Wikigames: set initial currentState from Prefs#5354
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Williamrai
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Feb 27, 2025
Williamrai
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The changes looks good. I think with this change we can also remove this additional logic, since we are persisting the state.
else if (_gameState.value == null || ::currentState.isInitialized.not()) {
"unknown"
}
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This has been resolved. |
dbrant
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Mar 4, 2025
| val langToState = totalState.langToState.toMutableMap() | ||
| langToState[wikiSite.languageCode] = currentState | ||
| Prefs.otdGameState = JsonUtil.encodeToString(TotalGameState(langToState)).orEmpty() | ||
| savedStateHandle[KEY_CURRENT_STATE] = JsonUtil.encodeToString(currentState) |
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The entire game state gets saved to Prefs (on the previous line). Do we really need to duplicate it into savedStateHandle?
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The current approach seems perfectly fine, so close this PR. |
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What does this do?
This PR sets the current game state from the Prefs when the ViewModel is created.
Also moved the
impressionevent to the end ofonGameEnded()in the case ofgameStatebeingnull.https://phabricator.wikimedia.org/T387418