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MiniMecha / Video Games

  • Near the end of 7 Blades, the ancient Yamatai race finally unveils themselves to capture the Golden Dragon, and their ranks, besides foot soldiers, also consists of gigantic Steampunk Clay Idols, the size of small tanks with dual arm cannons.
  • Advanced Strategic Command has "mech troopers" that counts as light tracked vehicles (immune to razor wire and snipers, but stopped by anti-tank obstacles). They got twice weight and time and half armor of heavy infantry, fit in APC, still can conquer buildings and sprites look like weaponized power loaders.note  Several variants are armed with miniguns, better Anti-Air missiles than infantry, etc. They are no good as main combat units: slow, much more expensive than infantry yet lack its concealment and need fuel, while remain much weaker than proper vehicles; but sometimes combination of infantry and tank features as such is very useful — e.g. quickly capture a building protected by snipers without having to deal with whatever protects them first while in full view of said building.
  • Aliens: Extermination has the Power Loader from the movies showing up as the second boss, being piloted by a heavily armoured synthetic. It comes with the same armaments as seen in the movies, like the blowtorch and metal pincers, but it's also equipped with a powerful circular saw which it attempts to slice the players with.
  • Alien vs. Predator:
  • ANNO: Mutationem:
    • At one point, Ann uses a nearby battle mech equipped with two BFS to handle a herd of grubs blocking the path.
    • The resident Enigmatic Institute, The Consortium, is shown to have developed various mini-mechas for combat usage; The HMRV Mecha is a combat robot designed with resistant metallic armor and armed with electric-powered weaponry, the Gray Prism Spider Tank is a sizable unit capable of launching a devastating Macross Missile Massacre once it has acquired a target and the Eindersohn Mecha stands as a massive offensive battle machine, boasting significantly greater firepower to handle any intruder.
  • The titular Armored Cores of Armored Core V are said to be only 5 meters tall. In the trailer, the Cores seem to be only a bit taller than tanks. So either this is true or those are some big tanks.
  • Armored Warriors:
    • The mecha were heavily influenced by Armored Trooper VOTOMS, thus most of them have roughly the same size (twice/thrice the height of an average soldier) — except for a few bosses and enemies, who are considerably larger and use dual cockpit arrangements. Every mecha's crammed cockpit can be seen by splitting them in half, including the player's ones.
    • Averted in Cyberbots, which reuses the sprites from the previous game but with new backgrounds to make the mecha much more tall. It also redraws their interior to be shallow, probably to hold their Escape Pods. Lampshaded with main mecha Blodia's redesign, whose newfound use of a shield and bits brings Gundam to mind more than VOTOMS.
  • In ARMS, Mechanica is the only playable character not to possess the eponymous power, instead piloting a mini-mecha that replicates their function.
  • Azure Striker Gunvolt Series:
    • Usually, the bosses put on Powered Armor in their combat forms. Aside from his own armor, Merak, one of the bosses in the first Azure Striker Gunvolt game, uses a floating Cool Chair to fight Gunvolt with, which actually has massive arms, missiles, lasers, and a grotesque face (he's too lazy to fight Gunvolt directly).
    • Azure Striker Gunvolt 2: Asroc plays with this in that his main weapon is the robot Gallette Krone, which is large enough for him to fit inside and pilot but he doesn't usually do so, instead fighting alongside and outside it. When he does get inside it, it's only because Gallette Krone in turn plugs into the Gran Torta.
    • Luminous Avenger iX 2: Brigade drives the "Heavy Basalt" for the first two-thirds of his boss fight, a massive tank with a physical cockpit covered in energy shielding that comes equipped with various machine-guns, missiles, lasers, and a swingable BFS. Once the tank is too badly damaged, he jumps out to fight on foot. Averted for his fight in the Boss Rush, where he fights on foot from the start.
  • In Battleborn, Toby, a talking Badass Adorable penguin with a Napoleon complex fights aboard a war machine of his own making to show those who dismissed him as just being a Ridiculously Cute Critter that he's a psychotic force to be reckoned with on the battlefield.
