slot, they can play as the blue cube Kirby from the debug menu.
      • Similarly, inputting the name "afk" on specifically the second name tag slot will make matches in all VS Modes play automatically after selecting 2 or more characters. This also affects 1P Modes, but bonus modes will be skipped and considered as failed.
    • When playing on the Mad Monster Mansion stage, taunting in front of the flower pot will trigger a voice clip of it saying "Thank you."
  • Elemental Punch: Instead of a fiery single-hit punch like Captain Falcon's Falcon Punch, Dragon King's neutral special is a multi-hitting electrified punch.
  • Evil Knockoff: In addition to the twelve variants of Fighting Polygons already in the game, updates starting from 1.3.0 add Fighting Polygons for some of the newcomers. The 1.5.0 update gave Polygons to every fighter with their own slot.
  • Fighting Clown: Ebisumaru, much like in his home franchise, is meant to be a comedy character. His Battle Intro has him pathetically fall down belly first compared to Goemon's more graceful landing, whatever animations he doesn't share with Goemon are much sillier, and his weapons include Japanese comedy props such as a squeaky hammer, a pair of paddles, and a fan.
  • Final Boss: Giga Bowser is this for the Remix 1P mode, complete with the Ultimate Koopa theme from Super Mario 64. In previous versions, he uses damage percentage much like his appearance in Melee. For 1.5.0, he instead has 300 HP much like Master Hand. And starting in 2.0.0, he'll just jump back onto the platform if he gets to the lower blast zone to prevent the playing from cheesing a win.
  • Flying on a Cloud: Goemon's up special has him riding the Magic Cloud. While riding the cloud, he can also hit foes with his pipe.
  • Freeze-Frame Bonus: During Mewtwo's trailer, Meowth ambuses Red and Pikachu, only for the latter to zap the Scratch Cat unconscious. Briefly, Meowth gets a character splash reading "Meowth Gets rejected!!!"
  • Frying Pan of Doom: Conker uses his frying pan for his forward smash, forward aerial, and up aerial.
  • Funny Background Event: After Ebisumaru's performance in the 1.5.0 trailer, Lucas can be seen falling asleep in his ramen.
  • Gameplay Randomization:
    • The Remix 1P mode is similar to the 1P Game of the original, but the opponents are randomly picked among the newcomers. The only constants are the Kirby team of stage 7 (all using random newcomer copy abilities), the Fighting Polygon Team (picking from newcomer polygons), and Giga Bowser as the final boss.
    • All-Star Mode takes influence from its Melee counterpart, randomly choosing one to three opponents to fight each round. Unlike that game in which a team of Mr. Game & Watch would always be the final stage, the final team in Smash Remix can be anyone.
  • Gangplank Galleon: Pirate Land from Mario Party 2 is featured as a stage. Here, it's depicted as two small islands connected with a bridge, while the pirate ship in the background is shooting cannonballs at the Event Spaces on said bridge.
  • Goomba Springboard: Footstool Jumping from Brawl was added as an optional feature starting 1.4.0.
  • The Grappler: Much like her home game, Marina is all about grabbing and throwing. Her Ultra Grab neutral special is a quick lunge forward leading to a throw if it connects, and she has the ability to move around while carrying an opponent or heavy item much like Donkey Kong.
  • Green Boy Color: The Game Boy Land stage and the Tower of Heaven stage are depicted in shades of green.
  • Ground Pound: A few down special moves are this for some of the newcomers.
    • Wario's Ground Pound is similar to Yoshi's but without the star impact.
    • Ebisumaru's gives him a rebound effect after landing, allowing him to slam safely over hazardous terrain.
    • Banjo & Kazooie's down special changes to the Bill Drill whenever they use it in midair.
    • Dragon King's aerial down special has him dive at an angle as he descends.
    • Crash's up special is his Super-Charged Body Slam from Crash Bandicoot 3: Warped.
