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REDO! (Video Game)
The age of humanity is gone. There's only ashes.

Redo (stylized as REDO!) is a horror platformer by Robson Paiva released in 2019. You play as the last surviving human girl (that you know of) who suddenly gets a transmission from another sentient being. Might as well check it out... its so lonely here.

"Meet me at the top of the tropes page."

  • A Dog Named "Dog": Our heroine's official name is "Girl".
  • Ability Required to Proceed: Two "hard" ones with the pistol (later any ranged weapon does the trick) for switches and the shotgun to clear statues. Other upgrades aren't strictly necessary, but you're likely to tank quite a bit of damage if you don't have every option.
  • Action Girl: The nameless protagonist, particularly once fully kitted.
  • Action Survivor: Albeit the more modest kind.
  • Adamantium Door: The statues blocking critical bits of the path can only be dispatched with a shotgun. The literal rocket propelled grenades you find much earlier? They tickle them.
  • Advancing Boss of Doom: The boss of the research facility ever so slowly but menacingly inches towards you as you are cornered in an elevator.
  • Alas, Poor Villain: The transmission is being sent by an Eldritch Abomination that may have started the apocalypse; but it is not a trap or evil plot... he is just as lonely as you are.
  • The Aloner: "Girl" is apparently this.
  • Amnesiac Hero: The intro states our heroine doesn't remember anything. Though this may be due to so much time isolated or maybe the drugs she clearly takes regularly.
  • Angelic Abomination: The Sender appears to be this. With flowing hair, a golden visage, and withered wings with light shining upon him from atop a cathedral no less. Appropriately the game files call their species Nephilim.
  • Anti-Climax: The ending contains no boss battle. Just a binary choice to leave or execute the sender of the transmission.
  • Anti-Hero: While there is little to indicate anyone's morality, our heroine is not above executing an unarmed character just because they don't look like her.
  • Apocalypse How: At least Class 3a or maybe even Class 5. Aside from the heroine we never find any other living humans nor plant life or animals. And lore logs indicate that study into the other worldly beings that infest the world now were the cause of the collapse.
  • Apocalyptic Log: Any dead human you see carries this.
  • Arrange Mode: The "New Game Plus" is actually this.
  • Artifact of Doom: The creatures were created by DNA that came from 10000 year old statues that were dug up from below the earth.
  • Art-Style Dissonance: The somewhat cutesy, almost chibi-like character sprites contrast but don't subtract from the game's oppressively bleak atmosphere.
  • Beauty Is Never Tarnished: Averted (as much as the rather cutesy character sprites will allow), the Dolls are noticably more disheveled than their pre-apocalypse pin-up style advertisements depict.
  • Beef Gate: Several paths are blocked off by tough monsters that are best killed with a special weapon hidden nearby.
  • Bloodless Carnage: Despite the bleak setting and M-rating nary a drop of the red stuff is ever present.
  • Cinematic Platform Game: A definite influence, given how your jump provides basically zero height.
  • Colossus Climb: A non-living, non-combat example. An early area has you scale the still-erect corpse of a giant monster.
  • Crapsack World: Hoo-boy even the monsters themselves cant stand this ash covered wasteland. At least the robotic sex workers are managing.
  • Death by Despair: Many dead humans and even giant monsters are seen as sad husks of their former selves with minimal signs of violent conflict. It could be many things but given the above trope you cant discount this. Most evident is The Sender who is clearly deteriorating as he silently begs for someone or something's embrace.
  • Death from Above: The aptly named "Horror from Above" boss delivers this in spades.
  • Degraded Boss: In New Game Plus, two bosses show up in new locations, and they are treated as regular enemies so if you save they respawn like every other enemy.
  • Disposable Sex Worker: The "dolls" you see hanging around were treated as this before the apocalypse.
  • Distress Call: Further into the game the transmission seems to morph into this.
"H..E..L..."
— Mysterious transmission
  • Downer Ending: Mayyyybe bittersweet depending on your interpretation. The sender of the transmission is not a human and the heroine is not pleased. She either executes him or abandons them. But at least they know they are not alone.
  • Driven to Suicide: Numerous human corpses are found hanging from nooses. Sometimes you can read their suicide notes.
  • Early Game Hell: Both your health and ammo start out low, you are likely to miss items which make various enemies much easier, and even if you do have the items you might not be using them optimally.
  • Eldritch Abomination: The world is infested with them. Lore logs indicate they have been studied for a while. Occult scrawlings throughout the world hint they may have even been worshipped at some point.
  • Elite Mook: Flamethrowers, Rushers, Invisibles, Jumpers, Hives, and NG+ exclusives like the Kneeler and Psychic. Then there are the red variants of each enemy who are tougher, faster, and so much meaner.
  • Emergency Weapon: Your melee weapon is effectively this. It uses no ammo, but does barely any damage (even upgraded), has little range, and is slow as hell. It does whittle away at stamina/armor... at an expected nail pace. For any non-trivial enemy, you at least need something else to weaken them.
  • Fantastic Racism: The Dolls have clearly not forgiven the humans for how they were treated before the end. The heroine arguably displays this towards the sender at the end.
