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Pokémon Reborn (Video Game)
Pokémon Reborn is an episodically released, now complete, Pokémon fan game set in the newly created Reborn region which contains 18 gyms, one for each type, as well as the elite four and champion. Pokémon Reborn is an RPG Maker game with its plot and characters loosely based on the personas shared among the players of the now defunct Pokémon Reborn League online role-playing group.

The story begins in the once beautiful Reborn City, which has fallen into decay. Pokémon are scarce, the lake has more poison than water, and the population rarely ventures outside of the city. The mysterious Team Meteor uses Pokémon amplified with their PULSE machines as weapons to cause great destruction. Enter our protagonist, a new Trainer hoping to take on the Reborn League, a challenge which will require fighting the very rot which seeks to destroy Reborn.

The game is notable for having a mature and intricate story compared to the main Pokémon series, with a terrorist attack happening right in the intro. It's also mind-bendingly difficult, at least in relation to the canon games. For example, a level cap is enforced by the badge system in a much more strict manner, in that you aren't allowed to Level Grind past every leader or the overleveled team members begin to disobey you and every Gym Leader uses a full team of six Pokémon. Moreover, there are numerous powerful bosses, with teams and strategies straight out of the Competitive Multiplayer environment. Besides the standard Pokémon mechanics, battles also make use of field effects, which add another element to battles by strengthening or weakening the power and effects of certain moves based upon the battle environment.

The game can be downloaded on its official website. There's also a fairly active forum, which has developed its own internal memes. (Just ask about Terra's couches.)

See also Pokémon Rejuvenation, which is another RPG Maker Pokémon fan game that was inspired by this one and a character from that game and the game itself appear under the right circumstances.


Tropes used in Pokémon Reborn:

  • Alice Allusion: Luna, the Dark-type Gym Leader, has her Pokémon nicknamed after Alice In Wonderland characters. The first female protagonist's official name is also Alice.
  • All for Nothing: By the half-way point of the Magikarp side quest, after you purchase it for two Blue shards, it gets stolen by Dashing Rogue Corin-Rouge, and you beat several Corin-Rouge imposters, only for the real deal to escape, you finally have one last showdown with him at the Tourmaline Desert. During this last battle (specifically when he's down to his last Pokémon), Corin-Rouge reveals what the supposed Pokémon is, expecting it to be ultra-powerful... only to be confused and disappointed that he did all of this just to get a Magikarp. Out of sheer embarrassment at the effort he put forth for a pathetic Pokémon like Magikarp, he decides to turn himself in.
  • Ambiguous Gender: ZEL, who is actually 2 women and a man stuck in the same body.
  • Ambiguous Situation: The nature of just what the player character is. In Lin's route in the post-game, she claims that the character is just another of her dolls. However, by the end, the player is performing actions entirely outside of Lin's control or understanding. If you choose to save her and let her tag along with you, she outright states that she doesn't "really understand what's going on — or who [she's] even speaking to."
  • Anti-Frustration Features: Starting with Episode 15, it's possible to re-battle the Trainers found at the start of the game (with constantly scaling teams full of mons that give out ample experience) over and over again.
    • After completing a series of events that involves traverses a huge field and a puzzle involving Tauros and Boufflant, eventually you can speak to one of the former and get a time saving instant bypass from one side to the other.
    • Due to all Pokémon disobeying you if they're overleveled, a very cheap item that drops a Pokémon level by 1 is available not long after the start of the game. Using the EXP All will also prevent Pokémon from passing the level cap entirely.
    • The password system introduced in Episode 19 is all about adding more of these to the game. The options you can activate range from disabling experience gain once you hit the current level cap, to starting the game with several items like the EXP All and a set of nature-changing mints to make grinding easier alongside making all gifted Pokémon have perfect IVS. Some of these will disable online play, however.
    • If the game detects that the player has completed certain puzzles in another save file, he or she may skip them in new save files.
  • Anti-Grinding: Similar to the main series games, Pokémon that have their levels too high will not obey you if you do not have enough gym badges. Unlike the main series however, it does not matter if they are traded or not, forcing players to keep watch over their levels to prevent going over the current cap. Fortunately, there's an opposite to the Rare Candy, the Common Candy, which lowers a Pokémon's level instead of raising it should that ever happen.
  • Anyone Can Die: And do they. Human, Pokémon... no one is safe in this game. Thus far, Corey, Kiki, Tara, Eclipse, Ame, and (depending on your choices) Taka have all perished.
  • Arc Symbol: A circle surrounded by 4 rectangles resembling the wheel on Arceus's back appear almost everywhere in the game including a host of doors that cannot be opened. Similarly, The colors Ruby, Sapphire, Emerald, and Amethyst also seem to appear everywhere. It is revealed by Solaris that at least one of the doors was built by a civilization where Reborn now resides to enshrine where Arceus fell to earth and is sealed by the four respective stones in the form of jewelry, which later become the main Mac Guffins for the ongoing plot.
  • Ascend to a Higher Plane of Existence: The ending and postgame reveal that this is what happened to Lin: she's an Enfant Terrible who somehow found Arceus in the new world and gained its power.
