Domino: Try, uh... seven?
Deadpool: Calm down, Captain Lucky, it's not going to be one number.
[It works]
Deadpool: God, that's lazy writing.
The number seven is considered lucky or is associated with good fortune. In East Asian cultures, the number eight also fills the same role.
A Subtrope of Rule of Seven. See also Numerological Motif, Magical Seventh Son, and Magnificent Seven. Compare Mystical 108. Contrast 13 Is Unlucky and, in Asia, Four Is Death.
Notably, seven is the most likely number to get if you roll two dice, making it significant in gambling.
Examples:
- When Lucky the Leprechaun added marshmallow Rainbows to his Lucky Charms, bringing the number up to eight, a few older leprechauns objected, saying seven was luckier, and the cereal couldn't have eight. They changed their minds after tasting it.
- To Be Hero X: Lucky Cyan is the seventh-highest ranking hero in the Heroes Association, and her superpower is being incredibly lucky. She also brings good luck to everyone near her.
- Subverted in Attack on Titan: Marco is ranked 7th in his class, and is the first one of them to die.
- In Buster Keel!, the Seven are a group of seven powerful adventurers themed after the Seven Lucky Gods and in charge of protecting the world from the villainous Shikyou, the four most powerful monsters.
- The Daichis - Earth's Defense Family: Episode 12 is inverted while Episode 13's aftermath is not inverted as to show the redemption from the aftermath but with three exceptions.
- Inverted in episode 12 which takes place on July 7th, 2001, the same day as the Japanese festival Tanabata with no one being at Seiko's birthday party since she didn't come home at 7pm, which led to Nozomi going to her friend Haruka, Mamoru at the cash register ended up being distraught via a trigger (either someone asking to go to the bathroom or the Amber Crystal invitation he had in his wallet) remembering Seiko's words showing a flashback of one of the two episode 11 (Broadcast or DVD version are different plots) leading him to breakdown and ended up in the arcade and the birthday cake was not purchased. Dai saw Seiko with another man, ironically he joked about a potential affair previous episodes. Additionally both Nozomi and Mamoru refused to call Seiko while Dai was unavailable to call. As a result, Seiko scrambled to at least get Dai in the mission but she mistook Dai on top of the bridge's railings as potentially him wanting to fall down the bridge. Dai ended up pissing on Seiko and Dai is still pissed off at her for what he had just witnessed. Lastly Dai decided to try to kill himself by mounting on the Big Bang Crusher but luckily Ellen saved him but at the cost of her being on the receiving end by breathing the pollen that is coming out of the Giant Flower that is being destroyed by the Big Bang Crusher.
- Both episodes had a Giant Alien Plant extract soil from both the Dzhungar desert, China and in Tokyo, Japan. The former led to it becoming an actual desert lacking the grasslands it had previously.
- Episode 13: Ellen is revealed to be sick from the pollen that she breathed from the previous episode and Mamoru's boss says if he does not submit the report on the new development project today, he would be fired which is what ended up happening. Hayakawa's phone number is revealed to be "090'''6666'''44", who had caused problems such as the affair and him getting closer to uncovering the superhuman's identities. However, the aftermath as shown in episode 13 did lead to a miracle where the Daichi family were able to coordinate properly as a family while defend the earth and being under budget meaning that the mission is a success for the first time. Seiko, Mamoru and Nozomi for the first time together performed a finishing combination attack via gravity free kick on the dust trapped Giant flower by directing her onto the UFO's bottom eye. Dai saved Ellen's life by finding the cure inside of the Giant Flower while also helping her understand what a family is as she is in the brink of tears.
- In Elfen Lied, Nana is Diclonius Subject #7, and the only Diclonius left alive in the end.
- Subverted in Fairy Tail — July 7th, x777 was when the dragons disappeared and Lucy's mother died. Played straight with the English release of manga volume 7, released on July 7th in 2009.
