open/close all folders
Rune Fangs
Roland
Roland (ロラン)

Click to see the Rune Knight
- Chaste Hero: Somewhat. He doesn't completely shut down any advances, but he does fluster easily.
- Chick Magnet: World-saving partnerships aside, all the Witches end up quite fond of him.
- Fanservice Pack: After he becomes a Master, his outfit completely changes, swapping out his formal tabard for a blue suit of armor with a wide v-neck that leaves the top of his chest bare to show his tattoos.
- Heroes Prefer Swords: Just like any other protagonists in every installment.
- Jack of All Stats: but can engage with a Witch to receive a large stat boost and new abilities.
- With a dash of Master of None. Unlike most SRPG protagonists, without Engaging he's outdone in every way by specialists. This makes his Duel Boss fights (where he can't engage) surprisingly tricky if you're not adequately leveled.
- Magic Knight: Called this word-for-word by Sophia.
- Power Dyes Your Hair: After completing trial to become a master, his hair changed into what appears to be gray.
- Powers in the First Episode: by accident.
Rasche
Rasche (ラッシュ)

- Death from Above: His Flash Drive's last move.
- Fantastic Racism: He has a dim view of Witches and expresses this to their face on occasion.
- Fiery Redhead: Rasche is one of the more temperamental characters, and has red hair.
- The Lancer: He's Roland's steadiest companion, but tends to be far more brusque and less prone to showing sympathy for their enemies.
- Mighty Glacier: He can pack a punch with his lance of his, but has the lowest attack order tied with Luna.
- Spam Attack: His flash drive consists of numerous lance thrusts.
- You Killed My Father: He has this attitude towards Matthias due to the latter's role in the death of his father. Rasche's animosity continues after Matthias dies and the party finds out he was, in a fashion, trying to save the world, with Rasche getting mad at his compatriots having a
Cry for the Devil moment.
Rina
Rina (リ-ナ)

- Cain and Abel: She develops this dynamic with her brother Steiner after he turns against the party. Steiner at one point offers to spare her if she leaves the group. She refuses.
- Difficult, but Awesome: Her Shadow Shot skill can only target enemies that are exactly five or six spaces away from her in a straight line, making it difficult to position properly, and it comes with an accuracy penalty. It also gives her the best reach of any physical attacker and hits as hard as a Flash Drive.
- Friendly Sniper: The very first sniper to join your party.
- Lethal Chef: She once baked cookies using salt (she chose the wrong ingredient) during an intermission, and you had to be honest for the best break.
- Magikarp Power: She starts off rather weak in all stats but accuracy, but she can become a very good damage dealer if she's levelled up enough to learn her Loop Shot and Shadow Shot skills.
- No "Arc" in "Archery": Averted in a way. Her Loop Shot skill shows her shooting at an angle with increased power but lowered accuracy.
- Sweet Tooth: After arriving in Mistia for the first time, she and Pip finished eating 128 ice cream flavors and later to 256 in their second visit.
- Wide-Eyed Idealist: She believes that Roland, Rasche, Steiner, and herself can always be as good of friends as they were in childhood. The other three are skeptical, and she ultimately turns out to be wrong.
- Why Did It Have to Be Snakes?: Her parents died in a fire, and she seems to see every open flame as black.
- You Killed My Father: to Bharva
Kaph
Kaph (キャパ)

- Broken Pedestal: Played for Laughs. Most of the Witches are fans of his work, but are significantly creeped out in person.
- Butt-Monkey: Though some of what he says and does suggests he invites the abuse he gets so the others can let off steam and think properly.
- Cuteness Proximity: He's a normal, if pretentious and slightly over-the-top artist most of the time, but becaomes a fawning sycophant when he detects a Witch.
- The Friend Nobody Likes: Everybody in the party finds him an annoyance due to his fawning over Witches.
- Instrument of Murder: his guitar gun.
- Jerk with a Heart of Gold: Or more accurately, dumbass with a brain. Despite his fawning over Witches, he's legitimately skilled in (at least) sculpture, photography and dressmaking.
- Large Ham
- My Significance Sense Is Tingling: Used for a Mythology Gag when he says he seems drawn to minor character Cecillia. veterans of the first game will recognize her as a blatant Expy of Cecille, the Twilight Witch in hr sealed form.
