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Ambiguously Sentient Object

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Ambiguously Sentient Object (trope)
"I think he likes you!"

Personifying inanimate objects with human traits is a well-known practice across all media throughout time and history, and some objects are so defined with their own imposed personality that they become characters in their own right. Sometimes, they are merely just described with comparisons to human behavior, other times they are outright given sapience and are explicitly living, going against the nature of them being completely inanimate. Other times, however, an author prefers to keep it vague, where an object that might be alive and may demonstrate hints of having a mind and "life" of its own, but to what extent may forever remain a mystery to the audience.

The reasons for this may vary: perhaps the question over whether an object is alive or not is itself a grand mystery surrounding it, and it's best left unanswered lest it spoil the fun. Perhaps the nature of the story doesn't explicitly have many fantasy elements, and keeping the sentience of normally inanimate object ambiguous can let the work retain some degree of plausible deniability within the fiction's sense of "realism". Perhaps the object being capable of doing things that are otherwise completely inexplicable if it is just an inanimate object, and the ambiguity forms an absurdist joke. It might also be the result of a disagreement between various authors sharing the same work, where some fraction of them preferring to inject humanizing traits with the object than others. Whatever the case, an Ambiguously Sentient Object tends to glance against the notions of what is "realistic" or expected within the logic of a work, and can be used to extract some humor, dramatic intrigue, horror, or just general weirdness.

This trope shares much overlap with Companion Cube, the difference being that while Companion Cubes are strictly inanimate objects that are given humanizing traits by other characters, Ambiguously Sentient Objects themselves are actively hinted as having sentience, whether it be through the object itself demonstrating an action that can be seen as completely autonomous, or are implied by the narrative or characters within that it's capable of such signs of sentience. Even if the object explicitly does have a "mind" of its own, the narrative may still push for ambiguity surrounding whether or not it's actually "alive", such as an Artificial Intelligence that might (but also might not) be demonstrating signs of it growing beyond its programming.

Compare and contrast Animate Inanimate Object, where an object is explicitly shown to be alive.

Subtrope of Ambiguous Situation and Maybe Magic, Maybe Mundane.


Examples:

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    Anime & Manga 
  • 2.5 Dimensional Seduction: Marina Abe's giant teddy bear is able emote and pose like it's a living being, such as sitting with her while holding a cup of tea, roasting a spit of meat Monster Hunter-style, and even pointing out how he and Okumura share the same Affectionate Nickname of "Maa-kun." None of his possible sentience is acknowledged by the characters, though considering the series already plays fast and loose in the name of comedy, it's likely intentional.
  • Several of the swords in Inuyasha are able to exhibit a will of their own in one way or another. Standout examples include the sibling swords Tetsaiga and Tenseiga independently acting to always reunite with their owners and stop said owners from killing each other using them, the demon sword Tokijin having such a malevolent aura that it will outright refuse to obey weak wielders and impose its own will on them, and the Hiraikotsu, which is made and maintained using demon bones and thus has hundreds of demonic spirits residing within it that can refuse to cooperate with its user if they feel that the weapon was treated disrespectfully.
  • Ishura: Toroa claims to hear the voices of his enchanted swords, which helps him choose the best one in each moment of battle. No other enchanted sword user exhibits this ability. Even Kuuro cannot communicate with any inanimate objects with his Clairvoyance. The Magicked Sword of Razhucort can guide its wielder’s attacks to strike first, yet shows no sign of having a mind of its own.
  • JoJo's Bizarre Adventure: The ancient arrow that grants people a Stand is said to possess a will of its own. Several characters claim that the arrow itself chooses who can obtain the power it bestows onto whoever it pierced, other times, the arrow itself will move on its own and directly pierce whoever is near to grant a new power.
  • Several of the Duel Monsters throughout the Yu-Gi-Oh! franchise, in both the manga and anime spin-offs seem to act with a will of their own even if Shadow Magic isn't part of the duel. A notable example is the end of the Yugi-Joey duel in Battle City, where Joey is somehow able to order the Red-Eyes Black Dragon — which at this point is Yugi's card in both ownership and field control — to attack, and it obeys out of personal loyalty to him, with the duel already being over by that point as well. (The anime tried to paper this over by saying this is a side-effect of a Trap Card Yugi played earlier.)