  • Fiery Redhead: The heroine displays this especially during the ending.
  • Flying Face: Several enemies and a boss are this.
  • For Science!: The reason the creatures were created according to lore pickups.
  • Functional Addict: The intro implies the heroine is addicted to pills. That doesn't stop her from facing down countless hideous abominations.
  • Golem: The monsters are effectively this. Any creature or object (even piles of literal garbage) that came into contact with the DNA from mysterious 10000-year-old statues dug up from the earth was twisted into this to serve humans somehow.
  • Hand Cannon: You get one midway through the game. It can also destroy statues blocking your path.
  • Harder Than Hard: The base game is quite challenging but the new game plus/arrange mode goes even further. Two of the bosses show up as respawning enemies, paths are more cramped and with various powerful enemies (including NG+ exclusive ones) showing up even in early areas, your level layout memory is of little help, and several convenient upgrades are behind particularly tough sections.
  • Hates Being Alone: Girl is willing to fight nightmarish hordes at the slightest chance of not being so. Her speech at the end hammers this home.
  • Healing Checkpoint: All health and ammo is restored upon saving.
  • Helpful Mook: The garbage piles are electrified when armored, but they're otherwise passive, and unless you use a big weapon on them, they're more or less guaranteed to give you health and ammo refills.
  • Industrial Ghetto: Seems where the bulk of the game is set.
  • Invisible Monsters: Pack quite a wallop and require X-ray goggles to see. Though you can kill them by shooting wildly if you are lucky.
  • Jigsaw Puzzle Plot: Almost exclusively put together with Apocalyptic Logs found when exploring with complimentary ominous visual worldbuilding.
  • Laser Blade: A powerful late game melee weapon.
  • Lonely Among People: A monster example. Despite there being other nephilim seen in the background, The Sender just languidly wallows on the roof waiting for the heroine. Only for her to rub it in further during her speech.
  • Lonely at the Top: Literal and figurative. A supposedly powerful eldritch being at the top of the gameworld was just lonely the whole time.
  • Lonely Together: Girl sarcastically invokes this to The Sender in her ending speech.
  • Loser Deity: According to the achievement; the rather easy, grotesque floating head boss is "God's Head".
  • Luckily, My Shield Will Protect Me: A riot-shield can be found and it negates all attacks, at the expense of you not being able to move.
  • Metroidvania: The game is set in an interconnected world with several gates unlocked via tools you discover and there will be plenty of backtracking. Its worth noting there are no movement upgrades but rather offensive tools doubling as keys (I.E tasers that stun enemies and also power machinery).
  • The Nameless: Our heroine.
  • Non-Malicious Monster: The Sender appears to be this, doing nothing but meekly holding out his hand with a sad expression on his face even as the heroine holds him at gunpoint.
  • One-Word Title: Both it and its expected sequel, SESSIONS.
  • Optional Boss: The bosses neither lock you into the rooms nor get checked for completion. You're just unlikely to manage to go through or solve the room puzzle if they're alive.
  • Phlebotinum Rebellion: The creatures were created to be harvested as an energy source. Clearly, something went horribly wrong.
  • Pocket Rocket Launcher: You can find a bazooka in the game and it just disappears into your inventory when not used.
  • Powerful Pick: Your primary weapon for most of the game.
  • "The Reason You Suck" Speech: The heroine gives a doozy of one to The Sender.
"...I was born alone and now because of your kind I will die alone! But here you are, like me you were left behind! There are only ashes now, no hope for you or me. We will die and noone will remember us!..."
— Our heroine: "Girl"
  • Red Is Violent: If you see an enemy of this color prepare for a bad time.
  • Resources Management Gameplay: Being a Survival Horror inspired title this is a given, albeit [not played traditionally Downplayed Trope]. Your primary weapon is slow and weak, so you must use your subweapons if you want to have a decent chance against most enemies. All of them share universal ammo which only gets recharged upon save points or when you manage to kill an enemy that is unarmored.
  • Respawning Enemies: Opts for the Soulsborne style of only doing so after saving. In new game plus bosses respawn as well.
  • Ridiculously Human Robots: The scattered Dolls are like this by design before the catastrophe, but show this even more with how they congregate in communities that our heroine wishes she could have.
  • Replay Value: Getting the true ending requires beating the arrange mode. Hope you figured out the ideal counters for each enemy.
  • Save Point: The three-eyed pyramid runes provide this.
  • See the Invisible: With the X-Ray Goggles!
  • Sexbot: The Dolls' original purpose.
  • Sinister Subway: Filled with fire breathing monsters no less.
  • The Speechless: The Sender does not utter a single word. Even as the heroine unleashes verbal venom at them at gunpoint.
  • Taken for Granite: We see several massive petrified corpses of would-be imposing monsters displaying gestures of longing and sorrow. The Sender also seems to be undergoing this as he makes similar gestures to the heroine.
  • Trivial Title: Aside from having to "Redo" the game in NG+ to get the Golden Ending it holds no real significance in the game's plot or themes.
  • Universal Ammunition: Other than your melee weapons, everything shares the same energy, which get refilled at save points or by killing enemies when their stamina/armor is depleted.

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