  • Author Avatar/Creator Cameo: Ame, who serves as the administrator for the Reborn region. The actual Amethyst (a.k.a. the game's creator) deliberately refrained from giving Ame much involvement in the story.
    • Almost all the major characters are members of the site's own Pokémon League.
    • In the postgame, a hidden Developer Room has dialogue and battles with many of the game's devs.
  • Battle Amongst the Flames: A field effect—grounded non-Fire-types take Fire-type Stealth Rock-esque damage, Fire moves are powered up, and Abilities activated by or related to Fire attacks activate automatically.
  • The Battle Didn't Count: If you defeat the boss battle against Solaris, on top of Pyrous Mountain, which is meant to be lost, as the boss has a Garchomp at least 30 levels higher than your Pokémon, he shrugs it off and acts as if he ended the fight because he was bored.
  • Be Careful What You Wish For: Lumina, who had a genetic disease that would kill her, desperately hoped that she wouldn't die and wouldn't be alone. One PULSE fuckup later, she, her sister Evelynn and Team Meteor member Zero are all stuck in the same body, which doesn't have the disease.
  • Big Damn Heroes: When Amaria saves you from a Garchomp.
  • Black Out Basement / Big Boo's Haunt: The abandoned Power Plant is both.
  • Boss-Altering Consequence:
    • Before your fight against Amaria, she will ask you whether you prefer to fight in single or double battle, affecting both the format of the battle and her team. How exactly it affects the battle varies depending on the route. On the Zekrom route, she will use the chosen format and stick to it if you lose on your first attempt. On the Reshiram route, she will use the opposite format, and it will be randomly chosen for rematches.
    • In the post-game, if you are on Lin route, you get to choose whether the fight against Anomaly Necrozma takes place on a Rainbow Field or a Crystal Cavern.
  • Boss in Mook Clothing: As part of an early quest chain spanning middle and south Obsidia Ward, it's possible to fight a Lv. 45 Tsareena as early as with one Badge, when your Level cap is 25.
  • Brainwashed and Crazy: In the Glass factory, Team Meteor is using a Pulse Hypno to send the residents of Agate City into a deep sleep. When you finally confront it, you're forced to battle a hypnotised Cain and Shelly. When you defeat them, it puts you under its control instead, forcing you to fight two more battles without a break.
  • Brick Joke:
    • When first analyzing data regarding Agate, Terra calls one of the data points that Ciel notices "timmy", saying that his hobbies include "cross-stitching, motorbiking, and planting lizards in the knicker drawers of old ladies." Later on, in the glitch Opal Ward, one of the NPCs, named Timmy, mentions his missing sewing needle and how he hopes he "didn't drop it in that old lady's dresser".
    • On Apophyll Beach, you can find a woman musing on the local Pyukumuku, fantasizing about a colony of the Pokémon whose great leader, Pyukmuk, High King of the Pyukumuku, would be found with his faithful guards at his side. Sure enough, when you gain Surf, you can find an overleveled Pyukumuku in a nearby cave, flanked by a pair of lower level Pyukumuku.
  • But Thou Must!: During Sandy's sidequest, she plans to flood an office to destroy some paperwork, believing the act will somehow help the environment. She asks the player, "Does that sound like a great idea, or does that sound like a great idea?" The player has two options, but they're both "Yes". (Pressing the cancel button doesn't work.)
  • Cassandra Truth: When Amaria reads Titania's diary, she comes across some entries that Titania claims are simply ideas for a story, but which Amaria takes as proof that Titania doesn't love her. If you read the diary afterwards, you find out that it's kind of both- the entry really is ideas for a new story, but it's also very obvious that Titania based it off her and Amaria's relationship.
  • Cigarette Burns: Charlotte burns Dr. Connal before escaping the Orphanage.
  • Crapsack World: At the start. It does get a lot better, though.
  • CrEePy AlTeRnAtInG cApItAl LeTtErS: During the postgame, people affected by Anomalies talk like this, signifying the Legendary or otherwise corrupt aura they have.
  • Cutscene Incompetence: One definite and one possible one after the other. Taka on Azurine Island explains that the PULSE Pokémon Team Meteor needs is caged in the observation post there. After defeating Taka, he lampshades that the player character could grab the PULSE Pokémon right then and there to stop their plan... and then the player character just stands there and lets them all get away for no apparent reason. A bit later at Pyrous Mountain the player could then defeat Solaris' Garchomp, upon which the player character just stands there while Solaris uses an item to heal it and then kills Kiki with it.
  • Darker and Edgier: The establishing moment for the game is a terrorist attack on the train you were on.
  • Decon-Recon Switch: The beginning of the game shows how dangerous the world of Pokémon would be if it were real life—Pokémon are essentially sentient weapons of mass destruction, villains would be a lot smarter and act as terrorists rather than flashy super villains, people would fare horribly if they actually got hit by a Pokémon attack, and so on forth. However, around the halfway point things start to get reconstructed—the heroes have Pokémon too, and they're able to use them to keep the villains in check and secure victories, slowly making the world a better place. Perhaps the best example of this is Team Meteor's attack on Fiore Mansion, which ends in an utter defeat for Team Meteor and Solaris, who previously wiped the floor with you atop Pyrous Mountain.
  • Developer's Foresight: You're given a choice concerning where your sympathies lie regarding a conflict at one point. The game will remember and modify dialogue for a surprisingly long time afterward based on what you picked.
