- Ascended Fanon: Many fan theories about the characters and settings are treated as official in Rewind, such as:
- Multiplayer-only maps being connected to a time period from story mode, e.g. the Streets and Compound are both part of the Neotokyo setting.
- The TS3 version of Jo-Beth Casey is separate, but related to, the Jo-Beth Casey in TS2.
- The Scourge Splitters are evolved versions of the Time Assassins.
- Creator Backlash: The former staff of the now defunct Free Radical Design have said that they hated every second of creating a fake demo of the game as a Fortnite knock-off in order to get funding to make the long awaited, but now cancelled, fourth installment, claiming that they were miserable while working on the demo and were glad to have scrapped it.
- Dummied Out:
- The "Gothic" Mapmaker tileset was made inaccessible late in TS2's development for unknown reasons. It can be added back via hacking and is mostly functional apart from some tiles being untextured.
- An odd example is some "outtakes" for Captain Ash's dialogue, which you can hear in the final game, but only in slow-motion during the Game Over screen.
- There are loads of unused voicelines in Future Perfect, almost more than used ones! One Enemy Chatter in particular that is used in the game (the two soldiers waiting for Crow's meeting to end in "Scotland The Brave") is actually made up of parts of what were intended to be two separate conversations.
- Executive Meddling:
- Free Radical had to fight to get the sequels multiplatform, due to Eidos being biased in favor of the PS2, in the case of TS2 which was confirmed in a What Happened video covering the the series
, Free Radical wanted the second game on the GameCube, to which Eidos was highly against supporting the system, so much that Free Radical was in talks with Activision to publish TS2 for the GameCube, ultimately Eidos gave in and agree to publish the game on the GameCube. - Electronic Arts wanted Future Perfect to feel like a more typical FPS, which is why that game is slower-paced and much lighter on its GoldenEye inspiration. On the other side of the coin, EA also mandated that the game place a stronger focus on its story. The resulting story and its humor has been praised as one of the game's biggest strengths. The aiming system is also a huge improvement over the overreliance on auto aim, making Future Perfect ideal for players who are used to more traditional console shooters.
- Since the quirky nature of the series confounded the marketing team of EA
, Future Perfect had its marketing budget slashed and redirected toward GoldenEye: Rogue Agent.
- Free Radical had to fight to get the sequels multiplatform, due to Eidos being biased in favor of the PS2, in the case of TS2 which was confirmed in a What Happened video covering the the series
- Keep Circulating the Tapes: While the second and third games did make it via Backwards Compatibility on the Xbox One and Series X, the first game took a while to ever get a re-release until 2024 when it, along with the rest of the trilogy's Playstation 2 version, made it to PS Plus.
- Multi-Platform: The first game was a PS2 exclusive, but the next two were on all three 6th gen home systems.
- Orphaned Reference:
- The first level of Future Perfect has a Rewatch Bonus where you can see "The Hooded Man" (Cortez's future self in disguise) at a higher elevation at certain points. At the bridge section, a marine is seen calling him away from the turret he was using to shoot at the Splitter Mothership, but will be nowhere to be found once you get to this point in the actual "The Hooded Man" level. Some Dummied Out dialogue suggests that there would be marines helping Future Cortez in that mission ("Our hooded friend took out the Mothership! Incredible"), which also explains why Player 2's character is a generic marine when playing this level in Co-op.
- Dummied Out dialogue also reveals that the reason Khallos' Right-Hand Cat Strudel turns out to be mechanical is because Harry accidentally sat on and crushed him.
- Same Content, Different Rating: Physical copies of Future Perfect had an M rating from the ESRB, while digital copies from the Xbox Live and PlayStation Network stores are rated T.
- Sequel First: Japan received TimeSplitters 2 as the first game in the series, renamed TimeSplitter: Invaders of History.
- Spared by the Cut: In the original story outline, Amy Chen died during the confrontation with Crow at the end of the U-Genix level.
