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Extraction Shooter

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Extraction Shooter (trope)
There are just so many ways to extract! note 
"Your objective is simple: get in, gather as much loot as you can, and make it out alive."

A Sub-Genre of the First- and Third-Person Shooter that contains elements of the Roguelike and Battle Royale Game, Extraction Shooters can be identified by their core gameplay loop. The player(s) are dropped into a combat zone, then must race to complete objectives, fight enemies and/or hunt down valuable loot before (hopefully) escaping with their lives by reaching an "Extraction Point". This often requires them to Hold the Line in the minutes before their departure, or inversely, to assault an enemy-occupied landing zone, depending on who got there first. The genre can be further divided into "Scavenger" or "Objective" types, depending on which aspect of the gameplay is given greater emphasis — completing the mission, or grabbing everything that isn't nailed down.

While extraction elements have cropped up several times in earlier games, particularly Left 4 Dead and PAYDAY: The Heist, the Trope Codifier of the "Scavenger" type and Genre Popularizer is the 2017 game Escape from Tarkov, a hardcore Tactical Shooter where players must scavenge for weapons, equipment and valuables amidst abandoned, war-torn towns and facilities to grow stronger and upgrade their hideout, completing objectives as they progress. While initially rather obscure, owing in no small part to its high skill (and patience ... and cost of entry) requirements, Tarkov would eventually garner a large following, especially via Twitch livestreams, convincing many game studios that there was money to be made and spawning a whole host of Extraction Shooters that began to emerge in The New '20s, not always to great success.

Regardless of subtype, Extraction Shooters tend to incorporate:

  • A ticking clock — the player(s) need to successfully extract within the given time limit, and can't just slowly creep past any and all threats they run into, or painstakingly ransack the entire map looking for the Rare Random Drop. Once the timer runs out, it either results in an immediate Game Over or makes things much more difficult. Probably one of the most essential aspects of the genre, distinguishing it from turn-based or dungeon crawler games where the player may need to find an exit, but is in no rush to do so.
  • Some form of Resources Management Gameplay. Just as your time in each run is limited, so too are the resources, including weapons, equipment, ammo and health kits, that the players can bring along. Depleting consumables too quickly often means the only option left is to cut any losses and retreat, and inventory loss on death is very common, making it a gamble as to whether the best equipment is worth taking.
  • Missions taking place in small Wide Open Sandboxes in which the player has the opportunity to explore and approach quests as they see fit. Becoming familiar with the layout of the maps, or what you can expect to find on them when randomisation is used, is essential to player development, allowing players to determine the best ways to complete objectives or get the drop on enemies.
  • The ability to access new quests, vendors, and upgrades in-between runs, often via a Hub Level. In "Scavenger" types, this is where Shop Fodder can be disposed of and loot stockpiles rearranged. There will often be multiple factions whom you can purchase items and accept quests from, along with a reputation mechanic that affects their feelings towards you and perhaps events in the game more generally. Another common feature is Renovating the Player Headquarters, typically providing permanent buffs that will be applied during runs.
  • A mix of PvE and PvP elements, sometimes referred to as "PvPvE". Most of the enemies you encounter will be controlled by AI, but multiplayer co-op is often available, alongside several other players scattered throughout the map who can be fought or allied with for a better chance of survival. The latter always carries the risk of one player shooting the other In the Back to get their hands on all the loot.
  • High-risk, high-reward gameplay — death (or a Total Party Kill in co-op) immediately results in a Game Over, and a token consolation payout at best in exchange for all time, effort, and resources expended. Correspondingly, the heftiest rewards and best loot require exploring the most dangerous areas or taking on the biggest and baddest enemies.
  • "Realistic" gameplay elements that deliberately set out to challenge the players, taking after Tarkov. You'll need to think strategically, because going in guns blazing will rarely if ever work, and one wrong move will swiftly result in your death — all the more important given the above point.

Scavenger types, as exemplified by Escape from Tarkov and its successors, are a development of the Looter Shooter. While there will be numerous optional objectives and quests, the overriding goal is usually grabbing as many valuable goodies as you can. However, there is a strict limit on the amount players can carry, often forcing them to choose between keeping items that are more valuable, more powerful, needed for quests, or that they just happen to like. Thus, many a player's biggest fear is getting nailed by a sniper just before escaping with that extremely valuable haul. Due to the fundamental importance of looting within these games, they often take place in a Crapsack Scavenger World.

Objective types, as exemplified by Left 4 Dead and its successors, downplay the loot-acquisition elements in favour of directing the players towards completing specific goals in each run. Typically, you'll still be scouring the battlefield for resources and other materials, but this is no longer the core of the gameplay. There's generally a stronger focus on PvE and cooperative play, the loadouts your characters use will more likely be permanently unlocked rather than chosen from a stash of equipment, and the game may even feature set characters or classes much like a Hero Shooter. Levels also tend to be more linear as players are constantly herded towards an objective instead of spreading out to look for loot, as well as extraction being emphasized as a final climax.

