There is a base, or a ship, or a city, where our heroes spend their time throughout the story. It may either be the location where most of the story takes place, or it could be a set piece only seen once in a while. Through some course of events, be it an enemy attack, or a natural disaster, or some kind of accident, everything has pitched into a state of chaos. People are wounded, equipment damaged, chaos and confusion reigns supreme, and everything is on fire.
The first order of the day, aside possibly from dealing with the cause of the damage, is putting out the fires, tending to the wounded, and repairing the damage so everything can go back to normal. Expect all this to be going on even as the driving crisis that caused everything is still ongoing. The main characters will often be split apart and unable to communicate with each other or rely upon each other directly. Expect at least one character to reach down inside himself and find the resolve and resourcefulness he needs to solve a major problem without the teammates he normally relies on. The Engineer and the Old Soldier will be at their best here, leading their men in the dangerous and critical work of getting everything operational again. If unsuccessful, our characters will often be forced to segue directly into Abandon Ship.
This is of course a real life practice on ships, and particularly warships, which unlike your average merchant or passenger vessel can reasonably expect to get shot at if they ever have to do their jobs for real. In these cases, damage control is the practice of, by preplanned or improvised means, keeping the ship afloat, powered, and moving through the water for as long as possible. How this is done has varied throughout history. Crews, whether specialized or generalists, will do whatever it takes with whatever is at hand to try to bring their ship home.
Note: when applying this trope to video games, it should only be done when dealing with such repairs as a plot point, as opposed to game mechanics centering on unit healing or repair.
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May involve a Midair Repair.
Examples:
- Appropriately enough, a comic series called Damage Control centered around a group of people tasked with cleaning up after the destructive fights between superheroes and villains in the Marvel Comics universe.
- Sonic the Hedgehog (IDW):
- The Restoration is an organization led by the heroes and various volunteers who got their start cleaning up after the war from Sonic Forces, before expanding its operations after the Metal Virus Saga ends up displacing several people.
- Clutch the Opossum opens Clean Sweep Inc., a much more villainous profit-driven company that aims to clean up after Eggman and Sonic's battles. While it presents itself as a philanthropy effort, Clean Sweep recovers Eggman's technology for their own nefarious purposes or sells them to interested parties for a profit while their disposal efforts harm the environment. This puts the company in direct opposition with the Restoration, as the latter does what Clean Sweep does for free, along with Clutch wanting a monopoly on cleaning up Eggman's messes.
- Twice seen in USS Indianapolis: Men of Courage, first immediately following a kamikaze hit on the bow off Okinawa, and then immediately following the torpedo attack by I-58. The second attempt, however, is botched due to the severe fire and flooding the ship is taking in.
- Seen in U-571 as they try to get a damaged submarine under control before they get too deep.
- Seen, too, in Das Boot, when the U-96 is in the depths of the Gibraltar Strait.
- Seen in quite a few Star Trek movies:
- In Star Trek II: The Wrath of Khan, the Enterprise is taken by surprise in the initial attack, but Kirk and Spock are able to turn the tables and deal some swift damage to Reliant. Both ships are forced to withdraw and effect repairs before they can fight again. In the final battle, both ships are again crippled, and it is only a Heroic Sacrifice by Mr. Spock that allows them to survive.
- In Star Trek IV: The Voyage Home when Kirk asks when they can get their captured Bird-of-Prey under way, Scotty quips, "Damage control is easy; reading Klingon, that's hard."
- The space battle in Star Trek VI: The Undiscovered Country has Scotty doing his usual thing while the Enterprise is pummeled by torpedoes.
Scotty: Captain, she's packing quite a wallop! Shields weakening!
- Again, during the battle in Star Trek: Generations, Geordi LaForge is seen ordering his repair teams around, although it ultimately turns out to be futile. Interestingly, this scene is a line-for-line recreation of a similar scene in the series epiosde "Yesterday's Enterprise", which nicely foreshadows the Enterprise's fate.
Geordi: Let's get a stabilizer on that conduit! (steam explosion) Reinforce that starboard interlock! We need to reroute main power through the secondary coupling!
- In Star Trek: Insurrection the Enterprise gets into another space fight. It's not really seen, but right before it starts, LaForge leaves the bridge for Engineering, knowing what he's going to be doing in short order.
Geordi: Engineering to bridge! [spraying the area with what looks like a fire extinguisher] We're burning deuterium down here! We're gonna blow ourselves up! We won't need any help from the Son'a!
- The Star Trek II scene is mirrored in Star Trek Into Darkness, this time the roles are reversed. Spock is commanding the battle and Kirk is the one who does the Heroic Sacrifice to repair the ship before it crashes or burns up in Earth's atmosphere.