    • Whether or not you've joined up with the Magma or Aqua Gang will be reflected once you meet the famous Gossip Gardevoir.
    • Dialogue is modified based on rather or not you've become an honorary police officer in a few places, as well.
    • Dialogue is also modified depending on whether you change the Grassy Field to a Burning Field in your Gym Battle against the Normal Leader, Noel.
    • During a puzzle involving Tauros, Boufflant, logs, and ledges, you might get stuck without a mount behind a ledge. In every place where this is possible, strange flowers can be stepped on that will warp you back to somewhere you can continue the game.
    • The field effects are surprisingly in-depth—use Cut during a Forest field effect, and Cut increases in power and becomes dual Normal/Grass due to cutting down trees. Use Area of Effect Fire moves during the same, and the forest catches fire, transforming into an effect altogether far more useful for Fire-types, and likely detrimental to Pokémon (and Trainers) more used to the forest. But summon rain during the aforementioned, and the fire will be extinguished, transforming back to its previous forest effect. And that's just one set of chain reactions possible.
      • There are also several instances where changing the arena gets acknowledged by your opponent, such as setting the grass on fire during Noel's gym battle. Breaking Serra's mirror arena will also lead to the arena being broken on the overworld
    • One of the gym leaders will have a chess-based challenge before you are allowed to challenge him. Don't know how chess works? Don't worry! His butler is in the next room over ready to explain the basics.
    • During the Lin route in the postgame, there is a part where she asks for you to thank her, and your only dialogue options are to say thank you. However, if you decide to press the cancel button to exit the conversation, Lin will actually react to it and lets you off the hook.
  • Double-Edged Buff
    • Normally, holding the correct seed on the appropriate field will raise one of the holder's stats by one stage while also applying some kind of positive effect. However, some field effects will raise more than one stat or raise a stat by more than one stage, at the cost of some downside.
      • An Elemental Seed on a Burning Field will raise the user's Attack, Special Attack and Speed by one stage, but also applies the effect of Fire Spin (damaging them at the end of every turn while preventing them from switching out) for the next 4 turns. A Telluric Seed on a Desert Field will have similar effects, raising the user's Defense, Special Defense and Speed by one stage while applying the effects of Sand Tomb, which works just like Fire Spin.
      • A Telluric Seed on a Swamp Field will raise the user's Defense and Special Defense by one stage, but also applies Ingrain to the user. The Swamp Field causes Ingrain to damage the bearer instead of healing them (unless they are Poison- or Steel-type) on top of preventing them from switching out.
      • A Telluric Seed on a Corrosive Mist Field will raise the user's Attack and Special Attack by one stage, at the cost of badly poisoning them.
      • An Elemental Seed on the Murkwater field will raise the user's Speed by one stage and will apply Aqua Ring to them, slightly healing them every turn. However, it will also poison the user.
      • A Telluric Seed on a Mountain or Snowy Mountain will decrease the accuracy of the user by one stage, but also raise their Attack or Special Attack (respectively) by two stages.
      • A Magical Seed on a New World or Inverse Field will raise all of the user stats by one at the cost of forcing them to skip their next turn.
      • A Magical Seed on a Psychic Field will raise the user's Special Attack by two stages but confuses the user.
      • Holding an Elemental Seed on the Icy Field will raise the user's Speed by two stages but will hurt the user with Spikes damage: 1/16.
      • Holding a Telluric Seed on the Rocky Field will raise the user's Defense by one stage (which on this field also grant the user immunity to flinching), but will also cause Stealth Rock damage to them. In a Cave, the effect is the same, except this time the Defense is raised by two stages (since it no longer prevents flinching).
    • On a Rainbow Field, sleeping Pokémon will regain a bit of HP every turn.
    • On a Fairy Tale Field, Sweet Kiss will cure the target from Sleeping, on top of still confusing them.
    • In a Dragon's Den, Shed Skin will always activate if it can. On top of curing the user's status condition, it restores 1/4th of their HP and raise their Special Attack and Speed by one stage, at the cost of lowering their Defense and Special Defense by one stage.
  • Dungeon Bypass: What Team Meteor wanted to do with the PULSE Abra. It didn't work out, and was responsible for causing a massive amount of chaos around Spinel Town and their own base due to Abra's teleporting powers going out of control.
    zeL/Lumi: "Well, um… we need to get into a certain place, but it’s sealed tight, so… We figured maybe if we amplify Abra’s power, and ask it nicely… that maybe it could teleport us into there."
  • Early Game Hell: The early parts of this game are where you have few good items, little money, a limited amount of Pokémon to choose from, mostly limited to Com Mons, and only level-up moves.
  • Eldritch Location: The Citae d'Astra, where the meteor of Arceus is enshrined, apparently can sometimes count as a Year Outside, Hour Inside sort of place. The void you're sent to by Gardevoir in the Glass Workshop shows you multiple versions of the inner emotions of some of the other characters in Reborn.
  • Everyone Has Standards: An Punch-Clock Villain orderly at the Orphanage of Fear expresses his thoughts in this way.
    Orderly: "I tried. Truth be told, I don’t feel all that inclined to stop you guys. Some of the things that go on here… they’re not right."
