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Invincible VS

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Invincible VS (Video Game)

Invincible VS is a 3v3 Tag Team Fighting Game based on the Invincible comic book series created by Robert Kirkman and its animated series adaptation, predominantly taking influence from the latter. The game was developed by Skybound Entertainment and its in-house studio Quarter-Up, which is made up of multiple developers who worked on Killer Instinct (2013). It released on April 30, 2026 on PlayStation 5, Xbox Series X|S, and Windows via Steam.

A closed alpha test was held from November 21-24 2025 for the PS5 and Xbox Series X and S consoles for participants that signed up for it. An open beta test was held from April 9-11, 2026.

The launch roster is comprised of 18 heroes and villains from the show, with four additional fighters planned for DLC. Some of the show's cast reprise their roles in-game, like Gillian Jacobs as Atom Eve, Michael Dorn as Battle Beast, and J. K. Simmons as Omni-Man note ; while other characters are voiced by impersonators, most notably Aleks Le filling in for Steven Yeun as Invincible himself.

    Playable Characters 
Italics indicate DLC characters.
  • Invincible (Mark Grayson)
  • Omni-Man (Nolan Grayson)
  • Atom Eve (Samantha Eve Wilkins)
  • Bulletproof (Zandale Randolph)
  • Thula
  • Rex Splode (Rex Sloan)
  • Battle Beast
  • Cecil Stedman
  • Robot (Rudy Connors)
  • Monster Girl (Amanda)
  • Ella Mental
  • Anissa
  • Lucan
  • Powerplex (Scott Duvall)
  • Dupli-Kate (Kate Cha)
  • Allen the Alien
  • Titan
  • Conquest
  • Universa
  • The Immortal

    Trailers 

Invincible VS contains examples of the following tropes:

  • Adaptational Jerkass: In the pre-fight interactions, many characters act a lot more aggressive and confrontational than they do in the source material, no matter how good their relationship with their opponent may be in canon. This might have been done to justify how brutal it gets when the fighting starts.
  • Adaptation Deviation: The announcement trailer shows that things are going to be a bit different this time around by showing Nolan still being allied with the Viltrumites (as he's wearing his Viltrum uniform rather than his Omni-Man outfit) and attacking Invincible with two other Viltrumites. This turns out to be because this is an entirely original story involving the Technicians trapping multiple heroes and villains in a simulation.
  • Adjustable Censorship: The player can turn off the Your Head A-Splode and Ludicrous Gibs death effects.
  • Advertised Extra: An unusual example in the story mode. There are six characters who have not only minimal involvement in the narrative, but don't even really appear, but rather just as simulations/digital illusions created by the Technicians - specifically, Omni-Man, Cecil, Thula, Conquest, Allen, and Powerplex. "Cecil" has a slightly more prominent role but only because one of the Technicians is impersonating him.
  • Alternate Continuity: The game's Story Mode appears to take place in a continuity different from the show and the comic. As Rex Splode is still alive even though at this point Mark is back in his original Invincible costume and has already faced Conquest, meaning that Rex somehow survived the Invincible War. Another evidence of this is Bulletproof disparaging Titan on how he nearly got Invincible killed at least three times, meaning that Invincible has fought Mr. Liu's dragon again, which also happened after the Invincible War and Conquest fight.
  • And Your Reward Is Clothes: Every fighter starts of with two base color variants but three more can be unlocked through Character Mastery. Playing through the Story Mode in the normal and hard difficulties will reward you with the Black and Blue Invincibile suit and Nolan's Viltrumite unifom.
  • Anti-Frustration Features: Downed fighter transitions are handled similarly to Dragon Ball FighterZ where the character coming in to take over for the downed team member clashes in the center of the stage with the opponent before each character goes to a neutral start. This prevents the losing player from having to face a mixup from their opponent when being forced to field a replacement fighter, which would punish the losing player even harder by potentially denying them any offensive rally.
  • Ascended Meme:
    • Usually when the match is over, the announcer will yell "PLAYER 1/2 WINS!" However, during one of Mark's victory outros...
      Invincible: You might be tough, but I'm...
      Announcer: INVINCIBLE!
    • When Invincible defeats Rex his victory line references an edited panel of Mark learning what happened to Rex in the aftermath of the Invincible War.
      Invincible: Looks like Rex Sploded!
  • Assist Character: Like other tag team fighting games, characters that are on the sideline can jump in at the player's discretion to throw out a single attack. There are also "Assist Breakers" that send a character in from the side to get their point character out of a combo.
  • Bait-and-Switch: After the heroes manage to break out of the Technicians' mind control, Cecil points out how suspicious it is that no one in the room knows or has ever heard of Ella Mental and that it's very convenient for an unknown hero to turn up just as they find themselves captured by aliens whose main schtick is illusions, hinting that the new character might be a Sixth Ranger Traitor. She isn't, "Cecil" is a Technician in disguise trying to divide the group by sowing distrust.
  • Batman Can Breathe in Space: One of the stages takes place on the moon. While Viltrumites have to hold their breathe in space, here it seems like everyone, humans like Atom Eve and Rex Splode included, can fight here and have spoken dialogue without issue.
  • Bloodier and Gorier: Towards other tag team fighting games, keeping in line with Invincible's overall violent style. To wit: finishing an opponent off with a super move will usually mutilate the opponent rather than just KO them (ending the match like this earns an "Overkill" victory). Blood in general splatters around freely during fights, more akin to Mortal Kombat than the flashy-but-tame violence of its competitors, with moves that visibly impale or slash up the victim.
  • Cliffhanger: The story mode ends with the heroes discovering that the Technicians didn't just abduct them to make them fight each other, it was so that they'd have nobody getting in their way while they try to take over Earth. Fortunately, the heroes are now free and able to fight back, and the Technicians have pissed off a couple of Viltrumites who aren't happy about being taken captive...
  • Clothing Damage: As seen in the various gameplay trailers, much like the source material, the fighters' outfits start becoming more torn and show more skin as they take more and more damage.
  • Combo Breaker: Sidelined characters are able to enter the fray momentarily in order to disrupt an ongoing combo from the opponent and save the team's active character. The caveat is that not only do you need two bars of boost (out of three) to use, but half of the assists health becomes red damage and have to be healed back, as well as making you unable to call assists for awhile, potentially risking major damage if your opponent can force a snapback to bring them in.
  • The Computer Is a Cheating Bastard: Story Mode and taking on the AI on harder difficulties in general will result in them doing input reading, picking attacks that will whiff-punish you off of mere jabs, out-frame your own attacks the instant you've picked one to use like instant jumps over throws, and deal insane combos with perfect timing and excellent resets to take out half a life bar.
  • Enemy Mine: The Viltrumites would normally be ready to face our heroes to the death as opposing forces, not to mention Titan and Battle Beast not exactly being heroes in their own right, but getting kidnapped forces even them to pool their odds together with the Guardians of the Globe to figure out what the hell is going on. Same thing goes for Titan and Battle Beast, for the former it's because he's smart enough to know that working with the heroes is a good idea, for the latter it's only because he might find himself getting into some tough battles.
  • Finishing Move: If an ultimate attack depletes the last of the opponent's health bar, it will kill them, some even reducing them to a bloody mess. Normal attacks can also kill the opponent if they're used in a combo. These are functionally similar to the Brutality finishers of modern Mortal Kombat games.
  • Foreshadowing: Some hints to the early game plot point that the fights in the intro aren't real:
    • Just before the shift between each group in the first part of the story mode, whoever the point-of-view character is fighting will glitch and transform into one of the hero's friends just before a Match Cut to a similar situation in the other fight (such as Invincible looming over a downed Omni-Man shifting into Monster Girl getting pinned down by Titan or Monster Girl getting blasted into the air by Powerplex cutting to Omni-Man getting struck in the sky). The heroes are seeing through the simulation for brief moments, the synchronicity is because they're all fighting each other.
    • Another notable piece of foreshadowing is during Rex Splode and Nolan's fight, which has the viltrumite mock Rex by pointing out how even his own father didn't want him. Information that the real Nolan wouldn't know about or even care to know about during his time on Earth as Omni-Man, but could easily be explained by being a hallucination Rex is having.
  • Free-Floor Fighting: Invincible VS has stage transitions, or "Arena Shifts". These can be triggered by following up on attacks that stun the opponent (which not every character has) and can only be performed once per match. Additionally, the player who triggers the Arena Shift will be unable to use their assist characters for 10 seconds, but their boost meter regenerates much quicker.
  • Here We Go Again!: After everyone is freed from the Technicians' Lotus-Eater Machine, they discover the aliens invaded Earth while the story was happening. No rest for the weary...
  • Idiosyncratic Combo Levels: This game features various combo names which are listed as: "Woah!", "Great!", "Impressive", "Outstanding!", "Heroic!", "Elite!", "Rex-Splosive!", "Legendary!", "Exceptional!", "Atomic!", "Electric!", "Seismic!", "Unreal!", "Immortal!", and finally "INVINCIBLE!!!!"
  • Idiosyncratic Difficulty Levels: The game has the standard "Easy", "Normal" and "Hard" difficulty levels, with the Harder Than Hard difficulty labelled "Viltrumite".
  • I Never Said It Was Poison: While trying to figure out who captured everyone, Cecil raises a good point that no one really questioned Ella Mental after their initial fight. However, they were trapped and unconscious in a separate room at the time, so they should have no idea what anyone did or didn't talk about at the time. Invincible immediately notices the contradiction and goes on the offensive.
  • Ludicrous Gibs: Some supers, when used to score the killing blow, will completely blow apart the opponent's body and leave them in bloody chunks.
  • Match Cut: During the first segment of the story mode, the scene keeps shifting between a fight in the streets between Invincible, Rex, and Atom against Omni-Man, Anissa, and Lucan and a fight in a penthouse between Dupli-Kate, Monster Girl, and Bulletproof against Powerplex, Battle Beast, and Titan. Each cut shows the other group in a similar situation to the previous fight, just with heroes taking the place of villains and vice versa.
  • Mirror Match: As normal for a fighting game, but there's also an instance of this in the story mode, when the Technicians take the forms of the pure-blooded Viltrumites, resulting in Anissa and Lucan fighting their doppelgangers. Anissa, naturally, gleefully beats the ever-loving shit out of the doppelgangers of herself and her comrades without hesitation.
  • Mythology Gag: Fitting for a videogame adaptation of a comic and cartoon, there's a few references to the source materials.
  • Power Creep, Power Seep:
    • For balancing reasons, any character can take on Viltrumites without issue, especially weaker characters. This is especially the case with Cecil, who is a Badass Normal that can take on the other fighters in this game despite being a normal human using technology.
    • Justified in the game's story mode. The characters have had devices implanted on them by the Technicians that make them hallucinate that they're fighting against their worst foes, rather than the real deals, so the Technicians may harvest their kinetic energy from the conflict. These devices also presumably limit their power output, as the fighters wantonly murdering each other would run counter to the Technicians' plans.
  • Sequel Hook: The game's story mode ends with the Guardian of the Globe, alongside Titan and Ellla Mental returning to Earth but finding out that the Technicians have already invaded and erected massive spirals in their wake.
  • Shows Damage: Characters gain injuries and are drenched with blood as battles wear on, with even their portraits on the UI showing signs of wear and tear the worse off they get. When on their last legs, their neutral stances also become strained and less energetic.
  • Spotting the Thread:
    • Robot first suspects that something is up when he hears Conquest vow that no one will ever look down on the Viltrumites as pathetic weaklings ever again. Viltrumites are considered The Dreaded by pretty much every other species, and no one in their right mind would ever claim them to be weak. He also notes the Viltrumites they are fighting seem weaker than they are supposed to be, since they would've destroyed his robotic drone by now.
    • Invincible is quickly able to deduce that the Cecil they're talking to isn't the real one from him knowing information that he shouldn't know about, and noticing that he doesn't have an implant on the back of his head like everyone else does.
  • Tag Team: In the vein of Marvel vs. Capcom 2, featuring teams of three battling to the last team standing and being able to freely switch between characters. Characters on the side can also briefly enter to aid the active character's offense or save them from an ongoing combo.
  • There Is No Kill Like Overkill: This is a mechanic in the game. Finishing your opponent off with a super, a special, or even certain normals can cause your opponent to turn into Ludicrous Gibs. Winning a match this way even has the game award you with an Overkill victory.
  • Tiebreaker Round: Invincible VS uses a unique mechanic for deciding time overs where all but the currently active characters for each team are eliminated when the timer hits zero, forcing the players to fight to the finish with only their last point character and no assists.
  • Title Drop:
    • It wouldn't be an adaptation of the comic series or, most importantly, the cartoon, if it didn't use the latter's Running Gag somewhere in the story, which happens after Mark knocks down Ella Mental to make her come to her senses and she recognizes him right away. This is also used in Allen's reveal trailer, albeit using the game's title instead.
    • This is also present if Invincible wins a mirror match, with the announcer filling in for the title drop instead of a title card.
  • Wham Shot: As Mark discovers during the story mode, Cecil doesn't appear to have the same kind of device on his neck that's making him want to fight. That's because it's not actually Cecil, he's one of the Technicians in disguise.
  • Your Head A-Splode: Defeating an opponent with a super move that targets the head will cause an explosive decapitation.

 
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Omni-Man and Cecil exchange a few words. Three words each, one of which is profane.

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