  • Haunted Castle: Dracula's Castle appears as a playable stage in the 1.3.0 update, including an upside-down variation based on the Inverted Castle.
  • Heli-Critter: Conker's up special is the Helicoptery Tail that utilizes his tail to fly.
  • Home Stage: The game mod, in addition to adding a multitude of other stages, makes sure to have at least one for every character.
  • Hyperactive Metabolism: In addition to the Maxim Tomatoes found in the base game, 1.5.0 adds dango as a recovery item, healing only 10% of damage. Should Ebisumaru's neutral special connect with an opponent, some dango will spawn.
  • I Shall Taunt You: Lanky Kong has an extra taunt animation if he does so while in his Orangustand stance.
  • Item Caddy: Marina's other gimmick. By carrying an opponent with her forward grab and shaking them with the B button, the opponent drops a Blue Gem that can be used as a throwing item. Her down special has her hold out a Clanpot. Upon collecting some projectiles or items with it, Marina can shake it out to obtain items ranging from a Green Gem to a Clanbomb.
  • "It" Is Dehumanizing: Dark Samus' old character bio doesn't use female pronouns, in contrast with official games using them.
  • Jet Pack: Slippy wears one which helps explain how he's using his up special, as he has never been seen wearing one before.
  • Joke Character: The Fighting Polygon Team have not been adjusted from their original roles as weak Mooks despite having been Promoted to Playable, and are sitting ducks in serious matches due to lacking recovery options and throws. They're playable because they were there anyway.
    • In addition to these, Sandbag is playable only in Training Mode. Unlike the Polygons, he doesn't have any attacks, but still can shield and taunt. There's a reason he can't be selected normally.
  • Katana Superiority: Conker's back aerial uses the katana from the ending of Conker's Bad Fur Day. It's one of his better aerials in terms of kill power, but slow to come out.
  • Late-Arrival Spoiler: Zig-Zagged in some of the character bios in the 1.4.0 update.
    • Defied regarding Ocarina of Time's "Sheik is Zelda" reveal that Melee and Brawl spoiled. Princess Zelda is not playable in this mod, and Sheik's character bio keep's her identity secret by using they/them pronouns.
    • Played straight with Conker. His bio and congratulations screen mentions his status as king since Conker's Bad Fur Day starts with a How We Got Here, but it also reveals that he lost Berri at the end.
    • Lucas' old bio mentions the Pig King, but mercifully doesn't mention his true identity. Nor does it mention Hinawa's death, but it is hinted at as she's the only family member who doesn't appear in Lucas' congratulations screen.
    • Mewtwo's list of works mentions Pokémon Puzzle League, spoiling how it appears as the true final boss of that game's 1P mode.
  • Laugh Track: One will play if Ebisumaru manages to land his neutral special on an opponent, or if his shield gets broken. You can even set the game to play a laugh track whenever a player fails at a Z-cancel.
  • Leitmotif:
    • Each regular newcomer has their own victory fanfare. Bowser, Marth, Sonicnote , Banjo & Kazooie, and Roy get their modern victory fanfares albeit using the original game's instrument bank. Dragon King gets a short beat based on the theme of his stage. Meanwhile, Peppy and Slippy share Fox's victory theme and boss variants of the characters share victory themes with their respective base forms.
    • Starting in 2.0.0, the credits music changes depending on the character used to beat the Remix 1P mode. Only Dragon King gets the theme that originally played here.
    • Sonic and Crash get unique themes that can play exclusively during their bonus stages. Crash only gets one, that being the Bonus Stage theme from Crash Bandicoot: The Huge Adventure, while Sonic gets two, those being the Special Stage themes from Sonic the Hedgehog CD and Sonic the Hedgehog 2.
  • Life Drain: Dragon King's up special has him reach out to grab an opponent. Should it connect, he'll slam the opponent to the ground while healing some of his damage.
  • Lighter and Softer: Conker still has shades of his Bad Fur Day characterization, like his greed and preference for realistic weapons, but overall he's closer to his more cheerful persona from Diddy Kong Racing and Pocket Tales.
