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Character page for the Something About web shorts.


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Heroes

    General Tropes 
  • Adaptational Dumbass: Even the most intelligent hero can become a shrieking, deranged, moron who runs into danger without a plan in this series.
  • Adaptational Jerkass: Some of what were in canon your typical paragons and all-loving virtuous heroes are mostly now violent and unstable blood knights who more often than not terrify their foes into submission.
  • Adaptational Ugliness: Thanks to the simplistic, lumpy art-style, a lot of them tend to look a lot less cute, dignified, or pretty, with Kirbo standing out in particular, due to being drawn as nowhere near as adorable as he is and having the greatest tendency for making bizarre and unusual facial expressions out of all the protagonists.
  • Anti-Hero: They don't stray away from doing something somewhat unscrupulous in order to achieve their goals.
  • Badass Preacher: A fair few of them are this, and it’s no wonder given some of the bosses they fight.
  • Flanderization: Rather common, as some characters' special traits from their game (Mario having innate speedrunner traits and Fox having his top tier abilities from Melee) are exaggerated quite a bit for their central character.
  • Idiot Hero: A lot of them show varying levels of stupidity and recklessness, which ironically works out for them due to the more comical and shitpost-y nature of the series.
  • Screaming Warrior: As a general rule, most of them scream either as they charge into battle, or simply at the drop of a hat.
  • There Was a Door: A lot of the time, they'll ignore opening doors and similar, instead choosing to just smash their way in through some other surface like a window or wall, or through the door itself.

From The Bible

    God 
The Creator of All, He's The Father in The Holy Trinity.
  • Adaptational Badass: An interesting example given God was already all-powerful. In The Bible, God seemingly only gave life to one world and made only one sapient species, namely the humans. If Kirbo's any indication, that's not the case here, having created all the worlds and creatures we see in the series.
  • All-Loving Hero: Forgives Kracko after he just tried to kill Kirbo. Keep in mind Kirbo is God's favorite creation.
  • Car Fu: He assists in Fecto Elfilis' defeat by grabbing Kirbo's congregation bus and bumping it into the beast like a child moving a toy car.
  • God Is Good: Since Jeremy is a devouted Christian, it's a given.
  • Good Is Not Soft: God Is Good, but His preachers can be really brutal in their crusade against demonic forces.
  • Greater-Scope Paragon: To Kirbo, Luigi and Simon.
  • Invincible Hero: His Son points it out when the Kir Bros Summon Him against Dark Mind:
    Jesus: "With man, this is impossible, but with God, all things are possible."note 
  • Light Is Good: He's commonly associated with light, and He's the ultimate good.
  • Pungeon Master: How He welcomes Kracko in Heaven?
    God: "Eye forgive you."

    Jesus Christ 
Kirbo's greatest ally, He's the Son in The Holy Trinity.
  • Badass Boast:
    • "I am The Way, The Truth, and The Life. No one comes to The Father except through Me." note  Said just before He burns Nightmare to death.
    • "With man, this is impossible, but with God, all things are possible." note  Said when the Kir Bros revealed to Him (by reciting Psalm 59, KJV) Dark Mind's blasphemy (Dark Mind said that Christianity is unfunny).
  • Bash Brothers: With Kirbo whenever he summons Him.
  • Big Damn Heroes: Right as 02 was about to kill Kirbo, Jesus appears to restore 02's (or, as Jesus calls him, Saul's) faith in His Father, allowing Kirbo to baptize 02.
  • Curb-Stomp Battle: On the giving end of this against any demonic entity he's summoned to combat (Marx, Nightmare, Dark Mind). This is par of the course with The Bible, where Jesus managed to purge demons from multiple people (including an entire legion of them possessing one man!) with zero effort.
  • Shown Their Work: When the Kirbros summon Him to defeat Dark Mind in Something About Kirby and the Amazing Mirror, He appears almost exactly as He's described in Revelation 1:13-16, right down to the golden sash across His chest. (There's no double-edged sword protruding from His mouth, but the point likely got across anyway.)

From Super Mario Bros.

    Mario 
  • Always Someone Better:
    • Is this to Fox, coming out victorious in their duel.
    • Is technically on the receiving end of this to Sonic, considering he was only able to keep up with him due to being possessed by the Speed Demon although Sonic himself was also powered up in his Super Chili Dogs form and Mario still managed to defeat him rather easily during the second half of their fight.
  • Brought Down to Badass: After being exorcised of the Speed Demon. He's still a speedrunning expert, but as some commenters have put it, he's a normal speedrunner rather than tool-assisted.
  • Demonic Possession: His speedrunning obsession and reality-breaking powers are the result of a literal Speed Demon possessing him.
  • The Dreaded: To Bowser in both the Super Mario 64 and Super Mario World episodes. In fact, when Mario's about to go through the final showdown, Bowser's desperately trying to leave. After some more lore is established with him, even Luigi and Kirby are frightened by him, yet are still determined to hunt him down. Telling is that not even Kirby's ace in the hole of the cross and power of god can do more than exorcise the speed demon in him and not destroy it outright like it does with literally everything else he uses it on. And that's only with Luigi's help.
  • Dungeon Bypass: His go-to tactic for speedrunning.
    • Skips all of the stars in "Something About Super Mario 64".
    • Skips to Bowser's Castle through the Donut Plains Ghost House in "Something About Super Mario World". Even when Bowser convinces him to go back and save the Yoshi Eggs, Mario still skips most of the levels and three castles!
    • In "Something About Super Mario All-Stars", he skips most of it; SMB1 and 2 with his BLJ, and SMB3 by first warping to World 7 with a Warp Whistle, then using the 7-1 Wrong Warp to go straight to the credits screen.
  • Flat Character: Turns out to be this without the Speed Demon possessing him, even bordering on stoic levels at times, at least a first. By "Something About Mario Kart", he's still kind of a menace, however, but now he's just more in line with some of the other protagonists in terms of craziness, and even has some sane reactions to the nonsense going on, such showing genuine panic when he has a live bomb-omb in his hand and then noticing Wario having several immediately after.
  • Gratuitous Japanese: With Fox and later Sonic in their battles.
  • The Heavy: The villain with the most influence of the plot, appearing in every season with a major role (even being the main antagonist of Season 2).
  • Heroic Sacrifice: Turns into a Master Hand and destroys Dharkon in "Something About... World of Light". He got better by "Super Mario World".
  • Speed Demon: Mario is incapable of going through a level or world without wanting to Speedrun it, often using Dungeon Bypass as a favoured tactic. His speed-running obsession and reality-breaking powers are the result of him getting possessed by a literal Speed Demon.
  • There Was a Door: He's VERY fond of bursting through walls, even in the presence of a door. He'll even burst through the door rather than open it normally. He also pulls a few Bait-and-Switch moments where he properly uses a door only to burst through it shortly after.
  • Unexplained Recovery: Not that he didn't try to explain how he survived sacrificing himself to stop Dharkon, but all we get is that it had to do with parallel universes before Yoshi interrupts him at the beginning of Something About Super Mario World.

    Yoshi 
  • A Day in the Limelight: The "Yoshi's Island" and "Yoshi's Story" episodes are this.
  • Idiot Hero: He can't read. Doesn't stop him from kicking ass, however.
  • Synthetic Voice Actor: Speaks using a computer voicenote . This applies to almost all other Yoshis.
  • Would Hurt a Child: In Something about Yoshi's Island, he slaps Baby Bowser, gives him a spanking, and then throw him out the window. Then in Something about Yoshi's Story, he and the entire Yoshi clan smacks Baby Bowser until his head is reduced to pulp.
  • You Don't Look Like You: The animation style has most of the characters given simpler looks, but Yoshi's appearance is changed DRASTICALLY as a result. He's very skinny, his head is a different shape, and he has an elongated snout that servers as his upper jaw as opposed to his canon counterpart's Gag Nose. This also applies to all other Yoshis in the series, including Boshi.

    Boshi 
  • The Ace: All of the Yoshis are at least somewhat competent, but Boshi is easily the strongest of them.
  • Adaptational Heroism: Displays none of the more villainous traits he had in Super Mario RPG in the Yoshi's Island and Yoshi's Story adaptations. He's actually doing his part to help in carrying Baby Mario and searching for the Super Happy Tree.
  • Ascended Extra: Appears in the "Yoshi's Island", "Yoshi's Story" and "World of Light" episodes despite not appearing in the games themselves.
  • Chekhov's Gun: His constellation that appears in the "Yoshi's Island" and "Super Mario World" episodes serves as his Ultima attack against Cloudjin in "Yoshi's Story".
  • Composite Character: He takes the role of the Blue Yoshis from Yoshi's Island and Yoshi's Story.
  • Cool Shades: Wears sunglasses at all times.
  • The Quiet One: He talks much less than the other Yoshis, only having one line in both the "Yoshi's Island" and "Yoshi's Story" episodes.
  • You Don't Look Like You: Aside from the physical changes noted in Yoshi's folder, whereas his counterpart had a spiked collar as well as his clawed toes ripping through his shoes, in this series, Boshi is simply a blue Yoshi with his shades being the sole thing that makes him stand out from the other Yoshis.