- Otaku: If his class and his overall behavior when a witch is around don't tick you off.
- Scary Shiny Glasses
- Sir Not-Appearing-in-This-Trailer: Does not appear in the opening, despite being a player character.
- Status Infliction Attack: His first three skills allow him to silence, confuse, or paralyze enemies.
- Too Kinky to Torture
Witches and Associates
Althea
Althea (アルティ)

Click to see the White Flame Witch
- A-Cup Angst: She isn't a total washboard, but, in an illustration, Althea is seen being rather jealous at Fatima's buxom figure.
- Break the Cutie: The latter half of the game put Althea through the ringer, with her finding out she isn't actually human, but a beast fiend. It gets bad enough that she tries to kill herself.
- Clingy Jealous Girl: During the Fatima route, her jealousy at her former enemy's growing relationship with Roland eventually causes her beast fiend blood to take control, resulting in an Evil Makeover and causing her to attack the party.
- Combat Medic: Most of her magic is offensive, but she also learned Resurrection.
- Cute Monster Girl: She is a beast fiend.
- The Determinator: I will be the Mage Queen!
- Driven to Suicide: She attempts to kill herself rather than endanger everyone in both routes. She survives due to The Power of Love on her own route or Fatima's intervention on the latter's route.
- Expy: Look similar to Adele Nevanlinna from Arc Rise Fantasia up to Yandere point in Fatima route. She come back fine though.
- Red Oni, Blue Oni: the red oni to Fatima's blue oni.
- Sphere of Destruction: Ignis Blaze
- Superpowered Evil Side: in Fatima's path
- Tomato in the Mirror: She eventually learns that she is a construct-clone, created by Elicia and stolen by Ayane.
- Yandere: In Fatima's path, her jealousy temporarily causes her to lose control of her beast fiend nature and attack the party.
Fatima
Fatima, the Shadow Frost Witch (ファティマ)

- An Ice Person: She's a Shadow Frost Magic, being able to use dark magic as well as ice magic.
- Buxom Beauty Standard: She has a sizable bust, which is emphasized by the Navel-Deep Neckline on her outfit. This is also one of the reasons why Athea is jealous of her.
- Casting a Shadow: She's a Shadow Frost Magic, being able to use dark magic as well as ice magic.
- Dark and Troubled Past: She is a socially rejected person in the past, and states that she has always been alone.
- Disc-One Final Boss: She's one of the main antagonists in the first part of the game, and is fought as a boss before Bharva's true intentions are discovered.
- Dual Boss: Usually with Josie, and later with Mattias
- I Owe You My Life: To Master Mattias, for definitely being the first person to reach out to her despite her status as a social reject.
- Elemental Weapon: Her primary weapon is a whip that is made of ice.
- Morality Pet: The fact Master Mattias still genuinely cares for her is the biggest sign he's not totally Axe-Crazy.
- Navel-Deep Neckline: Her witch outfit leaves both her cleavage and navel exposed.
- Pointy Ears: Has them, though no one seems to notice them or find them strange.
- Sacred First Kiss: She awkwardly reveals Roland got it.
- Stripperiffic: Well, let's see here... The upper part of her outfit barely conceals her body, her skirt doesn't even cover her bare thighs, and if it wasn't for that cape, we would definitely see her shapely butt.
- Whip of Dominance: Played With. She's a Hot Witch who uses a ice whip as her weapon of choice, which initially seems to fits her as a villainous Ice Queen with a dark, Stripperiffic outfit resembles a dominatrix. But when she joins the party and defrosts she's revealed to actually be socially awkward and somewhat shy.
Dia
Dia, the Brilliant Witch (デイア)

- Beam Spam: Her flash drive, and some abilities.
- Even the Girls Want Her: One magic academy student mentions sneaking into her lecture, despite not being a student of Light magic.
- No Sense of Direction: The first time she joins the party to find Luna, she wound up directing everyone to Pop's house, which is located on a different region.
- Obfuscating Stupidity: While she never comes off as completely stupid, Dia is much better at pushing buttons than her demeanor would suggest. She even manipulates Sadie by making appeals that a sociopath like her would respond to.
- Sweet Tooth: Most apparent in her intermissions, when she rewards correct pop quiz answers with candy, and it absolutely thrilled when Roland offers her a limited-edition chocolate bar.