  • Bayonetta 2 introduces the Umbran Armor, large walking mech suits that Umbra Witches used 500 years ago to devastate their angelic enemies. Bayonetta (or Jeanne) get to use one freely when she gets sent back to the past, but can also use one as her Super Mode if she equips the Earrings of Ruin. Secret Character Rosa gets to use an Umbran Armor as her Super Mode automatically, without having to use the accessory.
  • Hachi from Bloodstained: Curse of the Moon 2 is a corgi who pilots a mech that looks like a locomotive with robot arms and legs in a setting where the technology is in the medieval era.
  • Bio-Mechs from the Bionic Commando (2009) game are about twice as tall as a human, well armored, decently armed, and are considered a match for an entire squad of infantry... and no match for a bionic commando.
  • Blast runner in Border Break are around 4 to 5 meter high, originally use for industrial use in hazard environment.
  • Borderlands:
    • In Borderlands 1, the Crimson Lance has a number of these, including one piloted by General Knoxx in his final boss battle of the DLC.
    • In Borderlands 3, Moze operates a Vladof-engineered Iron Bear mech, which can mount railguns, rotary cannons, flamethrowers, grenade launchers, and close-combat claws. It can also equip an energy shield and a mounted turret that another player can hop into for additional firepower. With a later update Moze gains an additional skill tree which lets her deploy an Iron Cub, which is a mini-mini-mecha who can fight independently.
  • Calculords has some alien-piloted mech suits, which are just under twice as tall as normal footsoldiers. They have high HP but little-to-no attack power; the Adamant Medsuit in particular is tied for the highest starting HP in the game. There's also the human-piloted Tinker Walker, which buffs all vehicles in the lane (itself included).
  • Special mention must be made for Hoover/Baby Head from Captain Commando: A human-sized mecha being piloted by a hyper-intelligent baby.
    • Which, like the rest of the characters, can in turn pilot another types of mini-mecha sometimes found during the levels, Colour-Coded for Your Convenience depending of their type of attacks.
  • The Heavy Guards in The Chronicles of Riddick: Escape from Butcher Bay, which are basically walking tanks with a gatling gun and missile launchers. Riddick commandeers one at the end of the game.
  • The Citadel has an enemy that pilots a mecha suit that possesses high-powered weapons, and in some levels the player can take control of one armed with powerful machine guns, a rocket launcher, and jump jets for partial flight to turn the tide against their enemies.
  • The "Wolverine" units from Command & Conquer: Tiberian Sun. They are described as "powered assault armor", but bulky as they are, fit this trope instead. Interestingly enough, they use the infantry sound clips instead of the vehicle ones.
  • Crimson Desert has the A.T.A.G , a dwarven mecha from the Ironflame Orcs that's not too much taller than Kliff. It's been so heavily modified that no one has been sufficiently skilled enough to pilot it. To get in the cramped cockpit, the front of the mecha turns out to be a hatch that flips open, allowing Kliff to climb inside. Not the most comfortable ride, but well worth it for its destructive power as it can be equipped with weapons such as Laser Arm Cannon.
  • The Custom Robo series. The highly destructive mecha are between eight to ten inches high, but are still piloted by humans — psychically.
  • Steve from Dark Chronicle is essentially a barrel with limbs that Max controls from a seat on top of the barrel.
  • In Dispatch, Robert is the latest in the line of superheroes known as Mecha-Man who fights with a giant mechanized suit. Unfortunately for him it gets damaged beyond his ability to repair in the first episode, effectively forcing him to retire as he transitions into the role of a dispatcher for a group of villains-turned heroes (with the SDN promising him the resources needed to repair the suit).
  • In The Ancient Gods Part 2 DLC of Doom Eternal, The Dark One fights in a giant mechanized suit that resembles a Big Red Devil, fitting as he's the setting's equivalent to Satan.
  • Roughly human-sized mecha are a frequent appearance in the Epic Battle Fantasy series:
    • An unnamed mecha is the seventh opponent in Brawl Royale.
    • Epic Battle Fantasy 1: The penultimate boss is the Mecha, a hulking Killer Robot armed with a wide variety of weapons.
    • Epic Battle Fantasy 2: The second boss is the Guardian, a mech guarding one of Lance's facilities armed with a chainsaw sword, a shoulder-mounted missile launcher and a minigun mounted underneath its torso.
