- Accidentally Correct Writing: At the time of the game's release, the premise behind WAU — a non-sapient algorithm with a loose understanding of its own goals rather than an aware, malicious being — was an unusual departure in the science fiction genre. Not even a decade later, developments in computer science led to widespread adoption of Large Language Models, Artificial Intelligence that's much more WAU than Skynet; prediction algorithms prone to "hallucinating" incorrect or outright dangerous output.
- Ascended Fanfic: The Ascended Mod version of this, actually - "Safe Mode" an official implementation of a Game Mod called Wuss Mode
. Safe Mode is a significantly improved version of the mod (without the Easy-Mode Mockery), leading to the mod's creator declaring the mod to be obsolete as a result. - Creator-Driven Successor: The game follows the same formula of running and hiding from enemies that Amnesia: The Dark Descent had, only this time it's set in a post-apocalyptic, underwater future rather than in the past.
- What Could Have Been: Like all of Frictional's games, there is a folder in the game's directory called "supersecret.rar", which is password-protected. Opening it reveals that the folder contains development information on SOMA, such as concept art, design documents, videos of early builds, and so on. That aside, there are also a ton of files that just go unused.
- Videos of a "Vertical Slice"note are present in the folder. Among other things, it would have featured a different version of Catherine, a global war rather than a comet impact and a much different storyline.
- Two enemies/encounters are still in the game files but ultimately cut. The Crawler, which would have ambushed you in the Upsilon shuttle station if you chose to kill Amy Azzaro, and Patchwork Man, a Frankenstein's Monster style corpse stitched together by the WAU which can still be seen at Omicron but never attacks you.
- Cut content and unused audio files show that Simon originally killed Terry Akers when he flushed Theta. He was also supposed to speak to Simon in a normal human voice.
- Unused audio files show that Simon and Catherine were originally intended to have a much larger conversation aboard the ARK, with the player being given a little more of a glimpse of how things turned out.
- Originally, the ending and The Stinger's positions in the story were reversed. At the end of the game, Simon would make it onto the ARK, find Catherine, have a small chat, and the credits would play similarly to the final version after the ARK left Earth's orbit. However, the after-credits scene would have been the third Simon realizing he was stuck at Pathos-II for good. These ended up being switched around so as to provide the players with some kind of levity after a long, mentally taxing journey, rather than give them one last gut-punch and yank away what little solace they would have had.
http://tvtropes.org/pmwiki/pmwiki.php/Trivia/SOMA
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