Luna
Luna, the Tide Witch (ルナルナ)

- Companion Cube: She seems quite attached to the Enigmatron.
- Dub Name Change: She is called Lunaluna in Japan.
- Genius Ditz: Slightly silly airhead that one could mistake for being high. Also a master of ancient languages and cryptography.
- Improbable Weapon User: A pair of fans
- The Medic: Though can still be used offensively
- Scarf of Asskicking: What credidentials she lacks in asskicking are made up by her 'scarf' being a ribbon of water she levitates around with her.
- Water Is Womanly: The calm, shy Tide Witch in an elegant outfit.
Pop
Potpourri "Pop", the Verdure Witch (ポプリ)
- Actual Pacifist: Tries to be this, following in the footsteps of the predecessor she idolizes. She later drops this after realizing her interpretation of the teachings was painfully one-dimensional.
- A-Cup Angst: Feel intimidated when she see Dia and Luna in their bathsuit.
- Cute Bruiser: Physically the strongest Witch, though she uses magic to pull it off.
- Green Thumb: All her magic incorporates plants.
- Improbable Weapon User: A giant lotus pod, used like a Telephone Polearm
- Trademark Favorite Food: Crabs, in any form. She'll even eat crab gelato.
- Turn in Your Badge: Dia strips her of her Nature Crest and title at one point. Or tries to, anyway; Pop simply runs off. Dia doesn't press the issue, since it was nothing more than a last resort to strong-arm her cooperation.
Pip
Phillip "Pip" (フィル)
- Healer Signs On Early: Joins in chapter 6, out of 30.
- Healing Factor: His last spell, Regen Mass, gives party members including himself (if he's in the range) ability to regain HP at the start of their turn.
- Improbable Weapon User: A giant whisk
- The Medic: Sturdier and faster than Luna, but his healing is less potent.
- Sir Not-Appearing-in-This-Trailer: Does not show up in the opening, despite being one of the early party members.
- Sweet Tooth: To the point that he'll try 128 flavors of ice-cream in a sitting. He's on the way of tasting twice the amount of flavors on the group's second visit but was stopped by Roland.
- Unexplained Accent: Pip has a British accent for some reason.
Sadie
Sadie, the Breeze Witch (サティ)
- Broken Bird: Being the only one surviving among witches who sealed Mattias (not to mention she's the last Winged One) in a world where winged creatures like her were shunned, No. wonder she chose to live alone. Thankfully, people's reaction 15 years after the incident was better.
- Cuddle Bug: She really likes to deliver this to Josie, and the reaction is to be expected.
- Defeat Means Friendship: Roland has to beat her in a fight before she'll cooperate with him. Even then, she;s the only one she'll listen to.
- Fragile Speedster: Has high attack order with adequate magic power, but has low health.
- Freakiness Shame: She was at first worried that people may shun her because of her wings, but as she is the last of her kind, people find her wings cute or otherwise think that they are fake.
- Musical Assassin: She uses trumpet as her weapon.
- Older Than They Look: Possibly Really 700 Years Old; she's never given an actual age, but she;s almost certainly the third-oldest party member.
- Lampshaded when she says at one point that looking up her skirt won't achieve much.
- The Sociopath: Sadie shows distinct sociopathic tendencies (selfishness, lack of empathy, telling the blunt truth). Interestingly, a big deal isn't made out of this, the others simply accept it's how she is and Dia even show she knows quite well how to get through to one (appealing directly to Sadie's self-interest by talking up how powerful Roland is and challenging her to a fight to alleviate her boredom, staking her cooperation on the outcome. It works.)
- The Tease: She makes Uniting sound like it involves nothing less than a Deus Sex Machina. Roland only realizes it's not when she stops at a kiss.
- Wind Is Green: And her hair, eyes and outfit are all green.
Josie
Josie (ジョジィ)

- Improbable Weapon User: A fishbone.
- Insistent Terminology: Feline Familiar. Despite even the manual calling him an "undead cat thing".
- Logic Bomb: Happens when he's sent to assassinate an incapacitated Althea and discovers Roland, who very much does not want her dead, has become a Master. Faced with two masters with contradictory wishes, he freaks out and leaves without even putting up a fight.