    Luigi 
  • Badass Preacher: An exorcist who manages to expel demons with just a prayer.
  • Despair Event Horizon: Hits this hard in "Something About Super Mario All Stars" after Mario gets away from him and Kirbo again. He snaps out of it.
  • Only Sane Man: Unlike the others, Luigi actually takes his time, uses doors and doesn't speedrun all over the place by clipping through walls and jumping off of enemies from certain points. However, that doesn't stop him from being able to defeat King Boo by slicing him in half with Mario's painting and then later slap Bowser into submission to keep him from kidnapping Peach again.
  • Religious Bruiser: Like Kirbo, he's able to use Christian objects like the Bible to ward off demonic forces.

From Kirby

    Kirbo 

Kirbo

https://static.tvtropes.org/pmwiki/pub/images/screenshot_242.png

  • Achilles' Heel:
    • If he lacks his cross and Bible, he has no way of dealing with demonic forces. It's zig-zagged in that it doesn't stop him from being able to just kill them instead.
    • Similarly, his cross and Bible have no physical effect on sufficiently powerful forces that aren't themselves demonic.
  • Adaptational Backstory Change: In the original Kirby and the Amazing Mirror, the four Kirbys are the original Kirby split into four by Dark Meta Knight. In Something About's version, the red, yellow, and green Kirbys are apparently brothers.
  • Adaptational Expansion: Kirby in the games never has a backstory, he just lives on Popstar and gets into adventures. Kirbo is shown to have been created by God to spread his word, and is his most beloved child. note 
  • Badass Preacher: One cross and Bible is enough for him to vanquish Marx and exorcise Nightmare from the Fountain of Dreams. Upon being told by Dark Mind that the joke was unfunny, Kirbo simply recites Psalm 59, KJV, before uniting his cross with the other Kirbies, vanquishing Dark Mind completely and utterly with the power of God.
  • Berserk Button:
    • Do NOT tell Kirbo (or his brothers) that his Christianity is unfunny, or needs to be dialed back. Dark Mind found this out the hard way.
    • Pyramids. He was really traumatized by The Prince of Egypt.
  • Catchphrase: Poyo!
  • The Dreaded: To the point where the Sailor Waddle Dee manages to grow a mouth the moment Kirby breaks through the deck thanks to its own screams of utter fear.
  • Friendly Enemy: Toward Marx. Even though the latter tricked him and tried to take over Popstar, there are no hard feelings on Kirbo's part. Or at least, not enough to stop him from sending Marx a Christmas letter.
  • Good Is Not Soft: He exists to do God's work. God's noble, loving, and violent work.
  • Idiot Hero: He doesn’t seem to understand that Marx is Obviously Evil. Of course, that doesn’t make him any less deadly.
  • In-Series Nickname: Kirbo. Adding to this in "Kirby and The Amazing Mirror", the red, orange and green Kirbys are named Korbo, Kiibo and Kirb respectively.
  • Intelligible Unintelligible: Luigi seems to understand him fine, according to the stinger of "Something About Sonic the Hedgehog".
  • Irony: He doesn't take too well to the idea of being eaten himself.
  • Macross Missile Massacre: Usually his strategy when he's not preaching the Word of God to people, specifically shooting them with a revolver, followed by a bazooka, then dropping a nuclear warhead on them.
  • Nice Guy: While somewhat more aggressive than in the source material, Kirbo is still a good natured lad.
  • Related in the Adaptation: In the original game, the multicolored Kirbys from "Kirby and The Amazing Mirror" are mirror clones of Kirby created when Kirby was attacked by Dark Meta Knight. Here, they are brothers and have already existed before the events of the episode based on the game.
  • Toilet Humor: A belching, farting, drooling adventurer. The second one is also how he summons his Warp Star.

    King Dedede 
  • Accent Adaptation: His voice in the Kirby Super Star and Kirby's Adventure episodes are reused clips from his anime adaptation.
  • Body Horror: He gets his insides swallowed by Kirby in the Kirby Super Star episode. And survives.
  • Heel–Face Turn: As in canon, he stops being a villain after a while, and allies with Kirby in Something About Kirby 64.
  • Irony: While riding in through the skies of Shiver Star, King Dedede – a penguin dressed in his thick kingly robe – is the most visibly affected by the cold.
  • Odd Friendship: He's friends with Meta Knight, and invites him to come chill with him in a hot tub at one point.

    Meta Knight 
  • Anti-Villain: He's probably the most accurate to canon character in the "Something About" series, as his motivations are largely unchanged from the games.
  • Blood Knight: As is accurate to canon. He's constantly trying to pick fights with Kirbo. When granted his SS Tier Brawl form by Masahiro Sakurai in Something About Subspace Emmissary, he takes a detour to annihalate a smash tournament just because.
  • Butt-Monkey: His fights against Kirbo never end well for him, usually dying before he can even get out an attack.
  • The Dog Bites Back: After getting crushed, throttled, and pushed around by the Kirbos in the opening of the Dream Buffet parody, he starts actively competing against and attacking them to great effect.
  • Not So Above It All: In Something About Kirby's Dream Buffet, he ends up getting really into the eating contest, to the point where he ends up winning it outright, and was screaming "chocolate" over and over again.
  • Sanity Slippage: Saying he goes crazy during Kirby's Dream Buffet would be an understatement.
  • Sweet Tooth: This is something that he has in canon, but its in Something About Kirby's Dream Buffet where this gets pushed past its limit. By the end of that video, he is several times larger than any of the other Kirbos and is screaming and laughing like a complete psychopath.
  • With Great Power Comes Great Insanity: Multiple times, Meta Knight has had his competitive performance improve as his sanity declines. In Something About Subspace Emissary, he becomes incredibly unhinged in his SS Tier Brawl form, and he wins in Something About Kirby's Dream Buffet after his Sweet Tooth drives him to gluttonous madness.

    Waddle Dee/Bandana Waddle Dee 
  • Butt-Monkey: Tends to suffer a lot of abuse whenever he appears.
  • Canon Character All Along: Something About Kirby 64 alludes to the common fan theory that the original Waddle Dee from that game would later become Bandana Dee with a scene where he receives his iconic bandana to cover a head injury.

    Adeleine 
  • Brainwashed and Crazy: Averted, unlike her canon appearance. Dark Matter wisely decides to run away when it sees Kirbo slap Adeleine's painting into oblivion.
  • Break the Cutie: Her time on Shiver Star ends up traumatizing her, as she's the only one who really sees how horrifying the area is.
  • Nervous Wreck: She seems to be the only being on Pop Star that recognizes how horrifying some of the things they see are. Especially on Shiver Star.

    Ribbon 
  • Creepy Blue Eyes: She has large, unblinking blue eyes that are almost always staring at Kirbo.
  • Made of Iron: Despite burning up on her descent into Pop Star and being momentarily reduced to a charred corpse, Ribbon literally shakes it off and gets up no worse for wear. She also survives getting launched into the sun via a high-five with Kirbo, only covered in ashes for the next scene.
  • Vocal Dissonance: Her first line – aside from screaming in pain while burning up in atmospheric re-entry – has her speaking in a comically deep voice.
    Ribbon: Hello. I need those crystals. Will you help me?
  • Why Don't You Just Shoot Him?: She casually offers Kirbo the restored Crystal – actually a gun with two crystal shards attached – for his fight with 02. But Kirbo rejects the weapon, saying he has "the power of God and Poyo" on his side.

From Donkey Kong

    Donkey Kong 
  • Adaptational Jerkass: In Something About Donkey Kong Bananza, Donkey Kong doesn’t care about Pauline's well-being as much compared to the game.
  • Badass Adorable: He’s actually quite cute when he isn’t going...well, apeshit.
  • Badass in Distress: During the events Donkey Kong Country 2: Diddy's Kong Quest. Once freed, he is quick to give K. Rool his just desserts.
  • Screaming Warrior: He screams like an actual monkey while ripping apart his foes.
  • Unstoppable Rage: Oh yes.
    • In Smash Ultimate, he goes absolutely apeshit on Master Hand controlling him, actually freeing himself in the process.
    • In Donkey Kong Country, he gets upset when he finds Kremlings mining on his island, but absolutely loses it after finding a factory up there too.

    Diddy Kong 
  • Badass Adorable: Arguably even more so than Donkey Kong himself.
  • Gangsta Style: When he goes to finish off K. Rool in Donkey Kong Country 2, he shoots his Peanut Popgun like this.
  • Vocal Dissonance: When Donkey Kong asks if the Kremlins are digging holes in his mountain, Diddy response with an absurdly deep yes.

    Pauline 
  • Butt-Monkey: In Something About Donkey Kong Bananza, poor Pauline is put through hell with DK's drive to speedrun.