- Iron Eagle I: A villainous example, due to Chappie and Doug hitting the airfield first, and Colonel Nakesh gives his men one hour to reopen the airfield.
- In The Avengers, Iron Man and Captain America have to do repairs on the Airborne Aircraft Carrier at 30,000 feet after Hawkeye attacks and blows up one of its engines.
- Star Wars:
- The Phantom Menace: After Trade Federation battleships shoot out the shield generators on the royal cruiser, R2-D2 and several other astromechs are called out to fix it. R2 gets it done but all the other droids are blown away in the process.
- A New Hope: R2-D2 has to repeatedly fix damage to Luke's X-Wing during the Battle of Yavin. The droid is eventually shot by an enemy fighter and knocked out of commission for the rest of the fight.
- The Empire Strikes Back: Han and Chewbacca are shown trying to get a malfunctioning hyperdrive online while being pounded by Imperial Star Destroyers.
- In Down Periscope, the Stingray starts bursting water pipes while sailing dangerously close to a freighter to sneak into a harbor, forcing the crew to patch the lines before they cause additional damage, leading to Stepanek's Big Damn Heroes moment.
Stepanek: DRESS REHEARSAL FOR HELL, BOYS!!!
- Greyhound: After a surface engagement with a U-boat, GREYHOUND's captain, Commander Krause, has a quick discussion with Canadian escort DICKY about their damage. DICKY reports three hits above the waterline that they say will be patched up and they'll be back in the hunt shortly. Later, British destroyer HARRY takes some damage that threatens the ship itself. Her CO says they will do their best, but by morning it's clear the ship will not be saved and they request permission to abandon ship.
- In The Hunt for Red October the sub takes damage in a fight with another sub and has to be repaired.
- Red Storm Rising had a number of instances, notably the damaged USS Nimitz limping back into port after being struck by missiles, and a Soviet freighter carrying troops and equipment having to fight fires after being strafed by F-15s, with the seawater used to put them out inadvertently ruining a lot of missiles that the Soviets had planned to install in their new base. It isn't seen, but it's obvious that this is what's going on aboard the ill-fated USS Providence. Finally, the Soviets manage to take over a USAF base in Iceland, and when the Americans attack trying to render it useless, cratering the runways, the Soviets use the repair materials the Americans themselves had left in the event of such an occasion and have them back in use before nightfall.
- Happens fairly often in the Honor Harrington series, particularly in the books that center on one or two ships. Books which focus on fleet actions will mention the damage control in passing, rather than focusing on it in depth.
- On Basilisk Station shows some of the issues that a crew of a ship in battle have to deal with. When the missile launchers on one side of the ship are damaged, along with the automated systems for transferring missiles from one magazine to another, crewmembers have to move the missiles by hand with the assistance of anti-gravity rigs, which make the missile weightless, but do not eliminate its inertia, causing one crewmember to be crushed (nonfatally) against the wall when the ship takes a hit.
- One compartment on the ship is designated as Damage Control Central and the crew there are responsible for coordinating the efforts of all damage control teams onboard. Generally it's run by the chief engineer or one of his senior assistants.
- A common occurrence in the Hornblower Saga, and generally described accurately and in some detail. Hornblower's ships often take damage in battle, and that damage has to be repaired as soon as possible - sometimes while still under fire, lest the enemy gain an advantage and win the fight. Perhaps the most impressive example of this is in Beat to Quarters, when Hornblower's frigate Lydia is fighting the stronger Spanish ship Natividad. An exchange of fire at close range leaves both ships missing a mast, just before bad weather forces them to separate and lose contact. The one that manages to repair its damage faster will win.
- In the Warrior Cats series, a forest fire burns through ThunderClan's territory in the fourth book. In addition to killing several cats and driving out all the prey, the camp itself was destroyed. They have to try and rebuild it with whatever little they have left to work with, and try to get back to a normal lifestyle, before the other Clans take advantage of their vulnerability.
- The Argo II in The Mark of Athena takes frequent damage through the course of the book, but since they are attacked almost every time they set down they have to do a lot of repairs on the fly, in one case their means of escape does almost as much damage as the attack, meaning Leo has to do some fast work just to keep the ship from flying apart. Another time after being attacked by a sea monster Leo got washed overboard so the others, under Annabeth's direction, had to do enough repairs to keep them from sinking.
- Space Viking: This is naturally found in a setting where starships fight battles with each other with some regularity (invariably in the orbital spaces relatively nearby to planets), including with the use of nuclear missiles (fortunately, starships have hulls plated with "collapsium", a kind of artificial ultra-dense matter that can — at least somewhat and for a while — withstand even nuclear blasts).