- Older Than They Look: He's been serving Masters for thousands of years. Sadie explains he still seems a bit dim because despite millenia of experience, he was never very intelligent.
- Verbal Tic: Meow. Lampshaded when he announces himself from hiding, and in response to the immediate cry of "Who's that?" asks if they know anyone else who says "meow".
Ayano
Ayano (アヤノ)
- Chewing the Scenery: Does this intentionally while posing as a fortune teller.
- Glass Cannon: Fast, hits hard, and very fragile. Her evasion and self-buff (it increases accuracy and evasion) help somewhat.
- Iaijutsu Practitioner: Even has an attack called "Iai slash". Turn-based format aside, she's fast enough to give Mitsunari Ishida a run for his money - some of her attacks are so quick they don't even leave Sword Lines. Justified in that she's not human and has had a lot of time to practice. "Four thousand years of power..."
- Paper-Thin Disguise: Uses one to direct Roland towards Mt. Wynzard. It's painfully obvious who she is, but it's also implied she uses magic to make it stick.
Alice and Therese
Alice and Therese
- All Your Powers Combined: Downplayed. As a mage, Therese can cast fire, water, nature, wind and light spells, but she is limited to one offensive spell per element, and they're not very powerful.
- Eye Beams: In their Flash Drives, the duo shoot laser beams.
- Joke Character: Alice is a physically strong character with a terrible low hit-rate, much like Pollon-Pollon from the first game; Therese is a Jack of All Stats mage who gets outclassed by any of the main witches.
- Mythology Gag: They weapon names make references to the witches from the first game.
- Promoted to Playable: In the first game, Alice and Therese were minor NPCs responsible for item crafting; now, they're playable characters.
- Secret Character: They're not part of the main story and only join if you complete a late-game sidequest.
Royal Carnava
Queen Sophia
Sophia (ソフィア)
- God Save Us from the Queen!: Aften Mattias dies, Sophia judges magic to be dangerous and betrays the witches, also arresting the Rune Fangs. Justified, as she was being manipulated by Wndell/Bharva.
- I Did What I Had to Do: She makes some decisions that put her at odds with the protagonists, or even outright makes the situation worse, but believes she's doing the right thing. Additionally, the only reason she makes these decisions is due to being fed bad information. Once The Mole is excised, she immediately start correcting her mistakes.
Gaston
Gaston (ガストン)
- 11th-Hour Ranger: He and Ritcher are the last characters to join Roland.
- Mighty Glacier: Gaston is physically strong and durable, but is possibly the slowest party member.
- My Master, Right or Wrong: Hesitantly questions some of Sophia's decisions, but firmly believes it's his place to carry out her orders, whatever they are.
Ritcher
Richter (リヒテル)
- 11th-Hour Ranger: Joins the party with Gaston near the end.
- Blood Knight: In fact, his main concern if Roland is gone is that he never had a chance to fight him in single combat.
- Chick Magnet: Girls in the group note that if his fanclub were opened, girls around the kingdom would instantly join.
- Jousting Lance: On the contrary with Rasche's spear, he uses a knight lance.
- Lightning Bruiser: His attack is fairly good. Besides, he has the highest attack order among the party members.
Steiner
Steiner (シュタイナー)
- Advertised Extra: Steiner is heavily featured in promotional material and videos as if he was one of the main characters. While he plays a major role, Steiner never joins your party, and therefore he does not have intermission scenes.
- Aloof Big Brother: Downplayed; He's still nice to his sister but otherwise engulfs himself in his Runic Engine research.
- Cavalry Betrayal: When he and his squad appeared and sent Bharva running, they then proceed to arrest Roland and others.
- Dual Wielding: He apparently uses twin sabers.
- Green-Eyed Monster: Steiner is driven by his envy of Roland being the Rune Knight instead of him.
- Guest-Star Party Member: Steiner appears as a level 10, non-playable guest in Chapter 1, and he can't gain any EXP.
- Light 'em Up: After installing runic engine, he can use light magic.
- My Country, Right or Wrong: Interesting example, as he uses this to claim moral superiority while flagrantly acting like a total dick.
- Senseless Sacrifice: Trying to nuke Bharva, and killing himself in the process from Heroic RRoD. Bharva gets back up soon afterwards.