    • Epic Battle Fantasy 4 has the Praetorian, a top-secret military prototype developed within the Waste Disposal Plant armed with a katana and shield, with the capability to hijack other machinery, including Lance's Ion Cannon. Lance himself is impressed upon seeing it:
      "Let's see... Titanium armor, uranium shells, nanotube-enforced blades... and probably fusion-powered too. I can see where this plant's budget went!"
    • An upgraded version, the Praetorian MKII, appears in Battle Mountain, swapping the katana for a more cleaver-like blade. Its Bestiary description describes it as "infused with dark magic".
    • The Praetorian returns as part of the Data Bunker in Epic Battle Fantasy 5, as part of the EBF4 simulation and the final opponent of the 3-player Boss Rush.
  • Word of God confirms that the titular beans from Fall Guys are mech suits for pilots.
  • Ferocious: Manifesto has multiple two-story mechs in their arsenal, all of them equipped with twin Gatling-guns. You can hijack them in several stages after infiltrating Manifesto's bases for a Vehicular Turnabout, but there's a Facing One's Lost Power stage when the unnamed General steals your mech after you ditched it to find your injured brother on foot.
  • First Encounter Assault Recon: Despite the name, the Powered Armor variants seen across the series are actually all Mini-Mechas.
  • When Fortnite started introducing children characters from other franchises that are smaller than all the adults like Morty, Bart and Cartman, rather than scale them up (which they did for Finn at least), they gave them mech suits that made them just tall enough to be similar to everyone else in stature.
  • The Front Mission series has its fair share of Mecha. The civilian models are called Wanderwagen (WAW), and are used for Mundane Utility much like Patlabor, rarely being taller than about 4 meters. Their military equivalent, the Wanderpanzer (WAP) or "Wanzer," is roughly 5-6 meters tall and has a notoriously dark, hot and cramped cockpit. Wanzer's are more akin to a Walking IFV's than anything else. By Front Mission Evolved however, a new template has upsized them to 8 meters and given them spacious and shiny cockpits, making them borderline Humongous Mecha.
  • You play as these in Gatling Gears, equipped with upgradeable gatling gun, cannon and grenade launcher. You also encounter enemy versions of these, and they are very difficult to kill due to having great firepower and more health than a tank despite being smaller.
  • The Silverback in Gears of War 3, which doesn't actually have a back so that Gears can climb in and out easily. It's armed with a heavy machine gun and a rocket launcher and can plant itself to the ground to provide cover for teammates. There are also civilian versions, which lack the weaponry, but still have Super-Strength for close combat.
  • Grey: An Alien Dream: In the alien Dream Land, Grey climbs into a mech taller than the trucks in the background to fight an alien queen.
  • Halo:
    • Halo 4 introduces the Mantis, a 18-foot tall mech outfitted with rockets, a heavy machine gun, energy shielding, and an Shockwave Stomp that can destroy a Warthog with one hit. It can also pivot 360 degrees without moving its legs.
    • Halo Wars introduces the Cyclops, a logistical-support mech which is based off earlier powered exoskeleton prototypes. Despite being designed for non-combat military roles, it is surprisingly effective in battle due to its arms being powerful enough to tear through starship-grade armor, to say nothing of the devastation it can unleash on Covenant ground troops. To top it off, there are also Cyclops variants equipped with ranged weaponry, one of which replaces the melee Cyclops in Halo Wars 2.note 
    • Halo 5: Guardians's Firefight mode gives the Grunts/Unggoy their own Mini-Mecha in the Goblin, which is armed with a Needle/Focus Cannon, a grenade launcher, and a back-mounted Shardstorm/plasma launcher, and can disable nearby vehicles with an EMP pulse. It's also no slouch at close quarters combat, even if its pilot would typically prefer to stay as far away from the enemy as possible (which it can do with the aid of jump jets).
    • In addition to gun-equipped Cyclopses, Halo Wars 2 also introduces the Reaver (an anti-aircraft Chicken Walker used by the Banished) and the Skitterer (a Lekgolo-piloted Spider Tank exclusive to Colony's forces). Also, Sergeant Johnson in multiplayer gets his own version of the HRUNTING/YGGDRASIL Mark I Prototype Armor Defense System from Halo Legends (for more details, see the Anime and Manga section).
    • According to EU material, very early iterations of Mjolnir armor more closely resembled mini-mecha than powered armor.