Red lights went off on the board as damage-control crews and their robots sealed the breaches in the hull and pumped air back into evacuated areas, and then more red lights came on.
- Babylon Five:
- Throughout the entire series, exterior shots of the station will often show a few robots or people in spacesuits doing repair-work or conducting routine maintenance on parts of the hull.
- A subtle example: Part of the station (one of the fork-like protrusions on the top of the station for handling cargo) is blown off during a battle with an attacking ship in the season 2 finale. In the season 3 intro, the damaged section can be seen re-attached and surrounded by scaffolding.
- Given a mention in the season 3 episode Severed Dreams. As soon as the last enemy ship is dealt with, Sheridan calls for a damage report. Lt. Corwin responds that the station's hull integrity has taken a beating and repair crews are already en route. Unfortunately, another wave of enemy ships show up.
- The season 4 episode Endgame has a fleet of ships get crippled due to the heroes' sabotage just before the final battle of the season. The repair-work isn't shown, but is discussed soon after, and later referenced in passing when one of these ships arrives during the final battle just in time to save the Aggamemnon.
"Engineering, this is General Lefcourt. In case you didn't notice, the enemy just pulled our shorts up over our head and tied them into a knot. You will get the ship under control ASAP, or I will come down there and skin the hide off every last one of you."
- Battlestar Galactica (1978) episode "Fire in Space". Cylon raiders ram the Galactica in suicide attacks, causing fires to break out throughout the ship. Several of the crew are trapped and Commander Adama is injured.
- Battlestar Galactica (2003) had this on more than one occasion, as the Galactica often came under attack by the Cylons. The miniseries had many of the damage control personnel get Thrown Out the Airlock when the Galactica officers were forced to vent the atmosphere from part of the ship in order to put the fires out before it was too late.
- Better Call Saul: Howard spends all of the first two seasons trying to protect HHM, having taken Jimmy to court previously over a plagiarized illboard in the first season. By the end of Jimmy's disciplinary hearing midway through season 3, and Jimmy exposing Chuck's illness for the public record, Howard now also has an apparently delusional partner to deal with, which is a big problem as Chuck has already cost them one client and has just gone on record ranting about his own brother. He also has the confidence of his other clients to deal with, now that document security concerns may come into the open over the Mesa Verde incident. Before the disciplinary hearing, Howard even tries to talk Chuck out of testifying out of concern for all of this, but Chuck doesn't listen to him.
- The prosecution at the Bar hearing doesn't help things. When Robert Alley realizes Chuck is either delusional or lying, he tries to object on the grounds that while Chuck very well may have a mental illness, it is a non-issue. Unfortunately, one of Chuck's berserk buttons is the implication that his disease is all in his head — and then the prosecutor pushes that button even harder by mentioning schizophrenia, and plays right into Jimmy and Kim's defense strategy.
- Doctor Who: In "Voyage of the Damned", after the starship Titanic is heavily damaged, Midshipman Alonzo Frame, the only surviving crewman on the bridge, does what he can to keep the ship in orbit and its power on until the Doctor can make it to the bridge.
- Firefly: In "Out of Gas", Serenity is crippled by an explosion which disabled their life support. In this case, the required repairs are implied to be simple enough, but they don't have the required part. Mal sends them off while he waits on the ship for someone to answer their distress call.
- In the first episode of Last Resort the crew of the USS Colorado are shown repairing the sub after a missile attack.
- Depicted realistically in several episodes of Sea Patrol.
- Another first episode, this time for SeaQuest DSV, had the titular sub taking a direct from a torpedo. Afterwards, the first officer is talking about the repairs being made. Later a more extensive effort is shown trying to root out a virus that's been screwing up their computer systems.
- Frequently seen in various Star Trek episodes after the ship takes damage.
- Scotty pulls a rather impressive one in "The Doomsday Machine" when they encounter the severely damaged starship Constellation. He (along with one or two assistants) successfully gets her moving on impulse power, raises the Deflector Shields, and recharges one of her phaser banks.
Kirk: If only I had some phasers ...
Scotty: Phasers? You got 'em. I have one bank recharged.
Kirk: Scotty, you just earned your pay for the week. - Star Trek: Voyager. Being a long way from Starfleet the crew had to do all their repairs themselves, but thanks to the oft-criticized Reset Button this was never a problem. One exception however is the Two-Part Episode "Year of Hell" where the entire ship gets so damaged the crew is forced to Abandon Ship except for a skeleton crew who spend most of the time trying to fix one fault after another until a (this time justified) temporal reset puts everything back to normal.
