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52 lines (45 loc) · 1.18 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Experimental.UIElements
{
public class Toggle : BaseTextElement
{
Action clickEvent;
public bool on
{
get
{
return (pseudoStates & PseudoStates.Checked) == PseudoStates.Checked;
}
set
{
if (value)
{
pseudoStates |= PseudoStates.Checked;
}
else
{
pseudoStates &= ~PseudoStates.Checked;
}
}
}
public Toggle(System.Action clickEvent)
{
this.clickEvent = clickEvent;
// Click-once behaviour
this.AddManipulator(new Clickable(OnClick));
}
public void OnToggle(Action clickEvent)
{
this.clickEvent = clickEvent;
}
private void OnClick()
{
on = !on;
if (clickEvent != null)
clickEvent();
}
}
}