  • Helldivers:
    • The first game has the EXO-44 Walker and its variants, which are bipedal heavy weapon platforms. At roughly 3 meters tall, the operator enters through a rear hatch and sits in the torso.
    • The second game has a couple of successors to the above, the EXO-45 Patriot and EXO-49 Emancipator, which have similar armament to their respective predecessors and are entered and operated in the same way. One of the more significant ways in which these suits differ from their predecessors is that the operator cannot use stratagems from inside, being required to dismount first.
  • Henry Hatsworth in the Puzzling Adventure's titular protagonist gets into an invincible Robot Suit as his Limit Break. Said Robot Suit is summoned by having a spot of tea. Clearing worlds also upgrades Henry's Robot Suit in addition to the upgrades he himself acquires.
  • Iji has the late-game "Annihilator" enemies. Not quite humongous, these house-sized draconic Komato mecha come with "shocksplinter" rocket launchers and piercing plasma cannons, and a health pool more than triple that of the first boss.
  • In Intrusion 2, enemies as well as the player can ride in three kinds of mech suits, some with rifles and homing missile launchers, others with machine guns and giant knives, and ones with a harpoon arm allowing them to grab enemies or objects and throw them as weapons.
  • Jak and Daxter: Jak II: Renegade and Jak 3 have a couple missions where Jak gets to pilot a Mini-Mecha.
  • Kid Icarus: Uprising features a few different models, called "Cherubots". The Great Sacred Treasure is a transforming variant of this.
  • A level in Killzone 2 lets you pilot a Helghan battle suit complete with arm-mounted chain gun and rocket launcher (curiously they never use anything like it against you).
  • Kingdom Rush series:
    • The first game has Hacksaw, a gnome piloting one of these that he constructed by himself. It can throw a bouncing sawblade that ricochets on enemies, and also has a hidden drill in its chest compartment that instantly pulverizes even the toughest of enemies.
    • In Vengeance where you play as Vez'nan's Dark Army, the Dwarf Kingdom has the MechaDwarf MK.9 Giant Mooks. These have a lot of health and armor (which makes physical damage nearly useless), hit hard, and sport a powerful Shockwave Stomp attack. Fortunately, MechaDwarf MK.9s are very slow and vulnerable to armor-piercing magic attacks.
  • Kirby: Planet Robobot features the Robobot Armor, a Kirby-like mecha with the ability to copy any power, just like the titular character himself. It is obtainable via defeating an Invader Armor or finding it docked in a certain area.
  • The Meister class and its upgrades in La Tale all pilot mini-mechs as their main weapons. In addition to serving as offense, they also grant a bonus to maximum HP.
  • In League of Legends, The champion Rumble pilots a machine like this, which he build himself using junk and scrap parts. It's a bit of a walking armory, equipped with a flamethrower, a harpoon launcher, a mace and a rocket launcher, but excessive use of its weaponry causes it to overheat. Interesting to note is that in this case it's a literal Mini-Mecha due to it being built to fit yordles, who are very small.
  • Legend of Keepers from Goblinz Studio has one of the Dungeon keepers being Lira the Monkey Engineer (she was uplifted from monkey to Beast Man and also gained hyperintelligence. With that uplifted smarts she's created an army of Walking Tank varieties of small, open-topped mechs piloted by gnomes
  • The Legend of Zelda: Tears of the Kingdom:
    • Link can build a Magitek mecha these out of Zonai parts at any time, although they are the epitome of Awesome, but Impractical since, although it looks real cool, they tend to be unwieldy, battery-heavy, and aren't good for taking down enemies stronger than gangs of Bokoblins.
    • Late in the story, Link builds a large humanoid Construct which is rideable, can be equipped with weapons, used in battle against enemies, and is inhabited by the spirit of the long-dead Zonai, Mineru. Master Kohga also pilots one of these in the last of his boss battles, allowing you to have a full on mech battle.
  • Lie of Caelum: Frames are combat machines capable of firing missiles and magic attacks, and most are smaller than buildings.
  • Wei Long from Loopmancer, as the Tang Hotel Penthouse's boss fight, pilots a two-storey mecha to stomp you down.
  • The majority of the Vital Suits from Lost Planet fall into this category, though as the game progresses, larger and more heavily-armored models appear.