From Star Fox

    Fox McCloud 
  • The Ace: Downplayed due to several moments of The Worf Effect, but whenever it's not in play, expect Fox to start tearing people apart in battle at full speed.
  • Birds of a Feather: Him bonding with Marth and Meta Knight, fellow Smash top tiers, was signified by dash dancing.
  • Catchphrase: HIYA!note 
  • Character Tics: When he's on foot and not attacking, he rarely sits still, often rapidly clicking in place and changing direction repeatedly, as a nod to the behaviors of Fox players in Smash.
  • A Day in the Limelight: The Star Fox 64 episode is this for him, who is usually a running gag in the "Smash Bros" episodes.
  • Fragile Speedster: Combined with Glass Cannon as stated below. He's fast enough to, for a time, keep pace with Speedrunner Mario, but is very fragile.
  • Glass Cannon: Extremely fast and quick to gain control in any fight, but anyone able to land a solid blow (like Dharkon) or attack him from an unexpected dimension (like Speedrunner Mario) quickly puts him on the ropes.
  • Gratuitous Japanese: With Mario in their battle.
  • Heroic Comedic Sociopath: Downplayed. While Fox is just as much of a Blood Knight as the rest of the protagonists, he's nowhere near as bad as Falco in Something About Star Fox 64, and characters such as Kirbo and Donkey Kong tend to be much more brutal. Even when killing Andross, Fox moreso goes straight for phase 2.
  • Super-Speed: Has this as a shoutout to Super Smash Bros. Melee.
  • The Worf Effect:
    • He ends up losing in a 1v1 against Mario in Something Versus despite putting everything he had against the speedrunner.
    • He also ends up getting taken out in a single hit during the battle with Dharkon in Something About World of Light.

    Slippy Toad 
  • Distressed Dude: Gets outright abandoned on Titania just because General Pepper said the planet was too dangerous for Star Fox to explore. Slippy was even being mauled by the Goras during the transmission above Titania and is left immobile during the transmission covering Macbeth.
  • The Friend Nobody Likes: Downplayed. Only Falco holds disdain for Slippy and doesn't exactly make it a secret. He's also the only one unhappy when Samus delivers Slippy back to the Great Fox after their combined ship from salvaged parts of their wrecks let them escape Titania.
  • Railroading: When Fox flies from Katina directly to Aquas, Slippy tries to say they can't go that way, but Fox is having none of it.
  • Reports of My Death Were Greatly Exaggerated: While going through Area 6, Peppy outright says that Slippy is dead. But the Save ending of Something About Super Metroid reveals that he survived and salvaged a gun from his Arwing to use as a weapon.

From Metroid

    Samus Aran 
  • Action Girl: Even in Something About, where she becomes something of an Idiot Hero, she's still very powerful and deadly.
  • Badass Boast: "I know this labyrinth like the back of my hand, Ridley'' and "I'm getting that Baby Brain back!'" She looks directly into the camera and says this to the Space Pirates watching. They start reconsidering whether this was a good idea.
  • Catchphrase: The baby.
  • Drunk with Power: Gets this way when the Metroid Larva gives her the Hyper Beam power, declaring that she's immortal.
  • Lightning Bruiser: She more or less blitzes through everything Zebes can throw at her with speed and acrobatics, and that's before she obtains the speed booster.
  • Made of Iron: She easily takes some of the heaviest abuse of the heroes, and most of it is intentional as she wades through spike pits or impales herself just to use the damage recoil to extend the reach of her jump. Even with her Chozo Armor, it's still quite a bit of damage that she tanks without issue.
  • Mama Bear: Ridley appearing behind the baby causes Samus to roll up her gun to expose her extremely jacked arm with full intent to punish. Ridley nopes out. Her reaction to Mother Brain killing the Baby is to scream in what is subtitled "maternal rage" before one-shotting her.
  • Non Sequitur: Delivers one to Mother Brain before blowing the hell out of her jar.
    Samus: CHICKEN STRIIIIPS!
  • One-Woman Army: She is a virtually unstoppable killing machine who blows her way through Zebes, which the Space Pirates are freaking out about.
  • Roaring Rampage of Revenge: She goes on an absolute tear through Zebes when Ridley abducts the baby Metroid.
  • Super-Speed: Her speed booster powerup allows her to blow through anything and escape a lava trap. Even before this, she was moving so fast that the Space Pirates couldn't even find her.

From Castlevania

    Simon Belmont 

From Sonic the Hedgehog

    Sonic the Hedgehog 
  • Adaptational Badass: He was already fast in the game, but here he's depicted as being so fast that Robotnik is literally unable to do anything about him.
  • Big Damn Heroes: in Something About Smash Bros THE SUBSPACE EMISSARY, he manages to intercept the possessed Mario before he could suck out Tabuu's soul completely, and fight him long enough, to the point where Mario was completely focused on Sonic, allowing him to be blindsided by Luigi and Kirby, so they could exercise the Speed Demon possessing Mario.
  • Catchphrase: Chili Dogs!
  • Early Installment Character-Design Difference: His first transformation into Super Chili Dogs takes the form of Sanic and a Nightmare Face implying some sort of Demonic Possession, but all future appearances show him fully in control of himself without any trace of demonic influence.
  • Karmic Trickster: This Sonic effortlessly runs rings around Robotnik, beating him to every location to mess up his stuff and using his super speed to mock him. He's like Bugs Bunny crossed with the Roadrunner.
  • Oh, Crap!: The look on Sonic's face when Mario catches the surprise attack he attempts to land by jumping back in time can be accurately described as "horrified disbelief".
  • Painful Transformation: He screams in agony as he transforms into Super Sanic/Super Chili Dogs for the first time.
  • Super Mode: Has one in Super Chili Dogs, which is powerful enough to rival Mario at full power for a short period of time.
  • Super-Speed: Comes with the original, but he also stands out even in this series. He almost always appears as a blur trail while using his speed, and at his fastest point, he circles the entire planet in one second. As Super Chili Dogs he gets even faster!
  • Time Travel: A new ability he acquires in his Super Chili Dogs form, as he attempts to time travel to the start of his fight with Mario in order to get the upper hand... Though as detailed below, it didn't work as well as he hoped.
  • The Worf Effect: His Super Chili Dogs form makes him one of THE most powerful foes in the Something About universe, arguably the most powerful under normal circumstances, enough to rival Mario when he's possessed by the Speed Demon...At least for a short time before possessed Mario manages to foresee his time travel tactic, due the Speed Demon's reality warping, and easily knock him out of the form.
  • Worthy Opponent: Is seen as such by Speedrunner Mario.

    Miles "Tails" Prowler 
  • Hostage for MacGuffin: The hostage in this instance. Eggman captures Tails in the Casino Night Zone and attempts to haggle him for the Chaos Emeralds. Sonic easily pulls Tails out.
  • Kid Sidekick: As usual, following Sonic around in his search for the Chaos Emeralds in "Something about Sonic the Hedgehog 2".

    Shadow The Hedgehog 
  • The Comically Serious: Shadow takes everything seriously, and has no time for antics, unlike Sonic. He's almost perpetually scowling (or smirking, when he's not). He facepalms when Rouge accidentally releases Mephiles, and expresses disinterest when Team Sonic are fighting Metal Overlord.
  • A Day in the Limelight: Unlike the other Something About videos regarding the Sonic the Hedgehog franchise, Something About Shadow the Hedgehog is one for him, that serves to recap his entire history from his debut in Sonic Adventure 2 to just prior to the release of Sonic × Shadow Generations.
  • Super Mode: Like Sonic, he has his own super form in Super Shadow, though unlike Super Chili Dogs, the transformation itself is taken mostly seriously.
  • Troubled Backstory Flashback: He has a very brief one when facing Black Doom; it's only of Maria calling his name, but it's enough to cause Shadow to briefly tear up... at least before he switches to anger at Black Doom, snatches the Chaos Emeralds from the alien, and proceeds to deliver a Curb-Stomp Battle even after Black Doom transforms into Devil Doom.
  • Ultimate Life Form: Natch, considering he's the Trope Namer. He proves to be easily capable of matching Sonic's top speeds (which, as noted in the blue blur's own folder, is heavily exaggerated from canon), and is incredibly strong to boot.