  • Evil Counterpart: PULSE machines seem to be this to Mega Evolution—mechanically they're the same thing, but PULSE is almost exclusively a bad thing for the Pokémon involved. That it was developed by local evil team Team Meteor doesn't help things.
  • Failure Is an Option: You're meant to lose the first fight against Shiv in the Darkrai quest during the postgame — while his team is nothing to write home about, all of your Pokémon are reduced to level 1 for the duration of the fight and you can't use Mega Evolutions, Z-Moves or bag items. You can beat him with Cheese — specifically, FEAR. All you get, however, is some different dialogue, and the quest continues as normal afterwards.
  • Fetch Quest: An exhausting one: After helping the kids from the Orphanage escape, you have to go get a door open by turning the power on. Once you've beaten Shade, he turns the power on... and then shows you that your friends have been captured because Team Meteor was waiting for them behind the door you just got opened. In order to get to them, you need the HM for Strength, so you just need to go get it and beat the next leader, right? Haha, wrong. First, you have to go help Amaria track down the source of the poison polluting the lake. Once that's done, she gives you a boat so you can cross the lake. Second, you get to the next Gym Leader, Kiki, who you beat... but she doesn't give you the badge. Instead.... third, you have to go rescue Cain, who managed to get himself kidnapped by Team Meteor, and once you've beaten them, you find out that they're going to destroy Kiki's Academy. So fourth, you have to go back there and help fight off Team Meteor before they destroy the place. Then, while you get the HM, because Kiki was killed in the attack, you can't get the badge. Instead, fifth, you have to go find the next Gym Leader and beat her. Then you can finally go rescue your friends.
    • Another unnerving wild goose chase involved a Pokémon you can "buy" at the start of the game. It gets stolen from the vendor before he can give it to you. After that, every person who had it either sold it off or had it stolen from them by the time you track them down. Guess what Pokémon it is! A Magikarp.
  • Field Power Effect: Tying in with the below Geo Effects, particular fields somehow amplify or weaken moves of particular types. Sometimes this is logical (an icy field makes Ice moves stronger) other times it's bizarre (a chess-themed field enhances Psychic moves, and makes them super effective against "dumb" Pokémon, or those with stereo-typically unintelligent abilities like Klutz, Simple, or Unaware.)
  • Final Boss Preview: Not the final boss, but at one point at the game you team up with Amaria, a late-game gym leader. The enemy levels at this point in the game are in their mid-30's. Her Pokémon are in the mid-70's to 80s.
  • Foreshadowing:
    • Three of the four screens in Shade's Gym show events that have yet to happen in the game (and two of which have taken place afterwards...), as well as Corey's suicide, which already took place.
      • Also, near the end of Episode 15, he shows up in the Water Treatment Center and gives you a cryptic poem.
      Shade: Forget not: Four screens foretold four souls fortune forsaken, for forsooth, from foreshadowed, only two will be taken.
    • Anna can sense people with her psychic powers, but whenever Lin's near her, Anna can't see her at all, and says that there's nothing there. The end of episode 19 reveals that 'Lin' is a puppet being controlled by the real Lin in the New World. In addition, Lin's screen in Shade's Gym showed her body falling apart without anything touching it, more like an inanimate object than a living being.
    • In the postgame, after foiling Corin-Rouge's theft of the Red and Blue Orbs, Titania is a bit disappointed, as she didn't get a chance to see them. A few tiers of the postgame later, she and Amaria both wind up possessed by the Orbs.
  • Fission Mailed: After catching Giratina during the postgame Anna route, she tells you that doing so without the "Gold and Ivory keys" will result in all of reality getting destroyed, and sure enough, you're immediately treated to a Bad End screen that tells you to collect said keys and try again before autosaving. Only problem is: Said keys don't actually exist. The way out is to keep reloading your save file locked in said Bad End screen until Anna gets annoyed and decides to just let you out.
  • Four Is Death: Shade is the 4th gym leader to give you a badge, and to battle him, you must access 4 monitors that foreshadow, or call back to, important events in the game.
  • The Fourth Wall Will Not Protect You: At the end of Episode 18, a voice (exactly whose voice is unknown) speaks directly to the player, threatening to leave them stuck in the empty void where Episode 18 ended. It decides to let the player go, but warns them that they need to be more grateful for everything the voice did for them.
  • Frictionless Ice: Now weaponized! With the Icy field effect active, increased priority physical attacks gain extra power due to it.
  • Funny Background Event: Certain cutscenes will have amusing happenings in the background, such as Julia spinning circles around Florinia as you scale the waterfall back from the Water Treatment Plant.
  • Gaia's Lament: The titular city of Reborn. Team Meteor is the cause of it.
    • By the time you return to Reborn City from Agate Circus, the city is in middle of renovation.
  • Gaia's Vengeance: Attacks by plants have destroyed several wards. Team Meteor invoked this.
  • Geo Effects: Moreso than usual in Pokémon as of Episode 13. Rollout and other rolling moves increase in power on icy fields, Cut will become super effective against Grass-types in heavily wooded areas, and dozens more.
