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Great tool, thanks a lot!

You're the best!

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Nice, thank you!

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oo, very informative
Lovved lingonberry

Super helpful, thank you

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Thank you so much!

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Incredible, thank you. This must have been a huge effort 🤝

Hey, thanks for this helpful project!

I wanted to merge all .psd files into one master file and completed it.
I did it for my own use, but wanted to let you know bc i can give it to you to add it to the project, if you want.

Also, in the psd files, i guess there is a problem with 7.7:10 Portrait Screenshot one, it's text and size are same as Landscape Screenshot...

(1 edit) (+1)

Thanks for the heads up re: the 7.7:10 Portrait, I'll take a look at it when I get the chance...I have a few other tweaks I need to make as well.

I appreciate you combining them all . If you want to send it my way, my email is thecaffeinatedhedgehog@gmail.com. I'm not sure when I'll get a chance to make the updates...there's a lot going on at the moment, but hopefully sometime soon!

(I'll make sure to credit you for the update.)

(1 edit)

This is super helpful, thanks you so much!!!! >.<

burgerdingus

thank u sm!!

Great Guide! Will this eventually also include examples for Heading sizes and whatnot? I noticed for example that Heading 6 is way smaller in the final page than it shows in the editing one

thanks a lot

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very helpful

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I reference this every time I post a game; it's extremely helpful! Thank you so much!

I'm glad you've found it so helpful!

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Quick note, your "max resolution" is wrong for the box cover 
3840×2160 is not a clean upscale of 630×500.

630×500 → aspect ratio = 630/500=1.26

  • 3840×2160 → aspect ratio = 3840/2160=1.78 (this is standard 16:9)

    To be a true upscale, the target resolution must keep the same ratio of 1.26:1.

    Examples of correct proportional upscales:

    • 1260×1000
    • 2520×2000
    • 3780×3000

    All of those preserve the original shape.

    I found out the hard way when The cover Art I designed had the sides cut off. 

    Can you fix this section please?

  • Thanks! 

  • (1 edit) (+2)

    Thank you so much for the time and effort you’ve put into this guide!

    Do you happen to know where the 21:9 Wide cover image (under Metadata > Promo images) ends up being used?

    I couldn’t see it in use on any of the featured releases on the itch homepage, and the background for those seems to be a blurred version of the project’s first screenshot.

    (+2)

    I don't know for certain how it's used. There's nothing directly stated in Itch's documentation about it, and I've never seen anywhere it's clearly put to use.

    There are random comments (reddit, the forums, github, etc.) that suggest it is supposed to be used for featuring the game on the homepage (https://github.com/itchio/itch.io/issues/614) and Lemon Cosmos's guide (https://lemoncosmos.itch.io/easy-releasy) says that it's the blurred out background image the video and screenshots are displayed over, but I haven't seen anything confirm that.

    If you inspect the background image on the homepage it does indeed look like there is sometimes a separate image used for that background.  If it's true that the Wide Cover image you upload is for that blurry background image, I suspect there's some kind of fallback where it'll use the Wide Cover if you upload one, but it'll use one of your screenshots if you don't. Note that it is possible for a game featured on the homepage to not have a background image on the homepage banner; there's a game called dasOS_ that's been featured recently that has no images uploaded to it, and the homepage featured banner for it doesn't include a background image.

    (+1)

    Thanks so much for the info!

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    Sure thing! Sorry I wasn't able to give you a more definitive answer.

    (+2)

    Haha nice!

    Really helpful! Thanks!

    Thanks!

    (+1)

    merci

    Awesome. Thanks!

    I tend to forget. Thanks! 

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