From The Legend of Zelda

    Link (OoT
  • Abhorrent Admirer: Ruto. The way he defeats Dark Link is to Longshot her into the fight and let her drag his darker half off.
  • Adaptational Wimp: Justified. "Something About Ocarina of Time PART 2" makes a point that Adult Link is still mentally a child due to the 7-year timeskip he underwent, thus most of the horrors of the Adult timeline tend to naturally terrify him (ironic considering his Triforce element). He also tends to get caught in most traps and bumble his way through obstacles.
  • Berserk Button: When Dark Link smacks Navi aside, it is go time.
  • Butt-Monkey: Unlike the other heroes on the list, Link is usually the victim of slapstick during his videos.
    • In "Something About Super Smash Bros", Fox runs circles around him in the Melee segment, and in Smash 4, he's quickly caught in the crossfire of an 8-Player Smash and ganged up on.
    • In "Something About Ocarina of Time PART 1", he gets beat up when Saria forces her ocarina onto him, then gets run over by the fleeing Impa and pursuing Ganondorf, who also zaps him for good measure.
    • In "Something About Smash Bros THE SUBSPACE EMISSARY", he's the first playable character to become a victim of SS-Tier Meta Knight.
    • In "Something About Ocarina of Time PART 2", he struggles with many of the Forest Temple enemies, especially the Stalfos, which he's unable to defeat, and Phantom Ganon nearly overwhelms him with his attacks.
    • "Something About Ocarina of Time PART 3" is easily the most unkind this series has been to him so far, as the Fire Temple seemingly always finds a new way to maul/burn him to a crisp every five seconds. He doesn't even get to beat Volvagia, needing to be saved by a cucco swarm of all things.
    • "Something About Ocarina of Time PART 4" has the Water Temple pelt him with Shell Blades and a very vindictive Tektite, although Link gets fed up enough with them that he beats them up usiing "Iron La Chancla." And he even suffers a stress-induced heart attack after several hours of combing the temple to find the last small key.
    • Something About Ocarina of Time PART 5 puts Link through the wringer as he had to see Kakariko Village get burned and wrecked twice, traumatized by the Bottom of the Well (with the heavy implication that Dead Hand decapitated Link by biting him) and get absolutely wrecked by Bongo-Bongo in the Shadow Temple, which clocks in his most revives with a boss fight at 5 times.
  • Everyone Calls Him "Barkeep": Evidently, as the Great Deku Tree and the Goron named after him both point to his name actually being Pepto Bismol.
  • Fish out of Temporal Water: Deconstructed - it's made abundantly clear that Link's mind is still that of a child's after awakening from his 7-year slumber, leaving him vastly out of his depth when dealing with the various problems plaguing future Hyrule.
  • Kill It with Fire: Link's main method of dealing with problems that his sword can't solve, such as the Deku Tree's pest problem, exorcising Dampé's ghost, and destroying Phantom Ganon's paintings.
  • Only Sane Man: VERY downplayed, but he usually reacts to the strange events around him with confusion and irritation.
  • Silent Protagonist: Bizzarely, only as an adult. His young self actually speaks a few times.
  • Suddenly Voiced: In the Water Temple (Part 4), he starts ranting (in Spanish) when beating the shit out of some enemies wih his boot. He also finally speaks (English) after obtaining the Boss Key for Morpha:
    Link: FINALLY!

    Link (BotW
  • Berserk Button: Wild Era Link is unmoved by much and generally tends to do whatever he feels like. But when the Master Sword is revealed to be grievously damaged after his encounter with Ganondorf, he drops everything to murder the Cucui King in the quickest and most efficient manner possible.
  • Catchphrase: Well exuuuuuuuuuuuuuuuuuuse me, princess!
  • Fragile Speedster: His health never goes above three hearts, and he manages to defeat Calamity Ganon in 5 minutes and Ganondorf in 7 minutes with speedrun strats. It helps that he can easily regain health by just chowing down on a ton of apples.

    Zelda 
  • Ass Shove: It is heavily implied that this is where she kept her letter.
  • Butt-Monkey: Ends up as this while disguised as Sheik - every time she shows up to give advice to Link, he mistakes her for an enemy and attacks on instinct, getting more and more bandages with each encounter. Perhaps the worst of it comes in the Fire Temple, where she gets sliced up by Link and falls into the surrounding lava, all while she's still recovering from the wounds she got in her previous encounters with him. When she shows up in the Ice Cavern, she passively watches Link get mauled by Wolfos, completely busted up from the previous episodes, and then gets mauled herself while Link whisks himself away none the wiser.
  • The Scream: As a child, half of her "lines" are loud screams.
  • Speech Impediment: She really struggles to ask Link a question as a child. Link gets her meaning, though.
  • Squee: Lets out one when Link answers yes to her little question. The memory in which she leaves him advice is also the same squeal.

    Navi 
  • Blood Knight: As a subversion to how it usually goes in these videos, she is the one who ends up violently maiming anyone who gets in Link's way, instead of Link himself.
  • Even the Subtitler Is Stumped: Whenever she speaks without an accompanying "in-game" text, her captions will come up all corrupted or with awkward formatting. You can make out a "HEY LISTEN!" behind all the junk, however.
  • Healing Hands: She also acts as an healing fairy by bonking into Link when he dies.
  • Hyper-Competent Sidekick: To the point she arguably contributes more to saving the world than Link himself.
  • NO INDOOR VOICE: Always communicates loudly and hyperactively, sometimes by hogging most of the camera.
  • Voice Grunting: Only speaks through her famous "Hey" and "Listen" voice clips, but sped up and overlaid over themselves to such a degree that it almost sounds incomprehensible. This is notable because even usual Silent Protagonist Link has occasional dialogue.

From Mega Man X

    X 
  • Hidden Depths: Turns out to be an incredibly good guitar player.
  • Manchild: During most of the video, he acts like a kid who tries to prove he is a "big boy".
  • Nice Guy: He's easily one of the most straightforwardly heroic of the Something About protagonists. The worst he does is take Zero's arm upgrade before he can finish, and even then he was going to give it to him anyway.

    Zero 

From Monster Hunter

    The Hunters 

Bill and Bogues

https://static.tvtropes.org/pmwiki/pub/images/07775aa5_cfdd_4a52_a9db_cbb8a3bccb87.jpeg
Bill on the left, Bogues on the right
Their starting attire
Their Master Rank attire

  • Amazing Technicolor Population: Their skintones are white and dark grey respectively in the first three shorts, but these were changed to much more natural skintones in the Iceborne short (most likely to stand out against the stark white winter uniforms they wear in the first half).
  • Bad Boss: Treat their Handler like shit, from screaming in her face to throwing her frozen corpse to monsters like bait. It’s all Played for Laughs, given the Handler's reputation.
  • BFG: Bill totes a heavy bowgun around for all his More Dakka purposes.
  • Blood Knight: Actively ignore their Handler’s advice to go hunt down monsters.
  • Bunny-Eared Lawyers: They may be absolutely crazy, but they’re still legitimately good Hunters.
  • Red Oni, Blue Oni: Bogues is the Blue Oni to Bill’s Red Oni, though they both tend to be equally chaotic.
  • The Voiceless: Downplayed. Bill only talks a couple of times (usually to punctuate a joke) and Bogues even less so.
  • Weapon Specialization: Bill wields a Great Sword, while Bogues primarily uses an Insect Glaive (though he's also been seen with a Long Sword, a Switch Axe, and a Heavy Bowgun).

From Undertale

    Frisk 
  • Of Corpse He's Alive: Spends the ENTIRETY of the Alternate Pacifist Route dead or crippled after a very bad fall to the Underground, only being launched around through sheer luck and circumstances.
  • Unusually Uninteresting Sight: No one ever considers the possibility that Frisk is dead except maybe Sans, who notes that they lack Determination. He shrugs it off in typical Sans fashion.
    Sans: Hmmmmmm... this is a weird timeline.
    • Toriel at least notices that they're badly hurt and tries to nurse them back to health, but doesn't realize in time that they rolled off the couch.
  • The Voiceless: One of the few main protagonists in Something About to not say a word, mostly due to being dead or crippled.
  • Wins by Doing Absolutely Nothing: Somehow, despite being dead or crippled, they manage to complete a full Pacifist run, albeit a rather unorthodox one.

From Pikmin

    Olimar 
  • Adaptational Jerkass: In the original game, Olimar always laments massive losses of Pikmin in his logs. Here, he's perfectly fine sacrificing them in droves for flimsy reasons. A Freeze-Frame Bonus implies that he is culling the Pikmin population because they have developed ritualistic behaviors after he saw them throw a yellow Pikmin in the S.S. Dolphin for being out of line.
  • Serious Business: He sacrifices an uncountable amount of Pikmin against the Emperor Bulblax, all for the sake of his VHS copy of Mac and Me.
  • We Have Reserves: His go to strategy is to throw as many pikmin at the problem as possible until the problem dies.
  • You Don't Look Like You: His head is far more triangular compared to game Olimar's circular head. Especially unusual since in earlier episodes, he's drawn more on model.

    The Pikmin 
  • Adaptational Jerkass: They're shown sacrificing a Yellow Pikmin simply for cheering out of line, a behavior they would never showcase in the main series.
  • Adaptation-Induced Plot Hole: When Olimar leaves the planet, the S.S. Dolphin's exhaust incinerates the Pikmin behind it, including the red Pikmin, which are immune to fire.
  • Butt-Monkey: Mass Pikmin death is common in their starring video.
  • Cargo Cult: Olimar believes that the Pikmin revered the S.S. Dolphin as a god, because they sacrificed a Yellow Pikmin for stepping out of line. He tries to kill as many Pikmin as possible, because of it.
  • Everyone Has Standards: Despite their casual disregard for each others lives, they consider the massacre that Olimar causes to take down the Emperor Bulblax to be too far, begging the captain to stop.
  • Improvised Cross: In Something About World of Light, a Red Pikmin is apparently close enough in shape to a cross that it can banish Marx the same way Kirby does with a real one.
    • This is actually a joke about how Pikmin received the same attacking buffs from Spirits multiple times in World of Light on launch, leading them to demolish boss enemies like Marx. This bug was later removed, making the joke appear like a non-sequitur to those unfamiliar.

From Street Fighter

    Ryu 
  • Career-Ending Injury: During the final battle with M. Bison, the dictator ends up using his Psycho Power to break Ryu's crouching kick leg, leaving him unable to fight... And leaving him wide open to the Bonus Game Car's attempt to finish him off.
  • Oh, Crap!: When Guile is the first opponent who actually blocks his crouching kicks Ryu's face is the very picture of immediate concern.
  • Spam Attack: REALLY loves to use his crouching kick to deal with various fighters, at least until Guile shows he's able to counter it, and M. Bison breaks his leg. And in the former case when his crouching kick doesn't work, he goes to spam his Hadoukens instead against Guile's Sonic Booms.
  • Uncertain Doom: "Something About Street Fighter II" ends with the Bonus Game Car slamming into Ryu after he seemingly escaped, blowing up the two in a kamikaze attack. Though there's nothing said about whether or not Ryu died, the same could be said about any hint to him surviving the incident.

