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Refined Banquet's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #25 | 3.318 | 3.583 |
| Fun | #34 | 3.163 | 3.417 |
| Originality | #34 | 3.318 | 3.583 |
| Accessibility | #52 | 2.700 | 2.917 |
| Overall | #54 | 2.877 | 3.107 |
| Theme | #67 | 2.777 | 3.000 |
| Audio | #74 | 2.315 | 2.500 |
| Graphics | #85 | 2.546 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Game Description
In Refined Banquet you play as a face-stealer who feasts on a small village.
How does your game tie into the theme?
You can use peoples skin as masks to decieve and feast.
Source(s)
YES : https://github.com/AstusRush/godot-wild-jam-86
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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Comments
Damn it felt good to dash around and hit things. Perfect amount of camera shake and "friction" after dashing. well done :)
Thanks for playing :)
I love the concept of a face stealing monster and it was fun to move, dash, and try to steal faces. I was a little confused at first about what I was supposed to do, so maybe a quick tutorial or onboarding menus at the start could help. Overall, really enjoyed it!
I appreciate the feedback. I'm glad you enjoyed the game! A tutorial is definitely something i want to add after the voting phase
i like a lot that you can spam dash is a good machanic
Thanks!
Man, the guards pack a punch. Sometimes I was confused how they could tell I was the face stealer, when I was wearing a mask. Good job tho. Interesting colors :D
Thank you for your feedback! Some parts of the game are definitely a bit confusing visually, ill try to patch the game up a bit after the voting phase ends :)
its a very interesting concept. The color palette looks really Miami Vice style and the view reminded me of hotline miami. the face stealer looked a bit like miasma, so maybe a missed chance to call the game Hotline Miasmi lol :D jk but the view reminded me a lot of that game.
Great game.
Thank you! I did take some visual inspiration from hotline miami (despite only playing it for like 20 minutes lol)
This was so fun to play! The movement is so intuitive and feels so nice to make combo hits. I would really like to have an open area with a lot of enemies that I can use to just jump from one to another... and to have a combo counter :D
Thank you for playing! I actually considered adding a combo counter, but ended up scrapping the idea due to time constraints.
Nice unique concept, the game was quite fun! Is there any end, or does it go on forever? I really liked the saturated colours, and the gameplay loop felt was enjoyable. Congrats on your first GWJ submission!
Thank you for playing! The game does not have an end.
The controls on this are incredible! Really cool concept, and overall just super fun!
Im glad you liked it :)
Awesome theme, I loved playing this, the controls felt great!
Thanks for playing! im glad you liked it.
The game feel is amazing. The flow of moving around, deciding whether/who to dash into, and making narrow escapes is great. Honestly not much to criticize, it's just a really fun arcade game.
If I could change one thing I think i'd make it a little more obvious when you are going to take damage from an enemy. I think it only happens when they are aware of you, but that isn't communicated super well.
Great job, enjoyed it a lot.
PS another thing, when I first started I was a bit confused by the basic rules, it was very chaotic and I wasn't sure about the distinction between the yellow villagers and purple guard - kinda thought they were two different factions or something. But it made sense pretty quickly.
Thanks for the Feedback!