- Well, he didn't know it was senseless at the time, and he came closer to killing Bharva than anyone else had up to that point. That he came back from that was a shock to everyone.
Wendell
Wendell (レンドル)
- You Killed My Father: He murdered Rina and Steiner's parents, as well as Karen's father.
Steven
Mattias
Mattias (マティアス)

- Bait-and-Switch Boss: Near the Conclusion Gate.
- Becoming the Mask: Well Intentioned Extremism aside, he takes sadistic delight in filling the Demon Blade, even forcing his old friends to watch as he slaughters their men. It may be a result of the cursed weapon affecting his mind.
- Disc-One Final Boss: Mattias is initially believed to be the main villain, but is defeated by the party and killed by Bharva about halfway through the game.
- Dual Boss: Usually fought alongside Fatima and Josie.
- Duel Boss: In a late-game sidequest, Roland have to fight him in single combat to obtain the True Demon Blade
- Heroic Sacrifice: He killed people to fill the Demon Blade with souls so that no one else would suffer the guilt for it. Later, it becomes a true Heroic Sacrifice when he throws himself between Bharva and Roland.
- Nice Job Breaking It, Hero!: filling the Demon Blade with souls, saving a lot of work for Bharva.
Rosetta Rosso
Karen
Karen (カレン)
- Fantastic Racism: She has no qualms about stealing a Witch's lapistier. Note this this is fatal and apparently very painful.Though she will return it to the owner if it isn't the Rune Nullifier
- The Gunslinger: Wields a pistol and can shoot with high precision.
- Sir Not-Appearing-in-This-Trailer: Nowhere to be seen in the opening, despite being a (late) party member.
- Something about a Rose: The Rosetta Rosso have a rose mottif.
- Terrible Trio: With Ace and Moose during most of the game. Karen is the domineering leader character, while the duo are the physically different henchmen.
- You Killed My Father: Bharva in the guise of Wendell killed her parents, and took the credit for her father's research.
Ace and Moose
Ace (エース) and Moose (ドンキー)
- The Engineer: Moose is one and can create various Killer Robots to fight in his stead.
- Fat and Skinny: Downplayed. Moose is fat, but Ace is muscular and not very skinny.
- Non-Action Guy: Justified, Ace is useful as a runner and scout and implied to be subpar in combat; Moose can build useful combat machines but can't fight himself.
- Something about a Rose: Like Karen, they wear hats with a rose mottif.
- Terrible Trio: Alongside Karen, they're recurring minor antagonists during most of the game.
- Those Two Guys: While Karen is the leader and does the fighting, they still hang out with the main characters.
- Unexplained Accent: Averted, Moose's German accent is explained as him having studied engineering overseas.
Beast Fiends - Warning: Unmarked Spoilers
Bharva
Bharva (バルバ)
- Autobots, Rock Out!: In a game whose soundtrack is the standard Strategy RPG orchestral fare, Bharva's battle music is the only track that has guitar riffs and fast-paced drums.
- Bait-and-Switch Boss: His first appearance.
- Breath Weapon: And the AI knows very well how to use its conical target area to great effect.
The Leader
Queen Elicia (エリシア)

Voiced by: Ayumi Fujimura (Japanese), Kira Buckland (English)
- Ancient Evil: Thanks to her immortality, she has existed for over 4000 years old, having spent almost her entire life trapped behind the Conclusion Gate. Given her ability to give birth to Beast Fiends, Always Chaotic Evil monsters who can only wreak havoc, the ancients had very good reasons to seal Elicia away.
- Bad Boss: She cursed her loyal servant Ayano with immortality, though most likely not out of any malice. Regardless, she rendered Ayano unable to age for 4000 years, which drove her to help the Navilians seal Elicia away.
- Battle Theme Music: The Day That Falls Upon the World
. - Big Bad: The main villain of the game.
- Big "NO!": When she gets absolutely obliterated by the combined technique of Roland and Althea/Fatima, Elicia lets loose with a big "YAMEROOOOOOOOOO!" note , at the top of her lungs. In the localization, this scene is served with a proper Big "NO!".
- Bowdlerise: Her title as "Black Holy Mother" is changed to "Dark Queen".
- Broken Pedestal: She is this to Althea. The latter admired Elicia so bad that she would not just shut up about her dream of becoming a Mage Queen, just like her idol. By the end of the game, Althea is so horrified at what Elicia has become, that she cannot believe that she used to look up to her.