From Pokémon

See also: Pokémon Battle Royale.

    Dawn 
https://static.tvtropes.org/pmwiki/pub/images/20230404_203330.jpg
  • Adaptational Name Change: While in the main game her default name is Akari, here, the credits refer to her as Dawn.
  • Adapted Out: Out of the Ride Pokemon in the game, she never recruits Ursaluna. As a result, she rides Wyrdeer in the Crimson Mirelands instead, with... less than favorable results for the Wyrdeer.
  • Death by Adaptation: Not Dawn herself, but rather her Ride Pokemon Wyrdeer who drowns in the Crimson Mirelands in a reference to Artax's death.
    • Then she's actually killed when Arceus leaves in a column of light, due to Mark calling for Arceus' help at cards.
  • Heroic Comedic Sociopath: As Dawn's running through her We Have Reserves strategy against Giratina, her Vaporeon (Who just got clobbered by Giratina and revived twice) is left looking back at her in fear. Dawn's only response is to give it a cold stare and silently order it to keep attacking Giratina.
  • Iron Butt-Monkey: Goes through a lot of crap during Something About Pokemon Legends Arceus, including getting pelted by meteors strong enough to destroy the Temple of Sinnoh. Twice. But she always bounces back from these incidents and continues forward.
  • "Shaggy Dog" Story: After going through her entire journey and finding herself face to face with Arceus, Dawn asks if she can go home. Arceus' response is a booming Blunt "No", but offering to be her best friend in exchange. And when Mark calls Arceus in to help in a match against Ronald, she's vaporised by Arceus leaving in a column of light.
  • Teleport Spam: Her Abra tends to do this, usually just dropping her opponent off from a high point to fall to their presumed death.
  • We Have Reserves: When it comes time for the battle with Giratina, after having most of her team worn down by Volo, her battle strategy defaults to the usual player tactic of "spam revives until battle won". Until she runs out of revives, in which case she simply sacrifices her Pokemon one by one until Giratina is beaten.
  • You Can't Go Home Again: Courtesy of Arceus who bluntly refuses to send her back to her time period in the end.
    Mark 

Mark

https://static.tvtropes.org/pmwiki/pub/images/mark_somethingabout.png
  • Big Guy, Little Guy: The little to Ronald's big, being much shorter.
  • Born Lucky: His luck is almost as good as Ronald's is bad. He keeps getting great luck in battles and coin flips, including pulling an ultra-rare EX card. Even when his luck isn't up with coin flips, it's because he doesn't need it to be as his team has everything it needs to win regardless.
  • Children Are Innocent: A young and easily excited child who is a friendly rival and friend to Ronald. He's also really good at Pokemon, even without his godly luck.
  • Foil: To his rival, Ronald. They are both Pokemon players with a large degree of skill, but they're otherwise almost total opposites:
    • Mark is cheerful and innocent, while Ronald is smug and arrogant.
    • Mark is dressed mostly in brighter colours, while Ronald is mostly in dark colours.
    • Mark has ridiculously good luck, while Ronald has even worse bad luck.
    • Mark is wise of the nature of losing, while Ronald is a Sore Loser.
    • Ronald uses legendary Pokemon and meta-decks as his go-to picks in the TGC, while Mark is happy to use whatever he wants.
    • Ronald's cards are smooth and in good shape, while Mark's are bent and crumpled. It says a lot about how they play.
  • Graceful Loser: Implied in "Something About Pokemon RANKED BATTLES". Even though he never loses on screen, the fact that he's Ronald's rank-up match twice implies he lost between those matches to lose points and be selected for the second-rank up match, but he doesn't seem hung up about it.
  • Humble Hero: Never lets winning or his incredible luck get to his head. Even after beating Ronald, his response is simply that he's going to get something to eat.
  • Nice Guy: Offers support to Ronald when he needs it, such as good advice or challenging him to a battle after Ronald has bad luck with trying to acquire EX cards to let him blow off steam.
  • Perpetual Smiler: Downplayed. His usual expression is an adorable carefree smile that he wears more often than not, but he's still liable to expressing surprise and concentration when the situation calls for it.
  • Primary Colour Champion: Mark's main colours are red and blue with hints of yellow and white, and is The Hero to Ronald's rival in the episodes they appear together in.
  • Wise Beyond Their Years: Despite being clearly a child, after beating Ronald in the latter's second rank-up match and causing Ronald to crash out, Mark offers some genuinely sage advice about the nature of skill, luck and life. Ronald understands, but it doesn't stop him from quitting the game out of frustration.
    Ronald 

Ronald

https://static.tvtropes.org/pmwiki/pub/images/ronald_somethingabout_0.png
  • Arrogant Kung-Fu Guy: Is genuinely skilled at Pokemon and knows it a little too well. Unfortunately, skill and luck are two different things, as the rest of his folder can attest.
  • Big Guy, Little Guy: The big to Mark's little, being much taller.
  • Born Unlucky: His luck is more bad than Mark's is good, which should tell you everything you need to know. It's telling that one of the most effective cards he's seen using is Will, which guarantees that the next coin flip is heads. If luck is a factor in a game and he hasn't prepared a way to mitigate it or maximise his chances, he's either about to suffer, or is currently suffering.
    • Deconstructed in "Something About Pokemon Trading Card Game Pocket" and "Something About Pokemon RANKED BATTLES". After several strings of losses, bad luck, getting stuck at the same rating for ages due to poor matchups and losing to Mark repeatedly, Ronald has enough with the game and quits.
    • It carries on into the main Pokémon games in Something About Pokemon Champions Master Rank Battle, where Ronald gets hit by a brutal case of RNG: His opponent's Mega Gardevoir manages to get four Protects in a row, followed by his Rhyperior's Rock Wrecker missing.note  Ronald does, at least, have a contingency for that in Speed Swap Alakazam to give his Rhyperior one more shot at taking the Gardevoir down, which it succeeds in doing, winning him the match.
  • Butt-Monkey: To the point that he only avoids becoming a Cosmic Plaything by the skin of his teeth thanks to Mark being nice to him and very, very occasionally outplaying his own bad luck. As a general rule of thumb, if something goes right for him in some way, expect the universe to correct that either quickly, humiliatingly, or both. To add to this, in "Something About Pokémon Trading Card Game Pocket", after so many losses to Mark, HE starts getting hit by Mark's Pokemon's attacks, including blasted by Magnezone's electricity, punched through a wall by a buffed-up Primeape, and mauled by Yanmega. Even when he can avert his Born Unlucky status for a moment, the universe is never done screwing with him.
  • Foil: To his rival, Mark, as listed in his folder above.
  • Hope Spot: In "Something About Pokémon Trading Card Game Pocket", after a string of many, many losses to Mark and then failing to get an EX card from a 1/125 chance, Ronald finally starts to get good luck in a match against Mark. One coin flip strips Ronald of his advantage, and Mark proceeds to win the game from there. Ronald promptly quits.
  • Jerk with a Heart of Gold: Arrogant, cocky and smug he might be, but he's also Mark's friend and rival rather than enemy, and never takes out his anger at bad luck on anyone else. This, along with being the protagonist in "Something About Pokémon Champions Master Rank Battle", is why he's in the heroes' section of this page rather than the villains.
  • Rage Quit: Twice - once in Trading Card Game Pocket, and again in Ranked Battles. The first comes from a long string of bad luck, only to lose once he finally gets some good luck, and the second comes on losing a rank-up match to Mark for a second time after - you guessed it - another long string of bad luck. The second one seems to be permanent in so far as TCG Pocket is concerned, as he throws his phone against the wall and is next seen playing Pokemon Champions where things are less reliant on literal coin flips.
  • The Rival: To Mark, matching and arguably beating him in skill. Luck, on the other hand... not so much.
  • Sore Loser: He doesn't take losing too well, ranging from mildly frustrated to crash outs that have him slamming his face into things and even exploding. Considering most of his losses come from worse luck than his opponent or after long strings of bad luck out of his control, it's more understandable than most.
  • Smug Smiler: His smiles are as arrogant as Mark's are cute. If you've read this far down, you know the universe delights in trying to strip Ronald of this smile as much as possible.
  • Throw the Dog a Bone: In "Something About Pokémon Champions Master Rank Battle", he plans for his abysmal luck to prepare a contingency for opponents stalling out his Trick Room with the move Speed Swap, allowing his Rhyperior to outspeed his opponent once more. This wins him the battle to reach Master Rank.
  • When He Smiles: His smiles that are without smugness, as fleeting as they are, are much more pleasant to look at.
  • Yank the Dog's Chain: Whenever the universe decides to give him a chance, it's never clean. If he gets good luck in a battle, he'll still lose due to other factors beyond his control. If he gets good cards, he'll end up losing the matches he wants to win the most and stuck in a limbo of winning and losing. If he actually wins, it's never in a way that achieves anything meaningful. Even if he gets a meaningful win like in "Something About Pokémon Champions Master Rank Battle", the universe will humble him the moment it gets a chance - in this case, the reveal that still has a long way to go to reach Champion Rank has him enter a Heroic BSoD.