  • Macro Zone: First Destination, which is the desk seen in the opening movie. Dr. Mario is the same, only it's a doctor's desk.
  • Make My Monster Grow: The Super Mushroom was added as an item to this mod, and Stage 6 in the Remix 1P mode is against a random giant newcomer. It should be noted that regular Donkey Kong under the Super Mushroom's effects is bigger than Giant DK with no mushroom effects.
  • Massive Multiplayer Crossover: Wouldn't be a Smash game without it. This time, trying to encompass more of Nintendo's console generation at the time (the Nintendo 64 and the Game Boy Color).
  • Mini-Boss: Mad Piano or Super Sonic, who are fought in place of Metal Mario in the mod's exclusive Remix 1P mode. As of version 1.5.0, Metal Mario can be fought in the mode...with Metal Luigi.
  • The Minion Master: King Dedede is able to use Waddle Dees, Waddle Doos, and Gordos in his moveset, this time as his down special. Unlike the Waddle Dee Toss from Brawl where the minions are randomized, the Smash Remix version is a charge move with the Waddle Dee being the weakest charge and Gordo being fully charged.
  • Moveset Clone:
    • A number of characters are this, especially in the mod's early days; Falco, Young Link, Ganondorf, Dr. Mario, and Dark Samus were all added before N64 modding advanced enough to allow more unique characters. Wario was the first non clone to be added.
    • Peppy and Slippy are new clones that share slots with Fox and Falco respectively (at least until 2.0.0, when they were both moved to the Bonus Character space).
      • Peppy's Revolver is a charge special that can fire multiple shots depending on how long he charges it. Unlike the other Star Fox characters, he lacks a reflector down special, instead using a flashbang grenade. Being older than Fox, some of his animations aren't as agile or acrobatic, such as a shoulder tackle for a dash attack instead of a kick.
      • Slippy's neutral special is the Demon Sniper that is slower to start, but a stronger blaster shot. He can curve a bit while flying with his up special, and borrows some of Wario's regular attacks and Luigi's animations to emphasize his silly and clumsy nature. His reflector also slows down reflected projectiles.
    • Sharing a slot with his best friend Goemon (before being moved to the Bonus Characters slot in 2.0.0), Ebisumaru has some shared animations and controls, but uses different weapons. Ebisumaru uses a squeaky mallet instead of throwing medals and flaps paddles to fly instead of using a cloud. He also shares Wario's back aerial where he uses his butt.
  • Multi-Mook Melee: Version 0.9.4 provided this mode, bringing it to the only Smash title to have not had it.
  • Musical Nod: Mad Piano can play five different songs from the Super Mario games.
    • The life lost jingle from Super Mario World plays when it is Star KO'd and in one of its victory poses.
    • The Merry-Go-Round theme from Super Mario 64 and the athletic theme from Super Mario World can sometimes be played during a taunt.
    • The invincibility theme from Super Mario Bros. 1 is another possible taunt song. It can also be played in a victory pose where it plays on loop as the Piano joyfully hops in place.
    • Piranha Plant's Lullaby also from Super Mario 64 can be appropriately played when it's asleep from Jigglypuff's Sing. Also played in a victory pose on loop.
  • Mythology Gag: Enough to have its own page.
  • No Fair Cheating: Turning on certain gameplay features such as air dodges can disable scores for the single player modes.
  • Non-Indicative Name: One of the possible duos in Remix 1P is the "Rare Pair" of Conker and Banjo, even though Banjo & Kazooie being two characters as one fighter would make technically make it a trio. The team is likely called a Pair just for the wordplay.
  • Not Quite Flight: The P-Wing allows the user to perform infinite midair jumps for as long as the item is active, even using the sound effects from the game of origin to let players know it's being used.
  • Number of the Beast: Reaching 666% or more damage and touching the acid in the Spawned Fear stage will instantly knock out a fighter.