  • Ghibli Hills: Route 1 and the areas directly to its south are so Ghibli, their Grassy field effect actually restores health to all grounded Pokémon every turn. You can, however, corrupt it with Poisonous attacks until the end of any given battle if you so wish. They're something of a Breather Level compared to the dreary environments you've seen prior as well, up until you reach the two gym leaders waiting along the way, anyway....
  • Grande Dame: Mrs. Craudberry.
  • Grey-and-Gray Morality: More specifically, Grey Vs. Grey and Black Morality. A good chunk of the heroes (most blatantly, Saphira and Titania) are Anti-Heroes, and most of the grunts (as well as some of the Admins, like Taka and ZEL's Eve and Lumi personalities) of Team Meteor are actually really nice people. It even turns out that Solaris, Team Meteor's Dragon, is a Knight Templar who seeks to remake the Reborn region. Despite this, many of the higher-ups in Team Meteor (ZEL's Zero personality, Sirius, and most of all Lin) are rotten to the core, so the heroes are A Lighter Shade of Grey.
  • Guide Dang It!: While far from the only example, the process to obtain a Beldum requires such a long series of counter intuitive actions that border on Metroid-esque Sequence Breaking levels of lateral thinking that the game itself literally calls bullshit on it once you're successful. Specifically...
    • The second available psuedo-legendary, Goomy and its line, are less complicated, but the questline only becomes available after you've defeated Adrienn, the Fairy gym leader, when your Pokémon are likely nearing the 80s. To start, you need to choose to repair the Obsidia Slums in the Grand Hall of Reborn City, which requires you to make a payment of roughly 60000 Poké. Next, you need to talk to a certain person in the renovated Slums to obtain the GUM key for the Water Treatment Center. This will allow you to enter a room that was previously locked up, where you will see Goomy. Then, you have to solve a very complex pipe puzzle (and be at a certain place when it's done), before pressing a button, to finally obtain a level 30 Goomy, which joins your team for freeing it from the pipes.
    • Zig-zagged with the storyline branch in which you reveal Corey as a member of Team Meteor in front of his daughter. To do this, you have to find and rescue all the Policemen before completing the battle against Ace. This is pretty obscure because it's entirely possible to never even start the sidequest, but most players who know about it will do it anyway since it rewards you with two very good Pokémon. Then again, you won't know that you'll get these Pokémon from this sidequest unless you look it up on the forums, so...
    • If you have started on later versions, the Mega Z-Ring quest requires you to have certain Black Market Pokémon in the state you obtained; if you have evolved or lost them, the quest is impossible to finish without using another save file. There is a large gap between when you can first buy these Pokémon and when you can start this quest; odds are you might have locked yourself before it even becomes available (and one of these Pokémon is from a line that otherwise appears only in event that is available only during very specific part of the story).
    • But all of these pale in comparison to getting the Anna route for the postgame. In order to get it, you have to expose Corey as a Meteor agent, win the first fight against Solaris, not fight Dr. Connal at the Yureyu building, have Sapphira be the one that gets kidnapped during the Belrose mansion raid, side with Radomus over El, defeat the fake Arceus, not give Blake the Ruby Ring, not fight Taka at the Water Treatment Plant, team up with Taka in the desert and finally beat both final fights against Lin on your first try. Thankfully, the game creates a backup save within your save file directory before fighting Lin, so if you fail at this last hurdle, you can reload it and try again. If you happen to miss a single step along the way, you're not getting it.
  • Hamiltonian Path Puzzle: Charlotte's gym has three tile puzzles in which the player must press on every tile which is marked in grey, as well as having to end their walk right in front of the stairs forward. If they go over a tile already pressed, they'll be booted back to the beginning of the puzzle.
  • Harmful to Minors: Shelly accidentally comes across the scene of a very gory suicide, and is understandably shaken up by it.
  • Hopeless Boss Fight:
    • When you battle Solaris atop Pyrous Mountain, it's expected that his Garchomp will sweep you without breaking a sweat. However, to achieve either of the two Golden Endings, the player must defeat it.
    • The Darkrai quest in the post-game has another one. More specifically, the first battle against Shiv. His team is nothing to write home about; the main issue is that your entire team is turned back to Level 1 once you begin the fight. Meanwhile, his own team is around Level 130, due to the game increasing the level cap even further during the post-game. Fortunately, there are no benefits to winning this battle, bar minor dialogue changes.
  • Implacable Man: Lin. You can't outrun her. You can't outfight her. You can't kill her- whatever you do, she'll come back. There's a reason why everyone's terrified of her, including her own team.
  • Important Haircut: Elias's family has a particular ceremonial haircut that they maintain. Being blind, he was incapable of doing so himself, so he relied on Solaris's inexpert attempts prior to having his sight restored to him. Following Solaris's death, Elias continued to keep his hair in that messy cut, in honor of his fallen friend.
  • Informed Attribute: Reborn's Pokémon population is supposedly in great decline. The most this means to the player is that nearly every Pokémon worth using in the early game requires a special event to obtain, rather than simply appearing randomly. Dozens upon dozens of Trainers still use the things, and it's not hard to amass hundreds yourself.
  • Jerkass: While he may not seem that way when you first meet him, after you get your first badge, Fern quickly establishes himself as one of these when you next meet him.
  • Just Between You and Me: Subverted—The (apparent) head of Team Meteor is only explaining his plan to distract you while his Garchomp kills you.
