simple gameplay with nice art. Pretty cool. I didn't notice that there was story progression since there was no indicator of progress.
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Sound Waves's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #167 | 3.207 | 3.207 |
| Overall | #175 | 3.000 | 3.000 |
| Audio | #200 | 2.862 | 2.862 |
| Gameplay | #219 | 2.655 | 2.655 |
| Theme interpretation | #247 | 2.793 | 2.793 |
| Innovation | #288 | 2.414 | 2.414 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/viywolf/Game-Off-2025
Game description
Can you escape from this surreal arcade reality? Survive the attacks of a boss battle and come out alive.
Sound Waves is a sound based evasion game where you have to dodge incoming waves and notes. Use your wits and don’t pass out!
Theme interpretation
The attacks are waves, and also there is sound in the game, which are sound waves, which is also the title of the game.
Comments
Art and sound design are awesome!
A suggestion from me would be, to have a timer thingy, so we know for how much more we need to survive.(I thought we are doomed to survive it forever).
Another thing you can also do is have a fade-in/fade-out effect for the music, so the music would feel more smooth when it loops around in a level!
So charming! I had a lot of fun studying the music while playing this - there were some really intriguing compositional ideas on display here. I've never heard a (...xylophone? marimba?) sound so threatening before. Well, except for maybe in Super Mario 64. That, and the combination between instrument samples and chiptunes was really fun!
I loved the art style here too. The character's expressions were fantastic, but there was a strange sense of melancholy to the atmosphere, which I found quite compelling - must be the lack of colors.
The lack of diagonal movement took a bit of getting used to, but honestly I don't think it affects the end result that much. I didn't expect sine wave functions to be so hard to dodge!
Overall, phenomenal work!
Cool art and nice nod to games like Undertale!
Controls were quite wonky though. It is weird that vertical movement is always prioritized over horizontal movement but it does not work vice versa. I would have preferred to have diagonal movement for more precise movement, as this game requires that extra precision.
But overall, it is a simple but solid entry!
I really enjoyed this! I thought the art looked cool and I liked how the soundtrack got more complicated as it went on, about the camera issue btw, im pretty sure its something in the godot window settings, something about the default window size in godot being different to the default window size on web, I'd recommend going to Project->Project Settings->the Window section under display-> the aspect and mode under the stretch category and then changing it to viewport and expand. Or at least those are the settings I have. If that doesn't work you might have to change the window size in godot to be the same as fullscreen. Best of luck! sorry for the backseat gamedeving. I liked the description I thought it was pretty funny
I wanted to see if an idea I thought up could help me survive in your game and I found that it did! In fact, it worked so well that the system told me I've won the game! Cheers!
amazing game reminds me alot of undertales boss fights. the art music and gameplay are all fantastic.





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