  • Odd Friendship: The later trailers seem to portray Luigi and Jigglypuff as this. In the 1.3.0 trailer, the two are shown having a chat outside of a cafe. In the 1.4.0 trailer, they share a table and are the only ones in the crowd who voice their appreciation of Goemon's performance.
  • One-Hit Kill:
    • The Spiny Shell works differently here than it does in later games. It'll slide around the ground trying to reach the closest target. Once it hits, it'll do 30% damage and enough vertical knockback for either a star or screen KO.
    • The Golden Gun was added in the 1.4.0 update. It has a single bullet that does 99% damage and enough horizontal knockback for an instant KO.
  • Palette Swap: All characters are given new palette swaps, with some references as well. For example, Mario and Kirby have their original sprite colors, Mario also gets his Fire Mario palette, both Link and Young Link have a Dark Link one, etc. Also, every team-exclusive red, green and blue costumes can be selected normally, as well as the different tints. There's even an option to change shield and Yoshi Egg colors, with more than ten colors to choose from.
    • Sonic goes the extra mile by including model swaps of Classic Sonic. With this, the sound effects from Sonic Adventure are replaced by sound effects from the Sega Genesis games and Sonic reverts to a Heroic Mime. His Spring Jump also changes models.
  • invokedPermanent Placeholder: Dragon King was a proof-of-concept mannequin with very basic visuals, attacks, and animations to demonstrate the fledgeling game engine. He didn't even have a name, "Dragon King" just being the literal translation of the town the prototype was programmed in. Here, though, he's been lovingly reconstructed to be as faithful to the prototype as possible.
  • Piano Drop: Appropriately, Mad Piano's down aerial is a stall-then-fall.
  • invokedPoison Mushroom: The Trope Namer itself appears in version 0.9.5 with the same function it has in the sequels.
  • Portmanteau: Final Destination has a "Tent" variation that was renamed "Final Tentination" in version 1.5.0, and Meta Crystal got the same treatment with Meta Crystent.
  • Practical Taunt:
    • Ebisumaru has him take a picture of himself, stunning anyone behind him with the flash of his Wind-Up Camera. Making him the only character alongside both Luigi variants to have a taunt attack. It's required to beat his Break the Targets stage.
    • Crash has a taunt where he briefly wears Aku Aku as a mask, and he has invulnerability frames while the mask is on.
    • All characters can be set to summon a specific or random item by taunting.
  • Produce Pelting: In the 1.4.0 trailer, Wario and the other fighters are unimpressed with the Kabuki performance on stage, so they throw apples, seafood, and other food at the performer. However, a crab to the face angers the performer enough to reveal himself as Goemon.
  • Promoted to Playable:
    • Every 1P-only opponent from the original game — Metal Mario, Giant Donkey Kong, and the Fighting Polygon Team — can now be selected using the D-pad when choosing the character they're a variant of. Their gameplay has not been altered, but they have been given the missing assets that lacking made them crash if using them in the original via cheat device.
    • This also applies to the Blue and Pink Yoshis, who are now selectable Palette Swaps for Yoshi.
    • Super Sonic's appearances in the main series were limited to Sonic's Final Smash. Here, he's been made a fully-playable Mini-Boss version of Sonic, parallel to Metal Mario.
  • Public Domain Soundtrack: One of the songs is a remix of Johann Sebastian Bach's "Little Fugue in G Minor", as a possible track on the Showdown stage.
  • Purposely Overpowered: Giga Bowser, who's every bit as beefed up as he is in Melee. Amongst all the Minibosses, Super Sonic also stands out, featuring increased stats across the board (Including having an excellent recovery inherited from his base form, unlike his counterpart minibosses Metal Mario Bros. and Mad Piano) and the unique ability to damage enemies just by running into them, shared only with Mad Piano. If anything, Super Sonic's only weakness is that he can sometimes be too fast, making him difficult to control. As of Version 2.0.0, Super Sonic lost the ability to damage enemies by running into them, but gained a few new moves that distinguish him from Sonic in a big way; most notably his up special, which is now Chaos Control, which is effectively a mix of Pikachu's Quick Attack and Mewtwo's Teleport.
