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BLOODMONEY! (2025)

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Due to the game's short length and spoiler-heavy nature, all spoilers have been unmarked. You Have Been Warned.

BLOODMONEY! (2025) (Video Game)
"Hey there! My name is Harvey Harvington and welcome to my booth! Each time you click on me, you get a dollar! Sounds like a sweet deal, doesn't it?"

BLOODMONEY! is a freeware clicker/horror game created by SHROOMYCHRIST and released on August 3rd, 2025 for PC. You can download the game here.

You have a life-threatening condition and the only way to cure it is through an expensive $25,000 operation. As you drive back home, you come across a small stand with a sign saying "1 CLICK = 1 DOLLAR" and a very pretty, British-accented man named Harvey Harvington running the stand. This sounds Too Good to Be True. You go to his stand and, as it turns out, he isn’t scamming you and gives you a dollar every time you click him. You can use the money you get to buy items from an unknown offscreen shop that increase the amount of money you get from Harvey. What Could Possibly Go Wrong?

The game is roughly thirty minutes in length, and as such is nigh-impossible to discuss without spoilers. As such, we recommend you play it before reading this page.

The development of the sequel, titled HUMAN EXPENDITURE PROGRAM was announced by SHROOMYCHRIST in this post on August 12. This sequel reveals the truth about Harvey and his booth, expanding on the lore of the original game, and introduces his wife Eun-Mi and his son Toby. It released on September 12th.

Not to be confused with Blood Money, a 1989 shooter game with almost the same name, nor the 2006 stealth game Hitman: Blood Money, which is also unrelated.


Tropes:

  • Adam Smith Hates Your Guts: Averted, unlike most clicker games. Nearly every item in the shop costs twice as much as the last and also doubles your money gain.
  • Ain't Too Proud to Beg: Harvey begs you to stop clicking on him on a few occasions as you continue hurting him with the needle and other items. At some point, he'll try to bribe the player by offering to double their current amount of money if they stop clicking on him for a while, though this will fail. Even giving the player all of his money to stop them from shooting him in the head won't work.
  • An Arm and a Leg: After severely mutilating Harvey and stabbing him with a knife, he will suddenly lunge and grab you as he tries to kill you. Clicking like your life depends on it will chop off the hand he's grabbing you with, and he reels back to his counter, screaming in pain.
  • And I Must Scream: On the bad ending route, Harvey beg you to stop, yet continuing to torture him still provides his money and he doesn't move from his booth. As it goes on, he will start addressing the player directly, implying there's not much he can do due to the premise. HUMAN EXPENDITURE PROGRAM answers this explicitly.
  • Art-Style Dissonance: The pastel colors contrast starkly with the Cold-Blooded Torture you put Harvey through. The colors notably fade once Harvey knows that he's completely powerless after losing his left hand.
  • Beauty Is Never Tarnished: Downplayed if you start using the needle, which does leave him with just a few cuts. Can be Averted with the hammer (which will break his nose and make him lose a tooth), the scissors (which takes out his right eye and scars the left side of his face), the match (which will cover him in burns, along with ruining his suit) and the knife (which will slice the left cheek and cut his left hand off). It can be played straight should you manage to get $25,000 with just the normal click or the feather.
  • Beware the Nice Ones: Harvey runs a stand where he gives you a dollar every time you click on him, without any strings attached, and praises you every time you do so. He will also not retaliate even as you prick him with a needle or batter him with a hammer, aside from remarking on how much it is hurting him. The moment you start actively giving him disfiguring injuries, he drops the pleasantries and cusses out at you as you continue to torture him, and sues you right after you earn $25,000. Should you keep buying new items to maim him with, he will even lunge at the screen and try to murder you out of revenge for the pain you've inflicted on him up till this point.
  • Break the Cutie: Depending on how far you go to get $25,000, Harvey could never be the same again. Should you avoid finishing him off with the gun, Harvey - with his hair showing black roots, sporting a beard and wearing a black suit - will take you to court in the Normal Ending, especially if you blind him in the right eye with scissors, set him on fire with a match and cut his left cheek with a knife, with the injuries present on his face.
  • Breaking the Fourth Wall: Harvey straight up demolishes the wall despite all the carnage dealt to him by knowing about the player realising they get more money with more pain they inflict, assuming that the player wasn't really saving up for the operation and straight up asks if the bloodmoney warms the player's cold, black heart, along with claiming the player is "nothing" and "a lonely soul", before wondering if you're comfortable on your chair as you keep clicking.
  • Broken Tears: In the bad ending, once you buy the gun, Harvey breaks down crying and begging you not to kill him.
  • But Thou Must!: As you torture him, Harvey will, at times, beg you for mercy, pleading you to go back to using an earlier, less painful item or even offering you all the money you could need if you spare him. You have no option to show him any mercy with a weaker weapon or accept his offers.
  • Camp Straight: Apparently, despite looking very effeminate, Harvey has a wife and a son, whom he'll mention if you keep torturing him.
  • Death Seeker: Tragically subverted. Even after all the pain and torture he suffers, Harvey still doesn't want to die (possibly on account of his family), and when you pull a gun on him in the Bad Ending, he desperately begs you not to kill him.
  • Deconstruction Game: Of the Clicker/Idle game genre. The object to click in question is a living person and the upgrades consist of deadly weapons, leading to an uncomfortable sequence of events if the player chooses to max out their gains. After some time spent torturing him for money, Harvey wonders if maxing out gains is even the player's intention.
  • Dramatic Gun Cock: The first two clicks before you shoot Harvey with the last item has you audibly load the gun while he's pleading for his life.
  • Easter Egg: Look inside the game's sound effect files and you'll see an audio file that is appropriately named "Secret Message!". Playing it will have Harvey call out the player for expecting secrets within the game files.
    Harvey: Ah, a nosy one, aren't ya? Looking into the game files for seeecret information? [Chuckles] typical! Sorry to break it to you, but there's nothing you would see in proper game here. Well, except this, I suppose. Anyways, how's your day been?
  • Emotional Bruiser: Underneath the suit and friendly personality, Harvey has a noticeably muscular build, which does come into play during his attempt to fight back against the player.