- Contrasting Sequel Antagonist: To Zehaal, the Big Bad from Luminous Arc. Zehaal is an ancient monster who poses as the god of his world, Elicia used to be a regular human until the overexposure to forbidden magic changed her drastically. Zehaal had a whole religious body and government at his service, comprised of military and research groups; Elicia only has the insane but loyal monsters she creates. The two of them are only seen at the end of their games, except Zehaal is more personally involved with his possession of Johannes and manipulation of the Religious Church, while Elicia remains in Arthania until the party enters her domain. Finally, Zehaal is a huge dick who wants to devour the planet just because he can; Elicia is also a dick, though a bit less considering she believes depriving mankind from dying is a form of salvation.
- Deadly Euphemism: "Sleep well". "Go to sleep, children". These are her cute little ways of saying "Die" to her targets. She drops the subtlety in the second fight, repeatedly shouting "DIE! DIE! DIE!".
- Death Glare: An unused portrait has Elicia displaying one.
- Distaff Counterpart: To Master Matthias.
- Dub Name Change: Her FD was renamed from "Catastrophe" to "Doomsday" in the localization, for whatever reason. Same for "Ragnarok", which was originally called "Apocalypse".
- Face of an Angel, Mind of a Demon: At first glance, Elicia looks benevolent, what with those sacred robes and gentle-looking facial features. She is also a delusional madwoman who experiments on human beings, commands an army of crazed beasts, a wants to kill anyone who opposes her.
- Faux Affably Evil: Elicia maintains a motherly and polite veneer during the first battle, viewing her enemies as "children" who need to be punished... by zapping them to death. Whenever Elicia takes damage, she implores them not to hurt her. She throws the kind mother act out of the window once she goes One-Winged Angel.
- Final Boss: Of this game.
- Foreshadowing: She was mentioned quite a few times near the beginning of the game along with Mattias.
- Freudian Excuse: During her time at a kids' hospital, she witnessed many ill children die and their parents and relatives suffer. Elicia came to the conclusion that in order to get rid of all suffering in the world, everyone should be granted eternal life, all consequences be damned.
- Freudian Excuse Is No Excuse: Nobody feels particularly bad about what Elicia had to go through, and Roland even briefly chews her out for being stuck in the past. Which is fitting, considering she has caused more harm than good. Elicia never acknowledges (or cares about) the utter mess her Beast Fiends have caused, nor does she see that making people immortal will also make their lives miserable. Only Ayano and Althea express mild sadness for Elicia, and even then they are determined to destroy her in order to save the world.
- Friend to All Children: She used to work in a hospital when she was a regular human, and treated countless of sick children. Her "affection" for them still persists after 4000 years, to the point of hallucinating that the kids she failed to save are still alive. Even her enemies are her children in her eyes. It is quite clear her love has degenerated into an obsession.
- Healing Factor: Just like Bharva, Elicia cannot be killed because of her immortality, as she will simply just regenerate. Roland and Althea/Fatima are forced to use a forbidden spell to destroy her once and for all, almost at the cost of their own lives.
- The Hero's Idol: After learning of the Mage Queens in the Magic Academy, Althea practically worships Elicia as her idol, and obsessively dreams to become the next Mage Queen, just like her. Becomes a Broken Pedestal once Elicia's true nature is made apparent.
- Humanoid Abomination: After her One-Winged Angel transformation.
- Hypocrite: Elicia's ideal world is one that is free of death and suffering. Which is rich, coming from someone who lets her fiends run wild and destroy everything on their path, which drove Mattias to murder tons of people in a vain attempt to open the Conclusion Gate and get rid of them. One of said fiends is Bharva, an incredibly ruthless monster who orchestrated the deaths of Rina and Steiner's parents (as well as Karen's father), and manipulated Queen Sophia to turn on the Magic Association, effectively causing a lot of suffering to many of the main characters. All of the shit that happens in the game can be traced down to Elicia's doing.
- Flunky Boss: In the first battle, Elicia stands behind two Ayano's Shadows and many Beast Fiends. Should all the monsters be defeated (except for the Shadows), Elicia will start moving and attacking.