  • In Marco & the Galaxy Dragon, diminutive aliens like Collection Joe—who is smaller than a baseball—sometimes ride around in heavily-armed exoskeletons taller than humans.
  • Mario Party:
    • Mario Party 5: In the minigame Mario Mechs, one character is piloting a medium-sized warlike machine, while the other three are piloting smaller ones. The objective for the solo player is to shoot at the other three characters to deplete their Life Meters, and viceversa. The solo player can charge an electromagnetic shockwave to unleash it and cause damage to nearby rivals. If, after 60 seconds, the solo player fails to defeat all three rivals and viceversa, the minigame ends in a tie.
    • Mario Party 6: The minigame Cannonball Fun has all the characters pilot war machines that shoot cannonballs from, well, cannons (one in each side). When a character manages to land a shot onto any other, they briefly incapacitate them and earn one point. The first character to score five points wins.
    • Mario Party 9: In Mecha March, Bowser Jr. attaches his Junior Clown Car to a pair of mechanical legs and runs tries to run away down a hallway, so two players must chase after him using their own two-legged machine. Both players control one of the mech's legs, and shake the Wii Remote to move their leg when it is in the back position. Occasionally, both players will need to shake simultaneously to jump over rubble that blocks their path. If the players can catch up to Jr. before he escapes to the end of the hallway, they win the minigame.
    • Mario Party 10: Team Mario rides a two-legged walker to navigate Chaos Castle.
  • Cerberus ATLAS mechs in Mass Effect 3. Shepard can drive them either by finding an unmanned one or shooting out the cockpit and gundam-jacking it.
  • Mega Man:
    • The Ride Armor from the Mega Man X series, despite its name, is really a mech roughly twice the size of the average character with the entire upper torso serving as a cockpit and the pilot poking out from between its shoulders. Vile, a Recurring Boss, seems to have a thing for them.
    • An exaggerated example are Ride Armors used by Mettaurs (one of the franchise's Mascot Mook). In other words, mini-mecha that are even too small for a regular-sized Reploid to use.
    • The Gustaff from the Mega Man Legends series; its pilot, Tron Bonne, is notably seen piloting this machine, which is almost as famous as the Legends-era's Blue Bomber himself. In Namco × Capcom and Marvel vs. Capcom the Gustaff has an open cockpit to show Tron piloting it, whereas in the actual games the mech is larger, about the size of a minivan.
  • Metal Gear:
    • In Metal Gear 2: Solid Snake, Dr. Madnar mentions the development of Metal Gear G, a small-scale, mass produced, and moderately armed walking tank designed to assist infantry by processing real-time combat data with advanced sensors and transmitting that info to the troops. Although they were cut from the game due to time constraints, its influence is seen it the unmanned Gekkos and the SOP system.
    • In Metal Gear Rising: Revengeance Blade Wolf DLC, Khamsin fights with a largish minimech equipped with a CHAINSAW AXE so large it has to have jets equipped to swing it. Unlike most examples, his cyborg body has been completely fused with it; everything below his waist is a mass of cords that hook up to the suit.
    • Metal Gear Solid V: The Phantom Pain:
      • Where at first you're introduced to them in the form of generic walker gear models that Snake fights and can hijack from enemies. After a specific story point Venom Snake gains the ability to specialize and customize a specific set of them which are dubbed D-Walker. D-Walker units can engage in a "Drive" mode that makes them more akin to the Guntank from Gundam as well as be customized for stealth, recon or heavy assault. All with options for a limited automated mode, where they will attack by themselves or come to Venom Snake's postion.
      • During a portion of the game Snake has Huey work with Diamond Dog staff to develop what can be only described as a mixture between a mini-mech & a small tank with the Battle Gear. It's never seen fully in action but appears to have similarities with the Shagohod from 3 and Pupa modules from Peace Walker, just now notably smaller.
  • Some of the Metal Slug games feature small mecha the player can use: the light but still-armored (including a covered cockpit) LV-Armor, the Protogunner (it has functioning legs, but doesn't have any cover for its pilot), and the Slug Gunner, which, according to All There in the Manual, is a result of the research on the two previous mechs (the Protogunner is in fact, as its name suggests, the prototype for this model). The Slug Gunner is also a Transforming Mecha, since it has functioning treads that when it crouches down, it turns into a model similar to the franchise's eponymous tank-like mascot.