  • Evil Is Easy: Using the objects that harm Harvey gives more money than using the two harmless objects in the normal click and the feather, with the more harmful ones giving exponentially more money. Stabbing Harvey in the eye with the scissors will lock you out of the Good Ending.
  • Eye Scream: After you use the scissors, the game cuts to Harvey's right eye being stabbed and plucked out. His left side of the face also receives a scar.
    Harvey: "You… WHAT THE HELL?! My eye! OH GOD, MY EYE!!"
  • Fan Disservice: Harvey's got quite the pecs under that suit. It's a shame you only get to see it after searing him and his clothes with a match.
  • Foreshadowing: At one point, while hurting Harvey, he will say that this all feels so real. Come HUMAN EXPENDITURE PROGRAM and its revealed that Harvey was trapped in a game by his own wife to make money by being the punching bag of others in a game solely made to torture him.
  • The Fourth Wall Will Not Protect You: After getting stabbed several times, Harvey suddenly grabs the player with his left hand.
    Harvey: Sike, You really think you're in control? You think you can just keep poking and prodding me like that and I'm just gonna take it? You've gone too far, buddy. It's my turn now. Let's see how much you like it when the tables are turned. Click like your fucking life depends on it, bitch.
  • Friendly Tickle Torture: The feather is the first item you can buy in the shop menu, and is the most harmless of all the items you can torture Harvey with as it only tickles and makes him laugh.
  • Good Feels Good: The Good Ending comments on you feeling proud that by simply clicking away at Harvey, you managed to earn $25,000 without getting blood (or at least too much of it) on your hands.
  • Gory Discretion Shot: The bad ending has you putting a bullet through Harvey, though we don't see the aftermath as the screen turns black right before you finish him off, with nothing but the gunshot being heard from all this.
  • Healthcare Motivation: The player's reason for going along with Harvey's "1 click = 1 dollar" scheme is that they have a life-threatening condition where the only way to treat it is with a $25,000 operation that they do not have the money for, at first. The Bad Ending subverts this, revealing that they actually do not need the operation at all. And before that, the game doesn't end right after Harvey gives you $99,999 while you hold him at gunpoint.
  • Human Pincushion: One of the first items is a needle, which you use to prick Harvey. Continue poking Harvey with the needle, and he'll comment that in some way, it feels like acupuncture— really painful acupuncture.
  • I Have a Family: One of Harvey's voice lines, is him begging you to stop as he has a wife and a son.
  • Informed Attribute: Deconstructed. When being tortured, Harvey begins bringing up the fact that he has a life outside the game, one that is never seen in the game proper. If the player continues, he accuses them not taking him seriously as a person due to Rule of Perception.
  • Interface Spoiler: Despite the gun's item image being completely hidden and only revealing later for dramatic effect, the "GU" in the name is still legible.
  • Jump Scare:
  • Laser-Guided Karma: In the Normal ending, Harvey survives, albeit with visible injuries, and sues the player to oblivion.
  • The Lethal Connotation of Guns and Others: While there is no shortage of options to torture Harvey for cash, the last and most dangerous item is a gun. Unlike other weapons, it only takes three clicks: two to cock the gun, and one to finish Harvey off.
  • Karma Houdini: In the bad ending, the player faces zero punishment for their barbaric torture and murder of Harvey.
  • Made of Iron: In the normal ending, Harvey inexplicably survives being repeatedly: smashed with a hammer, stabbed with scissors, burned with a match, and stabbed with a knife, and still has the strength to fight back. Probably has to do with the fact he's surprisingly muscular underneath that suit.
  • Motive Decay: On the bad ending route, Harvey accuses the player of torturing him for fun rather than for the previously stated Healthcare Motivation.
  • Multiple Endings: There are three different endings you can get:
  • Mutilation Conga: Harvey receives increasingly gnarly disfigurements as the player tortures him with different items, from small cuts and bruises to getting stabbed in his left eye, set on fire, slashed in his cheek and losing his left hand. The Bad Ending culminates in you finishing him off with a gun.
  • No Good Deed Goes Unpunished: Conversed. Harvey puts up his stand to help others, and in the game's case, the player, but can be maimed and hurt by the player and put out of his misery in an ending.
  • No Fourth Wall: Once you start unlocking weapons, Harvey will drop the pretenses and go on with criticizing you in an escalating manner how you would hurt a videogame character for little reasons but wouldn't do that to a real person.
  • Neck Snap: Implied that's what Harvey does to you, if you don't click like your life depended on it, granted it's likely Played For Satisfaction.
  • Non-Standard Game Over: Should you opt not to click like your life depended on it, or not click enough times fast enough, Harvey will be able to kill the player, which results in the screen fading to black before showing the words "GAME OVER" and bringing you back to the title screen.
  • Path of Most Resistance: A good ending can be achieved should you avoid using the scissors onwards to reach $25,000 for your operation, meaning clicking at least 12600 times, not counting the times Harvey interrupts you. Getting the bloodless variation of the ending by using just your mouse or feather can take upwards of over an hour of non-stop clicking.