- Japanese Pronouns: She uses the disrespectful ''omae" to address other people. A clue that her kind personality is façade.
- Kamehame Hadoken: Her NOAH spell fires an energy blast from her hands, from 7-8 squares of distance.
- Kill It with Fire: Elicia meets her demise either by getting burned to a crisp by Roland and Althea's ultimate spell Phoenix Inferno, or...
- Kill It with Ice: Getting frozen to death by Roland and Fatima's Frozen Void.
- Leitmotif: The Bell Tolls for the Dead
. Atlus couldn't let pass an opportunity to make a Shout-Out to Metal Gear Solid, and renamed the song "Yell Dead Bell". - Luke, I Am Your Father: She created Althea as the perfect Beast Fiend.
- The Man Behind the Man: While Bharva is the villain who antagonizes the party the most, everything he does is for the sake of unsealing the Conclusion Gate, so that his mother Elicia can be freed.
- Narcissist: Hinted. The fact that Elicia modeled the perfect, strong-minded and willed Beast Fiend after herself speaks volumes. And in her mind, she is doing everyone a big favor by stripping them away from their mortality; This is more evident in the localization dub, where Elicia calls the party ingrates for "impending progress". Talk about delusions of grandeur.
- No Listening Skills: Elicia pays zero attention to anything the party says to her. The ones who do give answers and exposition are Ayano's Shadows. Even when the party points out the obvious flaws in her plan, Elicia just ignores them, keeps parroting about wanting to save her children, and goes for the kill.
- One-Winged Angel: She sheds her human form after her first defeat, and becomes a giant Plant Person for the final battle.
- Orcus on His Throne: Elicia may be the evil mastermind of the game's plot, but she never gets out of the Illusion Garden (because she cannot). She lets Bharva and the rest of the Beast Fiends do the heavy lifting for her.
- Pure Is Not Good: Formerly a gentle, selfless soul who worked in a children hospital, which became her legacy as a Mage Queen. Present day, Elicia did all sort of terrible things, such as experimenting on humans and turning them into monsters, yet it is all in a extremely misguided attempt to save humanity from death and suffering, rather than for her own benefit.
- Prayer Pose: She clasps her hands frequently... Not in prayer though, but as her way to conjure lightnings on her targets.
- Sanity Slippage: As a result of getting her ass sealed away for 4000 years, Elicia has mentally deteriorated so much that her kind self is completely gone, with only her desire to save her "children" (i.e. Kill All Humans) remaining. She keeps some composure throughout the first fight, until she transforms and goes batshit insane, screaming murder, and demanding to know where are her "children".
- Sealed Evil in Another World: Because of her experiments that resulted in the creation of the dangerous Beast Fiends, the Navilians sealed Elicia and her creations in Arthania, a forgotten realm. While Bharva and the Beast Fiends were free to come and leave the Conclusion Gate, Elicia was not. As such, she remains for almost the whole game inside the Illusion Garden, the land core of Arthania.
- Shock and Awe: Most of her attacks involve summoning a Bolt of Divine Retribution on her targets.
- Stationary Boss: Her second form never moves from her place. On the other hand, her attack range is large, and her skills hit hard, so careful positioning of your party members is required for survival.
- Token Evil Teammate: Possibly to the rest of the Mage Queens, who are nowhere to be seen. These witches have done many good deeds for the world and are worshiped for it, but Elicia is the only one who explicitly went rogue on humanity.
- This Is Unforgivable!: Elicia gets livid at the sight of Ayano entering her domain, after the latter abandoned her and helped the ancients seal her. Most of Elicia's introductory dialogue is just her being pissed off at her former servant, hardly addressing everyone else present.
- When She Smiles: She is seen smiling gently in another unused portrait. Elicia never expresses anything remotely close to joy.
- Well-Intentioned Extremist: There is no doubt that her goal of saving humanity from suffering is noble. Problem is her method to do so is to turn them into immortal Beast Fiends, which comes with depriving them of their mind and heart, leaving only a thirst for destruction. That, and Who Wants to Live Forever? Nobody.
- You're Not My Father: Given the revelation of Althea being a Beast Fiend and the kind of person this woman is, Althea rejects the idea of Elicia being her mother. Elicia herself does not seem to give a shit, as she is so out of her mind that she ignores what Althea is saying.