- Star Trek: The Next Generation episode "Disaster" has the Enterprise adrift after being hit be a rare energy wave, and an inexperienced Counselor Troi in charge of managing repair efforts.
- The Defiant gets a notable damage control episode in "Starship Down", with the Defiant needing damage control while playing cat-and-mouse with a Jem'Hadar ship.
- Shown a lot in Star Trek: Enterprise, most notably after "Azati Prime" after the titular ship gets the crap beaten out of her by the Xindi. Throughout the rest of Season 3, we see lots of repairs going on in the background, usually done by Paramount set builders dressed as crewmembers.
- Scotty pulls a rather impressive one in "The Doomsday Machine" when they encounter the severely damaged starship Constellation. He (along with one or two assistants) successfully gets her moving on impulse power, raises the Deflector Shields, and recharges one of her phaser banks.
- In the cooperative board game Flashpoint: Fire Rescue, the objective is to clear up to 10 unconscious victims from a burning building before it collapses. While you can extinguish smoke and flames, you can never put it out completely as new smoke and fire appears every turn. You cannot just focus on evacuation as failing to extinguish fire quickly enough increases the risk of an explosion, which weakens the building structure and spreads the fire very quickly.
- Leviathans: The Great War: After damage from the weapon fire phase has been resolved, ships can make repair checks to attempt to fix damaged equipment. One attempt can be made per Crew slot that the ship has, but no more than one repair attempt can be made against any component per round.
- The board game Red November
is nothing but damage control on a submarine prey to fires, flooded compartments, and the looming threat of a Kraken attack.
- The board game Wreck of the BSM Pandora
is about fixing the eponymous ship before it explodes as a result of damage from a nearby supernova, while avoiding or neutralising the alien specimens released when she was hit.
- Medal of Honor: Pacific Assault: US Marine Private Tommy Conlin is tasked during the Pearl Harbor attack with helping sailors and other Marines aboard the USS West Virginia. One of these is helping the beleaguered crew control fire and flooding damage in the bowels of the ship, saving it from certain doom like the Arizona and Oklahoma just minutes prior.
- Subnautica: A regular occurrence on Cyclops submarines, depending on how good the player is at evading sea monsters. Both inside and outside the craft, they will have to use the repair tool on rents in the hull to seal them up and prevent flooding. This also occurs inside the underwater habitats if they are built with inadequate support.
- In World War II, superior damage control was one of the US Navy's major advantages compared to the Imperial Japanese Navy, though not to the extent people may think. Both sides started the war with relatively comparable damage control capabilities, with their own strengths and weaknesses. However, the US was much faster at addressing their weaknesses. The USN focused on standardization, spread new ideas and techniques, offered more cross-training so more crew could pitch in for repairs, and incorporated more redundancies, altogether making their ships more and more durable. In fact, US damage control measures were so good that the Japanese sometimes mistook enemy ships they previously hit as other ships because they could not conceive of them being able to survive. Meanwhile, the Japanese took a lot longer to adapt and innovate, partly due to the notoriously hierarchical culture of the Japanese Navy,note , partly due to each ship's design flaws,note and partly due to the emphasis on specialization. While very well-trained, crews were trained for one specific ship and one role on that ship. As the IJN lost more ships, the crews were either lost with the ships or taken off duty altogether, meaning the knowledge they could have gained from those losses was never utilized.
- The loss of the Taiho
illustrates the problems of this system. She was built with a heavy belt armor and an armored flight deck, and was clearly intended to be able to take several hits and remain functional. Instead, she was sunk by a single sub launched torpedo in part because of a mistake her damage control team made. The torpedo hit had ruptured a fuel line, which would normally not be too big of a problem (such a hit would usually simply cause the fuel in question to flow out of the ship) if not for the fact that Taiho's heavy armor meant that her elevator pits were well below the waterline, so when seawater entered the fuel line through the rupture and mixed with the fuel, it then got pulled into the elevator wells rather than out of the ship. The Taiho's teams were not experienced, so while they did know that they had to get the fumes out of the hangar, they didn't know how to do that - so the chief damage control officer ordered all of the ship's bulkheads opened and the ventilation turned up, hoping to clear the hangar of fumes but instead spreading them throughout the rest of the ship and turning it into a giant fuel air bomb. About six and a half hours after the initial hit, those fumes found a spark and caused a massive explosion,note instantly killing about half the crew and dooming the ship. A second explosion a few hours later dealt the coup de grâce, and the ship sunk stern first, taking 1,650 of its 2,150-man crew down with her.
- The loss of the Taiho