  • Michael Wilson, the President of the United States has one in Metal Wolf Chaos. It even has the Presidential Seal on his Mobile Armor. The Vice President, Ricard Hawke, has his own version of Metal Wolf, and the President's former military comrades in the Phoenix stage pilot one.
  • Metroid Prime: Federation Force reveals that the Galactic Federation has begun something called "Operation Golem", in which it gives its troops humanoid mini-mechs to use on top of their existing powered armor; your player character and their squad are among the first to use them. The mini-mechs allow them to use weaponry and shielding similar to Samus Aran's suit, but obviously makes them much bigger targets and it seems they are still inferior to her Chozo technology overall.
  • No Man's Sky has the Minotaur Exomech, a bipedal exocraft that stands a little over twice as tall as the player of the "Anomaly" race and has a variety of advantageous features, including jumpjets for mobility, compatibility with terrain manipulators, and the ability to collect materials without having to disembark first.
  • Overwatch has multiple examples:
    • D.Va's lovely pink ride, equipped with fusion cannons, a defense matrix, jump jets, and a self destruct button. Notably, she doesn't wear it or even drive it so much as ride it in a position similar to a motorcycle.
    • Wrecking Ball is a Spider Tank controlled by the super-intelligent hamster Hammond armed with twin machineguns and other weapons, including a grappling hook to let it become a true wrecking ball. It also comes with an on-board AI that mostly serves to speak for it's pilot.
  • Ruckus from Paladins is a small goblin who fights in a repurposed mining mech named Bolt. Bolt is armed with miniguns, missiles, forcefields, thrusters, and is powered by the mind-stone of a war golem. Said mind-stone uses the mech as his new body and begrudgingly aids Ruckus in battle.
  • Phantom Crash's Scoobees are only slightly larger than a car.
    • S.L.A.I.: Steel Lancer Arena International is a sequel to Phantom Crash and also features the same diminutive robots, now called SVs, short for "scoot-vehicles." Notably, these modern scoot-vehicles are remotely operated for safety reasons where the original Phantom Crash era machines ere directly manned (and pilots were at constant risk of fiery exploding death). This becomes a critical plot point in the course of S.L.A.I.
  • Phineas and Ferb: Quest for Cool Stuff features the All-Terrain Transformable (A.T.T.), a walking machine that Phineas and Ferb build to explore the Temple of Cool. The machine is just big enough for the boys to fit inside, and can transform between two different modes at any time. Throughout the game, the A.T.T. is upgraded with new features such as wheels, more powerful drills, and a submarine mode.
  • Plants vs. Zombies 2: It's About Time introduces a boatload of these to the series. First we have Dr. Zomboss's various Zombots (the boss battle of each time period), most of which being noticeably smaller than his Humongous Mecha from the first game. The Far Future levels are where the rest can be found, being a class of Elite Mook piloted by normal zombies, with various designs and functions, most of which are based on classic enemies from the first game. The mini-est mecha of them all are the Bug Bots piloted by the little Imps. Garden Warfare 2 introduces a playable Imp class from the future, with each variant of the character being able to call down a different Mini-Mecha.
  • The Makron's Jorg mecha (in between this and Powered Armor) in Quake II, and the SMC Combat Walker in Quake IV. The latter has flimsy shields, but its armor is every bit as heavy as the Hover Tank's.
  • The goddamned Raptors in Razing Storm. They jump around like mad while firing out Beam Spam and rockets.
  • The Battle Armor in Red Faction II.
  • Rex Rocket: Rex can hop into mechas and use them to combat the Terra-Oozlings and rogue robots in the game.
  • Giacomo's walker from Rise of Legends treads the line between this and Humongous Mecha.
  • Elliana from Rivals of Aether is a snake who pilots a steam-powered mech that allows her to fly.
  • In River City Ransom: Underground, Calvin of the Nerds terrorizes the Grotto Mall arcade with a Power Loader replica he ordered through the mail. He can't be hurt while he's inside the mecha, so you'll need to bust it up to force him out.
  • Saints Row IV has a mech suit that the Boss rides in during a few missions. They also get to raise all kinds of hell in it during a chain of Mayhem missions in the simulation. And nobody agrees if it's a "robot" or "power armor".