  • Kick the Dog:
    • A Team Meteor Ace shoves Shelly down a staircase at Mount Ametrine at one point.
    • You yourself have the capacity of this. You can steal a Ponyta or Buizel belonging to a woman when you join the Magma or Aqua Gang. Likewise, you can meet a Aether scientist woman named Nadira in a project to create Type: Null, which involves sacrificing three of your Pokémon. For added bonus, one of these Pokémon can be the Carvanha given to you by Archer as a gift for joining them.
      • It is worth noting, however, that the woman from whom you "acquire" the Ponyta/Buizel later is found buying stolen Pokémon on the black market, and she is noted on the Pokémon summary as not being the original trainer of the Ponyta/Buizel. Future encounters with her further drive home how awful she is. In all likelihood, you were doing the Pokémon a favor by stealing it.
  • Lampshade Hanging: After Amaria throws herself off a waterfall, Titania follows her down, telling the player to follow them with an escape strategy. However, actually getting that strategy takes a long time, given that you have a lot of things to do in the meantime. Once you finally make it down there, the first thing Titania says to you is "Do you know how fucking long I've been down here?" She also lampshades and invokes the player's Kleptomaniac Hero status regarding the key she needs, saying that she's heard they have "a habit of picking up random objects that don't belong to you".
  • Level Drain: Common Candies are introduced in Reborn. The polar opposite of series mainstay Rare Candy, these inexpensive sweets will drop a Pokémon's level by one in case you've been level grinding too much and none of your team listens to you any more.
  • Level Limiter: Common Candies can be used to drop a Pokémon’s level down by one, which is rather useful in a game where Pokémon stop listening to you after a certain level depending on the amount of badges you have.
  • Light-Flicker Teleportation: Shade does this randomly if you wait in the center of his gym.
  • Magic Square Puzzle: In the fake Devon Corp, there's a 6x3 magic square that has the TM for Thunderbolt, a Gardevoirite, and a Darkinium-Z as rewards. It also provides a password you can tell a woman in Agate City in exchange for a Manectite and a Department Store Sticker.
  • Mama Bear: Saphira is this for her younger sisters Charlotte and Laura. Threaten them, or anyone she cares about? You die.
  • Moral Myopia: Team Meteor have been killing defenceless people left, right and centre. When Saphira and Titania return the favour, many of them are shocked and horrified that they're the ones being attacked.
  • Murder by Arson: Sirius needed to get the Sapphire Bracelets from the parents of Charlotte, Laura, and Saphira, so he dealt with it by burning down their house with the intention of murdering them. He's successful with his main targets, but their children escaped, with Charlotte believing herself to be at fault for their deaths until told otherwise.
  • Mythology Gag: Julia's future self in the Champion Shelly timeline says that Techie Johnathan, who accidentally had a Rayquaza in E14, is "as reckless as a Rayquaza in an antiques store".
  • No Ontological Inertia: Zigzagged with the creations of PULSE-empowered Pokémon. While some of them disappear immediately (such as the Avalugg-generated iceberg), the forests created by the three PULSE Tangrowth stay where they are and have to be removed normally, and the poisoned water in the lake created by the PULSE Muk takes a very long time to remove, and it's stated in Episode 16 that the lake still hasn't recovered fully even with the PULSE Swalot removed from the Water Treatment Center.
  • NPC Round-Up Mission: One early-game sidequest involves finding five lost policemen belonging to the Reborn City Police Department. Whether the player completes this sidequest and when alters some things in the game — from dialogue to the availability of certain endings.
  • One-Man Army: Most of the higher ranking gym leaders tend to be able to take down several weaker trainers in a row with very little resistance.
  • Orphanage of Fear: The Lapis Ward Orphanage, which treats its kids more like patients in a Bedlam House than like children they're trying to care for, including electroshock therapy.
  • Outliving One's Offspring: You can meet Eclipse’s father in Calcenon City after her attempted betrayal of Team Meteor. He doesn’t take the news of what happened to her well, accusing you of lying. Later on, it’s possible for Aster to come and confirm to him what occurred.
  • Peninsula of Power Leveling: Invoked. You can easily level up any Pokémon you need by returning to the center near the start of the game and fighting the Trainers there ad nauseam, who provide decent sources of both money and experience and get stronger as you progress through the game, as well as the Rainbow Challenge clown Indra at the Agate Circus.
  • Permanently Missable Content: A lot moreso than the early generations of Pokémon, where only a handful of Pokémon were once off. Here nearly every noteworthy early game monster is, if they're available at all, and if you faint them during their special event, say goodbye to your chance at one. However, in some cases, you can later catch its evolved form. Emphasis on some.
  • Plot Tunnel: Once the player enters Agate City, a sleeping spell put over the city will lead to the player being taken to Agate Circus without any access to earlier areas for the next four badges. At the very least, the game warns you through Cain that once the player enters, it will be a while until they can revisit earlier sections.
  • Polluted Wasteland: The Byxbysion Wasteland is an unusual example: It was not created by humans and is continuously growing despite few people dumping their trash there. An attempted cleanup for the expansion of the city was met with failure when all the trash that was there reappeared overnight when they attempted to clean it up. It is heavily hinted that this is the result of a talking Garbodor, Mr. Bigglesworth, finding and empowering itself with a discarded PULSE.
