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Introduced in 1977, the Apple II (officially formatted "Apple ][") was, to many kids in America in The '80s and The '90s, their first introduction to a computer that could also play some decent games. It was an improved version of Apple's very first computer, the Apple I, which had only been produced as a model kit in limited quantities. At its premiere, the Apple II was a total shock to the industry. When most manufacturers were still selling single-board computers for developers, or big metal boxes that looked more appropriate in a server room than a family room, the II's stylish plastic case and integrated keyboard proved to be far more accessible to the home user. Its clever integrated-motherboard design by Apple co-founder Steve Wozniak made it easy to connect to a common NTSC TV (important given that color monitors cost well over $500 in the mid-1970s — owning a color monitor in 1975 was equivalent to owning a high-end 4K monitor in the early 2020s), as well as providing two color graphics modes when most computers could barely display monochrome text. It shipped with a simple BASIC interpreter called "Integer BASIC" (so called because the only numbers it supported were integers with an absolute value not greater than 32767), also written by Wozniak, as well as a few simple games on cassette tape.
Upgrades to the system added more memory, 80-column graphics, and an expanded BASIC interpreter called "Applesoft BASIC", an enhanced version of Microsoft BASIC featuring not only floating-point arithmetic and string manipulation functions that Integer BASIC lacked but additional commands for drawing high-resolution as well as low-resolution graphics, which helped make it one of the most popular BASIC dialects of its time. The biggest upgrade, however, came in 1978 with the introduction of the "Disk II" floppy drive system. Not only was it faster than most other floppy systems of the time, but yet another clever design made its controller more affordable by putting some of the more difficult functions in software, which also made it one of the biggest targets for Copy Protection. Around this time, business users were starting to take notice, and the first Killer App for a personal computer, the VisiCalc spreadsheet package, debuted in 1979.
The Apple II was so influential that when IBM decided to build its own PC in 1980, it borrowed many of the Apple II's design cues, including a built-in BASIC interpreter (a trait also borrowed by the TRS-80) and many expansion slots. Apple's own attempt at building a more business-friendly computer, the Apple III (also spelled "Apple ///"), didn't fare so well; a rushed design and Steve Jobs' insistence that the machine not have a fan made it highly unreliable. It was also deliberately incompatible with a lot of Apple II software, especially games, since Apple at the time thought a machine made for Serious Business wouldn't be taken seriously if it was shown running games. Apple, surprised that the II series was still selling, responded in 1983 by introducing a new version, the IIe, which simplified the motherboard design and added "double high res" text and graphics modes to help compete with the brand-new (and much cheaper) Commodore 64. This was followed up by the compact IIc, a "portable"note model that sacrificed the IIe's expansion slots in favor of a built-in disk drive and mouse and serial printer interfaces, released in 1984.
The most advanced member of the II family was the 16-bit Apple IIGS, introduced in 1986 to much fanfare. It used the brand-new 65C816 processor, a 16-bit upgrade to the MOS 6502 designed by the Western Design Center note and produced by GTE Microelectronics, and upgraded the line's graphics and sound substantially, with an Amiga-like 4096-color palette, 16- and 256-color hi-res modes, and PCM sound (more on that later). While it wasn't as well accepted as the 8-bit models were among game developers, the IIGS was a fixture in many schools, and in many ways outstripped the Macintosh of its day.
The Apple II finally succumbed to old age in 1993 — a run of 16 years, with the decade-old IIe outliving all of its more advanced siblings (the IIe did receive an update in 1987, which partially moved it to the IIGS's "Snow White" design language, and added a numeric keypad). An upgraded version of the IIGS, codenamed "Mark Twain", would have featured more memory and a built-in hard drive; it made it to the prototype stage, but was eventually cancelled in favor of the Apple IIe card for the Macintosh LC.
One major shortcoming of the Apple II was that it had no sound capability outside of a basic beeper, just like the IBM PC. To fix this problem, sound cards were made for the platform, many of them using General Instrument's AY-series programmable sound generators, however, these cards were incompatible with the IIc machines, due to their lack of expansion slots (although there was a special external version of the Mockingboard for the IIc). The most popular and defacto sound card for the platform was the Mockingboard, although there existed several competitors (i.e. ALF Music Card and Applied Engineering's Phasor). The Mountain Computer Music System was the closest thing the Apple II outside of the IIGS has to digital audio, being capable of two channels of 8-bit PCM audio. Some sites even claim that the Mountain Computer Music System was a wavetable card capable of 8 simultaneous sampled voices. If true, this wavetable card predates what is widely claimed as the first wavetable card for western computers in the market, the Gravis Ultrasound for the PC, by almost a decade; and Konami's SCC+ wavetable card for MSX computers by several years. Eventually, the IIGS remedied this issue by including the DOC chip from Ensoniq's Mirage synthesizer, which provided up to 32 channels of PCM audio and 64k of sample RAM.