    Keith David: "Not really, a robot is an automaton whereas power armor-"note 
  • The steam-powered mecha from Sakura Wars average approximately 10 feet in height.
  • Shantae (2002): Risky Boots' Island Base has several mini-Tinkerbots patrolling the grounds. Damage them enough, and the top of their heads will fall off, revealing the Tinkerbat piloting it.
  • The final stage of Shadow Guardian has a Steampunk miniature mecha (the size of a small building but by no means humungous) hidden inside some Antarctic ruins, which is somehow still functionable after being left dormant for centuries. You hijack it to take on the Big Bad's tank army, and at the end of the stage the Big Bad unveils another similar mecha to fight you as the boss.
  • Sonic the Hedgehog got into the act in Sonic Adventure 2 with Mini-Mecha piloted by Tails and Eggman, and later allowed Shadow to use similar vehicles. Also, the series has GUN which uses robots like this with names like "Big Dog".
  • Speed Power Gunbike is an obscure Japanese PS1 title featuring transforming motorcycles in the vein of the Megazone 23 example above.
  • Splatoon 3's Crab Tank is a special weapon that lets the player pilot one of these for a few seconds. It has two different firing modes, moves sideways faster than it can walk forward and backward, and can roll into a ball to climb walls and protect its user.
  • SpongeBob SquarePants: Lights, Camera, Pants! has Plankton pilot a fish-sized mech in the mini-games, since he'd be too small otherwise.
  • StarCraft I has the Terran Goliath and the Protoss Dragoon, a rare non-human example. StarCraft II brings the Goliath back as a single-player extra, featuring the new Terran Viking (however, due to series-wide Units Not to Scale, the Viking being "mini" is debatable), Protoss Stalker, and Protoss Immortal mini-mecha in starring roles. The concept art depicts the SCV, the terran worker unit, like this as well.
  • Voth "exosuits" in Star Trek Online are upper-level enemies generally used as minibosses in Season 8's Dyson Sphere Ground Battlezone, released in 2013. They're about three times the height of the average Player Character and stylized like fat dinosaurs, with Arm Cannons, back-mounted mortars, and force field generators. A 2023 event introduced a Kit Module that allowed players to summon a playable version of the exosuit for short periods.
  • Steambot Chronicles is set in a world where Mini-Mecha called Trotmobiles have become as ubiquitous as cars.
  • Subnautica has the PRAWN Suitnote , which is meant for underwater use. It can go to 900m deep by default (the maximum distance a fully-upgraded minisub can go), features built-in storage and jump jets, and can be kitted out with a drill, grappling hook, torpedo launcher, and/or propulsion cannon. The player is informed upon building it that users are meant to go through intensive training just to avoid the false sense of invincibility that comes from wearing it. It's also canonically a chick magnet, as one Posthumous Character found out when her girlfriend dumped her for a PRAWN operator who offered to let her take one for a spacewalk.
    • Its fanfiction adaption Aurora Falls takes this entry and gives it an upgrade to make it more combat-capable with standardized stasis emitters and heavy repulsion cannons, among other things.
  • Most of the mecha in Super Robot Wars Spin-Off OG Saga: Endless Frontier fall into this category. They're a fair bit larger than a person, and are generally remote-controlled or autonomous rather than worn or piloted.
    • They take it a little too literally too, seeing as they're really miniature versions of full-sized Humongous Mecha from the series.
  • Waffle's Police Robo and Cyan's Knight Robo from Tail Concerto. In the spiritual sequel Solatorobo, just about everyone has a Mini-Mecha of their own, even the Non-Player Character that shows up in the occasional side quests.
  • Titanfall and Titanfall 2 have the Titans, 24-foot tall mechs, manufactured by Hammond Robotics, the original founders of the Interstellar Manufacturing Corporation though it also seems that Frontier Militia can also make their own. While largely dependent on their pilots, some Titans such as BT-7274 can have an AI that acts as the mind of the mech. They're a common sight on the battlefield, but the majority of both IMC and Militia forces seem to be infantry (and droids, in the former's case), with the Titan Pilots being regarded as the cream of the crop.
