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Mickey's Speedway USA

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Mickey's Speedway USA (Video Game)

Mickey's Speedway USA is a Disney Mascot Racer game released for the Nintendo 64 and Game Boy Color in 2000 and 2001, respectively. It was developed by Rare and published by Nintendo and Disney Interactive Studios. The Game Boy Color version of the game is a sequel to Mickey's Racing Adventure.

Disney's answer to Mario Kartnote , the game features Mickey Mouse and his friends racing together across The United States to... save Pluto?

See also Walt Disney World Quest: Magical Racing Tour, another Disney racing game for the Sega Dreamcast, Game Boy Color, PlayStation, and Microsoft Windows, and Disney Speedstorm, another Disney racing game for more modern consoles and Windows computers released years later. Compare Mickey and the Roadster Racers, a Disney Junior series that also involves Mickey and pals racing and can also be considered a very loose cartoon adaptation of this game.


This video game provides examples of:

  • Absurdly Short Level: Dakota is the shortest race track in the game, and its many speed boosters further amplify this status. A lap will rarely take more than 20 seconds.
  • Absurdly Spacious Sewer: Chicago. The entire race track takes place in a sewer with tubes that seem to be dozens of meters wide and many branching paths.
  • Added Alliterative Appeal: All the track series are alliterative, with the exception of the near-sounding Freeway Phobia.
  • A.I. Breaker:
    • Colorado, the final and hardest race track. The A.I. racers have a very hard time turning on it, and will fall off the track many times. This even affects them on Professional mode, where they are at their most difficult settings and their speed is the highest.
    • If you have the secret mode "Negative Coins" enabled, collecting coins instead takes a coin away from your total count (which starts at 10), making you slightly slower. However, the A.I. was not designed to take this into account, so they will happily keep on collecting coins and become slower and slower over the course of the race.
  • The All-Seeing A.I.: If one character falls into another one's trap, the character laying the trap will tease the other for it. This happens even when they are not in close vicinity to one another and should have no way to know who exactly was hit by the trap.
  • All There in the Manual: In the manual, Huey, Dewey, and Louie are specifically mentioned as being high-tech projections instead of the real deals. Players who didn't read the manual might be confused as to why after unlocking one of them, there can be two of them on-screen at time.
  • Anti-Frustration Features: Normally, you only get two retries per cup. However, you are allowed to restart the first race in each cup as many times as you want to take the edge off having to potentially restart repeatedly to get a good start for the rest of the cup. An unlockable cheat also gives you unlimited retries for all races in a cup, and you aren't penalized for it. The crushingly difficult Frantic Finale cup practically requires this cheat to get through in one piece.
  • Artistic License – Geography: The Colorado track, based on a state famous for skiing, naturally includes a ski lift. But the particular type of lift featured, an Aerial Tram, does not exist at any ski resort in Colorado: The most famous such lifts being located in Snowbird, Utah and Jackson Hole, Wyoming (the model in the game most closely matching one used by the latter at the time).
  • Always Night: Las Vegas, Seattle, and Chicago all take place at night time, whereas all other tracks happen at day time.
  • Balance, Power, Skill, Gimmick: The main playable cast fit this dynamic. Mickey and Donald are the Balance with well-rounded stats, Goofy and Pete are the Power with high speed and weight but low acceleration and handling, Minnie and Daisy are the Skill with high acceleration and handling but low speed and weight, and Huey, Dewey, Louie, and Ludwig are the Gimmick, as all of them have unique stats not shared by any of the starting cast, with the latter three having at least one maxed-out stat each.
  • Big Bad: The Weasels set the plot into motion by kidnapping Pluto, forcing Mickey and his friends (and Pete) to journey around the world in hot pursuit.
  • Big Good: Ludwig Von Drake takes on the role of the mentor figure for this game, aiding Mickey and his friends in their search for Pluto by providing them with vehicles and tracking the Weasels' locations around the USA, and teaching the player various game mechanics.
  • Bribing Your Way to Victory: One of the unlockable characters, Huey, requires a Game Boy, a GBC copy of the game, and a Game Transfer Pak to transfer data to the N64 version to unlock him, which is all quite costly. However, his min-maxed stat spread, which combines the speed of Goofy and Pete with the handling of Mickey and Donald, makes him an excellent choice for every single cup in the game. Many of the staff ghost times in particular are nigh-impossible to beat without his specific stats.
  • Butt-Monkey: Poor Pluto is subject to all kinds of comic abuse from the Weasels as they drag him all around the world, from being frozen in the snow, to being caught in a tire, to almost being fed to a crocodile.
  • Cheated Angle: As is tradition, Mickey and Minnie's ears will always rotate to ensure both of them are completely round and on-screen at the same time, no matter what angle they're seen from.
