
Beyond the Edge of Owlsgard is an old-school point-and-click adventure game created by German independent developer WatchDaToast. The game draws heavy inspiration from LucasArts and Sierra classics, and strives to emulate their charm for modern audiences.
The game is centered around Finn, a young roebuck who returns home to his peaceful hometown of Velehill. Unfortunately, not everything is well: animals are being kidnapped, strange creatures are lurking in the shadows, and the local population is in a panic. As Finn searches for his missing parents, he begins to uncover an ancient mystery, one that might put the entire kingdom in danger...
Beyond the Edge of Owlsgard was released on December 23, 2022, after a successful Kickstarter campaign. It is currently available on Steam, GOG, and itch.io.
Beyond the Edge of Owlsgard provides examples of:
- A Form You Are Comfortable With: Utilized by Finn's doppleganger in a genuine attempt to get him to relax and be more open to conversation.
- Animal Species Accent: The two sheep in the intro speak with a notable "baaa" Verbal Tic. Finn later meets a slime-seller (a snail), who has a pronounced lisp. Beyond this, however, character speech generally is just reflective of their stature and personality.
- Arson, Murder, and Jaywalking: Invoked by Finn when he asks Gwen for information.Finn: Gwen, listen. Machines invade the land, animals have disappeared, my family has been taken somewhere, AND my clubmoss sandwich fell on its coated side today. So I would REALLY appreciate any little bit of information.
- Attention Deficit... Ooh, Shiny!: The magpies really, really like shiny things. Showing one of the magpie guards a pearl will cause him to drop whatever he's doing and fly over to Finn, allowing him to get the announcer's horn.
- Badass Normal: Finn, against all odds, manages to overcome them using whatever stuff he has at his disposal and wit.
- Bad Boss: Jerrick. This is seen through his treatment of his loyal henchman, Yorick. Jerrick is not above calling him a fool, and in Chapter 3, he even throws Yorick down an ancient entrance to make sure it is safe to go inside. While Yorick does shout back in excitement that he did survive, this is also the last time we see him in the game.
- Bag of Spilling: Finn generally keeps items that would logically not be consumed even after their use in a puzzle, but will see them disappear after certain plot events out of his control.
- Beetle Maniac: The raccoon in the grotto is obsessed with catching the glowing beetles that live there, enough so that he's willing to stay there for days on end in hopes of catching them. He's determined to stay there even when a huge, metal beast erupts from the grotto floor.
- Big Damn Reunion: The Golden Ending sees Finn finally reunite with his parents after spending the whole game searching for them.
- Bond One-Liner: Gwen happily drops one after she and Finn thwart a giant robot by tripping it with a rope.Gwen: "I'm a-frayed you're knot getting up again!"
- But Thou Must!: At a few points throughout the game, the player has the option to have Finn say dickish things to certain characters. While Finn can do so to a couple of characters like Jerrick, attempting to do so to others, like the magpie queen or Bolek, will have him hesitate before wisely shutting his mouth and saying something else.
- Covers Always Lie: The alternate cover on Steam depicts the main hero trio, Finn, Gwen, and Jarlena, surrounded by both wolf and mechanical adversaries while Finn wields the owl scepter in a last stand. In the game, while the trio is present together and still outnumbered, there are no machines nearby and only Jerrick touches it for mere seconds before it gets broken. It also never gets wielded as a physical or magical weapon.
- Cruelty by Feet: Jerrick makes a point to kick Finn while beating him up, nearly crushing his throat with his boot.
- Deliberately Painful Clothing: Finn can find a hedgehog costume in the pub, which has spikes that hurt when he puts them on. He needs to wear it to enter the wolves' territory without being kidnapped, though he'll happily discard it afterwards.
- The Drunken Sailor: Bolek the ferryman has an incredible hangover when Finn wakes him up, and passes out as soon as the two are finished talking. One of the game's puzzles involves figuring out a way to force him out of his house so he'll sail Finn and Gwen to Owlsgard.
- Failed a Spot Check: When taken prisoner by the wolves after reaching Owlsgard, Finn realizes after the wolves enter the tower that they actually forgot to bind his and Gwen's legs along with their arms, allowing them both to be able to cut off the ropes and find a way to enter as well.
- Family-Unfriendly Death: Some death scenes have Finn thrashed around, crushed, or pounded into the dirt in standard cartoon flair. The most brutal ones involve him reduced to bones, dissolved in acid, or sliced up.