- Gunslinger Girl. Triela's handler Victor Hilshire keeps giving her teddy bears as gifts, being Maternally Challenged and figuring that Girls Love Stuffed Animals. Eventually their relationship develops enough for him to ask what she wants, but she just asks for another bear so she'll have seven of them. To her annoyance, she gets another bear from someone else, leaving her with eight bears.
- In Jewelpet Sunshine, the Wise Ones, who are destined to save the world in its Darkest Hour, are seven people.
- In JoJo's Bizarre Adventure: Steel Ball Run, Pocoloco's horse race number is 777, which alludes to the fact that he is Born Lucky.
- The seventh volume of the Lucky Star manga has a tiny "Lucky" beside the volume number.
- Naruto: The Seven Tails, Chomei, is also known as the "Lucky Seven Chomei".
- One Piece:
- Seven Warlords of the Sea (七武海 Shichibukai).
- There were also seven Straw Hat Pirates for a considerable length of time (then they gained more crewmembers).
- Sonic X: In "A Dastardly Deed", Eggman sends one of his robots, E-77 Lucky, to find and retrieve the last missing Chaos Emerald. Lucky’s number is fitting since Eggman claims the robot is very lucky. Also, in addition to being the 77th robot in Eggman’s E-Series, Lucky has a 7 on his forehead. Lucky succeeds in finding the last Chaos Emerald, stumbling upon it in a garbage dump.
- Lampshaded by TOM when it was revealed that both Samurai Seven and Eureka SeveN would be new additions on the revived Toonami.
- In Yu-Gi-Oh! ZEXAL, a duelist named Charlie McCoy uses a monster called "Number 7: Lucky Straight" which gives him supernatural luck.
- Justice Society of America: Johnny Thunder was born the seventh son of a seventh son on 7/7/1917, on Saturday (the seventh day of the week) at 7:00 AM, and he has amazingly good luck.
- In Half Past Adventure, this trope is subverted when the numerology-obsessed character Vesper considers the number seven to be bad luck; apparently this is an aspect of "Breakfastian numerology".
- Laserllama: Gambler Rogues and Luck Clerics (at 9th and 6th level, respectively) can also score a critical hit on a dice roll of seven.
- Danny and Kara: Danny and Kara are each other's seventh date and they chose each other at the end of the program.
- Discussed in The Retaliation of The Earthling Saiyan. After Raditz explains Tao's power levels in each of his forms, all of which contain the number seven, Kakarot asks why the number seven is repeated so much. Raditz doesn't know, which leads to Kakarot asking if it's because seven is a lucky number.
- Subverted in Unstoppable: Train #777 (888 in Real Life) is loaded with hazardous chemicals and speeding towards a populated area.
- Referenced in the title of Lucky Number Slevin, which is a pun on the phrase and Slevin, the main character's name.
- Snake Eyes: Referenced by Santoro when he sees the Pit Girl holding the sign for the 7th round in the boxing fight. She later unwittingly distracts Santoro when the Secretary of Defense is assassinated at the match, so she's probably not a very good token.
- James Bond is agent 007 in MI6. The Spy Who Loved Me was first released on July 7, 1977, or 7/7/77.
- Harry Potter: According to Word of God, seven is a lucky number in the Potter-Verse. Hence we have: seven books, seven years at Hogwarts, six Horcruxes plus the fragment of soul still in Voldemort's body or so he thinks — Harry is actually the seventh Horcrux, which proves his downfall. "Isn't seven the most powerfully magical number?"
- IT: The last third of the book continually drops reminders that for their particular brand of magic to work, all seven members of the Losers club have to be present. In the film version, they actually refer to themselves as "Lucky Seven."
- Lucky Day (2025): Referenced, and inverted, twice in the novel.
- Vera mentions that there were six Boeing 777s in the sky during the Low Probability Event, and all of them formed pairs that collided with each other during the LPE.
- Later, seventy-seven people are killed at an LPE at the Grand Britannica casino itself.