  • Color-Coded Characters:
    • Mickey - Red
    • Donald - Yellow
    • Goofy - Green
    • Minnie - Pink
    • Daisy - Light Blue
    • Pete - Orange
    • Huey - Red and either Grey or Yellow, depending on the mode
    • Dewey - Blue and either Grey or Yellow, depending on the mode
    • Louie - Green and either Grey or Yellow, depending on the mode
    • Ludwig - Purple
  • Competitive Multiplayer: Up to 4 players.
  • The Computer Is a Cheating Bastard:
    • Most notable in Professional mode on the harder tracks where the opponents will have perfect drifting and handling on sharp turns without losing any speed.
    • If you watch your NPC opponents closely after collecting items, you will see that they can consume their items immediately, whereas you have to wait around two seconds for it.
  • Crippling Overspecialization: Ludwig has maxed out speed, but horrible acceleration and handling. Thus, while he is excellent on simple tracks with lots of straightways, particularly in time trials where he doesn't have to deal with items or other opponents, he suffers severely in normal races and in complicated tracks where he struggles to keep up his speed and drops like a rock if he takes a turn too tightly. In particular, the Frantic Finale cup, which consists exclusively of tracks with tight, complicated turns and few straightways, is nigh-unwinnable with him.
  • Delayed Reaction: Because the characters aren't allowed to talk over one another, a character hitting a wall, jumping off a slope or ramp, getting hit by an item, or finishing a lap may react about 5 seconds later and after 3 other people have talked.
  • Developer's Foresight: The unlockable "Negative Coins" cheat changes the game mechanics if activated so you start off with ten coins and become slower with each coin you collect. However, to prevent you from abusing the increased starting speed to easily beat the time trial ghosts, the cheat is automatically deactivated in time trials.
  • Difficult, but Awesome: Ludwig, who has the highest top speed but also has the worst handling and acceleration. One small mishap is all it takes to completely lose your speed, and it takes a while to accelerate back to that point. Mastering the drift is essentially required to succeed with this setup.
  • Do Well, But Not Perfect: To unlock Dewey, you have to reach Gold in the first three tournaments - in Amateur mode. He does not unlock automatically if you finish the courses in higher difficulties, which may be counterintuitive.
  • The Dog Bites Back: After enduring all kinds of abuse from the Weasels over the course of the adventure, Pluto finally strikes back by capturing them in the finish line tape at the end of the Frantic Finale cup.
  • Eagleland: Type 1. In the American version, the "USA" in the title is in a heavily stylized font full of stars and stripes. In the Japanese version, the "USA" is simply in a red font. For a game that takes place in the United States (albeit a fictitious one), these tropes aren't surprising:
  • Easy-Mode Mockery:
    • The GBC version prevents players from accessing the final cup on easy mode even though the checklist menu still counts it as a task to be done. This means it is impossible to 100% clear the game unless you move up to a higher difficulty.
    • In the N64 version, you cannot access Victory Vehicles until you complete the preceding three cups on Professional difficulty; Amateur and Intermediate do not count towards unlocking it. As one of the stolen car parts is only obtained within the cup, this also locks out the Frantic Finale cup by extension. On Amateur (as well as the practice mode) you also get a noticeably smaller, dinkier kart instead of the more impressive F1-style karts you use in the rest of the game.
  • Evolving Title Screen:
    • When you complete Frantic Finale and rescue Pluto, the picture of Mickey's head on the TV in the main menu lobby is replaced with a picture of Mickey and Pluto happily embracing each other.
    • If you beat the staff ghost for every track in Time Trial, the TV will display a picture of Ludwig.
  • Excuse Plot: Mickey's dog, Pluto, has been kidnapped by the Weasels because of his diamond collar. Mickey calls his friends, and Pete, to help him track down Pluto... by racing in various parts of the United States to catch up with the Weasels.
  • Foreshadowing: The instruction manual specifically mentions that the Huey, Dewey, and Louie seen in races are actually hologram duplicates. An odd distinction to make... until you unlock them as playable racers
  • Fragile Speedster: Minnie and Daisy have good acceleration and handling, but poor speed and light weight. Dewey and Louie also have this stat spread with minor variations: the former has maxed-out acceleration while the latter has average speed and maxed-out handling.
  • Guide Dang It!: It's never hinted at how to unlock the final tournament, and only after you miraculously stumble upon the first car part, Ludwig will tell you that you need all four of them. Yet, there is absolutely no indication where in these 16 courses they are hidden, and you cannot collect them in time trial, so unless you consult a guide, prepare for hours of searching every nook and cranny just to unlock the final tournament and beat the game.
  • Go-Karting with Bowser: A literal example: Pete joins Mickey and friends to save Pluto.
