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Requiem for a Landmark

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Requiem for a Landmark (trope)

This is a musical strategy used in media (most commonly video games, due to their larger freedom in exploration and side content), where the mood for an area's soundtrack is changed drastically to fit along with the area's new visuals and features, since the old, cheery song no longer fits the new vibes.

Can combine with Dark Reprise if the new song retains the original's Leitmotif or melody. Often paired with Familiar Ruins or Bleak Level. Almost always played in the Doomed Hometown or Hub Under Attack. Compare Sudden Soundtrack Stop, if the change made is the removal of music altogether, and Leitmotif, if one is involved. Contrast Triumphant Reprise.

Not to be confused with Requiem for a Dream, which is a 2000 movie directed by Darren Aronofsky. Although, there are similar vibes going around there, too, though.

Due to the nature of this trope, all spoilers have been left unmarked. You Have Been Warned.


Video Game Examples:

    open/close all folders 

    Action Adventure 

    Action RPG 
  • Kingdom Hearts:
    • Kingdom Hearts I: Inverted. The world of Hollow Bastion is but a large fortress occupied by Maleficent in an endless ocean of water. Kingdom Hearts II and Kingdom Hearts: Birth by Sleep reveal that the world was known as Radiant Garden, a lush and beautiful town with a large castle (which is the bastion of the name of the world). The Kingdom Hearts II version of Hollow Bastion/Radiant Garden's field theme, "Rebuilding Hollow Bastion", is an optimistic reprise of "Hollow Bastion", the Kingdom Hearts version's field theme, and the battle theme, "Scherzo di Notte", follows suit as an upbeat reprise of its Kingdom Hearts counterpart. The Birth by Sleep version's field and battle themes, "Radiant Garden" and "Black Garden", are outright more bombastic and triumphant reprises of their Kingdom Hearts II counterparts.
    • Kingdom Hearts 0.2: Birth by Sleep -A fragmentary passage- has two examples, each using the remains of worlds from Birth by Sleep in the Realm of Darkness. Both remains' field themes are Dark Reprises of the original worlds' field themes, mashed up with the Realm of Darkness's field theme, "Night in the Dark Dream".
      • The World Within is the remains of Dwarf Woodlands, and its field theme is a Dark Reprise of the Dwarf Woodlands' field theme, "The Secret Whispers", combined with "Night in the Dark Dream".
      • The Forest of Thorns is the remains of Enchanted Dominion, and its field theme is a Dark Reprise of Enchanted Dominion's field theme, "The Silent Forest", combined with "Night in the Dark Dream".
  • In Xenoblade Chronicles 1, the High Entia capital of Alcamoth is destroyed when all its denizens are mutated into Telethia by Zanza. When it's revisited in the Future Connected epilogue, the background music has turned from the majestic theme that was playing before to the bizarre, warbling "Memory's End", which previously only played in The Very Definitely Final Dungeon Memory Space.

    Metroidvania 

    Platform Game 

    RPG 

    Turn-Based Strategy 
  • Heroes of Might and Magic V: The Necropolis Theme is a dark and sinister remix of the Haven Theme. The 1st chapter of the single player campaign has the player controlling Haven, and ends with Queen Isabel's husband King Nicolai being slain by a demon. Later, during the Necropolis chapter, a Necromancer named Markal convinces Isabel he can bring Nicolai back from the dead and seizes control of the Griffin Empire.

    Wide-Open Sandbox 
  • Terraria:
    • If you die in Terraria, you spawn a tombstone. Let too many tombstones gather in the same area, and the area will become foggy, spawn ghosts, and play creepy, melancholy music.
    • The Corruption and Crimson, the game's evil biomes, could be considered this, as they spread over time (especially in Hardmode), have a more negative aura, are more difficult to traverse, and, most importantly, play downbeat and evil-sounding music. So, technically, this trope can apply if a biome with an otherwise happy song gets overwhelmed by an evil biome. Especially apparent if either of these overtakes a town, rendering it uninhabitable.

Non-Video Game Examples:

    open/close all folders 

    Film 
  • The LEGO Movie has "Requiem for Cuckooland", which plays over a sequence where the main cast are escaping via submarine and watch the wreckage of Cloud Cuckoo Land sink into the ocean, as opposed to the much more happy music that plays when Cloud Cuckoo Land is introduced.
  • Mulan (1998): Implied. Even though the town that Shan-Yu destroys isn't shown prior to its destruction and therefore doesn't have any music backing it, the reveal of its destruction cuts the song "A Girl Worth Fighting For" short, and songs with lyrics are avoided for the remainder of the movie.

    Western Animation 
  • Big City Greens: In Chipocalypse Now, the normal intro sequence is swapped out for a montage of Chip replacing Big Coffee and the apartment complex next door to the Greens with a Wholesome Foods on both sides of their house, complete with a Dark Reprise of the show's theme song.

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