
Set ten years after Harry's defeat of Voldemort and nine years before Deathly Hallows' epilogue and the events of Harry Potter and the Cursed Child, a young Muggleborn heads to Hogwarts after being visited by Hagrid. However, after the sorting ceremony, a fellow first year named Ivy Warrington goes missing and it's up to you to find her. The game, like other Portkey projects, isn't considered a canon installment of the franchise.
Harry Potter: Magic Awakened contains examples of:
- 20 Minutes into the Past: The player is a student at Hogwarts during 2008-2015.
- Acceptable Breaks from Canon:
- Although the game isn't canon, the magic displayed is way beyond what any first year is capable of to keep it fun and exciting, allowing players to throw around advanced spells right from the get-go.
- In canon, students aren't allowed off school grounds except for school breaks and Hogsmeade is only available to third-year students onward, but the player can visit Hogsmeade and Diagon Alley whenever they want in order to access various game features; in fact, several early-year episodes require you to go to Diagon Alley with one of the various companions, mostly to get players acquainted with various aspects of the game. Likewise, the Forbidden Forest is a readily accessible PvE dungeon, even though it's named for the fact that it's off-limit to students in canon (the game does handwave this by saying that going into it is technically breaking the rules, but students never were so eager to visit the forest in canon).
- The house Prefect NPCs will always be around regardless of how far you progress in the main story, even though they should have graduated by the end of the player's third year at the absolute latest (since they'd have to be in at least their fifth year to even be a prefect), so that the player has a consistently recognizable NPC to speak to for game events.
- Adapted Out: Teddy Lupin does not appear once again despite this game taking place during his time at Hogwarts (he should be in his first year during year 2 of the game). This could be justified by the player and their friend circle simply not getting close to him.
- Alternate Continuity: This game is only "inspired" by the Wizarding World and not considered canon.
- Always Identical Twins: The game's cast adds on the the oddly high number of identical twins in the Wizarding World; in addition to the Weasley twins (and the Carrow twins from the Half-Blood Prince film), we get the identical Colby twins and the Warrington twins who are identical in all but eye color.
- Assist Character:
- Each deck can equip an "Echo" of a main-continuity character to provide a passive benefit; for example, Severus Snape empowers your basic attacks and allows your attacks to periodically cast Sectumsempra, Dobby grants additional movement cards and allows you to periodically Apparate, and Harry Potter empowers your low-cost spells.
- In addition to appearing as an Echo, using the Crucio or Avada Kedavra card will summon an image of Voldemort to cast the spell instead of the player doing it themselves.
- Decks can equip 3 Companions that can be deployed in order, each one granting a different benefit while in play. Deploying companions does not use up the mana for your spells.
- Calling Your Attacks: Upon playing a card, the player (and most of the major companions) will call out the name of the card.
- Career Path Concerns: Careers Research is an initiative to provide fifth year Hogwarts students with hands-on experience with a wide variety of wizarding careers. For players, this is a game feature where the player can gain rewards and items for their achievements and get Career Points to obtain talents and skills. For the NPCs, while Daniel is into the idea as an aspiring potioneer, Ivy doesn't like being asked to think about this so soon and has no idea what she wants to do. McGonagall reassures her she is not expected to decide on anything now, and the point of the initiative is to help students discover potential passions.
- Continuity Cavalcade: Most collectable cards and many game events are based on events and scenes from the main series.
- Disc-One Nuke: Some of the best cards in the game are given to the player for free as early as their first day in-story: Incendio and Acromantula Venom are both strong splash-damage options, Atmospheric Charm deals massive single-target damage, Inflatus is a powerful stun, and Bombtastic Bomb Box massively buffs the damage output of summons, including the numerous ones the game gives you early on. All of these remain very usable even after your card collection expands.
- Fight Like a Card Player: Spells and summons used by the player take the form of collectable cards.
- Flashback with the Other Darrin:
- Gellert Grindelwald's design is based on Mads Mikkelsen's likeness, even during scenes set during the events of Fantastic Beasts and Where to Find Them and Fantastic Beasts: The Crimes of Grindelwald, where he was played by Johnny Depp.
- Albus Dumbledore's design is likewise based on his depiction by Michael Gambon, even in flashbacks set during Harry Potter and the Philosopher's Stone and Harry Potter and the Chamber of Secrets where he was depicted by Richard Harris with a rather different look.
- Gender-Equal Ensemble:
- If the player plays as a boy, then the main characters consist of three boys (the player, Daniel, and Kevin) and three girls (Ivy, Lottie, and Robyn).