From Bomberman

    Bomberman 
  • Achievements in Ignorance: When Sirius demands the Omni-Cube, Bomberman drops and shatters it. The resulting reality collapse destroys Sirius along with the Black Fortress, but Bomberman and Regulus respawn back on Planet Bomber unharmed.
  • Combat Pragmatist: Bomberman cares little for fair play. Besides unloading massive amounts of bombs, he also throws Artemis off the landmass altogether during their fight, (unintentionally) crashes the mine cart he's riding into Hades while Orion is controlling it, and throws bombs straight at Regulus and Altair while they're in the middle of their respective entrances.
  • Destructive Savior: Each of the trapped landmasses wind up crashing onto Planet Bomber's surface, if not destroyed outright, as they're unchained. The ending still treats this as a victory.
  • Mad Bomber: Not quite to the point of Laughing Mad or other signs of insanity, but Bomberman spams enough bombs to cover entire levels for no apparent reason.

Original to Something About

    Carl and Perry 
  • The Artifact: Even after the threat of COPPA passed, there have been a few episodes surrounding these two characters in their "very adult" setting.
  • Ascended Extra: They originated in a short that simply made fun of COPPA and how it would affect Youtube. They later got a series devoted to their adult conversations.
  • Characterization Marches On: Somewhat. They trip up a bit in following COPPA's guidelines in Something About COPPA, but they don't do this in Adult Conversations With Carl and Perry. They've also picked up referring to certain subjects, such as Carl's condition, his prescription drugs and the names of anybody other than them as [INSERT X HERE]. They also do activities that are explicitly shown to be in violation of COPPA's rules, such as telling "stories."
  • Eldritch Location: The city around them is constantly flying about and glitching in "Stay In Your Lane/Work Performance." The stinger even shows a tower overlooking the road they're currently on unveiling a giant eye, looking at the traffic.
  • Heterosexual Life-Partners: They are good friends. Nothing more. That would be a bit too risque for COPPA's ideal version of Youtube.
  • Hypocrite: Carl talks about somebody who talked about something out of their profession, and says that they should have just stayed in their lane and kept it to themself. Perry chews him out on this, saying that, since they work in [INSERT PROFESSION HERE], by his logic they should only ever talk about [INSERT PROFESSION HERE], but they very often talk about other topics. Carl admits he has been inconsistent.
  • Mad Libs Catchphrase: [INSERT X HERE] becomes this in Adult Conversations With Carl and Perry.
  • Plain Palate: Carl at least favors bland, uninteresting food.
  • Plot-Induced Illness: Carl occasionally talks about his [REDACTED]. Getting money for [INSERT PRESCRIPTION DRUG HERE] is why he needs his job.
  • Seinfeldian Conversation: As per COPPA's guidelines, this is effectively all they can do without being marked as being "for kids."
  • Space "X": They only talk about adult topics, in adult conversations, occasionally whilst consuming adult steaks.
  • Take That!: Their very existence is this, making fun of what COPPA deems as designated for kids. Even after the looming threat of COPPA was gone, they returned, retaining their satirical nature.
  • Those Two Guys: They are good friends.
  • Trademark Favorite Food: Adult steaks. Carl enjoys how bland they are.

Villains

    General Tropes 
  • Adaptational Wimp: Most of the villains that appear tend to be defeated much more easily than in the original source, usually for the sake of comedy.
  • Butt-Monkey: Many of them get utterly curb-stomped by their irrationally powerful and neurotic nemeses, often screaming in pain and trying to escape. There are few that avert this, like Ganondorf.
  • Curb-Stomp Battle: Regardless of how much of a fight they put up in their source material, all of them tend to be taken out in just a few seconds by the protagonists. The only one to actually put up a threat and not get taken out in a few seconds is the Speed Demon, who is able to fight off Super Sonic with ease and is only taken out by Geno and Rosalina, the Bonus Game Car who seemingly manages to kill Ryu, and Zero-Two who would have killed Kirbo had Jesus Christ not convinced him to have a Heel–Faith Turn.
  • Unexplained Recovery: Tends to happen to recurring villains like Bowser and Doctor Robotnik. They will die painful deaths every episode (as examples, Bowser was dragged off to hell after being slapped into paste when he was a kid, and Robotnik gets vaporised by Super Sanic), but by the next installment they're featured in, they're good as new.

Original to Something About

    The Speed Demon (UNMARKED SPOILERS) 
https://static.tvtropes.org/pmwiki/pub/images/1000068889.png
  • Anthropomorphic Personification: A demonic embodiment of the Speedrun concept who possesses people (like Mario, and almost does it to Sonic) to grant them absurd speed and strength alongside reality bending powers.
  • Arch-Enemy: Becomes this to Kirby and Luigi.
  • Big Bad: While Mario possesses the most influence, the Speed Demon is the one with the most impact, as the one possessing Mario and thus causing a lot of the plot.
  • Big Red Devil: He looks like a cross between Genie Jafar and Orlok.
  • The Bus Came Back: After his arrest in Something About Smash Bros THE SUBSPACE EMISSARY, he (or at least another speed demon) appears in a Freeze-Frame Bonus possessing Guile. He doesn't get to have an impact in the story since the game is reset to break out of the softlock he caused.
  • Canon Character All Along: Sort of, since, while he's seemingly an Original Generation character made for the series, a blink and you'll miss it moment at the climax of Speedrunner Mario vs Melee Fox (displayed on this page in his character picture) shows he's also named for an actual bit of third-party Nintendo hardware, the Game Genie.
  • Demonic Possession: His main host for most of the series has been Mario himself. He attempted to possess Sonic in THE SUBSPACE EMISSARY once he was exorcised from Mario, but Geno and Rosalina saw to it he was unable to do so.
    • During "Something About Street Fighter II", either the same Speed Demon that was captured at the end of Subspace Emissary or a new Speed Demon appears in a blink and you’ll miss it moment to possess Guile as he performs a Game-Breaking Bug against Ryu that ends up softlocking the game. Though this situation is not expanded upon as the player is forced to reset the game to bypass the fight with Guile.
  • Early Installment Character-Design Difference: During "Something About Super Mario World", when Mario "manifests speed demon" in response to Luigi's attempted exorcism, instead of appearing outside of Mario's body in the Genie form he uses from "Speedrunner Mario vs Melee Fox" onward, Mario's body contorts and expands until it consists of only his deformed head and several tentacles sprouting from his face.
  • Greater-Scope Villain: Appears as this in Seasons 1 and 2, being the one possessing Mario.
  • Knight of Cerebus: Downplayed. He is treated dead serious on his own, but while possessing Mario, he is comedic frequently.
  • Non-Linear Character: While he's captured and imprisoned at the end of "Something About The Subspace Emissary", he implies that he was in other games/time periods before his capture. This is seemingly confirmed in "Something about Street Fighter II" when he could be seen possessing Guile to perform a Game-Breaking Bug.
    The Demon: This may be the end for me... But it is not my end for you.
  • Reality Warper: Some of his abilities includes building up speed for all eternity and even rewinding time itself altogether.
  • Red Is Violent: Besides of his host Mario being a red character, he himself is colored in red and is very hostile towards everyone.
  • Speed Demon: Literally called such.
  • Super-Speed: Anyone he possesses becomes obscenely fast (or faster if they already had speed) and powerful.
  • Visual Pun: He's a demon whose whole thing is granting the people he possesses unnatural speed.
  • Your Soul Is Mine!: Seemed to try this on Tabuu, but Sonic intervened before he could do it.

From Super Mario Bros.

    Bowser 
  • Attack of the 50-Foot Whatever:
    • In "Yoshi's Island," Kamek grows Baby Bowser to a colossal size to deal with the Yoshis, however, Baby Bowser remains knocked out due to Yoshi's punishment.
    • Taken to absurdity in "World of Light," where Bowser grew to a size of the known universe. However, Samus destroys his Master Hand, which returns him back to his normal size and falls into his castle from a galactic height.
  • Big Bad: The closest one to this in Season 1.
  • Butt-Monkey: While all of the villains are this, Bowser is especially prone to abuse.
    • For starters he is always slapped around by Mario and thrown vast distances after said slapping.
    • He was this as a baby too. In "Yoshi's Island" Yoshi spanked and threw him out of his castle. He remains unconscious (or dead) despite Kamek using his magic to enlarge him. In "Yoshi's Story" he is slapped by all of the Yoshis and reduced to a lump trying to crawl away, before being dragged into (presumably) Hell.
    • Mario and Yoshi take turns to slap him in "World of Light". The last slap removes Bowser's face (and reduces him to Dry Bowser).
    • At the end of "Super Mario All-Stars" he tries to grab Princess Peach when Mario leaves and Luigi and Kirby have left in their time machine... And then the time machine reappears for the express purpose of allowing Luigi to slap his shit.
  • Dragged Off to Hell: Towards the end of Yoshi's Story, a legion of green ghosts drag him down with them as presumably as punishment for destroying the Super Happy Tree. A far cry from the actual game where the ghosts were considered the Koopa King's pets.
  • Nice Job Fixing It, Villain!: In the "World of Light" episode, Bowser grows to such a galactic size that he inadvertently destroys the Temple of Light, freeing Pit and Simon from Galeem's control without the heroes having to rescue them themselves.
  • Throw the Dog a Bone: He's one of Something About's perennial punching bag villains, but his outing in the Mario Kart episode is surprisingly kind to both him and Kamek, suffering little to no slapstick and finally getting a win over Mario.
  • You Don't Look Like You: Much like with Yoshi, the series' art style drastically alters Bowser's appearance. His head is a different shape, he lacks the bushy eyebrows, his hands have only three fingers instead of four, his feet aren't clawed, his neck collar and arm collars lack spikes, and he doesn't have a visible tail.