- In Tales of the Five Hundred Kingdoms, seven is a Traditional number, though it doesn't come up as often as three. One character is particularly lucky because he's a Magical Seventh Son (whose father was also a seventh son), and another character who had Massive Numbered Siblings remarks that some of her brothers and sisters (the seventh, ninth, and thirteenth born) turned out to have magical abilities.
- Chappelle's Show: Invoked with Grits 'N Gravy in the "World Series of Dice" skit, who had a reputation of consistently rolling sevens; at one point becoming a millionaire because of his dice skills. True to form, he effortlessly hustles everyone out of their money on his first three rolls, but on the fourth, after cockily betting his entire pot against Leonard Washington's, he rolls snake eyes (the worst possible dice roll in a craps game), and gets eliminated.
Grits 'N Gravy: Damn! [...] And when I leave, come together like butt cheeks!
- The first seven Kamen Riders are known as "the Seven Legendary Riders".
- Survivor season seven winner Sandra Diaz-Twine became the first (and, so far, only) two time winner by winning season twenty, seven years after her first win.
- Lucky Seven is among the longest running games on The Price Is Right. Just keep at least $1 out of seven given in rattling off the numbers in a car's price and it's yours (the car, that is).
- Lucky Seven was also the name of the end game of Spellbinders, an unsold 1978 pilot for NBC from Goodson-Todman.
- There was an ABC show called Lucky 7 that focused on seven gas station workers that won the lottery. It got canceled after two episodes.
- Star Trek: The Next Generation: "The Royale". Riker, Data and Worf are trapped in a simulation of a hotel/casino derived from a bad novel. To escape it, they must follow the novel's plot and buy out ("break the bank") the casino. To that end, Data manipulates the dice to always roll sevens. The ploy is successful.
- Ultraseven was first broadcast in 1967, and is generally considered an Even Better Sequel to Ultraman.
- The eurobeat song "777" by Fastway, unsurprisingly, is about gambling and winning big.
- Dice of Hypnosis Mic has this all over his character, being the resident gambling man. Not only is his Character Song "3$EVEN", several sevens are hidden in his bio (with his weight even going up to 77kg).
- The Seven Lucky Gods
of Japanese Mythology.
- Inverted with the concept of the Seven Deadly Sins. And played straight with the opposing concept of the Seven Heavenly Virtues.
- In Judeo-Christian numerology, Seven is considered the number of God. Consequently the number shows up a ton in The Bible, especially in Revelation.
- Probably not intentional, but bears noting: Kenta Kobashi used the Burning Hammer in seven matches. He won all seven.
- The National Wrestling Alliance TV championship has the Lucky Seven rule that gives the TV champion the right to challenge the World Champion, provided that they can win 7 consecutive title defences first.
- Racing driver Stirling Moss
regarded 7 as his lucky number, and asked race organisers to assign that number to his car whenever possible.
- Machine Robo, or Gobots: Four figures marked #7 are all Guardians (Friendly Gobots).
- Turbo = MR7
- Baron Von Joy = DX Scale Robo #7
- Rest Q (Anime Reissue) = MRB7
- Leader 1 (Also anime reissue) = MRJ7
- Transformers probably hates this trope:
- Bluestreak (later Silverstreak) was Diaclone Car Robo #7, but was not so popular as Prowl (Car Robo #13).
- On the Microman side, Micro Change #7 was later re-released as the Decepticon Browning (though he did make a Heel–Face Turn later on).
- Bloodstained: Ritual of the Night: The Optional Boss Millionaire's Bane is a living slot machine. Near the end of the fight, it starts spinning the slots, attacking you based on the results. If it spins all 7s, it dies instantly, is guaranteed to drop both its shard and item drop, and money rains from the ceiling.
- Castlevania: Dawn of Sorrow: "Three 7s" is a piece of armour that massively boosts Luck. In a subversion, though, the Luck stat has a bug that means its effect on drop rates is almost nothing.
