- Ambiance themes:
- "Echoes From The Past
," which can play randomly on digs, incorporates the sounds of picks striking rock and ancient chanting to evoke an image of Dwarven heritage; calling to mind images of the magnificent Dwarven empires of old, it hammers home that the miners of Deep Rock Galactic are carrying forwards that heritage in their conquest of Hoxxes IV. - "Fathomless Tomb"
is a mysterious ambient track with an utterly beautiful melody at the 5:20 mark... that trails off into something eerie. - "Journey of the Prospector"
, a bonus track that, like "Echoes from the Past", combines synths and a plucked banjo to create a stirring, heroic portrait of generations of Dwarven miners. It also doubles as a farewell from Ghost Ship's former sound designer Troels Rodhe Jørgenson — while it initially remained an unused demo, after Troels announced he was departing the company, he and composer Sophus Alf gave it a fully mixed arrangement, and it was added to the game in Season 4 as a tribute to Troels' legacy. Some players have since affectionately called it his Promotion assignment. - "I am Lost"
is a beautiful, yet haunting theme, perfect for long missions in large caves as you explore them, and despite sounding calm, this music puts you on alert, ready to fight the many dangers of Hoxxes which are all lurking in the darkness. Its beginning is also oddly reminiscent of "Echoes From the Past".
- "Echoes From The Past
- Extraction themes:
- "The Last Ascent"
can play as your team makes their escape. It's a slow burn, but once it hits its peak, it does a very good job of conveying the determination of many players who will more often than not refuse to leave a dwarf behind. It's especially cathartic on the tail end of a particularly intense Deep Dive. - "Leave No Dwarf Behind"
is one of the extraction themes that gradually builds in intensity (as the countdown gets closer to the pod launching with or without you), and the climax perfectly captures the desperate but determined feeling of doubling back and blasting through a swarm to rescue a downed teammate. - "Robot Getaway
," one of the tracks that plays when the Drop Pod is on its way or arrives. As with most extraction themes, it starts slow, gradually becoming more intense so to psych you up for the mad dash that is the rush to the Drop Pod. At its 1:28 mark it reaches its peak, and one wouldn't be blamed for staying a little longer in the map to kill more bugs, inspired by this music, before leaving Hoxxes. - "Follow Molly"
is meant to get you to do what the title of the music orders you to do, even if Molly isn't present. It's milder than other extraction themes, but no less powerful and inspiring. The calmness of this theme almost fells as if you're casually ending one of the many dangerous missions on Hoxxes like it's the simplest thing in the universe. - "March of the Brave"
gives the "final stretch" feeling to a mission, and while it starts rather slow, it never truly lets you feel like you're done yet. At its 2:55 mark, it swells, becoming triumphant and dramatic, and usually if you're still hearing it at this point, the extraction is either going poorly or you're fighting the endless horde of glyphids in the final phase of a Point Extraction — either way it's as if the game knows you're struggling, but is still motivating you not to give up and complete the mission.
- "The Last Ascent"
- Swarm/Defense themes:
- "Dance of the Dreadnought"
is a rock song that goes perfectly with when it plays as swarms or bosses appear — set aside the pickaxes, now we fight for rock and stone! Ironically enough, it never actually plays when the miners fight a Dreadnought, who instead get "Horrors of Hoxxes" or "Fighting the Shadows". - "RUN!"
will make you want to do anything but obey its title when it starts playing; it's one of the action scores you're bound to hear whenever you're about to fight off a swarm of Glyphids, and it does a great job at getting you motivated to show the alien bastards who's the bigger threat in these caves! - "They're Here!"
encompasses the tension of a swarm that is about to strike, putting you on high alert and making sure you're ready for the fight. It works even better if it plays during long fights like the Ommoran Heartstone or Caretaker battles, when you can hear it past the part at 2:19, which doesn't usually play during normal swarms.
- "Dance of the Dreadnought"
- Dreadnought themes:
- "Horrors of Hoxxes"
is, appropriately enough, an ominous track with creepy droning alongside the beating of drums to cause suspense and tension, fitting the terrifying and powerful opponent the Dwarves are facing. - "Fighting the Shadows"
goes for an atmosphere of pure horror bordering on despair, making sure you understand you're fighting something more terrible than anything Hoxxes has thrown your way.
- "Horrors of Hoxxes"
http://tvtropes.org/pmwiki/pmwiki.php/AwesomeMusic/DeepRockGalactic
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