    King Boo 
  • Anachronism Stew: Appears in the "Super Mario World" episode, despite the game having come out a little over 10 years before he debuted in "Luigi's Mansion".
  • Foreshadowing: If you put subtitles on, King Boo says this.
    (while grinning) Looks like he's already possessed!.
  • Hollywood Satanism: In "Luigi's Mansion", he literally performs a Satanic ritual, with Mario trapped in a painting as a Human Sacrifice on the middle of the pentagram.
  • Weaksauce Weakness: The Mario Bros. defeat him pretty easily in both of his appearances.
    • Luigi defeats him by slicing him in half with Mario's painting in "Luigi's Mansion".
    • Mario defeats him in "Super Mario World" by tossing a FLOORBOARD at him!

From Kirby

    Marx 

    Nightmare 

    Dark Mind 

    Saul/0
  • Adaptational Heroism: Is probably the only known incarnation of 0 to be redeemed, if one doesn't count Void.
  • Adaptation Name Change: He's 02 in Kirby 64 proper, but he's named Saul here, after Saint Paul.
  • Eye Colour Change: After being baptized by Kirbo, his bloody red eye becomes white.
  • Fallen Angel: His resemblance to one gives Kirbo noticeable pause. In the end, he's cleansed of his sins and made a proper messenger of God.
  • Heel–Faith Turn: Kirbo and Jesus Christ convince him to change his ways.
  • No-Nonsense Nemesis: He's completely unphased by Kirbo's cross, and as Kirbo is checking the Bible for guidance, Zero2 proceeds to vaporize it after finally opening his eye to look at Kirbo. It took an intervention from Jesus to give him pause long enough for Kirbo to get back up and baptize him, thus completing his Heel–Faith Turn.
  • Sudden Anatomy: When Jesus tells him to stand up, he suddenly manifests two very human-looking legs beneath him.

From Donkey Kong

    King K. Rool 

  • Curb-Stomp Battle: Double Subverted, as was the case in Donkey Kong Country, where he attempts to strike at Donkey Kong after faking being defeats by a single weak punch, which gets his mouth forced way too open and then tossed into the ocean for his troubles.
  • Edible Ammunition: Parodied. After his airship crashed, he's left sopping wet and is then ambushed by Diddy and Dixie Kong and tried to shoot them, where upon his fires a few fish that just land harmlessly in front of the two.
  • Evil Is Petty: The only reason to eat a banana in front of a caged Donkey Kong in a taunting manner is this trope.
  • Imperial Stormtrooper Marksmanship Academy: His use of the blunderbuss just ends up punching enough holes in his airship to cause it to crash, with the second and third shot not even landing against Diddy and Dixie Kong, even though they weren't moving.
  • Oh, Crap!: When Donkey Kong is freed in Donkey Kong Country 2, all he could do is beg Donkey Kong to not hurt him, to no avail.

From Metroid

    Ridley 

    Mother Brain 

    Space Pirates 
  • Clean Cut: When Samus test fires her Wave Beam, the stray shot slices through a Space Pirate into pieces.
  • Psycho Knife Nut: When Samus arrives at Tourian, a Space Pirate tries to stab her from behind with a knife, despite the fact that he is both carrying a knife with his pincer hand and also should be using said pincer to attack Samus instead of the knife. Unfortunately for him, the baby Metroid sucks him dry.
  • Team Rocket Wins: In the "Took Too Long" ending, a Space Pirate hijacks Samus's ship and leaves her stranded in the self-destructing Zebes. A single Mook accomplishes in killing their organization's greatest nemesis when neither Ridley nor Mother Brain could defeat her. However, with a little help from parallel universes, Samus pulls off one last speed boost to ascend and escape Zebes' destruction at the last second.
  • Tempting Fate: A Space Pirate claims that both Phantoon and Kraid will make quick work of Samus, which is the exact opposite of what happens to Phantoon and Kraid.
  • Those Two Guys: A pair of Space Pirates who observe Samus's movement and are horrified by Samus slaughtering their generals and her effortlessly collecting items.

From Castlevania

    Dracula 

From Sonic the Hedgehog

    Doctor Robotnik 
  • Big "NO!": Lets one out in both episodes he appears in as soon as Sonic has gotten his hands on all seven Chaos Emeralds. In the sequel, all his clones join in, too.
  • Butt-Monkey: Everywhere he goes, Sonic is either already there or on his way to ruin everything. By contrast, Sonic dodges every weapon Robotnik uses on him, bar the spring trap and Totino's pizza rolls.
  • Composite Character: For both his classic iteration and his Adventures of Sonic the Hedgehog iteration. In the sequel, he even shouts the classic "I hate that hedgehog!" line.
  • Hoist by His Own Petard: In the sequel, Eggman falls victim to this in Aquatic Ruin. He attempts to summon stone poles with his hammer attachment to hinder Sonic, only for the blue blur to bait one of them into propelling the doctor sky-high.
  • Hostage for MacGuffin: Eggman attempts to pull this by holding Tails hostage and daring Sonic to play "Eggman's Pinball Madness Mania" or forfeit the Chaos Emeralds to buy the kid's freedom. This backfires quickly, as Sonic rescues Tails immediately and runs off.
  • Improbable Weapon User: Uses Totino's pizza rolls to try and drown Sonic at one point.
  • Neck Snap: Is a victim of this courtesy of Sonic. His ship fixes him on this point; however, he's screaming in pain all the way to the next level. When this happens in the sequel, though, he's sent flying out of his ship upon crashing into a wall as a result. And in the Sonic Racing Cross Worlds video, it happens when he fails to catch a Boost Wisp that Wily threw to him.
  • Trrrilling Rrrs: Engages in this.
  • Unexplained Recovery: No matter what misfortune Eggman summons, he's somehow back at full health by the next zone/game.
  • Villain Protagonist: The episode shares his point of view with Sonic's, with Robotnik getting the spotlight in Green Hill, Marble Zone and the first half of Scrap Brain Zone.

From Mega Man X

    Vile 
  • Gigantic Adults, Tiny Babies: Vile fancies himself like this, repeatedly seeing himself as a man, and X as a "tiny baby man".
  • Husky Russkie: Vile uses the Heavy Weapons Guy's voice lines as his own.
  • Smug Super: Like in the source material, he's immune to everything X does to him in his Ride Armor. In Something About, he takes pleasure in this fact, mocking X for being no match for him. At least until Zero blows him up.

    Sigma 
  • Background Boss: His "final form".
    X: Oh no, you're a WALL NOW!!
    Sigma: That's right, X!
  • Laughing Mad: Casually breaks out into insane laughter after being decapitated the first time.
  • Losing Your Head: Sigma's able to survive with just his head. To defeat him, X teleports to the Moon after tearing his head off of his final form and sets him there.
  • Thinking Up Portals: Storm Eagle's Revenge reveals he's gotten ahold of a Chaos Emerald and is using it to create Genesis Portals.
  • Unexplained Recovery: As is tradition for Sigma. The post-credits scene in Storm Eagle's Revenge shows him back from the moon without an explanation, though the fact he shows off his Chaos Emerald's portal-creating abilities is a good hint.

    Serges 
  • The Dragon: To Sigma. Though considering the implication in the X series that Serges is a "reincarnation" of Dr. Wily, the creator of the Maverick Virus that Sigma would integrate himself with, this may be reversed.
  • Face Framed in Shadow: His whole body is shown in shadow when encountering the broken Storm Eagle and during The Stinger.
  • Mad Scientist: Like his canon counterpart, he's clever enough to rebuild robots and is an ally of Sigma, being a Maverick by choice.