- In the DS remake of Chrono Trigger, Marle's new best weapon is the Venus Bow, which always deals 777 damage, ignoring all enemy defenses (except enemies immune to physical attacks).
- The Communitree: The "Corpses as Fertilizer" upgrade costs 7.77e777 lollipops. It makes drop candies boost "Improved Fertilizer"'s effect.
- In Cookie Clicker, most of the numbers associated with the bonus Golden Cookies are strings of 7s (the bonus to cookies per second they can give is X7 and lasts for 77 seconds, the upgrades for them have costs in strings of 7s, the achievements for them involve clicking 7, 27, 77, 777, and 7,777 of them).
- In Fallen London, seven is widely known as "the number". An inversion, though, as it's "the number" for "Seeking Mr Eaten's Name", a sidequest most famous for being incredibly costly and deliberately unpleasant.
- In Fallout: New Vegas, the Luck stat influences how often you win at gambling, with 7 Luck being the point when the game starts tipping things in your favor. Subverted in the Fallout series as a whole, though, as the nuclear holocaust occurred in 2077.
- Final Fantasy:
- In Final Fantasy VI, Setzer has a slot-machine-like attack, and getting three 7s kills all enemies.
- Final Fantasy VII (figures) causes a character to go berserk if their HP hits 7777, attacking all enemies up to 63 times for 7777 damage per hit: the only enemies that can withstand this and not die are the Superbosses. The Lucky Seven concept continues in the prequel Crisis Core, where getting three Sevens on the DMV (the battle system's slot-machine gimmick) will level up your character.
- Final Fantasy IX contains the attack "Lucky 7s", a Shout-Out to the above.
- In Final Fantasy X-2, getting all 7s on the Lady Luck dresssphere's slots skill will result in an attack called "CONGRATS!", which inflicts a One-Hit Kill to all enemies and yields many bonuses for the party.
- Fire Emblem: The Lucky Seven skill either increases its wielder's Hit and Avoid by 20 for the first seven turns (as in Fire Emblem: Awakening and Fire Emblem Fates) or increases one of seven stats (Strength, Magic, Speed, Defense, Resistance, Hit, or Avoid) by 5 for a turn in Fire Emblem: Three Houses.
- In Fortune Street, most Venture Cards with a 7 in the number have some very positive effects. Most notably Venture Card 7, which increases all the drawer's shop values by 7%.
- The GFRIEND Tree: The Lucky Number achievement is earned by reaching 7.77e77 popularity.
- Halo: Master Chief is John-117, and, as Cortana explains in the intro to Halo 3, the one thing that sets him apart from the other Spartans is his good luck. Notably, the protagonist of Halo: Reach is Noble Six, who's no less skilled than the Chief, but as their callsign implies, isn't as lucky, which is why they die at the end of the game.
- Kingdom Hearts:
- The seven Princesses of Heart are a group of seven young maidens whose hearts are completely devoid of darkness, those being Snow White, Cinderella, Alice, Aurora, Belle, Jasmine, and Kairi. When brought together, they open the doorway that leads to Kingdom Hearts, which is the very reason why the Big Bad is after them...at least in the first game. Kingdom Hearts 3D [Dream Drop Distance] reveals that their hearts were born from the seven fragments of light from the χ-blade. When faced against thirteen beings with hearts of darkness, namely Xehanort's Organization XIII, the resulting clash will recreate the χ-blade, which is exactly what Xehanort seeks. To protect the Princesses, the heroes decide to assemble seven Keyblade wielders as the Guardians of Light, even though they know that they are still playing into Xehanort's hands.
- Kingdom Hearts III introduces the New Seven Hearts, who have inherited the light of the original Princesses of Heart after they fulfilled their duty. Xehanort seeks to gather the New Seven Hearts in case the Guardians of Light fail to assemble, giving the heroes extra incentive. Kairi is the only one of the original Princesses who hasn't passed on her power, while Rapunzel, Anna, and Elsa are the only known three of the remaining six.