  • Homing Projectile: The Trace Chaser and Magno Flyer items home in on the next driver and temporarily destroy their car, leaving them inoperable for a moment.
  • Invincibility Power-Up: The Shield Shell renders you completely invulnerable for a moment, destroying field hazards and other drivers' cars in your way, and also it gives you a small speed boost.
  • Jack of All Stats: Mickey and Donald are perfectly balanced in speed, acceleration, handling and weight. Huey has similar stats, but trades some acceleration for a higher top speed.
  • Kids Driving Cars: Three of the secret characters are Donald's nephews, Huey, Dewey, and Louie, all of them being roughly 10-12 years old, yet can drive go-karts like Mickey and his friends.
  • Mighty Glacier:
    • Goofy and Pete have high speed and weight but poor acceleration and handling.
    • Huey is a more balanced version, retaining Goofy and Pete's high speed and poor acceleration, but trading some weight for handling.
    • Ludwig takes it even further, having rock-bottom acceleration and handling but the absolute highest speed and weight of any character in the game.
  • Motor Mouth: There is almost never a dull moment when the characters always find something to say every second.
  • Mythology Gag: Each of the tournaments (except for Frantic Finale) are named (in whole or part) after a Disney cartoon (and with one exception, all are Goofy cartoons):
    • Traffic Troubles (a black-and-white Mickey cartoon)
    • Motorway Mania (after Motor Mania, a 1950 Goofy cartoon)
    • Freeway Phobia (after Freewayphobia #1, an educational short starring Goofy)
    • Victory Vehicles (a Wartime Cartoon starring Goofy)
  • Old Save Bonus: If you have a GBC copy of the game and a Game Transfer Pak, you can unlock Huey.
  • Palette Swap: Three of the secret characters, Huey, Dewey, and Louie, are visually identical to each other with the only differences being slight variations in their statlines and the color of their shirts and hats.
  • Poison Mushroom: If you have the secret feature "Negative Coins" activated, you start with 10 coins and lose one every time you collect a coin, effectively making you slower. While you can avoid them, the Coin Stash item "awards" you with three coins and you get it assigned at random, thereby giving you a speed penalty for the rest of the race.
  • Purposely Overpowered: Huey, Dewey, and Louie all have jacked-up stats that make them much better than the starting cast. Dewey has maxed-out acceleration, Louie has maxed-out handling, and Huey has well-rounded stats with the speed of the heavyweight racers, making him a Lightning Bruiser.
  • Reformulated Game: Downplayed, since it's still a Mickey racer with the exact same plot as in the N64 version, but in addition to being a sequel to a previous Mickey racing game for the same system, the Game Boy Color version is an isometric racer instead of a "behind the car" one like in the Nintendo 64 verision.
  • Regional Bonus: As the Game Transfer Pak wasn't released in Japan, Huey's unlock requirements were simplified to simply obtaining a time ghost token in the Time Trial mode. Doubles as Difficulty by Region.
  • Secret Character: Huey, Dewey, Louie, and Ludwig Von Drake.
  • Secret Level: New Orleans, which takes place on a steamboat, is a secret track not connected to any of the cups. To unlock it, you must go into the Practice mode and run over a certain number of eggs laid by the chickens in the ranch area until it unlocks. As it is not connected to the cups, the only way to play said track in single player is through time trials.
  • "Shaggy Dog" Story: The Weasels kidnapped Pluto because he had a valuable diamond-studded collar, sparking the entire chase throughout the game. When the gang finally gets Pluto back, it turns out the "diamonds" were actually just glass shards from Minnie's old jewelry, meaning the Weasels went through all that trouble for nothing.
  • Sled Dogs Through the Snow: One of the post cards the Weasels send you shows them using Pluto for that. Poor Pluto is all frozen up though.
  • Slippy-Slidey Ice World: Alaska and Colorado.
  • Sore Loser: Characters are often succeptible for this if they finish fifth or sixth, but Daisy shows it the most:
    Fifth place: This is losing its charm!
    Last place: Oh... I do NOT like losing!
  • The Theme Park Version: Essentially what all the race tracks are; simplified versions of U.S. locales.
  • Time Trial: As per tradition of racing games.
  • This Cannot Be!: If someone finishes a lap when in last place, they will often experience anger, disappointment or rage as told by their portraits:
    Mickey: Aw, shucks!
    Minnie: Oh, this won't do!
    Donald: Ah, phooey!
    Daisy: This isn't quite fair!
    Goofy: I'll keep trying...
    Pete: Forget about it!
  • Token Evil Teammate: Pete is the only member of the playable cast to be a villain. While the rest of the starting roster joined the rescue mission out of concern for Pluto, Pete only joined because he thought there would be a reward for finding him.
  • Two Girls to a Team: Minnie Mouse and Daisy Duck are the game's lone female characters out of the six characters you start with, and the ten total you can unlock.
  • The Unfought: The Weasels. Although Mickey and his friends try to track them down and manage to get them arrested at the end, you never get to race against them in-game.
  • Wicked Weasel: The main antagonists in the game who kidnap Pluto and Mickey and co. have to rescue him.

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