- Fantastic Racism: Velehill's wolf population has been forcibly confined to the "wolf district", where they've been forced to remain for centuries by the nation's various kings. They're also the scapegoats for the latest string of disappearances and chaos. Most of the local townsfolk admit they've never actually met a wolf, but they still believe the nasty stories about them that they heard from their ancestors.
- The Ghost: During Chapter 1, the residents of Velehill will mention that the King will be arriving to make the wolf district escape-proof after wolves were seen outside of it. When Chapter 2 starts, however, he and his troops get kidnapped by the machines off-screen. Even after Finn manages to destroy the machines and wakes up in a lively place in the good ending, the King doesn't appear and is only mentioned in one line of dialogue saying that he and his troops are now exploring the area.
- Guide Dang It!: To progress in the early game, you need to pick up the footprint in front of Finn's family's house to collect some dirt from it, then offer it to Doggomir. Though the game makes it obvious you'll need to offer Doggomir something to follow the scent of, the footprint is a fairly obscure choice.
- Guile Hero: Finn solves all his problems through the use of items and using the environment around him to his advantage.
- Hammerspace Hair: Finn hitches a ride within the wool of the larger of two sheep to go towards his parents' home. The sheep are not at all pleased once they realize this.
- Have a Nice Death: The game provides a unique, grim yet humorous death message whenever Finn meets an untimely end, much like classic Sierra games.
- Honest John's Dealership: The ferret in town, who tries to sell Finn some (fairly useful) junk. He goes as far as to try to sell Finn a tissue when he mentions his family's missing.
- Humanity's Wake: Humanity by the events of the game have long since been driven to extinction by wars, overpopulation, and ecological disasters and are only survived by the robots they created.
- Last of Their Kind: Finn's robotic clone is actually the last of a transformative robot created to assist humanity that gained sentience and has witnessed both the time where animals escaped to the parallel world and the end of humanity.
- Leaning on the Fourth Wall:
- At one point, Gwen can comment on the picturesque view of the horizon by the coast, saying it feels like they're both moving through an artist's landscape while being watched. Finn then comments on how absurd that sounds, while both of them turn towards the camera.
- Somewhere down his dialogue tree, Sven will tell you about a play he tried to write where the audience would shout commands to the main character, and how all the possibilities mushroomed rapidly, leading to utter burnout with the project.
- Lost Technology: The ancient robots dwelling deep beneath the soil. By the time the events of the game roll around, the local animals don't even know of their existence.
- Major Injury Underreaction: In some death animations, Finn will repeatedly say "ow" as he's being beaten to a literal pulp.
- Merged Reality: At the end of Chapter 3, the scepter that was keeping Owlsgard separate from the Old World breaks after Gwen tackles Jerrick to stop him from seizing its power, resulting in the two worlds merging. Despite it initially appearing as though Owlsgard is completely lost forever, the good ending (where it's stated that the animals were led to a green and lively place) makes it clear that the merged worlds became a hybrid, with both the ruined Old World areas and other areas that are reminiscent of the Owlsgard world.
- Mole Miner: The moles were the previous owners of the Mole Mines, though they abandoned it sometime before the game's events. One of the moles eventually provides Finn and Gwen with the means of crossing the ocean by an old boat, the one that the moles used to transport minerals from the mines.
- Moon Logic Puzzle: At one point, you need to widen a gap in some rocks so Gwen can squeeze through. Sadly, Finn can't just widen the gap with his shovel; instead, the player must catch a piranha in the swamps, use the piranha's sharp teeth to cut a drill off the flailing tendrils of a trapped robot, then drill a hole through the rocks. At least the cables in the mines provide a clue as to what you'll need.
- Multiple Endings: Depends on what you do in the final chapter:
- If you destroy the Brain Monster without freeing and giving Finn's robotic clone a battery, Finn will die and all of the animals, while free, will be stuck in the dark, cold landscape with only a minuscule piece of hope at finding a place to survive. The game will even inform you that there's still something to do to get the good ending.
- If you destroy the Brain Monster after freeing and giving Finn's robotic clone a battery, Finn will wake up in a forest surrounded by all of his friends, who applaud him for his efforts. It's heavily implied that Finn's duplicate saved him from the factory. It's revealed that the animals were led to the forest by a trail of markings (implied to be the courtesy of the robot). Furthermore, the world which the animals ended up in when the scepter broke is revealed to be a hybrid of their world and the old world. So while the world of Owlsgard is gone, the animals still have a chance to rebuild their society. Finn also has a long-awaited reunion with his parents and makes peace with Jerrick.
- Notice This: Setting the game to "modern mode" causes certain obscure collectibles to noticeably sparkle, giving the player a more obvious cue that they should pick them up.