Also, just like the IBM PC, the Apple II received several unauthorized clones, most notably from electronics manufacturer Franklin and toy manufacturer VTech. They continued to be sold during and after several lawsuits from Apple, with Franklin paying a US$2.5 million settlement to Apple, while VTech, having the foresight to consult lawyers before moving forward with their endeavors, had used a clean room reverse engineered ROM, and got away scot-free. Franklin actually continued making Apple II clones after the lawsuit. In a display of malicious compliance, the remainder models of the Franklin Ace 1000 series made after Franklin settled had their ROM replaced with a simple bootloader, and the actual ROM (which was still a copy of the Apple II ROM) moved to a boot floppy, which allowed the machine to continue selling since now it can be argued that their machines are technically using their own ROM. Franklin would have a clean room reverse engineered ROM ready in time for their Ace 2000 series of computers which were clones of the Apple IIe, and would then move on to producing PC Clones before leaving the market in 1988 to focus on their handheld organizers. VTech, meanwhile, would also leave the Apple II and PC clone market by the 90s and change their focus to educational toys (eventually becoming known for copying Fisher-Price products and becoming the owner of LeapFrog) and other electronics for young children (such as baby monitors); they also bought Western Electric's land-line phone division from AT&T, becoming one of the biggest producers of cordless land-line phones in the process.
Now, in the early 2020s, a large enthusiast community still exists for the Apple II, and many of the old add-ons from the 1970s and 1980s (such as the Mockingboard) have been reproduced by them for modern users; they've also produced new cards, including Ethernet, IDE/CompactFlash, and even multifunction cards based on the Raspberry Pi Pico.
Timeline:
Apple II
- Introduced 1977.
- MOS 6502 CPU running at 1 MHz.
- Up to 48k RAM.
- On-board video adapter with shared video memory provided 40-column text, 40x48 (lo-res) graphics in 16 colors, or 256x192 (hi-res) graphics in 6 colors.
- On-board cassette adapter.
Apple II+
- Introduced 1979.
- MOS 6502 CPU running at 1 MHz.
- 48k RAM, expandable to 64kb.
- Introduced Applesoft BASIC into ROM.
- Versions were created for the European and Japanese markets, called the Europlus and J-Plus respectively, with the latter receiving katakana support on its keyboard.
- Film equipment company Bell & Howell produced a special black version of the II+ under license from Apple themselves in which the top could be locked, thus allowing UL Certification, especially for use in schools.
Apple IIe
- Introduced 1983.
- GTE 65C02 CPU running at 1 MHz.
- 64k or 128k RAM.
- Same graphics modes as the original; with the 80-column card, the hi-res mode could do 16 colors (double hi-res).
- MouseText characters in ROM for text-based graphical user interfaces.
Apple IIc
- Introduced 1984.
- Miniaturized version of the IIe, with integrated peripherals (including a disk drive) and mouse support.
Apple IIgs This was a radical departure from previous Apple II computers. It had a 16-bit processor and originally ran a 16-bit version of ProDOS, and it later shipped with GS/OS, with a graphical shell similar to Macintosh System. Despite this, it was compatible with most (not all) 8-bit Apple II software, and it could run any Apple II OS, as well as GNO/ME.
- Introduced 1986.
- GTE 65C816 CPU at 1 or 2.8 MHz (software switchable).
- 256k RAM on the motherboard; could address up to 8 MB. The rare "ROM 3" version had a full megabyte on-board.
- Added two new "super hi-res" modes: 320x200 in 256 colors, and 640x200 in 16 colors (all from a 4096-color palette).
- There was also a hack that allowed the "320 mode" to display 3200 colors at once, though it flickered badly and was mainly used for photo viewers.
- Built-in Ensoniq DOC PCM sound system (32 voices, 64k sample RAM).
- Built-in ADB mouse/keyboard controller, dual serial ports with AppleTalk support, and "SmartPort" floppy drive controller (which supported both 5.25- and 3.5-inch floppies).
- GS/OS provided a Mac-like desktop and apps, though it wasn't widely used since it really needed a hard drive to shine.
Apple IIc Plus The last non-GS model
- Introduced 1988.
- VLSI/Apple semi-custom 65C02 at 1 or 4 MHz (selectable at boot), with 8 KB level-1 cache.
- The fastest stock Apple II ever, clock-speed wise. Also the first and only Apple II to have cache memory; the technology was licensed from the makers of the ZipChip accelerator and used the same configuration utilities.
- Built-in 3.5" floppy drive with 2 KB buffer; the buffer was added so that the CPU could keep up with the faster bit rate of the 3.5" drive at 1 MHz.
Notable games and series:
Original Titles
- Agent USA
- Alter Ego
- The Ancient Art of War
- The Bard's Tale:
- The Bard's Tale: Tales of the Unknown
- The Bard's Tale III: Thief of Fate
- The Bilestoad
- Captain Goodnight and the Islands of Fear
- Carmen Sandiego:
- Castle Wolfenstein
- Choplifter!