  • Precision F-Strike: Harvey will suddenly begin swearing at the player after a single click with the knife.
  • Press X to Not Die: After maiming him enough, Harvey will suddenly grab you and try to kill you as payback for all the harm you've done to him. Failing to mash the mouse button fast enough will have him succeed in his revenge, while winning makes you chop off his hand.
  • Pretty Boy: Harvey is very effeminate in appearance, having curly pink hair and sporting eyeliner.
  • Rasputinian Death: By the time Harvey is finally put out of his misery and shot dead, he's been pricked with a needle, smacked with a hammer, and cut with scissors 375 times (using each, not in total), and set on fire and stabbed with a knife 313 times (again each, not total). And that's not including the flurry of stabs and severed hand he receives during his brief attempt to fight back.
  • Repetitive Name: Harvey Harvington.
  • Serial Escalation: Every item you buy is more harmful than the one before it; throughout the game, it goes from you tickling him with a feather, to shanking him with your knife near the end.
  • "Shaggy Dog" Story: The Bad Ending for Harvey. Harvey is killed despite his resistance, and the operation mentioned at the start that he died for turns out to have been unnecessary to begin with.
  • Sir Swears-a-Lot: Throughout the game, Harvey never says a single swear word as the player tortures him, up until they use the knife on him, which causes him to cuss out in pain.
    Harvey: A- Ahh- FUCK! You sadistic bastard! ...Fine then. Have your sick fucking way with me! I don't care anymore!
  • Sorry I Fell on Your Fist: Harvey eventually apologizes for "overreacting" to your maiming of him.
  • Soundtrack Dissonance: The same elevator bossa nova music plays throughout almost the entire game, no matter how mutilated Harvey becomes, up until he tries to fight back.
  • Stop Poking Me!: Harvey initially inverts this, encouraging the player to click on him and rewarding them by giving a dollar each time they do so, as well as doubling the amount earned if they click on him after buying the feather. This is slowly played straight if you buy the needle onwards, as the clicks now inflict painful cuts and bruises that make him beg the player to stop clicking on him, and it takes a nosedive into Played for Horror territory once you gouge Harvey's eye out with the scissors.
  • Sudden Soundtrack Stop:
    • Whenever you get a new weapon to use against Harvey starting with the hammer, the music will stop when you use the weapon on him for the first time to emphasize its impact, and the tonal shift that comes with it.
    • The soundtrack also stops for good once Harvey seemingly lulls the player into a false sense of security while you keep stabbing him with the knife.
  • Title Drop: The furious Harvey says the title as he keeps getting stabbed by the player.
    Harvey: "Does this bloodmoney warm your cold, black heart?!"
  • Uncle Pennybags: Harvey has a lot of money he's willing to share with the player (who's saving up for a surgery) without any real benefit to himself, provided they're willing to click for it.
  • Video Game Caring Potential: You can avoid harming Harvey whatsoever if you settle for clicking or tickling him a lot of times. Doing so nets you the good ending.
  • Video Game Cruelty Potential: ...Or you can choose to disfigure, maim, and torture Harvey using a variety of increasingly lethal weapons, ignoring his pleas for you to stop. Choosing to go all the way ends with the player killing him with the gun and netting them the bad ending.
  • Video Game Cruelty Punishment: Buying the knife and repeatedly stabbing Harvey with it will result in him suddenly grabbing the player in rage and attempting to kill them in revenge, which he can actually succeed at and cause a proper game over if you fail to click fast enough, or simply don't click at all.
  • Villain Protagonist: You, the player. You're the one who's torturing Harvey to make money, after all. This is averted should you choose not to hurt Harvey.
  • Welcome to Corneria: Zigzagged. If the player sticks to using the “nice” items, Harvey will repeat the same 2-3 lines encouraging the player to keep going (or breaking out into giggles if you use the feather). Using the needle causes Harvey to break the loop and start saying new things (namely complaining about the pain).
  • Wham Shot:
    • Pretty much every time you buy a new item and use it on Harvey, but the scissors take the cake when the player uses them to graphically rip out Harvey's eye, and the game immediately takes on a significantly darker tone.
    • The $20,000 item, which is just a blank white image unlike the rest of the items. Then you buy it after having brutally mutilated and tortured Harvey, and it's revealed to be a gun...
  • You Bastard!: On the Bad Ending route, Harvey criticizes the player's moral character for torturing him.

 
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Video Example(s):

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The scissors in BLOODMONEY! is one of the items the player can buy to torture Harvey with. Using it on first click will jam it into his right eye, then pluck it out of its socket, after which the music stops briefly and Harvey screams in pain as he berates the player for disfiguring him.

How well does it match the trope?

4.88 (8 votes)

Example of:

Main / EyeScream

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