  • Secret Character: Mostly averted, as the four secret characters in the original — Luigi, Captain Falcon, Ness, and Jigglypuff — have been made available from the start. However, there is one hidden away as an Easter Egg. If anything is entered in the final Player Tag slot, Master Hand becomes selectable via Link's D-Pad Up variant slot. He's normally not available because he's extremely unstable with no real way to fix that, but the easter egg's there for those who understand the risks yet want to use him anyway.
  • Shout-Out:
  • Shrink Ray: The Poh-Bee badniks in the Metallic Madness stage will sometimes shoot beams that shrink players.
  • Sidelined Protagonist Crossover: Many of the stages represented in the game don't have their respective protagonists playable. Scuttle Town was added as a stage in 1.5.0, but Shantae herself only appears as a flying cameo on that stage, albeit in her Harpy form.
  • Single Player Gauntlet: Along with the original 1P Game still being intact, an additional Remix 1P has also been added, shuffling the new fighters in a way similar to Melee's Classic Mode. All-Star mode is also present, directly modeled after the one in Melee.
  • Slippy-Slidey Ice World: Even though the game also features the stages Frosty Village, Glacial River, Winter Dream Land (as Dream Land form of Dream Land), and Big Snowman, only Cool Cool Mountain and Snow Go have actually slippery ice.
  • The Smurfette Principle: Averted, as the total number of playable female fighters has been bumped from one to five and a half. Samus, Dark Samus, Sheik, Marina, Peach, and Kazooie being part of a duo fighter with Banjo.
  • Sore Loser: While most characters clap for the winner after a VS. Mode match, there's a few newcomers who do not clap.
    • Dedede's clapping animation has him stop partway and turn his head away in indignation. This is based on a cutscene from Kirby 64: The Crystal Shards.
    • Sonic also doesn't clap and instead lies on his side, being posed much like his Idle Animation from the Genesis games.
    • Falco, who claps in the other Smash games, simply shakes his head, crosses his arms, and taps his foot impatiently.
    • Mewtwo, who has never clapped in the other games, still continues to cross their arms.
  • Special Guest: Joel Haver appears as Lanky Kong to tease his appearance at the end of the 2.0 reveal.
  • Spotlight-Stealing Crossover: Just like the regular game, Mario and Pokémon get the lion's share of representation. Also due to early Fire Emblem's lack of exposure in the west , its the only main franchise to have only one stage; said location is based off an a ''Smash Bros'' original creation, directly ported from Brawl, rather than a location from Fire Emblem.
  • Status Effects: New effects include getting buried by Pitfall Seeds, a different blue stun effect from Deku Nuts, and getting poisoned by the radioactive waste in Spawned Fear.
  • Stock Sound Effect: Dragon King's voice clips come from the stock sound track "Two Men Fight in Alley Way with Heavy Punches and Grunts", with part of the Howie Scream for his KO cry. The same clips were used in the original prototype.
  • Super Drowning Skills: There's no swimming here, as it wouldn't be introduced until Brawl. But the water in the Great Bay, Pirate Land, and Twilight City slightly reduces the falling speed of those falling through it.
  • Take That!: There's an option to enable random tripping. The highest setting, "Brawl" (with quotation marks), makes characters trip 16% of actions, 20% when turning around.note 
  • Terrible Trio: Stage 8 of the Remix 1P mode has the player fight three small versions of a random opponent referred to as the Tiny Team.
  • Throw the Book at Them: Mad Piano's neutral special has it cough up a Bookend as a projectile. It uses the same voice clip of Mario coughing in the toxic maze from Super Mario 64. If it manages to eat some projectiles using its down special, it can cough up multiple Bookends at once.
  • invokedTournament Play: Was programmed with this in mind, and has preconfigured settings encouraging it.