    Comic Books 
  • Just about the third or fourth thing any summary of the Golden Age comic Airboy will mention is how Airboy's plane, "Birdie", may or may not be sentient.
  • Batman villain Arnold Wesker, aka The Ventriloquist, uses a puppet named Scarface to commit crime. Scarface bosses him around, but whether it's legitimately sentient or just a split personality for Arnold is never made clear.
  • Played for Laughs in Invader Zim (Oni). In the second issue, the characters visit various interplanetary tourist traps, including "The Universe's Biggest Ball of Shmoop." A sign advertises "It's kind of sentient!"
  • Sonic the Hedgehog (IDW): Bearanger's rocket in Tails' 30th Anniversary Special is shown to express sadness and shock after it was tricked into flying straight into a machine in Gene Gadget Zone.

    Comic Strips 
  • A major recurring element in Calvin and Hobbes is that Calvin perceives his friend Hobbes as a real anthropomorphic tiger, while everyone else perceives Hobbes as a stuffed tiger doll, with Calvin's conversations and fights with Hobbes just being a result of his extremely active imagination. However, neither of these viewpoints can explain everything that happens in the comic. Several comics, even from Calvin's perspective, show Hobbes "bathing" in the washing machine with the rest of the laundry, like a stuffed animal—but sometimes other characters will find physical evidence of something Hobbes did, that Calvin couldn't have realistically done himself (like the time Hobbes ties Calvin to a chair, and Dad can't help but wonder how Calvin tied himself up so securely). Bill Watterson, in book commentaries and rare interviews, has explicitly shot down the theory that Hobbes is a doll who magically comes to life when alone with Calvin, but otherwise refuses to confirm or deny any other theory about Hobbes' nature, stating the unresolved tension between the incompatible worldviews in the comic was intentional.
  • The talking scale from Garfield has a very elaborate set of responses to Garfield weighing himself, really stretching the possibility that they could have been programmed in.
  • The Kite-Eating Tree from Peanuts is often shown to be an ordinary tree that just happens to get a lot of kites stuck in it, with any signs of sentience possibly being in the children's imagination. In one Sunday strip, the title "throwaway" panel shows the tree grinning with big teeth, though this could have just been an illustration of the fantasy. In the animated series, we hear the tree loudly "chewing" on kites, but don't actually see it happening.

    Fan Works 
  • Brainbent: The FUSB/Fucking Ugly Stuffed Bee is an ugly/adorable/Ugly Cute (depending on who you ask) handsewn plush with giant googly eyeballs that was made to be a comfort object to the residents of St. Lobaf's Residential Treatment Center. It frequently appears in random places, is said to be "haunting the dorms", and randomly finds its way into Karkat's bed too often for his liking.
  • Hell is Your Son from Another Dimension: The Elder Wand is possibly sentient and Harry tends to treat it as if it is listening to him and can respond to what he wants (although it chooses not to listen). The wand moves about on its own and will swap places with Harry's usual wand at unwanted times.

    Films — Live-Action 
  • The Infinity Stones as presented in the Marvel Cinematic Universe are largely treated as inanimate Power Crystals of incredible ability, but some are given hints of possessing sentience with varying levels of clarity:
    • The Mind Stone, perhaps unsurprisingly, is the most likely to possess a mind of its own, having been used to help create Vision, who in Avengers: Infinity War describes the Mind Stone as speaking to him, warning him about Thanos' impending approach. The Avengers (2012) features an argument between the team with the stone in the room (contained in Loki's Mind Control scepter), and the film strongly implies that it's deliberately provoking tensions on its own volition, without any outside provocation. Avengers: Age of Ultron also features mentions of an internal scan of the Scepter, which compares it to a biological brain with active neurons.
    • The Tesseract/Space Stone's behavior is often personified, periodically described as "misbehaving", having "awakened", or actively wanting to show Earth a bigger universe, though whether this is literal or metaphorical is unknown. It has displayed one major act that suggests autonomy, that being its apparent ability to "choose" who wields it: Most people who handle it around without special equipment can do so just fine, but when Red Skull picked it up in Captain America: The First Avenger, he was seemingly vaporized, up until Avengers: Infinity War revealed that he was actually teleported to the distant planet of Vormir to involuntarily serve as the eternal guardian of the Soul Stone, having determined him to be forever incapable of claiming its power for himself. If the Tesseract is sentient, it certainly has a dark sense of humor.
    • The Soul Stone is also potentially sentient by virtue of the means with which to claim it, requiring a person to sacrifice someone they love, trading a soul for a soul. The sheer complexity of this exchange makes little sense if the Stone is "just" a powerful rock, implying that it is in fact sentient, having devised the test of character on its own to decide who can access it.