- Kittens Game: Having exactly 777 of any resource causes the number to flash gold.
- Lucky Number Moxie: It's a Double-Meaning Title; this is the seventh chapter of its series and it also revolves around Moxie overcoming her Abusive Mom by appreciating all the things and people she's lucky to have.
- Lunar Lotus Festival: Rhea’s pet koi Lucky, named because he was given to her as a gift for luck, will turn back into his merman form around day 7. Rhea finds him unconscious on the floor, and takes him to the beach in Seabrooke so he can recover at the ocean there.
- Acquiring exactly 777G at any point in Monster World IV will earn you 7000G. If you're lucky to get this bonus as early as you can, then you can easily afford some good equipment early on.
- Inverted in Need for Speed: Carbon – Own the City. The Lucky Sevens, the player character's original racing crew which dominated much of Coast City, soon disbanded after its leader, the player character's brother Mick, died in a car crash during the game's Downer Beginning.
- Progressbar 95: 7 is considered a lucky number in Progressbar XL. Stepping on a cell with it grants 10 points.
- All over the place with Punch-Out!! Wii's version of Aran Ryan. He always gets up from a knockdown on the seventh count, you can hit him seven times when he's stunned, and sevens pop up in his challenges in Exhibition Mode. He's Irish, so it's a "lucky seven"/"luck of the Irish" gag.
- In Sonic Chaos, finishing an Act with a calculated speed of 777km/h will award an extra life.
- Star Fox:
- In the original Star Fox, the alternate final boss is a Slot Machine. After a little bit of thinking, you'll realize that getting Triple 7s is how you beat it. Actually getting it is a whole different story.
- Star Fox: Assault inverts this with the Corneria stage, which is even worse for wear. Pepper is also forced into a Face–Heel Turn, leading to his transformation into the level boss.
- Super Mario Bros.:
- Super Mario Bros. 2: In the All-Stars and Advance versions, getting all 7's on the bonus reels nets you ten One Ups.
- Super Mario Galaxy 2: Getting 77 stars will prompt Lubba to say "77 stars! How lucky!" He'll say something similar if you have any amount of star bits with all digits being 7.
- Mario Kart 7: This game introduces the "Lucky 7" item, which surrounds you with seven items you can use as you want. But it's a double-edged sword and can backfire in several ways, as the items will also activate if someone else touches you, and can be lost entirely if you get hit by an item or course hazard. Its successor, the Crazy 8, spawns eight items to use at once.
- Mario Party:
- Rolling either a double 7 or triple 7 in most installments will give you more coins than if you rolled the same of any other number, though the payout varies by game. Mario Party 2, which introduced the ability to roll multiple dice, gives 20 coins for double 7's, and 50 for triple 7's, the latter of which is acknowledged as a lucky 7 jackpot. Mario Party 8 ups the ante by giving you a cool 100 coins for triple 7's.
- Mario Party 3 has a minigame centered around this called "Game Guy's Lucky 7". Under normal circumstances, beating the house doubles your bet. However, you win ten times your bet if you manage to reach the seventh step of the staircase without falling off.
- In both Mario Party: Star Rush and Super Mario Party, Diddy Kong uses the Triple 7 Dice Block, which has a 50/50 chance of rolling to move either zero spaces or seven.
- Touhou Youyoumu ~ Perfect Cherry Blossom, the seventh game in the Touhou Project series, is the only one to feature the "Supernatural Border" system, which can and will save your life on occasion. It is also the first game in the series to have visible hitboxes.
- The Tree of Life: The Coffee upgrade affects the interval for automatic gambling and costs 1e777 C Points.
- Umamusume: Pretty Derby (2021):
- The skill "Lucky Seven", and its upgraded version Super Lucky Seven, have a 50% chance of boosting your trainee's stats if she starts from bracket 7. Matikanefukukitaru, who has luck as her motif, later acquires an even stronger variant named "Lucky Number Seven" that will always trigger if she starts from bracket 7.