Extraction Shooters will commonly mix and match aspects of both subtypes, however. But any Extraction Shooter must have said extraction mechanic as a mandatory objective, and the only way to save your progress and complete the mission, with a timer or constant threat pushing the players towards it eventually. Having said that, a downplayed variant is possible where an "Extraction" mode is featured in a game belonging primarily to another genre.

Can be differentiated from other shooter Sub Genres in the following ways:

  • Arena Shooter: Combat typically takes place in limited open-world environments rather than enclosed arenas. Moreover, given the Tactical Shooter aspects of many Extraction games, it's often a good idea not to get into as many fights as possible and instead picking and choosing advantageous battles.
  • Battle Royale Game: While the scavenging for weapons and resources aspect is similar, Battle Royales discard most items collected by the player after a match is complete, resulting in them always starting from scratch, and the objective in Extraction Shooters is to escape rather than be the last man standing.
  • Hero Shooter: While some Extraction Shooters do have fixed characters or classes, the PvP elements are incidental to the main objectives rather than being the entire point of the game.
  • Looter Shooter: While there is significant overlap, especially with Scavenger types, items in a Looter Shooter typically are not lost when a character dies. There is generally greater emphasis on stat modifiers and forming the perfect loadout, and Looter Shooters often take place in a conventional RPG style Wide-Open Sandbox with a storyline the player progresses through, rather than time-limited resource runs.

Examples of the genre:

    Scavenger-type Extraction Shooters 

    Objective-type Extraction Shooters 
  • Aliens: Fireteam Elite: A 3-player co-op shooter with objective-based missions set in the Aliens universe, with players taking the role of a squad of Colonial Marines pitted against a xenomorph infestation.
  • Alone in the Dark Illumination: A 4-player co-op shooter entry in the Alone in the Dark franchise. Light and darkness play a large role in gameplay as enemies are only vulnerable when exposed to bright light. Extremely controversial and poorly received due to being a co-op shooter in a traditional Survival Horror series.
  • The Anacrusis: A 4-player co-op shooter heavily inspired by Left 4 Dead, set on a spaceship with a setting heavily inspired by the groovy 60's era of sci-fi movies.
  • Beautiful Light (202X): Players operate in squads of three, competing against other players and dangerous anomalies to recover artefacts in a SCP Foundation-esque New Weird setting.
  • Contagion (Monochrome): Made by the developers of the Zombie Panic! mod for Half-Life, the game has multiple game modes, from 16 player deathmatch to 8 player co-op objective-based campaigns. Like No More Room In Hell, gameplay is generally slower and more methodical than Left 4 Dead, with generally slower zombies and no exotic Elite Zombie types.
  • Deep Rock Galactic (2018) will send four dwarves into the planet in order to perform one of the mining tasks. The team may also collect secondary minerals such as gold or crafting minerals. The team is pressured by waves of enemies and will need to call in extraction when they've finished their objectives, where they flee from the final enemy wave.
  • Earthfall: A 4-player co-op shooter heavily inspired by Left 4 Dead, only taking place during an alien invasion rather than a zombie apocalypse.
  • GTFO (2019): A brutally tough squad-based shooter where teams of players must complete "rundowns" in a mutant-infested Elaborate Underground Base — descending to the required level, completing an objective, then legging it — steadily progressing through a mysterious storyline. The full release in 2021 would make it a downplayed example of the genre by introducing checkpoints in some rundowns.
  • Helldivers (2015): As part of a squad of Helldivers, the players drop from orbit onto a hostile planet, give their enemies a taste of sweet, sweet Managed Democracy, then fall back to an extraction point once the mission is complete and depart via Drop Ship after holding out for a minute and a half at the extraction point. Incorporates some Scavenger elements, given that players can collect Samples during missions to upgrade their Stratagems.
  • Hunt: Showdown (2019): The player is a Hunter of Monsters, pitted against other players in a race to take down a bounty and successfully escape with it. In a slight twist, the game emphasises permadeath — each Hunter is a separate character, and while escaping allows them to level up, dying results in that character and their equipment being lost forever. While Hunt's emphasis on the bounty target makes it much more objective based than loot based, its overall structure and gameplay shares much more DNA with Tarkov and the like compared to most other objective-based games on this list which are much closer to Left 4 Dead.
  • John Carpenter's Toxic Commando: A 4-player co-op game made by the developers of World War Z and inspired by the filmography of John Carpenter. Taking place on large, non-linear maps which can be traversed on foot or by vehicle, players take part in missions which involve accomplishing objectives and earning experience to level up character classes and weapons, while battling a zombie apocalypse caused by an unearthed Eldritch Abomination called the Sludge God.
  • Left 4 Dead (2008, probable Trope Maker), Left 4 Dead 2 (2009), and spiritual successor Back 4 Blood (2021) pit 4 players against the zombie apocalypse, progressing through linear levels to make it to the next saferoom, and eventually, a finale where they typically try to survive long enough for their means of escape to arrive. Resources are scattered throughout the levels but don't persist through playthroughs.
  • No More Room In Hell and No More Room In Hell 2 have teams of up to 8 players progressing through levels gathering weaponry and completing objectives during a zombie apocalypse. Inspired by the filmography of George Romero, the game features traditional "slow" zombies rather than the more typical fast zombies seen in Left 4 Dead. The sequel in particular is less like Left 4 Dead and has much more open, non-linear maps and plays more like a Tarkov/Hunt style extraction shooter.
  • The Outlast Trials: A co-op multiplayer entry in the Outlast series. Weaponless and surgically mutilated, players are subjected to experimental trials by the Murkoff Corporation in which they must accomplish objectives and escape while evading murderous "Ex-Pop" prisoners and alpha psycho Prime Subjects.
  • OVERKILL's The Walking Dead was a 4-player co-op zombie shooter developed by Payday developers Overkill, with a similar progression system as that series, and set in the universe of The Walking Dead comic. Featuring combat against both zombies and hostile factions of human survivors, the game encouraged using stealth and avoiding combat where possible due to overwhelming zombie numbers and scarce ammo. Because of the game's high development costs and poor sales in its first season, the owners of The Walking Dead franchise pulled the rights from Overkill, who were forced to shut down continued development on the game.
  • PAYDAY: The Heist (2011): A team of four players attempts to pull off heists, with objectives and loot scattered throughout the map, all the while hampered by unending waves of cops, forcing the players to head for an escape route. Successful heists reward money and experience, allowing the player to upgrade characters and unlock new loadouts.
  • Rainbow Six Extraction (2022): A Spin-Off/Alternate Universe of Rainbow Six Siege where the players control elite operatives fighting the alien Archæans. Players work their way through completing different objectives in every mission, then retreat to an extraction point once they begin to run low on supplies.
  • Resident Evil: Operation Raccoon City: A 3-player co-op actionized Spin-Off of the Resident Evil series, focused on Villain Protagonist members of the Umbrella Security Service accomplishing objectives and eliminating witnesses and evidence during the Raccoon City outbreak.
  • Second Extinction (2020): The players are a squad of soldiers fighting against mutated dinosaurs on a post-apocalyptic Earth, working towards completing a variety of objectives and then exfiltrating via Drop Ship once done. Discontinued, with servers originally scheduled to shut down in 2024 (as of 2026, the servers as still up, due to a delay in the shutdown schedule).
  • Space Hulk: Deathwing: A 3-player co-op shooter adaptation of the Space Hulk boardgame set in the Warhammer 40,000 universe. Players take control of a squad of Space Marine Terminators who must navigate the corridors of a derelict Space Hulk accomplishing objectives while battling swarms of Genestealers.
  • Starship Troopers: Extermination: A 16-player objective-based co-op game based on the Starship Troopers franchise pitting Terran mobile infantry against massive swarms of giant bugs.
  • The End Times: Vermintide (2015) has four heroes fight against swarms of skaven, in order to complete a task and reach the area's exit. They receive a reward at the end of the mission, a random piece of loot. There's also some tomes and grimoires hidden, which occupy an inventory slot but improve the reward when reaching the exit.
  • Warhammer 40,000: Darktide (2022), in a similar vein to Vermintide, pits a team of four Inquisitorial Agents against hordes of zombies and Nurgle cultists as they progress through a mission, complete a task, and extract via Valkyrie gunship. There are also resources and secondary objectives that can be collected for additional reward.
  • Whisper Mountain Outbreak: A top-down isometric co-op shooter in which players select missions, scavenge for resources and weapons, and accomplish objectives in the middle of a supernatural zombie apocalypse.
  • World War Z (2019): A 4-player co-op zombie shooter based on the film version of World War Z. Completing levels earns experience to level up character classes and weapons.
  • Zombie Army Trilogy: A co-op zombie shooter spin-off of the Sniper Elite series, following the typical objective-based linear mission structure of Left 4 Dead. Would receive a Spiritual Successor in the form of Strange Brigade.