    Literature 
  • The main premise of the first Origami Yoda book is a few classmates trying to figure out if the titular Origami Yoda is alive or not. Origami Yoda is an origami finger puppet made by the school's resident weird kid Dwight Tharp. Dwight keeps Origami Yoda with him at all times, and talks to him semi-regularly. People ask him and Origami Yoda for advice throughout the series. While his advice is often weird, it's often surprisingly helpful. A small investigation is launched by the book's narrator to find out whether Dwight is actually that good at giving advice, or if Origami Yoda is secretly sentient.
  • Blanchett's teddy bear in Nine Goblins - if it's just a Companion Cube, then why does it make Blanchett immune to Lisabet's magic?

    Live-Action TV 
  • The alien artifact in Taken passes from Owen Crawford, to his son Eric, who passes it to his daughter Mary, who notices that the markings on it change from time to time. As several events happen, the artifact is changing its markings in real time. Mary discovers that it may be a living record-keeping device, but unfortunately kept in human hands for as long as alien plans are bought to a conclusion.
  • Conky the ventriloquist's dummy from Trailer Park Boys, who might be just his owner, Bubbles, displaying more of a Jerkass personality than he normally does through the puppet, or might genuinely have a mind of his own. Evidence supporting the latter theory is the fact he once held a lengthy conversation with Julian while Bubbles had a separate conversation with Ricky, and he even has several drinks. Towards the end of Season 7, Conky manages to tell the ATF where to find the boys when they were trying to smuggle cannabis over the Canadian-American border in a model train without Bubbles knowing about it. Additionally, Conky displays self-defeating behavior that could either be Bubbles regaining control from his Split Personality long enough for someone to get rid of Conky and snap him out of it, or Conky just being genuinely stupid.
  • Twin Peaks: Margaret Lanterman, better known as "The Log Lady", is a Cloudcuckoolander extraordinaire who is always carrying a small log with her that she frequently talks to. It's purported that the log may have some psychic link to the supernatural, ranging from her dead husband to the Black Lodge, and she frequently conveys visions of clairvoyance that she doesn't personally understand and claims to come from the log, which often turn out surprisingly prescient. Like with much of the series, whether or not the is log is haunted or supernatural in general is left uncertain.
  • Victorious: Robbie is almost always accompanied by a ventriloquist dummy named Rex who Robbie constantly treats like a real person, with the show making it ambiguous if Rex is sentient or not. Robbie's friends also act like he's real, though in an episode where Rex "dies", it's revealed they do so more or less to humor Robbie. However, in another episode surrounding Trina's harness being cut during a play, Rex is revealed to be the culprit, with Robbie having to cover it up — it's unclear if Rex actually sabotaged Trina's play of his own accord and ability, or if Robbie did it and was just shifting blame.

    Tabletop Games 
  • Warhammer 40,000: The Adeptus Mechanicus believe machines possess machine spirits, performing elaborate rituals in an effort to appease the spirit to make the machine work properly. It is often assumed that these rituals are simply operating instructions and maintenance procedures twisted from being passed down through millennia, but a few incidents imply the spirits are in fact real, notably a tech priest causing a set of gears to spin despite not being connected to anything solely through talking to them.