    Storm Eagle 
  • Antagonist Title: He gets an entire episode where he's in the subtitle.
  • Cool Airship: He rides into the city containing the Maverick Hunters' headquarters on an upgraded Death Rogumer.
  • Musical Assassin: He controls his Death Rogumer using a keytar, and uses said keytar as a weapon against X when he confronts Eagle on his ship.
  • Mythology Gag: His Storm Eagle L form originally debuted in the Rockman X Mega Mission Cardass series. However, Dr. Doppler was the one to revive Storm Eagle in that series.
  • Razor Wind: One of his abilities in his upgraded form is a series of massive Storm Tornadoes that tears through half of X's Powered Armor.
  • Spirited Competitor: Storm Eagle L honestly seems more interested in conducting a Battle of the Bands with Megaman X than he is actually winning
    • When X succeeds in keeping up with him during their first bout to the cheers of the audience, daring L to Bring It, L responds with a smile.
    • L then decides to Bring It, launching innumerable drones that forces X to launch missiles against him. As his drone army explodes and missiles fly around him, he pays no heed to his losses or the danger he is in - he simply grins as he ups his music.
    • After the horde of drones overwhelms X, leaving a crater, L seems downright offended that X couldn't handle it. The reveal that X is fine is only momentarily met with shock, before he grins one more, spreads his mechanical wings majestically, and gets right back to it.
    • X's Powered Armor gets a momentary Oh, Crap! from him. When it falls apart under L's assault, he's right back to having the time of his life.
    • Several direct hits from X's Keyboard makes only succeeds in making L grimace while he's being impacted - he gets right back to grinning during his rebuttal, and keeps the grin right up until he believes X is down for good.
  • Took a Level in Badass: Storm Eagle's first appearance has him easily trounced by X. In his spotlight episode as Storm Eagle L, he's far more powerful and goes toe to toe with X for far longer and holds his own.
  • We Can Rebuild Him: Serges upgrades him after his defeat in Something About Mega Man X.

From Monster Hunter

    Bird Up 
The Kulu-Ya-Ku from the Monster Hunter: World and Final Fantasy XIV crossover event that steals an Aetheryte Crystal and obtains supernatural power from it.
  • Adaptational Badass: The in-game crystal thief Kulu-Ya-Ku is effectively a normal Kulu that just gets bigger and stronger over the course of the hunt and is immune to traps. The moment Bird Up touches the crystal, it starts breaking down reality around itself and traps Bill and Bogues in "the Bird Dimension". In later appearances, it no longer even needs the crystal to achieve similar feats.
  • The Dreaded: It is the only antagonistic force in the Something Series that has never been defeated, and whenever or wherever it shows up, those bloodthirsty and unstoppable heroes that make the parody series so unique? They run. Even Geno, whose Geno Blast easily took down the Speed Demon as soon as he had a clear shot, seems unnerved by footage of it.
  • Eldritch Location: The Bird Dimension it conjures in Something About Monster Hunter World Part 4 is a hellish cavalcade of Kulu-Ya-Ku with constantly changing acid-trip visuals and audio. Something About Left 4 Dead 2 reveals it's spread to consume a chunk of the multiverse around it. Rosalina drops Skibidi Toilet, noted on her cruiser's viewport in Wingdings to be a threat on par with BIRD UP, into the Bird Dimension to get rid of the toilet.
  • Rage Against the Author: Bursts into the intro of the Season 4 compilation using a Scuttlebug and attacks Jeremy himself.

    Shara Ishvalda 
The Old Everwyrm, Earth Singing Dragon, and cause of the events of Iceborne.
  • Adaptational Badass: In canon, Ruiner Nergigante is a far stronger variant of Nergigante that must be defeated on Origin Isle before Shara Ishvalda will emerge, then gets back up to finish off Shara after the final battle. In Something About, Shara unceremoniously drags Ruiner Nergigante under the earth before it can even fight, and it is not seen again, implying its death.
  • Adaptational Wimp: At the same time, Shara required a massive beatdown in canon and still faked its death, getting back up to attempt a surprise attack, and could tank several falling boulders in succession. Here, a single broken rock pillar squashes it flat.
  • Death from Above: The hunters are unable to defeat it in direct combat, and it is crushed by a boulder.
  • Draconic Abomination: Even moreso than in canon. Its abnormal wings that vaguely resemble arms are instead actual gigantic human arms covered in tattoos and bling, with which it throws hand signs and sonic blasts all while rapping nonstop.
  • Dreadful Musician: In canon, its "singing" is actually it sending seismic waves through its vibration-producing wing-finger-tendril things that shake the ground and make sounds vaguely resembling a voice. In Something About, it is rapping "Ga$ Money", which is portrayed as so horrible it drives monsters insane and makes Bill and Bogues' ears bleed.

From Pac Man

    The Ghosts 
  • Adaptational Badass: They went from looking like your typical Bedsheet Ghost to being full on Eldritch Abominations. Not only that, but the Power Pellet only stuns them for a while, and doesn't make them flee from The Engineer.
  • Adaptational Villainy: In their home series they're goofy-looking and, in games that better display their personalities, tend to act wacky. Not so much here, where they're essentially Hard Light necromorphs.
  • Bright Is Not Good: All four of them are brightly colored, glowing monstrosities.
  • Fusion Dance: The effects of the Power Pellet seemingly cause the four of them to fuse into a singular ghost.
  • Knight of Cerebus: They're Survival Horror enemies and, unlike the rest of the series, lack comedic traits.
  • Nigh-Invulnerable: PAC-MAN's gun can't even scratch them unless they're under the effects of a Power Pellet, and even then that just brings them down from this trope to Made of Iron.
  • Shown Their Work: Each of them displays elements of their AI from the actual game in how they first appear:
    • Blinky's AI is set to simply chase down Pac-Man relentlessly, and he is always the first to leave the ghosts' spawn point. He is the first of the ghosts to show up, and when all of them chase the Engineer to the Power Pellet, Blinky, despite being the last to show up, pushes the other three aside to take the lead.
    • Clyde's AI is initially as simple as Blinky's, but he also has a tendency to just start wandering around and doing his own thing. The Engineer finds Clyde standing around and minding his own business before the chase begins.
    • Inky's AI is unique in that he uses the other ghosts to determine where he'll go, and he ambushes the Engineer in between Clyde and Pinky without giving him a break.
    • Pinky's AI has her try to ambush Pac-Man from the front, which is what she does to the Engineer after fleeing from Inky.

From The Legend of Zelda

    Ganondorf 
https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_1_29.jpg
  • Adaptational Nationality: The Gerudo were originally a Middle-Eastern culture analogue. This Ganondorf speaks in only Spanish, so maybe he's Hispanic or Latino (with big question marks). It's very unclear.
  • Berserk Button: As seen in the Tears of the Kingdom ANIMATED SPEEDRUN, do NOT turn off the boombox playing Suavemente for him. The moment Link did this, Ganondorf immediately transformed into the Demon Dragon to wreak havoc.
  • Dance Battler:
    • His phantom busts a move while also kicking Link's ass.
    • His Cucui King form perfectly dodges Link's attacks while dancing to Suavemente.
  • Expendable Clone: He sends a Spanish text-to-speaking Phantom Ganon to fight against Link in part 2 of "Something About The Legend Of Zelda, Ocarina Of Time". Ganondorf doesn't seem to mind when Link destroys Phantom Ganon.
  • Latin Lover: His signature offense involves dancing to Cumbia, and his portrayal is some bizarre blend of Brazilian and Cuban, kind of.
  • Laughably Evil: Unlike his canon portrayal as a Knight of Cerebus, this Ganondorf feels even more like a living shitpost than the rest of the characters.
  • Leitmotif: Elvis Crispo's cover of Suavemente. It's recently been a meme associated with all Ganon portrayals, especially in Super Smash Bros. Ultimate.
  • Motor Mouth: He absolutely does not shut up unless physically compelled to, constantly rambling about "suavemente" as he dances. Being voiced by a TTS bot, he doesn't even pause to breathe. Since most audience members probably won't speak Spanish, the unceasing robotic monologue becomes less actual speech and more a bizarre instrumental accompaniment to the music it's being played over... so long as the music's actually playing, and Ganondorf does not take it well the moment it stops.
  • Ninja Prop: Upon transforming into Cucuí King Ganondorf, he grabs his own comically long health bar and wields it as a martial staff.
  • Shrug Take: When he notices Phantom Ganon has been taken down, he just glances at the space showing him that Phantom has been disconnected... then goes right back to playing his game without any reaction.
  • Sinister Schnoz: More exaggerated in it being his only feature to stick out... apart from his green skin.
  • Troll: If Phantom Ganon is anything to go by, he just wants to tick Link off and take cheap shots. If his Cucui King form is any indication, he enjoys cheesing Link with his love of Suavemente.

From Undertale

    Flowey 

From Street Fighter

    M. Bison 
    Bonus Stage Car 

From Pokémon

    Volo 
  • Ain't Too Proud to Beg: After losing to Dawn and also witnessing her defeat Giratina, he's quick to ask if there are no hard feelings. Dawn immediately has Abra warp him off to fall to his death.
  • Death by Adaptation: While originally he escapes after the final battle, here, Dawn has Abra teleport him off the Coronet Highlands to fall to a Disney Villain Death, with Cynthia's time paradox-induced vanishing in The Stinger heavily implying he didn't survive.
  • No-Nonsense Nemesis: Manages to give Dawn one of the roughest fights in the series, with their battle coming down to Rocket-Tag Gameplay with both trainer and wielder's Pokemon landing a One-Hit KO on the other as they come out. And even then, he has Giratina attack after losing when Dawn's left with her Abra, forcing her to spam all her healing items, and even then only her Cleffa and Abra survive the battle.

From the mods of Left 4 Dead 2

    Skibidi Toilet 
  • Clone by Conversion: Louis gets turned into a Skibidi Toilet while trying in vain to run away.
  • Kaiju: The first one to show up is hundreds of feet tall.
  • Stupidity-Inducing Attack: An unattended child witnessing the Skibidi Toilets is seen succumbing to brainrot, drooling a bit and with one eye drooping out of place.

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