  • Psycho Psychologist: Dr. Sigmund runs an Orphanage of Fear and puts his charges through literal shock therapy.
  • Red Herring: Partway through the game, it's revealed that Team Meteor has a female hacker in their team codenamed 'Titawin'; Amaria thinks it must be Titania, even though Titania denies it, because the names are so similar and she's seen Titania talking to Meteor grunts. In actuality, Titania was giving Team Meteor false information to keep Amaria safe; 'Titawin' is actually Terra, and the name is just a coincidence- Team Meteor uses astronomy-based codenames.
  • Shout-Out: This game has its own page.
  • Shut Up, Hannibal!:
    • When you are captured in Episode 16 and Lin goes Hannibal Lecture mode on you, Victoria, and later, DJ Arclight, both of them have something to say about her attempts. Sadly, Lin wasn't there in person, and she didn't seem to hear them.
      Lin: You thought you were strong together. And here you are now. Let this be a lesson. Numbers do not help. Friends do not help. Spirit does not help.
      Victoria: What does someone like her know about spirit?

      Later...
      Lin: Do you understand yet?
      Arclight: Tch, here we go.
      Lin: You have no control. You never did, even if your glass-spun egos depend on convincing yourselves otherwise. You are pigs to be herded. You are pigs to be hurt. Sputter, shiver, and squeal. It changes nothing. You know what to do.
      Arclight: She's gonna eat those words when one of us "little piggies" catches up to her.
    • Later on, during the siege of Labradorra, Lin is actually there to hear the group's rebuttals.
      Lin: Numbers will not help.
      Florinia: A statistical improbability.
      Lin: Tactics will not help.
      Saphira: As if anyone operates without them.
      Lin: Friends will not help.
      Shelly: Watch us!
  • Silent Protagonist: Par for the course in a Pokémon game. In the postgame, it's revealed that this is justified: the protagonist is an avatar created by Lin, and it's tricky for her to make them speak. At least, that's what Lin thinks is happening, and as we've seen, her grasp on reality isn't the best.
  • Sitcom Arch-Nemesis: In the post-game, during the Celebi quest, when he and the player are sent ten years into the future, Elias and Radomus fall into this in the absence of more violent conflict, passive-aggressively sniping at one another over whatever they can, from age to pomposity to skill (or lack thereof) at parenting.
    Radomus: Look at me, I'm Elias! I'm so repugnant that the idea that somebody could be selfless enough to treat me well is totally alien! So much so that I convince myself a random youth is Arceus because that's the only explanation!
    Elias: Well, my name is Radomus! I spent so long spouting pseudo-philosophical nonsense everyone thought I was some kind of intellectual. So I just lied and told them I was a chessmaster. I'm not even very good at chess, but nobody can stand my company long enough to play a game to find out!
  • Solve the Soup Cans: To advance in Victory Road, you must solve four increasingly difficult gem logic puzzles. You are given statements about four types of gem and their properties and you have to move sliders to the correct values in order to open the door.
  • Spotlight-Stealing Squad: Due to Reborn more or less being a showcase of the roleplaying group's characters, many of the "cool" actions seen in the story are done by said group's characters...often with the main character a bystander or not even present during said events.
    • For example, despite you taking down the mook of the giant Steelix, it's Saphira who winds up taming the Steelix after spending a good amount of time at the bottom of the chasm.
  • Static Role, Exchangeable Character:
    • In a sense. Certain scripted encounters have more than one Pokémon to choose from; after you battle Victoria for the first time, the game randomly picks which Pokémon to use for all of them.
    • During some sequences, the partner with whom the player battles can vary. For example, depending on whether the player defeated Solaris's Garchomp atop Pyrous, they may be partnered with either Florinia or Julia during the Meteor attack on Fiore Mansion.
  • Story Branching: There are few times where the story can change depending on your actions. Among these are:
    • Defeating Solaris at Pyrous Mountain will slightly affect Meteor's raid on Fiore Mansion, including Julia teaming up with you instead of Florinia. It also has a significant impact on the post-game, as defeating Solaris is required for Anna's route and the "Lin Reshiram Determination" route.
    • Whether or not you save all the police officers in the Beryl Ward will change whether Corey is exposed as a Meteor Admin, the difficulty of his Gym, and the reason why he commits suicide.
    • Whether or not you cover up for Taka at the Water Treatment Center changes the whole tone of Episode 17, splitting it into the Zekrom and Reshiram paths. If you don't cover for him but refuse to let him accompany you in the desert, you are put on a version of the Zekrom path with some elements of Reshiram.
    • There are two post game routes: Lin's and Anna's. The former being the default while the latter requires you to meet a large list of prerequisites. Additionally, the Lin route has a number of different possible endings, with the most satisfying also being locked behind prerequisites, though not nearly as many as with Anna's route.
  • Suspiciously Specific Denial: When Blake walks in on Shelly and the player reading Lumina's diary in Ametrine City, Shelly immediately exclaims, "We weren't reading any diary!"
  • Sweet Dreams Fuel: In-universe, the Rainbow field effect is apparently this—sleeping Pokémon recover health due to sleeping peacefully, and Nightmare and the ability Bad Dreams are ineffective.