    Video Games 
  • ANNO: Mutationem: Within The Consortium's inner facility, they keep a number of objects called 'Variants' in containment that have caused numerous situations around the world. Some of these are studied and have been implied to be sentient; one being a trolley that remains in place should it exceeds the certain volume of what it wants to carry, another being an Evil Phone that calls a random person to kill them if they pick up.
  • In the Death Jr. games, one of the members of the titular character's circle of friends is Dead Guppy, which is exactly what it sounds like. The manual describes him as the James Dean of the group, a rebellious lover and fighter, and the others treat him like a contributing member of the team. All this despite being a small, dead fish that never moves or speaks. However, being Supernatural Fiction, you could never really be sure that there's no sentience there just because the player isn't privy to it.
  • In Hades, Sisyphus has befriended the boulder that he is cursed to eternally push up a hill. Initially it seems like a purely Companion Cube situation, but later you are able to give Bouldy gifts of nectar, and you (usually) get a small boon in return. Or is it just a Magic Feather?
    Zagreus: Erm, Bouldy? I’m Zagreus. Good to make your acquaintance. I know that friends are hard to come by here in Tartarus, and so, I’m grateful that you seem to be a trusty one.
    Bouldy: ….
    Zagreus: I, uh… OK!
    Sisyphus: I think he likes you!
  • The Legend of Zelda: The Master Sword has been described throughout the series from as early as Ocarina of Time as having a mind of its own, but whether this was literal, indirect (due to it being Forged by the Gods), or merely metaphorical wasn't explored until Skyward Sword — canonically the first Zelda game in the series' timeline — which reveals it to have a personification in the form of a spirit named Fi. At the end of the game, Fi would become permanently dormant within the Master Sword, retroactively placing her in the series' mythos, but leaving it uncertain if Fi actually still "exists" as we know her. Breath of the Wild and Tears of the Kingdom allude to this with brief scenes of Zelda and Link wordlessly "hearing" something from the Master Sword that goes unspoken to the audience — whether this is Fi herself communicating or something else about the sword is also left unconfirmed.
  • Metal Gear has a strange example regarding a body part: in Metal Gear Solid 2: Sons of Liberty, Revolver Ocelot — who lost his right arm in the previous game — gets transplanted with the late Liquid Snake's arm as a replacement... which appears to contain Liquid's spirit, who is attempting to possess Ocelot. This comes to a head in Metal Gear Solid 4: Guns of the Patriots, where Liquid has apparently completed the takeover, with the now-christened "Liquid Ocelot" becoming the game's Big Bad. Where things get ambiguous is a late-game reveal that Ocelot wasn't strictly possessed — he was using a combination of nanomachines and hypnosis in order to pretend he was taken over by and became Liquid as part of a complex gambit to bait and eventually destroy The Patriots. However, word of god teases around the idea that Ocelot was in fact being possessed due to having Liquid's arm — Metal Gear Solid 3: Snake Eater indirectly states that Ocelot's father, The Sorrow, was a medium, and thus he may have inherited paranormal abilities that would have allowed Liquid's spirit to overcome him if it was actually in Ocelot's new arm, even if the possession being "real" or not wasn't strictly a concern in the plan.
  • Played for Laughs in Portal. GLaDOS flipflops on whether the Weighted Companion Cube is alive or not, initially claiming it's just a cube, but after Chell incinerates it claims that it was alive and could feel pain. Given that this is GLaDOS, none of her words can be taken at face value, but it wouldn't be out of character for Aperture to give something sapience and the capacity to feel pain just for the heck of it. The comic adaptation also shows one conversing with and advising Rattmann, which is almost certainly a symptom of his psychosis, but it also seems aware of things that Rattmann otherwise couldn't.
    • In Portal 2, it's implied that all machinery in Aperture Science is, in fact, sentient. GLaDOS "talks" to a malfunctioning door to get it to open, and she says an aerial faith plate was sending a distress signal due to Chell's weight. On one hand, GLaDOS was probably joking to get under Chell's skin, but considering the scale of the idiocy of the company, it would be very in character to give sentience to stationary objects for the sake of seeing what would happen.
  • RuneScape: The game has pet rocks, buyable for a small fee and which the player can interact with as though they were pets. They're mostly Companion Cubes, since they don't visibly react to the player's attempts to talk to or play with them, but there are two interactions that push it into this trope:
    1. The Shattered Heart activity, which involves re-assembling a statue from a bunch of broken pieces. The statue pieces are deposited in the player's inventory randomly, and if they're also carrying a pet rock there will be a dialogue line indicating that the rock is happy to have a friend.
    2. The quest "A Clockwork Syringe" opens with the player being attacked in their house by a monster. If the player placed a pet rock in their house, it will flee from the monster.

