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Eliminate Pro (Video Game)

Eliminate Pro was an online First-Person Shooter developed by ngmoco for iOS devices and released on December 6, 2009. It ran on the Quake 3 engine.

It is the 26th Century. You are a newly hired employee of Arsenal Megacorp, an Arms Dealer known for Project Eliminate; a testing program where volunteers utilize weapons and armor in regulated combat scenarios or eradicating rogue battle droids, in exchange for credits that employees can use to buy new equipment or upgrade their existing gear. After watching an orientation video, you are issued a fully-charged Standard armor suit and an Auto-Rifle, and ready to work.

Eliminate Pro's servers were closed on May 25th, 2012 and the game was removed from the App Store. Development on the game had ceased at an unknown time prior to the server closure.

On Sunday October 16, 2016 the doors of Ngmoco would close for the final time, as their parent company, DeNA, liquidated and dissolved all of their Western subsidiaries after Western market shares failed to meet expectations, and they've since shifted focus on bringing Nintendo games and IP to smartphones.


This page contains examples of:

  • A.I. Is a Crapshoot: On January 22, 2510, prototype battle drones went rogue in the Omega facility and began to sabotage Arsenal Megacorp's other facilities.
  • Allegedly Free Game: Eliminate Pro used a sort of freemium model. While you could play as much as you like, you could not earn credits if your energy was drained. Power cells could be used to replenish energy immediately, but you only got ten when you start (depending on which version you get, you could get an additional ten, twelve or sixteen) and costed real money if you wanted more. If you didn't have any power cells, you had to wait before you could earn credits again (you could also get some as a random drop in Co-Op, but this is rare). Did we mention that a match expended four energy nodes out of twelve?
  • All There in the Manual: Given its multiplayer nature, most of the game's lore was from outside sources. While the blogs and the official website are long gone, the relevant information can be found on the game's wiki and the game's Twitter page is still open.
  • Antimatter: One of the stranger weapons in the game was the Antimatter Jet, including the Jr and Pro variants of the Devastator. This platform fires vortices of dark energy that ricochet off of surfaces and generate a small explosion after traveling a certain distance. Catch is, the vortices had a slow travel speed and, in rare instances, could be deflected with a Gravity Hook, an Auto-Rifle or a Mag-Rail, or another Antimatter Jet.
  • Arms Dealer: Arsenal Megacorp was the Corporate Lobbyist variant and supplied the United Governments of the World.
  • Artificial Gill: Designed for use underwater, the Exoquatic suit improves the wearer's mobility while swimming and prevents him from drowning, thanks to the air tanks. Due to the scarcity of maps with water, as well as the suit having no debuffs, it was more frequently used as a general-purpose suit and treated as a direct upgrade from the Standard suit (particularly with less experienced employees, as it was inexpensive and unlocked early).
  • Deflector Shields: Most armor suits had some level of Shielding to protect its wearer from enemy fire. That said, employees looking for more potent protection could find the Berserker Shields on certain maps.
  • Disadvantageous Disintegration: Kills with the Vaporizer or direct hits with an explosive weapon destroy the body of a killed employee, preventing anyone from looting his/her corpse for extra credits.
  • Fragile Speedster: The Infiltrator suit sacrifices Shielding in exchange for improved Speed and Targeting. The Airborne suit emphasizes Jump while still having a Speed buff and Shielding debuff, while the Albatross acts as a hybrid of the two.
  • Fuel Meter of Power: Prototype equipment (weapons, armor, mods, and certain platings) has a limited number of uses. After a set amount of matches, they are unequipped and removed from your inventory.
  • Fun with Acronyms: The Where To Find button.
  • Glass Cannon: The Infiltrator, Albatross and Sniper suits all have a Targeting boost at the expense of Shielding.
  • Grenade Launcher: The Hellfire filled this niche, with a limited-time Jr model and a Pro model for high-ranking employees. The large blast radius and potent knockback generated by the frag grenades can make it rather dangerous, although the parabolic arc was steep and direct hits destroy the body, preventing any employees from looting it.
  • The Ghost: Not much is known about the United Governments of the World, though it can be deduced that they are a United Nations-esque group.
