I hate to give away my age, but when I was 11 Stan Lee and Jack Kirby invented the Silver Age of Marvel superheroes. I missed the very beginning, which is to say Fantastic Four #1, apparently because Marvel (which was not yet called Marvel) wisely refused to divvy up the kickback required by the magazine distributor in the metropolitan area where I lived, so the early issues didn’t show up at the drugstore where I usually got my comic book fix. I caught up with what Lee and company were doing by haunting used bookstores and by convincing my parents to drive to outlying newsstands on the pretext that the drive would be educational. (There were a number of historical sites within easy driving distance and there were always drugstores nearby to service the medical needs of tourists.) As far as my aging memory can recall, the first Marvel superhero comic I read was Fantastic Four #10, with Reed Richards looking malevolent on the cover. Evil was a good look for his generic Kirby face.

All of which is to say that Marvel has been in my blood from a very early age. So when I saw that Crystal Dynamics, which developed the first pair of superb Tomb Raider reboots, was creating an RPG entitled Marvel’s Avengers, all I could think was, Dear God, sign me up now!
And then I saw the reviews when the game hit Steam. They were…unenthusiastic. Some called it boring. Others called it buggy. A few seemed to like it, but with reservations. So I waited until it was on half-price sale (which happened remarkably fast) and told Steam to take my money.
It’s a good game for about the first hour. The graphics, as I would expect from Crystal Dynamics, are fine. Teenage Kamala Khan, AKA Ms. Marvel, is a convincingly geeked-out comic book fan, about like me when I was her age. Her visit to an Avengers convention is a good way to start the game, even if the convention itself is a bit underwhelming. The opening tutorial, with Iron Man, Hulk, Captain America, Black Widow and Thor fending off alien invaders (or was it AIM agents? I wasn’t entirely clear) is fairly well done and does an effective job of introducing you to each hero’s powers.
Unfortunately, the tutorial is followed by an actual game.

I can’t say that Marvel’s Avengers is bad. It’s just bland (though I gotta say that making Hulk smash every destructible object in sight has a kinetic joy that makes me wonder if being overdosed on gamma rays might be something I should look into). Most of the early gameplay involves holding down security nodes, glowing circles on the ground marked by holographic Avengers logos. It’s a tough job, because you’re assaulted by automated laser guns, AIM agents and Hulk-sized mechs while Tony Stark’s wiseass AI Jarvis reminds you not to wander too far from the nodes you’re supposed to be guarding. That takes a lot of the fun out of smashing enemy assholes, though at least the Hulk can throw large chunks of concrete without leaving his post.

I’m still early in the game and so far the story has involved finding missing members of the Avengers and getting a crashed helicarrier flying. At this point I’ve tracked down Bruce Banner and Tony Stark, though Black Widow keeps showing up as a supporting character on missions even though we haven’t been formally introduced. There are three similar-looking locations where security nodes can be found — tundra, forest and a city that I’m pretty sure is Manhattan. Only the last of those is visually interesting. The others are about as exciting as the kind of nature trails that hikers routinely avoid.
The missions are tough enough that they require multiple, highly frustrating attempts to complete and they’re not compelling enough to make the frustration worthwhile. I’ll try to finish them, because even at half price I plan to get my money’s worth. And playing the Hulk is just, uh, smashing, even if my enthusiasm for breaking things is waning.

I’ve read that the game gets better once you level your characters up to the point where they have some minimal competence, but that’s gonna take some willpower. Most of which will be supplied by that 11-year-old boy inside me shouting, “Hulk smash!!”