- The NPC prefects consist of two males (Gryffindor's Freddie Clemmons and Slytherin's Rodrick Lyme) and two females (Ravenclaw's Dani Carroll and Hufflepuff's Natalie Kathryn Moore).
- Goldfish Poop Gang: Five times out of ten, when you fight someone for a story quest, it'll be Cassandra and/or the Frey twins stirring up some sort of minor trouble, and four of the remaining times it'll be Peeves being Peeves.
- Hellhole Prison: The game implies that, despite the Dementors being exorcised from Azkaban, the actual conditions in the prison haven't gotten much better aside from the prisoners no longer being subject to constant Mind Rape.
- Lighter and Softer: The tone of the game is overall much lighter than the book series, due to there no longer being the threat of an evil megalomaniacal wizard on the horizon, and so it leans more into slice-of-life antics at Hogwarts. Of course, that doesn't mean characters don't have their own baggage.
- Mana Meter: In combat, the player gains mana over time that can be used on spells or Summon Magic.
- The Medic: The Echo of Neville allows the player to heal allies with their basic attacks when there are no enemies nearby.
- The Minion Master: It's entirely possible to play this way by focusing your deck around Summons and buffs for your units. Newt Scamander and Hagrid's Echoes also promote a summon-heavy playstyle, Hagrid by buffing them and Newt by generating powerful cards for using Summons; Neville can also be played this way by healing your powerful summons.
- New Weapon Target Range: Most story quests not related to the actual plotline are effectively one-shot events that have you using a potion or card in a situation tailored for it, then giving you a copy of it.
- Not Allowed to Grow Old: Downplayed as it's only been ten years, but Harry, Ron and Hermione look basically the same as they did while in seventh year, as do Neville and Luna. The most blatant example is George, as he and his twin Fred (who has been dead for ten years by this point) are as identical as ever although George should look at least a decade older by this point. Also instead of showing an elderly Newt Scamander he appears as his 1920's self in his portrait. This is averted with McGonagall, Filch, and Flitwick, all of whom look visibly greyer.
- Power Trio: The main character, Daniel, and Ivy are all sorted into the same house and were intentionally made to mirror Harry, Ron, and Hermione before them, albeit with somewhat different character dynamics.
- Pragmatic Adaptation: Various spells and creatures available for collection in the game are depicted in forms more suited for the gameplay - for example, Stupefy inflicts heavy knockback instead of rendering the target unconscious (because that wouldn't be very fun to play against), and Avada Kedavra is a simple damage spell and needs to kill 4 units with the damage before it becomes a guaranteed kill on the next cast (again, because a no-strings-attached One-Hit Kill would not be very fun to play against).
- Ranged Emergency Weapon: In duels, the player has a basic attack in addition to being able to cast spells with their Mana Meter. It's generally very weak and only used for picking off weak enemies, but the Echo of Severus Snape turns it into a viable damage source while the Echo of Neville gives it extra utility as a Healing Shiv.
- Reduced Mana Cost:
- Hermione's Echo reduces the mana cost of the highest-cost Spell card in the player's hand by half after they cast 4 other spells.
- Blast-Ended Skrewt and Three-Headed Puppy both start at more than 10 mana, making them uncastable by default, but they will each reduce their own cost by 1 each time the player moves (for the Skrewt) or casts a Spell (for the Puppy) while their card is in the player's hand.
- Secret Art: The Thestral summon (a Purposely Overpowered nuke in a small area of effect) can only be used by Luna Lovegood, either as an Echo or as a Companion, after the player uses enough spells.
- Summon Magic:
- Certain collectable cards will summon a magical creature or object to your aid in combat, ranging in scale from a Spider Swarm or The Monster Book of Monsters to Blast-Ended Skrewts or animate statues.
- Bellatrix's Echo gives the player a bar that fills up over time as they deal damage to enemies. After hitting enemies enough times to fill the bar, she summons Death Eater minions to fight for you.
- Professor McGonagall's Companion will summon a Piertotum Locomotor statue if you play enough cards while she's active.
- Town Girls: Out of the main girls, Robyn is a tomboyish Quidditch player (butch), Ivy is a friendly and well-dressed Nice Girl (femme), and Lottie is an Eccentric Artist (neither).
- Unexpected Gameplay Change: Given that it's a collectable card-based RPG for the most part, stepping into the Dance Club can result in one of these as you get hit with a rhythm game in the vein of osu!.
- What the Hell, Player?: Trying to equip Avada Kedavra or Crucio will result in a pop-up reminding you that these spells are 'sinister tools of The Dark Arts,' and then asks if you're sure you want to use them. Indeed, these spells cannot be used in classes or story quests, though they're able to used — and are, quite widely — in PVP.