- Offscreen Teleportation: Generally doesn't occur all that often, though a notable exception can happen in Chapter 3. If the player has already powered all 3 towers before curing Jarlena, then goes straight to the portal, she will already be waiting there as they arrive. This is despite having been left talking to Doctor Zdeneks and recovering from her injuries minutes prior.
- Ominous Save Prompt: Whenever Finn enters an area where he's liable to die, a large floppy disk icon flashes on the screen with an appropriate sound cue, warning the player that they'd better save. Fittingly, the game helpfully autosaves during this moment.
- This is subverted when you first meet Sven in the settlement in Chapter 3, when he locks you into his house and forces you to do an ancient trial, which failing will result in death. The trial involves you choosing which straw doll is made by a true master of his craft. It is then revealed that this was only a joke by Sven, as he just wanted to ask you which of his straw dolls was prettier.
- Pint-Sized Powerhouse: Gwen is much smaller than Finn, but she's extra-strong, enough so that she manages several physical feats Finn can't (like pushing a massive cauldron all by herself). She attributes this strength to fitness training and "protein shakes".
- Player Nudge:
- Speaking with Gwen will often say subtle hints or environmental clues about the room you're in. If it's not a puzzle room, she can give her overall thoughts on the situation and sometimes what they should try prioritizing. Finn himself will occasionally comment on objects or actions that are the right train of thought, but may not be in the correct order.
- If the player gets the bad ending, the game will tell them that there's something else they have to do to get the alternative ending. Then it shows Finn's doppleganger locked behind a door.
- Point-and-Click Game
- Pyrrhic Victory: The bad ending. While Finn destroys the Brain Monster, shutting down all of the machines and freeing the captured animals, it costs him his life. Without his robotic clone's assistance, everybody else is lost in the cold, dark, and ruined landscape with no clear direction on where to go and what to do next. After grieving for Finn and with not many choices, Gwen and Jarlena decide to head towards where the sun is shining in the hopes of eventually finding a place to survive.
- Savage Wolves: The wolves of Velehill are rumored to be savage and deadly (with poor table manners, too!). While many of the stereotypes are untrue, centuries of isolation have made them very hostile to intruders.
- Single Malt Vision: Bolek, the hungover ferryman, sees everything in double vision, initially mistaking Finn and Gwen for two pairs of twins.
- Spit Out a Shoe: If Finn gets too close to the machine in the Lost Library of the Owls, it will eat him and then spit out some of his bones.
- Stock Scream: At the wolves' hideout, a wolf will attempt a Vertical Kidnapping on Finn. If you have the hedgehog costume equipped, he'll let out a Wilhelm scream and go flying after he's been poked by the spikes.
- Stock Sound Effects: Used on occasion during certain events or animations, though done most prominently during the intro cutscenes.
- Swallowed Whole: This will happen to Finn if he interacts with the machine in the Lost Library of the Owls.
- Thanking the Viewer: The final bit of text seen after beating the game. This is accompanied by Special Thanks which lists Kickstarter backers who backed at a certain tier, on top of a firework backdrop.
- The Lost Woods: The beginning of the game is set in the forest of Owlsgard.
- Too Dumb to Live: Finn can be killed by the robot in the Mole Mines if he makes multiple attempts to approach it, after being given several dialogue prompts to back out of it. Similarly, using the Push interaction on the machine in the Lost Library of the Owls has Finn somehow assume that it just wants to be hugged and get close to it, with predictable results.Game Over Screen: Those steel arms are not in the mood to cuddle with you.
- Trap Door: One of these is hidden under the carpet in the wolves' lair. It's a necessary part of the trap you need to set for Jerrick in order to safely grab the key.
- Token Good Teammate: Jarlena is this to the army of Wolves led by Jerrick.
- Vertical Kidnapping: The first lethal puzzle Finn needs to figure out will result in this happening to him if he ignores the danger.
- Vine Tentacles: A bunch of these end up coiled around an unconscious Jarlena, and Finn must find a way to remove them.
- What the Hell, Player?: Exaggerated; Finn gives a whopping rant aimed at the player by proxy of Bolek if they decide to turn into the fog after just reaching the Isle of Misty Towers.
- World of Funny Animals: The kingdom of Velehill is entirely populated by a variety of anthropomorphic animals. They come in a variety of shapes: while most mammals are bipedal and act mostly like humans, birds are much closer to their real-life counterparts, and sheep are still quadrupedal.
- Worthy Opponent: There are hints Jerrick is impressed with Finn's persistence and cleverness, leading to him saying as much and addressing Finn by his name towards the end.