- Torch the Franchise and Run: A likely reason that played a part in a fourth title never getting made is that Future Perfect concluded the story by having Cortez successfully destroying all of the Timesplitters, saving the day and humanity from extinction, making it hard for the developers to continue the story, as they had nothing to work with. This would also likely explain the reason why the planned fourth installment was actually going to be a straight up remake of the second game, instead of a continuation.
- What Could Have Been:
- TimeSplitters 2:
- The Uzi was going to return in this game, and can be seen in an early trailer. However, it was replaced with the SBP90 later in development.
- A version of "Siberia" configured for Custom Arcade matches is Dummied Out within the game files. In the final game it is used for a few Challenges and Arcade League missions, but it cannot be played in multiplayer. Rewind adds it as a proper Multiplayer map.
- Ramona Sosa was originally named Ramona Cortez. This, along with the fact that no previews ever mentioned Cortez and Hart by name suggests their names weren't decided until late in development.
- Sgt. Shivers is named Sgt. Shock on the website, who is a Palette Swap of him in the final game. This might actually be a case of the website's writer getting the two mixed up.
- Judging from the then-unnamed Hart's line of "When you select a time period you'll notice our appearance will change" on the game's website, she was intended to Body Surf alongside Cortez, who goes alone in the final game.
- Siberia has a GoldenEye-esque intro where the camera pans around the map before reaching the player and going into first person. The website shows the second level having a similar intro, implying that every level would start this way, and the data for some of these intros still exists in the game's files.
- The grenade launcher was usable in the Wild West level.
- The Reaper Splitter was originally named Berserker Splitter, which is kept in the German version and later used for its Suspiciously Similar Substitute in Future Perfect.
- Several of the Arcade League and Challenge missions were played in a different order (e.g. The "Classic" Challenges had "Hit Me Baby One Morgue Time" as the first mission rather than the last).
- Future Perfect:
- The most obvious example is the different uniform Cortez had, which is still visible on the back of the CD case.
- Anya and Amy Chen swapped voice actors partway through development.
- The filenames for the multiplayer announcer shows Anya was originally the announcer instead of Cortez.
- A leaked story outline
reveals many differences in the plot. Most notable are Mary-Beth Casey being Cortez's partner in the mansion arc instead of Jo-Beth (who would have been a Damsel in Distress), Amy Chen dying at the end of the U-Genix arc, a Stinger revealing the Splitters weren't entirely erased, and the "Time-Loops" being an apparent late addition, as they aren't mentioned in the outline at all. - Princess' health bar identified her by name the first time you fight her. In the final game she's just called "Creature".
- Edwina had a larger role being part of an objective where you would have to defeat a demon possessing her body (Ostensibly as Deadwina).
- TimeSplitters 4:
- Before it was taken down, Free Radical's web site showed concept art
of an older Jo-Beth Casey dressed as a nun, wielding a chainsaw against the oncoming zombie horde. Not to mention a monkey in a man sized knight-mech named Sir Chimpalot.
- Before it was taken down, Free Radical's web site showed concept art
- A new TimeSplitters game was in development starting from 2021 following the reformation of Free Radical under Deep Silver. However, the project was cancelled following Free Radical's second closure in December 2023 due to restructuring within Deep Silver's parent company, Embracer Group.
- As seen in this leaked snapshot video from during development
, the game was —at least originally— in development under the title of TimeSplitters Next, as a third-person Free-to-Play online game with microtransactions and season passes in the same vein as Fortnite. Though according to the developers, they were never actually going to release the game as such. The plan was to scrap the Fortite inspired demo, as it was only created in order to get funding to make a new TimeSplitters game, and then restart development of the game to make it closer to the previous game as a first person shooter. - Free Radical also revealed that TimeSplitters 4 was going to be a remake of the second game, set in an Alternate Timeline, where Corporal Hart would go back in time instead of Cortez.
- As seen in this leaked snapshot video from during development
- TimeSplitters 2:
http://tvtropes.org/pmwiki/pmwiki.php/Trivia/TimeSplitters
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