  • Toca Life: A mecha is hidden inside the office tower, piloted by a robotic crumpet. However, it isn't much taller than the average adult, because the thing piloting it is absolutely tiny.
  • Trails Series features Orbal Gears, a three-arge (metre) tall walker with an open seat in front, developed in Liberl by the ZCF. It's equipped with guns and powerful arms, but is pretty slow. Unlike other piloted mecha in the series, it can be used in normal battles (larger Panzer Soldiers are only used in special storyline battles or as one-off summons), and, starting with The Legend of Heroes: Trails of Cold Steel III, Tita Russell always rides it in battles, to avoid not being able to catch up.
  • The Bunyips from the Ty the Tasmanian Tiger sequels are larger than most, but small enough that the cockpit amounts to a seat where the head should be.
  • "Vindictive Drive" has the Galicks.
  • Warframe introduced the Necramech, a combination of sarcophagus and bipedal war platform, predecessors to the Tenno and their Warframes. They carry a heavy Archwing-grade primary weapon and have powerful secondary abilities, including a turret mode for the Voidrig and an enormous one-handed blade for the Bonewidow. Due to their more primitive functions, these Necramechs can operate in spaces overrun by tech-disabling Orphixes, but the chassis and primitive artificial intelligences lacked dexterity and flexibility and were ultimately sidelined by the Orokin. When the Tenno found the wayward Entrati family centuries later, they were able to make better use of the Necramechs than the Orokin.
  • World of Warcraft has the Goblin Shredders and Gnome Pounders, steam-powered walkers equipped with circular saws and pneumatic hammers. The player can control a shredder during several quests.
    • Patch 5.4 finally added a mount version that engineers can build. It's called the Sky Golem, and as the name implies, it also can fly. And pick flowers.
  • World War Polygon: WW2 Shooter ends with you facing the Big Bad, Herr Kreuz, who unveiled the German's top weapon, a two-storey mecha developed in their secret Ardennes lab. That he uses on you as a Final Boss.
  • X-COM:
    • Sectopods, the aliens' most powerful unit in terms of firepower and toughness across the series, is a bulky bipedal mecha-like construct. Despite the name,note  it's an entirely autonomous Attack Drone.
    • In XCOM: Enemy Within, the MECsnote  are partly this trope, and partly Powered Armor. The MEC rig itself is twelve to fifteen feet tall, with the cockpit module taking up most of the torso and the operator's head remaining outside of the suit. The player can equip helmets to match the cybersuit, but the effect is purely cosmetic. Also note that the MEC trooper can't just hop into the cockpit: the MEC Trooper is a torso with a headnote  and the MEC is his/her Artificial Limbs, which explains why they're so agile despite their size.
    • XCOM 2: ADVENT has access to MECs, which are suspiciously similar to Enemy Within's MEC troopers but fully mechanical and autonomous. The "Shen's Last Gift" DLC introduces their origin: the SPARK, a Super Prototype created by Dr. Shen and crewed by an Artificial Intelligence.
  • Xenoblade Chronicles:
    • Xenoblade Chronicles 1: The "Face" Mechon are large enough that they tower above the Homs, but are still smaller than Gundam sized mecha. And, they can transform into various form of aircraft.
    • Xenoblade Chronicles X: Mechs known as "Skells" form one of the game's key gameplay mechanics. They're just over twice the size of a human pilot and can transform from a humanoid combat form into land vehicles for faster travel. Eventually, you can unlock an upgrade that enables flight.
    • The soldiers of Colony 0 in Xenoblade Chronicles 3 pilot machines called Ferrons, which function as miniaturised versions of the Ferronises from which other colonies operate. The Ferrons are equipped with twin energy axes and cloaking technology, and also house Flame Clocks that are synchronised with the Life Energy of their pilots. If ordered to override the limiters of these Flame Clocks by Consul F, the Ferrons' power output is increased at the cost of the soldiers' own flames.
  • Xenosaga has a Mini-Mecha used by the players and some baddies known as A.G.W.S. They are amount 4-6 meters tall.
  • Zecha Tactics, an indie strategy game with clear ancestry from media such as Heavy Gear or Armored Trooper VOTOMS, features fairly short, stubby robots of about 10-12 feet in height. This is small enough to preclude a cockpit contained in the head; pilots have to sit in the torso.

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