- Conan: Hall of Volta
- Crosscountry Canada
- Dangerous Dave
- Dark Heart Of Uukrul
- David's Midnight Magic
- Dragon Wars
- Drol
- Eamon
- Hi-Res Adventures:
- Hi-Res Adventure #0: Mission Asteroid
- Hi-Res Adventure #1: Mystery House
- Hi-Res Adventure #2: The Wizard and the Princess
- Hi-Res Adventure #3: Cranston Manor
- Hi-Res Adventure #4: Ulysses and the Golden Fleece
- Hi-Res Adventure #5: Time Zone
- Hi-Res Adventure #6: The Dark Crystal
- The Immortal *
- John Madden Football
- Leisure Suit Larry 1: In the Land of the Lounge Lizards
- Karateka
- King's Bounty
- Lode Runner
- The Magic Candle
- Might and Magic:
- Might and Magic: The Secret of the Inner Sanctum
- Might and Magic II: Gates to Another World
- Muppet Adventure: Chaos at the Carnival
- Number Munchers
- Pinball Construction Set
- Prince of Persia
- The Prisoner
- Raster Blaster
- Reader Rabbit
- Rescue Raiders
- Robot Odyssey
- Skyfox
- Softporn Adventure
- Stellar 7
- SunDog: Frozen Legacy
- Transylvania
- The Ultima franchise:
- Wasteland
- Wings of Fury
- Wizardry
- Xenocide *
- Zany Golf *
Ported or Concurrently Developed
- Alternate Reality
- Ancient Land of Ys *
- Another World *
- Archon
- Arkanoid
- Bad Dudes
- Balance of Power
- Barbarian: The Ultimate Warrior
- The Bard's Tale II: The Destiny Knight
- Battle Chess
- Battlezone
- B.C.'s Quest for Tires
- The Black Cauldron
- Borrowed Time
- Boulder Dash
- Breakout (a BASIC version by Woz came with the first machines)
- Bruce Lee
- Bubble Bobble
- Buck Rogers: Planet of Zoom
- Bureaucracy
- BurgerTime
- Captain Blood *
- Carmen Sandiego:
- Cassette 50
- Catacomb
- Centipede
- ChipWits
- The Colonel's Bequest *
- Colossal Cave
- Commando
- Congo Bongo
- Crush, Crumble, and Chomp!
- Crystal Castles (unpublished port)
- Crystal Quest *
- Dark Castle *
- Deadline
- Defender
- Defender of the Crown *
- Dig Dug
- Donkey Kong
- DuckTales: The Quest for Gold
- Dungeon Master *
- Elite
- F-15 Strike Eagle
- Frogger
- Galaxian
- Gauntlet
- Ghostbusters
- Gold Box:
- Pool of Radiance
- Curse of the Azure Bonds
- Champions of Krynn
- Gold Rush!
- Grand Prix Circuit
- Granny's Garden
- Hamurabi
- Heavy Barrel
- The Hitchhiker's Guide to the Galaxy
- The Hobbit
- Hollywood Hijinx
- Ikari Warriors
- Impossible Mission
- Infidel
- Joust
- Jumpman
- Jungle Hunt
- Karate Champ
- Kid Niki: Radical Ninja
- King's Quest:
- Kung Fu Master
- Labyrinth: The Computer Game
- The Last Ninja *
- Leather Goddesses of Phobos
- Legacy of the Ancients
- Lemmings * (unofficial port)
- Life and Death *
- Little Computer People
- Lock 'n' Chase
- The Lurking Horror
- MacVenture:
- Manhunter: New York
- Maniac Mansion
- Marble Madness
- Mario Bros. (unpublished port)
- A Mind Forever Voyaging
- Miner 2049er
- Montezuma's Revenge
- Moonmist
- Mr. Do!
- Night Stalker
- Nord and Bert Couldn't Make Head or Tail of It
- The Oregon Trail
- Pac Man:
- Paperboy
- Pipe Dream
- Planetfall
- Platoon
- Plundered Hearts
- Police Quest 1: In Pursuit of the Death Angel
- Portal
- Qix
- Rad Warrior
- Rampage
- Rastan *
- Rescue on Fractalus!
- Renegade
- RoboCop (Data East Arcade)
- Robot Rascals
- Robotron: 2084
- Rocket Ranger *
- Shamus
- Shanghai
- Shufflepuck Café * (unpublished port)
- Sid Meier's Pirates!
- Silpheed *
- Skate or Die *
- Snake
- Sokoban
- Space Ace *
- Space Quest:
- Spindizzy
- Spy Hunter
- Starcross
- Star Trek: Strategic Operations Simulator
- Star Trek Text Game (as Apple Trek)
- Star Wars: The Arcade Game
- Suspended
- Taipan!
- Tapper
- Tass Times In Tonetown
- Temple of Apshai
- Test Drive
- Tetris
- Thexder
- The Three Stooges *
- Trinity
- Voodoo Island
- The Witness
- Wizard's Crown
- Wolfenstein 3-D * (a somewhat belated release
)
- Wumpus
- Zaxxon
- Zig Zag Flag Shag
- Zork