  • Sympathy for the Devil: Despite the myriad of terrible things Team Meteor does, the game goes out of its way to make it clear they're not completely evil villains. Even the mooks have names for one, a fact that is actually used at one point to humanize a pair of confused Meteor Grunts, and you wind up in an enemy mine situation with them regarding an out of control Abra. Lumi, the "nice" personality of ZEL's even thanks you for it, and is reprimanded by one of the meaner ones. Hell, even Lin herself gets this treatment once her backstory is revealed.
  • Take That, Audience!: In the postgame, Lin is fond of doing this. At one point, she calls you out for hoarding so many Pokémon in your PC with no plans to ever train them, and then (assuming you actually are hoarding Pokémon) forces you to release them until she's satisfiednote . At another point, if you're using a Game Mod to enable debug mode, she makes a "Not So Different" Remark on how you like to control everything.
  • Theme Naming: Team Meteor uses astronomy-themed codenames for its members.
  • Tile-Flipping Puzzle: Corey's Gym features a puzzle where the player must turn two rows leading to 6 tubes in total a certain colour, with the tube that the player changes also changing the colours of its immediate two neighbours. In the route where all the police officers have been found, the puzzle is mandatory and requires the player to turn all the tubes blue, whilst the route where the police officers are not found has the puzzle being merely optional, with the colour change being to red instead.
  • Totally Radical: A lot of the street punks and gang members.
  • Triumphant Reprise: All of the music used for the various Wards in Reborn City have lighthearted remix used after the city is renovated to its former glory.
  • Vamoose from the Vehicle: During the opening cutscene, Ames realizes the train to Grandview City isn't decelerating as it approaches the station, and grabs the Player Character and jumps from the train with them. Then the train explodes! The PC is knocked unconscious but wakes up moments later, apparently no worse for wear.
  • Villainous Harlequin: The clowns found in the circus try to be creepy (for no apparent reason), but mostly come off as silly.
  • Violation of Common Sense: While trapped in a cage, your obnoxious rival offers to help you out if you kneel and beg for it. Opting not to leads to him leaving, and what is assumed to be Taka's Chatot freeing you roughly 3 real time minutes later anyway, but there's no way for you to know beforehand that that would happen.
  • Wake-Up Call Boss:
    • The first Gym Leader, Julia. She is the true introduction to how the fights in Reborn work with a full team fought on her electric terrain field. She'll use STAB and field-empowered Charge Beams to stack up Special Attack and sweep with any one of her Pokémon, and two of her Pokémon can Self-Destruct to punish stalling. This doesn't sound too bad until you realize that the very limited selection of Pokémon encounters at this stage of the game leaves you without any access to Ground-type Pokémon or attacks - an Electric-type's only weakness. This Gym teaches you to not entirely rely on type-advantages, which is very important given that field effects (and level cap) often invalidate more straightforward strategies that you would use in an official Pokémon game.
    • Shelly is the first Gym Leader that clearly covers her team's weaknesses, and her lead uses Prankster-boosted Rain Dance to both weaken Fire-type attacks and prevent from you destroying her field so easily. She is also the first leader you fight in double battle.
  • Wham Episode: By the end of Episode 18, Agate City is now freed from Team Meteor, Lin has taken control of Gardevoir and is using her black hole power to imprison her enemies, Cain, Luna and Samson/Ciel are all stuck in said black hole, Eve and Lumi are back in their own bodies and helping you, it's revealed Anna and Noel are Radomus's children, and a mysterious voice is threatening the player.
  • Wham Line:
  • A World Half Full: The Reborn Region is a Crapsack World, make no doubt about it; however, as the game goes on and Team Meteor's plans start to get foiled, things slowly get better. Even the titular city gets fixed up by Episode 15.
  • Would Hurt a Child: One of the Meteor grunts threatens to cut Shelly's throat if you don't back off. He can't really go through with it, though, when Charlotte calls his bluff.
  • Wretched Hive: The overwhelming majority of Reborn City, though the cake goes to 7th Street, filled with junkies, caged black market Pokémon, and stolen goods. By the time of Episode 16, it's getting better, though.
  • Yank the Dog's Chain:
    • The entirety of the Magikarp sidequest. Buy it from a salesman right after getting your first Pokémon? It gets stolen immediately afterwards. Chase the thug who stole it down and bribe him to give it back to you? Surprise! The whole ordeal was a ponzi scheme that the thug and the original salesman thought up to rip off innocent Trainers. Beat them up and make them give it to you? Turns out it got stolen from them for real. Chase down the Youngster who stole it and fight him? Well, that's good and all, but he already sold it to a gang. Join the rival gang and run the first gang out of the city? They already sold it to a guy in Seventh Street. Buy it from the black market Pokémon dealer? It gets stolen... again. Catch up to the thief and beat him in a battle? Turns out you just caught a decoy, and the real thief has already escaped the city. It's not until Episode 17 that this sidequest is finally put to rest, allowing you to catch the thief and claim the Magikarp for your own.

 
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At the start of Pokemon Reborn, you're on the train to Grandview Station, when Reborn League director realizes the train isn't braking to enter the station. She hurriedly shoves you out the door as the train careens at full speed into the station, then explodes!

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