    Shooters with Extraction game modes 
  • Battlefield 2042 (2021): The "Hazard Zone" mode is an Objective-type experience where players contend with Hostile Weather and computer-controlled enemies to recover, and successfully escape with, data modules from crashed satellites. In 2022, DICE would announce that, while it would remain playable, they were discontinuing further development for Hazard Zone.
  • Borderlands 3 (2019) features the Scavenger-type mode "Arms Race," involving players being dropped onto a map with none of their abilities and inventory; instead collecting gear from chests, airdrops, and enemies scattered around the map, all while their area of play gets smaller due to a storm called the "Murdercane," eventually forcing them into a bossfight. They will be unable to keep any of the loot they get from the mode unless they use a loot extractor; and some weapons are exclusive to this mode.
  • Call of Duty:
    • Call of Duty: Modern Warfare II (2022) has the "DMZ" gamemode as part of Warzone 2.0 — players would explore "Exclusion Zones" (the same maps from Warzone proper during MWII's content cycle, plus the exclusive Building 21) in teams of up to 3 (with the ability to recruit other players during a round for a max of 6) with Scavenger-type loot acquisition and faction objectives being the main draw. Some items and progression rewards acquired here would be usable in other game types, e.g. it's possible to unlock weapons early in multiplayer and the Battle Royale modes of Warzone 2.0 by extracting with them in DMZ.
    • Call of Duty: Modern Warfare III (2023) would borrow many aspects of "DMZ" for its Zombies mode, with an open world (the Urzikstan map from Warzone) and Advancing Wall of Doom forcing players to extract within a set period, as opposed to the round-based horde style in previous games; other than the zombies, the biggest change from DMZ is that it's purely PvE.
    • Call of Duty: Black Ops 7 (2025) makes the "Endgame" mode available after completion of the co-op campaign. It's primarily an Objective-type, taking place within the city of Avalon, where multiple squads of players will cooperate to complete different missions before extracting via VTOL. One "Field Acquisition" weapon may be picked up in addition to the permanent loadout, and will be lost if you die with it while on a run.
  • Delta Force (2024): The 2024 reboot by Tencent Games and Team Jade features an extraction mode called "Operations".
  • Fortnite (2017): The "Save The World" PVE mode has missions that involve completing specific objectives before time runs out (Usually 10-20 minutes). These include, but are not limited to:
    • Build The Radar Grid | Build at least 3 radar towers within 20 minutes.
    • Destroy The Encampments | Destroy 5 increasingly-difficult encampments within 20 minutes.
    • Eliminate and Collect | Eliminate at least 100 husks and collect 15 pieces of specimen within 20 minutes.
    • Rescue The Survivors | Rescue at least 6 survivors within 20 minutes.
    • Resupply | Retrieve specific materials within 10 minutes.
  • Killing Floor and its sequels already share a large amount of DNA with Left 4 Dead and Payday. While the regular game mode is based on kills rather than completing objectives, the Objective game mode plays like a round of Left 4 Dead, with the player completing objectives as well as whittling down the zombie waves.
  • Mass Effect 3 (2012): The multiplayer component of the game works like this, with Objective-based gameplay. Notably, these objectives would not be revealed at the start, but instead be issued during the match. At the end, all players would have to make it back to the extraction point. Also notable in that rather than having a time limit, the point was to kill off ten waves of enemies in set numbers. Once all ten waves had been completed, enemies would start spawning in infinite numbers during the wait for extraction.
    • Each of the original multiplayer maps also provides a side mission in single player, all ending in Shepard and their team being extracted (although without the time limit). After completing each one, Admiral Hackett tells Shepard that they'll keep sending teams to the site, providing an explanation for the scope of the multiplayer missions.
  • Mecha BREAK (2025) features the Scavenger-styled Mashmak mode, where squads of three players are dropped across a map slowly being taken over by damaging pulse storms, tasked with taking out enemies and other players to gain points as well as find loot.
  • Plants vs Zombies: Garden Warfare (2014) and its sequel Garden Warfare 2 (2016) includes a Downplayed aspect of the genre in the "Garden Ops/Graveyard Ops" mode. After defending an objective from hordes of enemies, the players need to retreat to a landing zone and successfully defend it until they are rescued.
  • Tom Clancy’s The Division (2016):
    • The Dark Zone is a PvP arena containing some of the best loot in the game, which could only be extracted by calling in a helicopter, leaving plenty of opportunities for hostile players to grab it.
    • In the DLC "Survival" game mode, the player starts with nothing but a pistol and must loot items in order stave off infection, the cold, and numerous enemies to reach a helicopter pad and complete their goal of escaping New York.
  • Warframe (2013): During Missions players can work in teams of up to 4 to complete an objective — upon completion, they must retreat to their Landing Craft in order to successfully complete the mission and receive their loot.
  • Warhammer 40,000: Space Marine II (2024): In the "Operations" multiplayer co-op mode, players must operate in squads of three Astartes to complete missions then escape via Thunderhawk gunship, said missions acting as an accompaniment to the main campaign.

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