Category: Interviews

Valorborn Interview

Creating expansive sandbox RPGs is not an easy undertaking, especially with a small team. Laps Games is trying to do just that with Valorborn. RPGamer was able to speak with Noris and Onurhan of Laps Games to ask some questions about the roadmap through Early Access and into the game’s future.

Mina the Hollower Interview

The long wait is almost over, Yacht Club Games’ top down adventure Mina the Hollower is arriving this month. To keep up the excitement, RPGamer obtained the opportunity to pose some questions to David D’Angelo of Yacht Club Games.

Thysiastery Interview

Old-school turn-based dungeon crawling mixes with quick-paced combat and roguelike gameplay in DIRGA’s Thysiastery. Join RPGamer as we ask creative director SAS some questions about the game.

Being and Becoming Interview

Take a Metroidvania and add in Soulslike combat with an intriguing cosmic horror dream atmosphere to get developer Ichthys’ Being and Becoming. Join RPGamer as we ask creator, game designer, and writer Anthony Fischer some questions about the game.

Voidling Bound Interview

The monster taming subgenre expands into the third-person action shooter subgenre with Voidling Bound. Join RPGamer as we ask Creative Director Jonathan Rancourt of developer Hatchery Games questions about the game.

People of Note Interview

Iridium Studios’ People of Note is a musical inspired turn-based RPG that sees pop-star Cadence journey across the land of Note to form a contest-winning band with a new, fresh sound. Join RPGamer as we ask director Jason Wishnov some questions about the game.

Magical Princess Interview

Neotro Inc.’s Magical Princess takes life sim and turn-based RPG mechanics and asks the question. How would you raise your daughter as a single father in a magical fantasy world? Join RPGamer as we ask Producer Hiroaki Omiya some questions about the game.

Robot Recycler Ryn Interview

Robot Recycler Ryn takes intricate robot creation and innovative active combat into a post-apocalyptic world. Join RPGamer as we ask developer Rablo Games’ Founder Pablo Coma some questions about the game.

Quartet Interview

Quartet has charmed its way to gamer’s hearts with its take on nostalgic 16-bit turn-based RPGs. Since its positive launch RPGamer has caught up with Patrick Holleman and Tyler Mire of Something Classic Games to discuss the game, its reception, and its future.

Naoki Yoshida Interview

During PAX West, RPGamer was able to sit down with Naoki Yoshida, producer of Final Fantasy XIV and XVI. He talked about his career in the industry, how he got involved in Final Fantasy XIV, and his effort to keep recruiting new players.

The Backworld Interview

The Backworld is a surreal horror and turn-based RPG hybrid that sees a diverse party of companions explore various worlds inspired by The Backrooms. Join RPGamer as we ask owner of developer Numor Games Nathan Jennings some questions about the game.

Kabuto Park Interview

Kabuto Park is a charming title all about spending summer in nature and finding cute bugs. RPGamer had the opportunity to put some questions to developer Doot about the game and its inspirations.

Infinite Alliance Interview

It is not often that a collaboration happens in the RPG world. Critical Games’ Infinite Alliance takes characters from thirteen different game worlds. Joining RPGamer is Lead Developer Josh Hallaran to share more about the game.