  • Kinetic Weapons Are Just Better: Even in the 26th century, ballistic weapons (magnetically-propelled, but still) and explosive ordnance were still being used. The bullet-type weapons could land headshots reliably and were particularly effective with precise employees.
  • Lightworlder: The Offworlder suit was designed for use in zero-gravity combat zones. Jump is improved (though not to the extent as the Airborne suit), but it had mediocre Shielding (roughly on par with the Exoquatic and Sentry suits), Speed took a hit, and Aquatics were severely compromised.
  • MegaCorp: Arsenal Megacorp, natch. They bear it like a badge of honor.
  • Mighty Glacier: In theory, the Tanker suit was intended to fill this role, boasting the highest Shielding at the expense of Speed and Jump. Because of the aforementioned deficiencies and the large head, however, the Tanker was quite susceptible to Berserker Shields and headshots.
  • Not the Intended Use:
    • The Gravity Hook was designed to grant mobility that not even the Infiltrator suit could provide and get to places that would otherwise require the Jet Pack power-up, but it could be used as a weapon in a pinch (it was even headshot capable).
    • The Exoquatic suit was designed with maps with water in mind (and there weren't many of them). Because it was unlocked early, inexpensive, and it had no debuffs, it was often treated as a direct upgrade from the Standard suit and used (particularly by newer employees) as a general-purpose suit.
  • Off with His Head!: It's possible to decapitate other employees with a headshot.
  • Plasma Cannon: It appeared in the game as a shotgun-type weapon, along with the DualCannon derivative.
  • Power-Up: There were a number of power-ups employees could acquire for a temporary advantage.
    • Acceleration increases your movement speed.
    • Berserker Shields makes you impervious to damage (although you are still affected by knockback from explosives or another employee with Berserker Shields) and you can perform a highly damaging Shield Bash. Your armor emits a blue glow.
    • Cloaking Field grants partial invisibility. Unlike the natural cloaking emitted by the Sniper and Sentry suits, Cloaking Field also hides your weapon and maintains the cloak while you are moving.
    • Damage Amplifier triples the damage of your weapons. They emit a blue glow while it is active.
    • Health Recharge provides bursts of health while it was active (and can provide overheal) and is dropped by killed employees. Employees with Health Recharge active emit a faint red glow.
    • Jet Pack allows you to hover and adjust altitude by looking up or down. Catch is, your movement speed is decreased and you cannot use the Gravity Hook while it's active.
  • Practical Taunt: Employees could taunt dead competitors by shaking their iDevice near their corpses. Doing this can earn credits.
  • Slippy-Slidey Ice World: Frostbite was a variant of Bedlam released for the 2009 Christmas season, with the key difference being that most of the surfaces are replaced with Frictionless Ice.
  • Sniper Rifle: The Longshot fitted this role to a T, and was the embodiment of Awesome, but Impractical due to its high damage and headshot insta-kill capabilities being hampered by its slow fire-rate, sluggish reload speeds, small magazine, the inherent fast pace of a game running on a Quake engine, and awkward camera controls in an FPS for an iOS device. The Jr. variant was one of the game's numerous examples of Temporary Online Content, but the Pro variant was available to employees at or above Rank 49 for 3100 credits.
  • Starter Equipment: While the Auto-Rifle was a decent starting weapon, the Standard armor was worse than useless, due to it having a hidden -DEF stat, being unable to accept most platings, having expensive upgrades, and being outclassed by every other suit of armor.
  • Sticky Bomb: The Menacer laid charges of explosive energy that adhered to surfaces and detonated if an employee got too close. It's unfortunately useless in Co-Op, as drones do not trigger the charges.
  • Temporary Online Content: Aside from the game itself being this, there were weapons and variants thereof that were available for a limited time.
  • Visible Invisibility: The Sentry and Sniper armor suits have cloaking abilities, but it only works if an employee is standing still and it doesn't cloak his weapon, on top of the cloaking not being complete invisibility. The Cloaking Field power-up cloaks both an employee and his weapon and works while he's moving, at the cost of it having a time limit.
  • We Will Spend Credits in the Future: At least, Arsenal Megacorp and their employees did; its unclear as to whether or not they were a Global Currency. Regardless, employees would use credits to buy new equipment and upgrade existing gear.

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