    Visual Novels 
  • Cat President Series: In the first game, if you choose to work as DJ Nibbles's campaign manager, his choice for a Vice President is eventually revealed as the unused podium from earlier in the story. Everyone goes on to treat it like it were an actual politician, despite the fact that it's a seemingly inanimate object that doesn't speak or do anything. In the second game, a line from Nancy even reveals that it's apparently not half bad at it's job as Vice President.

    Web Animation 
  • Battle for Dream Island: While almost everyone is explicitly an Animate Inanimate Object, Sweet Tooth introduces the Magical Die of Judgment as the 3rd judge to rate the contestants' cakes, which seems like a regular 6-sided die at first, but shows signs of having some sentience. When Golf Ball is accused of putting dirt in her cake, all judges rate it 0, with the die rating it by landing on its side with 0 dots.
  • Happy Tree Friends: It's left ambiguous whether Mr. Pickles is a sentient pickle who kills people and only shows his sentience when Lammy is the only one watching, or Lammy is mentally ill and hallucinates him being sentient and is the one actually doing the killing.
  • Inanimate Insanity: In a cast full of sentient objects, Box tends to waver between being fully inanimate and secretly sapient. He lacks a face or limbs, his "conversations" are one-sided, and his supposed personality is only ever described by others. However, he is somehow able to cast his own votes, and he can switch locations and arrive unexpectedly without any onscreen aid. Ironically, both cases turn out to be true. Box was a fully sentient object who died before the events of the series, and the contestants have been interacting with her lifeless remains.
  • Red vs. Blue: During the Blood Gulch Chronicles, after Simmons (temporarily) defects to Blue Team, Sarge holds a contest to see who gets to replace Simmons as his second in command. The contestants are Donut, a wrench, and Private Jimmy's skull. According to Sarge, Donut took an early lead in an obstacle course and improvization challenge, but the skull mounted a comeback during the question-and-answer portion. The wrench is also the crowd favorite, and the camera pans to show that somehow the Warthog has painted itself in support of the wrench.

    Webcomics 
  • The Dewitchery Diamond from El Goonish Shive is a magic item that was supposed to break curses but instead does something much more dangerous when touched by someone under a curse. According to its creator, it seems to possess a will of its own, allowing it to find its way to cursed individuals despite his attempts to hide it away. However, the audience never actually sees it do anything that would imply intelligence, and its creator is known to be a bit of an idiot, so it's possible that he just utterly failed at hiding it.
  • Rosebuds: Early strips left it ambiguous as to whether Plush Maria was actually alive or not, with her repeatedly engaging in Offscreen Teleportation that could be explained away by someone moving her to mess with Maricela. The 2024 relaunch, however, subverted this by showing Plush Maria actually moving on-panel, confirming unambiguously that she is sentient.

    Web Original 
  • Neopets: While the Discarded Magical Blue Grundo Plushie of Prosperity is explicitly described as magical, it's a bit ambiguous as to whether he is a Living Toy or not. He never speaks (although his facial expression can change, as he smiles during the month of December), and his description says that talking to a plushie is "silly", and yet sometimes money is found on the ground after he is spoken to. When this happens, text on the screen says, "Could be a coincidence or..."