- The skill "Triple 7s" has a chance of slightly restoring the user's stamina with 777 meters left to go.
- Wild ARMs 3: The seventh Guardian you acquire will always be Chapapanga — the Guardian of Luck.
- Lucky from NEXT!!! Sound of the Future is an android who was named after the 777 at the end of his serial code.
- Paranatural: The Alt Text for Chapter 7 Page 77
hollers over the triple 7's like a slot machine win:
"chapter 7 page 77 baby!! jackpot baby!! big money!! ten million dollars!! right now!! please!! oh god please somebody please"
- TV Tropes: On the Super Weight scale, 7 is the highest — representing Author Powers, God, etc.
- Inverted with the SCP Foundation's mobile task force Kappa 42, AKA Lucky Seven. Of its members, three are missing presumed dead, two have committed suicide, and one has been terminated.
- Cyberchase: In the episode "Of All the Luck" Hacker and his new sidekick Baskerville steal 10 living good luck charms so that Hacker can always be lucky. One of the charms is a bipedal number 7.
- Jinxy Jenkins & Lucky Lou: Lucky Lou was Born Lucky. When we first see her, she is walking out of her house, whose street number is 7.
- Looney Tunes:
- "Satan's Waitin'" detailed Sylvester being sent to Hell due to all of his attempts to catch and eat Tweety. The devil wants Sylvester with him for good, but since Cats Have Nine Lives, Sylvester lost one life after falling off a building, upon which the Devil encourages him to chase after Tweety to get the other lives to join him. When Sylvester loses his second life by being hit by a steamroller, the Devil encourages him to keep after Tweety, since he has seven lives left, "And seven's a lucky number."
Sylvester: Yeah, seven's my lucky number!
- "Satan's Waitin'" detailed Sylvester being sent to Hell due to all of his attempts to catch and eat Tweety. The devil wants Sylvester with him for good, but since Cats Have Nine Lives, Sylvester lost one life after falling off a building, upon which the Devil encourages him to chase after Tweety to get the other lives to join him. When Sylvester loses his second life by being hit by a steamroller, the Devil encourages him to keep after Tweety, since he has seven lives left, "And seven's a lucky number."
- Seven from Numberblocks is known for having good luck. Fourteen and Twenty-One, being multiples of seven, are also prone to luck when they split.
- Lucky Seven Sampson from Schoolhouse Rock! is a rabbit who likes to flaunt his right foot, with a black birthmark of a seven on the sole.
- SpongeBob SquarePants: One of the good-luck charms that SpongeBob uses in "Stupor-stition", is a cake with a candle that resembles the number seven.
- Nick Knatterton: Nick's lucky number is seven, which is why he's given room number 52 in a hotel.
- As a homage to this trope, the highest jackpots on a slot machine is often assigned to three 7s (which, perhaps not coincidentally, add up to the ideal number in blackjack).
- Seven is the most likely roll of a pair of standard 6-sided dice. In craps, you can win by rolling a seven (or eleven) first, and lose by getting seven on any subsequent roll. The fact that seven is the most likely sum for the outcome of rolling two dice (with a probability of 1/6) is likely the origin of the whole "seven is a lucky number" superstition.
- Zayin
is the 7th letter in most Semitic abjads (writing system). It is the source of both the modern "7" and "Z", and also meant "sword" (several proto-versions look like basic swords, and the Arabic derivation bears a slight resemblance to a scimitar).
- NASA seems to have held this view of the number 7 during their Mercury program. There were seven pilots recruited to be astronauts for the program and, despite using a different numbering system internally, each manned capsule had the number 7 in their callsign.note Considering the success of the program and their later track record with the number 13, they may have been on to something....
- Vocaloid: Hatsune Miku, the most famous of the voice banks and the face of the franchise, chronologically was the seventh released overall.
- Tajikistan's flag and emblem features seven stars over a crown, as the number symbolizes perfection and happiness in Tajik culture.

