- Acclaimed Flop: Despite great review scores and being regarded as an Even Better Sequel by the fanbase, it sold poorly and was regarded as a disappointment by Take-Two. While no official sales figures have been released, it is estimated that the lifetime sales of Max Payne 2 were less than half of the first game.
- Breakaway Pop Hit: "Late Goodbye
" by Poets of the Fall, played during the credits roll of the second game and repeatedly sung by characters or played on piano throughout the game. - Development Gag: Two fictional television shows in Max Payne 2, Dick Justice and Max Heat, were rejected names for the protagonist during early development of the first game.
- In Memoriam: In ''The Million Dollar Question", during the scaffolding sequence, one can find an open window that leads to a room with a memorial to someone named Miika Forsell.
- No Export for You: For some reason, the current owners of the franchise rights decided that the second game of the series would be forbidden to be sold digitally in Asia and France (on Steam most notably), despite the first and third being available without any issue.
- What Could Have Been:
- Rockstar suggested having Mexican Standoffs as a gameplay mechanic (similar to the later Stranglehold), but Remedy felt it wasn't right for the game. Sam Lake also said that, had there been more time for the game's development, levels where the player would take control of Vladimir Lem and Vinnie Gognitti would have been added.
- Kathy Tong (Mona's face and graphic novel model) also wanted to voice the character, but missed out on the audition due to schedule conflicts.
- A multiplayer mode was planned, but dropped due to time constraints and Remedy's lack of experience with online features. What work was done morphed into the Dead Man Walking mode in the final game.
http://tvtropes.org/pmwiki/pmwiki.php/Trivia/MaxPayne2TheFallOfMaxPayne
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