    Western Animation 
  • Adventure Time: The land of Ooo is almost entirely inhabited by unambiguously sentient candy, mountains, teddy bears, etc., but in "The Jiggler", Finn and Jake rescue Stanley — who appears to be a completely mundane watermelon — and his family, who are various random food items. Despite not moving or otherwise interacting with the characters, the "family" owns a house and apparently gets into plenty of trouble, with Finn and Jake treating them as any other civilians.
  • The Angry Beavers: Stump is a tree stump that Norb regularly treats like any other living person. The show heavily implies that Stump is, in fact, sentient and capable of complex actions, including moving independently, writing, and even driving a truck, but all of this is offscreen, and the audience is never given a clear demonstration of him being anything except an inanimate stump.
  • Big City Greens: Saxon, a burlap sack with button eyes and a mustache stitched on, is usually portrayed as being nothing more than Tilly's Companion Cube... except at the end of "Axin' Saxon", when he winks during the Iris Out. There's also the Kludge (Bill Green's truck), which seemed to speak to the Greens in one episode... only for the borderline-incomprehensible "voice" to turn out to just be a noise it was making due to an oil leak. Probably.
  • The Casagrandes: "Guilt Trip" has a Running Gag where the magnets on the fridge spell things related to the situation (e.g. they spell, "YES" when Reizouko asks if it's mocking him). It's unclear whether this means the fridge, or the magnets, is/are sentient, or it's just a Contrived Coincidence for the Rule of Funny.
  • Ed, Edd n Eddy: Plank the wooden board has shades of this. While at first he appears to be merely Jonny's Companion Cube, several actions are attributed to him that would be impossible for an inanimate plank of wood to perform, and he is occasionally even ascribed malicious intent when angry eyebrows are painted on his face.
  • The Loud House: Luan's puppet Mr. Coconuts. Luan treats him as if he's alive, with such commitment that at least a few characters such as Clyde have erred on the side of caution just in case. The ending of "Stage Plight" has Mr. Coconuts speaking without Luan controlling him, to the confusion of a creeped-out Lola, but considering his mouth wasn't moving it's possible Luan was throwing her voice.
  • Ruby Gloom: Mr. Buns, a rabbit plush created by Ruby out of socks in the second episode, is regularly treated by all the characters (sans Misery in "Missing Buns") as alive. He is never shown moving, eating, or interacting with anything, but the implied aftermath of each thing is shown, such as having a stuffed belly with missing food, a paper airplane being thrown towards Boo Boo when Mr. Buns is the only other one in the class, or appearing in inexplicable areas it wouldn't make sense to move him to (like the top of a tree).
  • South Park: The show is very inconsistent on whether or not Mr. Hat is alive or if Mr. Garrison just imagines him this way. In "Weight Gain 4000", he gets an Exorcist Head and Glowing Eyes of Doom, but it's possibly a hallucination Mr. Garrison is having. In "Summer Sucks" he blinks while sitting in a sauna with Brett Favre. In "Chef Aid", he tries to kill Mr. Twig, but Mr. Garrison could've been controlling him unconsciously. When he later breaks Mr. Garrison and Chef out of prison, Chef himself seems confused by the situation.
  • SpongeBob SquarePants:
    • In "The Great Snail Race", Patrick briefly has a pet rock that he enters into a snail race. It inexplicably wins.
    • "Club SpongeBob" features a toy conch shell, which you ask questions and it says yes or no. It only says yes to SpongeBob and Patrick, and only says no to Squidward, leaving it ambiguous as to whether it's sentient and either hates Squidward or is mad at him for referring to it as "just a toy", or if its answers are just arbitrary in the manner of a Magic 8-Ball, and Squidward is just having bad luck.
  • Thomas & Friends: In "Rusty and the Boulder", a new quarry is built on a part of the island where a large, round boulder has sat alone on a mountain for many years. Rusty worries that Boulder is watching them and warning the workmen to leave it alone, but no one else sees Boulder as a serious threat. When the men working at the quarry get too close to Boulder, it drops off the mountain and begins rolling down the line, chasing Rusty, who swerves down another line to get away... when it somehow appears from behind. Rusty gets away, as do Boulder's next victims, Skarloey, and Rheneas, before Boulder finally crashes into some sheds which explode, causing the Fat Controller to somberly realize that they should've left this part of the island alone. Further complicating Boulder's sentience is that it has a face that disappears and reappears a few times.
  • Wander Over Yonder: Wander's hat is implied to be sentient, giving anyone who uses it something they need, and sometimes being drawn in a way where the brim looks like a smile or frown, but it never talks or seems to move on its own (aside from an incident where in one shot it wasn't on Wander's head, but in the next it was). In "The Bad Hatter", it's revealed that Wander stole the hat a long time ago because people were abusing its ability and weren't considering how the hat itself felt about it. The same episode also emphasizes how the hat is its own character; when Wander and Sylvia hug, the latter's neck curves around the hat, and when said hat goes missing, her neck still curves in the same way over the gap where the hat should be, making its absence very noticeable.
  • In the Work It Out Wombats! episode "A House for Snout," Snout, Zeke's stuffy, is heard snoring while put to bed. It's unknown if it was actually Snout making those noises or if it was someone else.
  • Xavier Riddle and the Secret Museum: It's implied at times that Dr. Zoom, Yadina's stuffed turtle, is secretly alive, given how she is briefly seen getting wide eyes in "I Am Mary Shelley."

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