  • Truer to the Text:
    • Wario's moveset is revised to resemble more his Wario Land portrayal than his incarnation from WarioWare, a series that did not exist at the time of Smash 64's release. This changes his neutral special to his signature Shoulder Tackle and his down special to a Ground Pound.
    • Truer compared to itself with the Dragon King stage. Though a Dragon King: The Fighting Game stage was there from the beginning, its layout and scale were an educated guess based on the few available screenshots in earlier versions. After Masahiro Sakurai on Creating Games showed actual footage of Dragon King to the public for the first time, however, it was revised to be accurate to the real deal, along with the second showcased stage being added in the form of Dragon King Remix.
  • The Unfought:
    • The 1.4.0 update changed the Remix 1P mode's stage 4 to have eight possible teams instead of just a Star Fox team of Fox and Falco (with 1.5.0 adding two more, and 2.0.0 adding three more). This allows some of the veterans (not just Kirby) to be fought in the Remix 1P mode as possible opponents. However, the only veterans that can't be fought in this stage (and by extension, the entire Remix 1P mode) are Mario, Luigi, Yoshi, Captain Falcon, and Jigglypuff. Though like in the original, they appear as random possible allies.
    • Because they don't have their own slots on the roster, the Fighting Polygons, the bosses, Peppy, Slippy, Ebisumaru, Dragon King, Roy, Dr. Luigi, Lanky Kong, Lucas, and Dark Samus are not fought in All-Star Mode, though the latter two were fought in versions prior to 2.0.0.
  • Unwinnable by Design: Downplayed.
    • 1.1.0 introduces the ability for characters to play on other characters' bonus stages, after users on the official Discord server experimented with doing so via cheat codes as a Self-Imposed Challengeinvoked. However, except for King Dedede, all characters have at least one stage that's impossible for them to complete. In those cases, the game doesn't record your time, but does still keep track of how far you were able to get.
    • 1.4.0 makes it possible to select final boss Master Hand via an Easter Egg rather than making him available normally because there are a myriad of Game Breaking Bugs inherent to the character, but people wanted a way to experiment with him anyway. By activating the Easter Egg, you're saying you understand the risks and acknowledge that the game is very likely to run into problems by doing so. Clearing 1P Game is not possible as him due to missing data and specific quirks with his being a Mechanically Unusual Fighter, and other modes have varying rates of success.
  • Vitriolic Best Buds: While Goemon and Ebisumaru are indeed friends, the mod and promotional material puts emphasis on this part of their friendship, with the latter enjoying himself much to the former's chargin.
  • Vocal Evolution: Jeff Manning returns to record new voice clips for the announcer calls in this game, but there are noticeable differences between the quality of his voice between the new and old voice clips.
  • Wall Jump: Sheik's Bouncing Fish allows her to rebound off of walls, making her the only fighter with this ability.
  • Wormsign: Crash's down special has him dive and dig underground, leaving a trail of dirt as he moves much like in the bee levels of Crash Bandicoot 2: Cortex Strikes Back. While underground, he can move around before leaping out for an attack.
  • X-Ray Sparks: While this was present in the original game, all newcomers are given their own skeletal models, and like with Samus, Kirby, and Jigglypuff in the original, some Easter eggs are included: Dark Samus is unsettlingly blue and veiny like the Metroid it is, Bowser becomes Dry Bowser, Wario's moustache and grin is still prominent, King Dedede is boneless with pained eyes much like Kirby and Jigglypuff, Sonic's is based on the scrapped sprite that was going to appear in Sonic the Hedgehog CD, and Crash wears pink boxer shorts. In addition, there's an option to make the skeleton display permanently.

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As a single-player boss, Giant DK is a threat. When Promoted To Playable, without the buffs he gets in 1P mode... he has some shortcomings, luckily for the purple Polygon Mario, who takes no damage.
The red boxes are the actual range of the attacks. Compare them to the model.

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